CompositingRenderTargetOGL.cpp (4240B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #include "CompositingRenderTargetOGL.h" 8 #include "GLContext.h" 9 #include "GLReadTexImageHelper.h" 10 #include "ScopedGLHelpers.h" 11 #include "mozilla/gfx/2D.h" 12 13 namespace mozilla { 14 namespace layers { 15 16 using namespace mozilla::gfx; 17 using namespace mozilla::gl; 18 19 CompositingRenderTargetOGL::~CompositingRenderTargetOGL() { 20 if (mGLResourceOwnership == GLResourceOwnership::OWNED_BY_RENDER_TARGET && 21 mGL && mGL->MakeCurrent()) { 22 mGL->fDeleteTextures(1, &mTextureHandle); 23 mGL->fDeleteFramebuffers(1, &mFBO); 24 } 25 } 26 27 void CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, 28 GLenum aTextureTarget) { 29 MOZ_ASSERT(!mNeedInitialization); 30 MOZ_ASSERT(mTextureHandle != 0); 31 mGL->fActiveTexture(aTextureUnit); 32 mGL->fBindTexture(aTextureTarget, mTextureHandle); 33 } 34 35 void CompositingRenderTargetOGL::BindRenderTarget() { 36 bool needsClear = false; 37 38 if (mNeedInitialization) { 39 Initialize(mNeedInitialization->mFBOTextureTarget); 40 if (mNeedInitialization->mInitMode == INIT_MODE_CLEAR) { 41 needsClear = true; 42 mClearOnBind = false; 43 } 44 mNeedInitialization = Nothing(); 45 } else { 46 GLuint fbo = GetFBO(); 47 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); 48 GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); 49 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { 50 // The main framebuffer (0) of non-offscreen contexts 51 // might be backed by a EGLSurface that needs to be renewed. 52 if (mFBO == 0 && !mGL->IsOffscreen()) { 53 mGL->RenewSurface(mCompositor->GetWidget()); 54 result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); 55 } 56 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { 57 nsAutoCString msg; 58 msg.AppendPrintf( 59 "Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, " 60 "GLContext=%p, IsOffscreen()=%d, mFBO=%d, " 61 "aRect.width=%d, aRect.height=%d", 62 result, mGL.get(), mGL->IsOffscreen(), mFBO, mSize.width, 63 mSize.height); 64 NS_WARNING(msg.get()); 65 } 66 } 67 68 needsClear = mClearOnBind; 69 } 70 71 if (needsClear) { 72 ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true); 73 ScopedScissorRect autoScissorRect(mGL, 0, 0, mSize.width, mSize.height); 74 mGL->fClearColor(0.0, 0.0, 0.0, 0.0); 75 mGL->fClearDepth(0.0); 76 mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT); 77 } 78 } 79 80 GLuint CompositingRenderTargetOGL::GetFBO() const { 81 MOZ_ASSERT(!mNeedInitialization); 82 return mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; 83 } 84 85 #ifdef MOZ_DUMP_PAINTING 86 already_AddRefed<DataSourceSurface> CompositingRenderTargetOGL::Dump( 87 Compositor* aCompositor) { 88 MOZ_ASSERT(!mNeedInitialization); 89 CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL(); 90 return ReadBackSurface(mGL, mTextureHandle, true, 91 compositorOGL->GetFBOFormat()); 92 } 93 #endif 94 95 void CompositingRenderTargetOGL::Initialize(GLenum aFBOTextureTarget) { 96 // TODO: call mGL->GetBackbufferFB(), use that 97 GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; 98 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); 99 mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, 100 aFBOTextureTarget, mTextureHandle, 0); 101 102 // Making this call to fCheckFramebufferStatus prevents a crash on 103 // PowerVR. See bug 695246. 104 GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); 105 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { 106 nsAutoCString msg; 107 msg.AppendPrintf( 108 "Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO " 109 "%d, mTextureHandle %d, aRect.width %d, aRect.height %d", 110 result, aFBOTextureTarget, mFBO, mTextureHandle, mSize.width, 111 mSize.height); 112 NS_ERROR(msg.get()); 113 } 114 } 115 116 } // namespace layers 117 } // namespace mozilla