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FenceD3D11.h (3161B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef MOZILLA_GFX_FenceD3D11_H
      8 #define MOZILLA_GFX_FenceD3D11_H
      9 
     10 #include <unordered_map>
     11 
     12 #include "mozilla/gfx/FileHandleWrapper.h"
     13 #include "mozilla/layers/Fence.h"
     14 
     15 struct ID3D11Device;
     16 struct ID3D11Fence;
     17 
     18 namespace mozilla {
     19 namespace layers {
     20 
     21 //
     22 // A class for wrapping ID3D11Fence.
     23 //
     24 // The class can be used for singaling fence and waiting fence. When the class
     25 // is created by Create(), it can be used for singaling fence and waiting
     26 // fence. When the class is created by CreateFromHandle() it can be used only
     27 // for waiting fence.
     28 //
     29 // There is a case that ID3D12Fence is used for fence signaling. In this case,
     30 // the class can be used for waitng fence by using CreateFromHandle().
     31 //
     32 // IncrementAndSignal() is used for signaling fence. The fence will be updated
     33 // after all previous work has completed.
     34 //
     35 // For waiting fence, Update() is used to update the target value of the
     36 // waiting. Wait() is then used to wait for the fence.
     37 //
     38 class FenceD3D11 final : public Fence {
     39 public:
     40  static RefPtr<FenceD3D11> Create(ID3D11Device* aDevice);
     41  static RefPtr<FenceD3D11> CreateFromHandle(
     42      RefPtr<gfx::FileHandleWrapper> aHandle,
     43      const RefPtr<ID3D11Device> aDevice);
     44 
     45  FenceD3D11* AsFenceD3D11() override { return this; }
     46 
     47  // Check if ID3D11Device suppors ID3D11Fence creation.
     48  static bool IsSupported(ID3D11Device* aDevice);
     49 
     50  RefPtr<FenceD3D11> CloneFromHandle();
     51 
     52  // Updates mSignalFence to incremented value after all previous work has
     53  // completed. Used only when FenceD3D11 is created by FenceD3D11::Create().
     54  bool IncrementAndSignal();
     55 
     56  // Update FenceValue to the specified value.
     57  // Used only when FenceD3D11 is created by FenceD3D11::CreateFromHandle().
     58  void Update(uint64_t aFenceValue);
     59 
     60  // Wait for fence until it reaches or exceeds mFenceValue.
     61  bool Wait(ID3D11Device* aDevice);
     62 
     63  uint64_t GetFenceValue() const { return mFenceValue; }
     64 
     65  enum class OwnsFence : bool { No, Yes };
     66 
     67  const OwnsFence mOwnsFence;
     68  // Device that is used for creating mSignalFence.
     69  const RefPtr<ID3D11Device> mDevice;
     70  // Fence that is used for updating fence value.
     71  // Valid only when created with FenceD3D11::Create().
     72  const RefPtr<ID3D11Fence> mSignalFence;
     73  const RefPtr<gfx::FileHandleWrapper> mHandle;
     74 
     75 protected:
     76  FenceD3D11(const OwnsFence aOwnsFence, const RefPtr<ID3D11Device> aDevice,
     77             const RefPtr<ID3D11Fence> aSignalFence,
     78             const RefPtr<gfx::FileHandleWrapper>& aHandle);
     79  virtual ~FenceD3D11();
     80 
     81  uint64_t mFenceValue = 0;
     82  // Fences that are used for waiting.
     83  // They are opened for each D3D11 device that the fence is waited on.
     84  // XXX change to LRU cache
     85  std::unordered_map<const ID3D11Device*, RefPtr<ID3D11Fence>> mWaitFenceMap;
     86 };
     87 
     88 }  // namespace layers
     89 }  // namespace mozilla
     90 
     91 #endif  // MOZILLA_GFX_FenceD3D11_H