BlendShaderConstants.h (820B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #ifndef MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_ 8 #define MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_ 9 10 // These must be in the same order as the ClipType enum 11 #define PS_CLIP_NONE 0 12 #define PS_CLIP_ROUNDED_RECT 1 13 14 // These constants are shared between CompositorD3D11 and the blend pixel 15 // shader. 16 #define PS_LAYER_RGB 0 17 #define PS_LAYER_RGBA 1 18 #define PS_LAYER_YCBCR 2 19 #define PS_LAYER_COLOR 3 20 #define PS_LAYER_NV12 4 21 22 #endif // MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_