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TextureHostWrapperD3D11.h (5693B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef MOZILLA_GFX_TextureHostWrapperD3D11_H
      8 #define MOZILLA_GFX_TextureHostWrapperD3D11_H
      9 
     10 #include <deque>
     11 #include <unordered_map>
     12 
     13 #include "mozilla/layers/LayersTypes.h"
     14 #include "mozilla/layers/TextureHost.h"
     15 
     16 class nsIThreadPool;
     17 struct ID3D11Texture2D;
     18 
     19 namespace mozilla {
     20 namespace layers {
     21 
     22 class DXGITextureHostD3D11;
     23 
     24 /**
     25 * A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread.
     26 * And manages in use TextureHostWrapperD3D11s in compositor thread.
     27 */
     28 class TextureWrapperD3D11Allocator {
     29 public:
     30  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureWrapperD3D11Allocator)
     31 
     32  TextureWrapperD3D11Allocator();
     33 
     34  RefPtr<ID3D11Texture2D> CreateOrRecycle(gfx::SurfaceFormat aSurfaceFormat,
     35                                          gfx::IntSize aSize);
     36 
     37  void EnsureStagingTextureNV12(RefPtr<ID3D11Device> aDevice);
     38 
     39  RefPtr<ID3D11Texture2D> GetStagingTextureNV12();
     40 
     41  RefPtr<ID3D11Device> GetDevice();
     42 
     43  void RecycleTexture(RefPtr<ID3D11Texture2D>& aTexture);
     44 
     45  void RegisterTextureHostWrapper(const wr::ExternalImageId& aExternalImageId,
     46                                  RefPtr<TextureHost> aTextureHost);
     47  void UnregisterTextureHostWrapper(
     48      const wr::ExternalImageId& aExternalImageId);
     49 
     50  RefPtr<TextureHost> GetTextureHostWrapper(
     51      const wr::ExternalImageId& aExternalImageId);
     52 
     53  // Holds TextureUpdate thread.
     54  // Use the SharedThreadPool to create an nsIThreadPool with a maximum of one
     55  // thread, which is equivalent to an nsIThread for our purposes.
     56  const nsCOMPtr<nsIThreadPool> mThread;
     57 
     58 protected:
     59  ~TextureWrapperD3D11Allocator();
     60 
     61  void ClearAllTextures(const MutexAutoLock& aProofOfLock);
     62 
     63  // Holds TextureHostWrapperD3D11s that are in use. TextureHostWrapperD3D11 is
     64  // wrapped by WebRenderTextureHost. Accessed only from compositor thread
     65  std::unordered_map<uint64_t, RefPtr<TextureHost>> mTextureHostWrappers;
     66 
     67  // Accessed only from TextureUpdate thread
     68  RefPtr<ID3D11Texture2D> mStagingTexture;
     69 
     70  Mutex mMutex;
     71 
     72  // Protected by mMutex
     73 
     74  RefPtr<ID3D11Device> mDevice;
     75  gfx::IntSize mSize;
     76  std::deque<RefPtr<ID3D11Texture2D>> mRecycledTextures;
     77 };
     78 
     79 /**
     80 * A TextureHost that exposes DXGITextureHostD3D11 as wrapping YUV
     81 * BufferTextureHost. The DXGITextureHostD3D11 holds GpuProcessTextureId of
     82 * ID3D11Texture2D. The ID3D11Texture2D is allocated and data updated in
     83 * TextureUpdate thread.
     84 */
     85 class TextureHostWrapperD3D11 : public TextureHost {
     86 public:
     87  static RefPtr<TextureHost> CreateFromBufferTexture(
     88      const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
     89      TextureHost* aTextureHost);
     90 
     91  void DeallocateDeviceData() override {}
     92 
     93  gfx::SurfaceFormat GetFormat() const override;
     94 
     95  already_AddRefed<gfx::DataSourceSurface> GetAsSurface(
     96      gfx::DataSourceSurface* aSurface) override {
     97    return nullptr;  // XXX - implement this (for MOZ_DUMP_PAINTING)
     98  }
     99 
    100  gfx::ColorRange GetColorRange() const override;
    101 
    102  gfx::IntSize GetSize() const override;
    103 
    104  bool IsValid() override;
    105 
    106 #ifdef MOZ_LAYERS_HAVE_LOG
    107  const char* Name() override { return "TextureHostWrapperD3D11"; }
    108 #endif
    109 
    110  void CreateRenderTexture(
    111      const wr::ExternalImageId& aExternalImageId) override;
    112 
    113  void MaybeDestroyRenderTexture() override;
    114 
    115  uint32_t NumSubTextures() override;
    116 
    117  void PushResourceUpdates(wr::TransactionBuilder& aResources,
    118                           ResourceUpdateOp aOp,
    119                           const Range<wr::ImageKey>& aImageKeys,
    120                           const wr::ExternalImageId& aExtID) override;
    121 
    122  void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
    123                        const wr::LayoutRect& aBounds,
    124                        const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
    125                        const Range<wr::ImageKey>& aImageKeys,
    126                        PushDisplayItemFlagSet aFlags) override;
    127 
    128  bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
    129 
    130  void UnbindTextureSource() override;
    131 
    132  void NotifyNotUsed() override;
    133 
    134  BufferTextureHost* AsBufferTextureHost() override;
    135 
    136  bool IsWrappingSurfaceTextureHost() override;
    137 
    138  TextureHostType GetTextureHostType() override;
    139 
    140  bool NeedsDeferredDeletion() const override;
    141 
    142  TextureHostWrapperD3D11* AsTextureHostWrapperD3D11() override { return this; }
    143 
    144  DXGITextureHostD3D11* AsDXGITextureHostD3D11() override {
    145    return mTextureHostD3D11;
    146  }
    147 
    148  void PostTask();
    149 
    150  bool UpdateTextureData();
    151 
    152 protected:
    153  TextureHostWrapperD3D11(
    154      TextureFlags aFlags,
    155      const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
    156      const GpuProcessTextureId aTextureId,
    157      DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
    158      const wr::ExternalImageId aWrappedExternalImageId);
    159 
    160  virtual ~TextureHostWrapperD3D11();
    161 
    162  TextureHost* EnsureWrappedTextureHost();
    163 
    164  const RefPtr<TextureWrapperD3D11Allocator> mAllocator;
    165  const GpuProcessTextureId mTextureId;
    166  // DXGITextureHostD3D11 that replaces the wrapping TextureHost.
    167  const RefPtr<DXGITextureHostD3D11> mTextureHostD3D11;
    168  // WebRenderTextureHost that wraps BufferTextureHost
    169  // BufferTextureHost might be further wrapped by GPUVideoTextureHost.
    170  CompositableTextureHostRef mWrappedTextureHost;
    171  const wr::ExternalImageId mWrappedExternalImageId;
    172 };
    173 
    174 }  // namespace layers
    175 }  // namespace mozilla
    176 
    177 #endif  // MOZILLA_GFX_TextureHostWrapperD3D11_H