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The Tor Browser
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CompositableClient.h (7085B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef MOZILLA_GFX_BUFFERCLIENT_H
      8 #define MOZILLA_GFX_BUFFERCLIENT_H
      9 
     10 #include <stdint.h>  // for uint64_t
     11 
     12 #include "mozilla/Assertions.h"  // for MOZ_CRASH
     13 #include "mozilla/DataMutex.h"
     14 #include "mozilla/RefPtr.h"     // for already_AddRefed, RefCounted
     15 #include "mozilla/gfx/Types.h"  // for SurfaceFormat
     16 #include "mozilla/layers/CompositorTypes.h"
     17 #include "mozilla/layers/LayersTypes.h"    // for LayersBackend, TextureDumpMode
     18 #include "mozilla/layers/TextureClient.h"  // for TextureClient
     19 #include "mozilla/webrender/WebRenderTypes.h"  // for RenderRoot
     20 #include "nsISupportsImpl.h"                   // for MOZ_COUNT_CTOR, etc
     21 
     22 namespace mozilla {
     23 namespace layers {
     24 
     25 class CompositableClient;
     26 class ImageBridgeChild;
     27 class ImageContainer;
     28 class CompositableForwarder;
     29 class CompositableChild;
     30 class TextureClientRecycleAllocator;
     31 class ContentClientRemoteBuffer;
     32 
     33 /**
     34 * CompositableClient manages the texture-specific logic for composite layers,
     35 * independently of the layer. It is the content side of a CompositableClient/
     36 * CompositableHost pair.
     37 *
     38 * CompositableClient's purpose is to send texture data to the compositor side
     39 * along with any extra information about how the texture is to be composited.
     40 * Things like opacity or transformation belong to layer and not compositable.
     41 *
     42 * Since Compositables are independent of layers it is possible to create one,
     43 * connect it to the compositor side, and start sending images to it. This alone
     44 * is arguably not very useful, but it means that as long as a shadow layer can
     45 * do the proper magic to find a reference to the right CompositableHost on the
     46 * Compositor side, a Compositable client can be used outside of the main
     47 * shadow layer forwarder machinery that is used on the main thread.
     48 *
     49 * The first step is to create a Compositable client and call Connect().
     50 * Connect() creates the underlying IPDL actor (see CompositableChild) and the
     51 * corresponding CompositableHost on the other side.
     52 *
     53 * To do async texture transfer (like async-video), the CompositableClient
     54 * should be created with a different CompositableForwarder (like
     55 * ImageBridgeChild) and attachment is done with
     56 * CompositableForwarder::AttachAsyncCompositable that takes an identifier
     57 * instead of a CompositableChild, since the CompositableClient is not managed
     58 * by this layer forwarder (the matching uses a global map on the compositor
     59 * side, see CompositableMap in ImageBridgeParent.cpp)
     60 *
     61 * Subclasses: Painted layers use ContentClients, ImageLayers use ImageClients,
     62 * Canvas layers use CanvasClients (but ImageHosts). We have a different
     63 * subclass where we have a different way of interfacing with the textures - in
     64 * terms of drawing into the compositable and/or passing its contents to the
     65 * compostior.
     66 */
     67 class CompositableClient {
     68 protected:
     69  virtual ~CompositableClient();
     70 
     71 public:
     72  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositableClient)
     73 
     74  explicit CompositableClient(CompositableForwarder* aForwarder,
     75                              TextureFlags aFlags = TextureFlags::NO_FLAGS);
     76 
     77  virtual void Dump(std::stringstream& aStream, const char* aPrefix = "",
     78                    bool aDumpHtml = false,
     79                    TextureDumpMode aCompress = TextureDumpMode::Compress) {};
     80 
     81  virtual TextureInfo GetTextureInfo() const = 0;
     82 
     83  LayersBackend GetCompositorBackendType() const;
     84 
     85  already_AddRefed<TextureClient> CreateBufferTextureClient(
     86      gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
     87      gfx::BackendType aMoz2dBackend = gfx::BackendType::NONE,
     88      TextureFlags aFlags = TextureFlags::DEFAULT);
     89 
     90  already_AddRefed<TextureClient> CreateTextureClientForDrawing(
     91      gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
     92      TextureFlags aTextureFlags,
     93      TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
     94 
     95  /**
     96   * Establishes the connection with compositor side through IPDL
     97   */
     98  virtual bool Connect(ImageContainer* aImageContainer = nullptr);
     99 
    100  void Destroy();
    101 
    102  bool IsConnected() const;
    103 
    104  CompositableForwarder* GetForwarder() const { return mForwarder; }
    105 
    106  /**
    107   * This identifier is what lets us attach async compositables with a shadow
    108   * layer. It is not used if the compositable is used with the regular shadow
    109   * layer forwarder.
    110   *
    111   * If this returns empty, it means the compositable is not async (it is used
    112   * on the main thread).
    113   */
    114  CompositableHandle GetAsyncHandle() const;
    115 
    116  /**
    117   * Handle for IPDL communication.
    118   */
    119  CompositableHandle GetIPCHandle() const { return mHandle; }
    120 
    121  /**
    122   * Tells the Compositor to create a TextureHost for this TextureClient.
    123   */
    124  virtual bool AddTextureClient(TextureClient* aClient);
    125 
    126  /**
    127   * A hook for the when the Compositable is detached from it's layer.
    128   */
    129  virtual void OnDetach() {}
    130 
    131  /**
    132   * Clear any resources that are not immediately necessary. This may be called
    133   * in low-memory conditions.
    134   */
    135  virtual void ClearCachedResources();
    136 
    137  /**
    138   * Shrink memory usage.
    139   * Called when "memory-pressure" is observed.
    140   */
    141  virtual void HandleMemoryPressure();
    142 
    143  /**
    144   * Should be called when deataching a TextureClient from a Compositable,
    145   * because some platforms need to do some extra book keeping when this
    146   * happens.
    147   *
    148   * See AutoRemoveTexture to automatically invoke this at the end of a scope.
    149   */
    150  virtual void RemoveTexture(TextureClient* aTexture);
    151 
    152  void InitIPDL(const CompositableHandle& aHandle);
    153 
    154  TextureFlags GetTextureFlags() const { return mTextureFlags; }
    155 
    156  TextureClientRecycleAllocator* GetTextureClientRecycler();
    157 
    158  bool HasTextureClientRecycler() {
    159    auto lock = mTextureClientRecycler.Lock();
    160    return !!(*lock);
    161  }
    162 
    163  static void DumpTextureClient(std::stringstream& aStream,
    164                                TextureClient* aTexture,
    165                                TextureDumpMode aCompress);
    166 
    167 protected:
    168  RefPtr<CompositableForwarder> mForwarder;
    169  // Some layers may want to enforce some flags to all their textures
    170  // (like disallowing tiling)
    171  Atomic<TextureFlags> mTextureFlags;
    172  DataMutex<RefPtr<TextureClientRecycleAllocator>> mTextureClientRecycler;
    173 
    174  // Only ever accessed via mTextureClientRecycler's Lock
    175  CompositableHandle mHandle;
    176  bool mIsAsync;
    177 
    178  friend class CompositableChild;
    179 };
    180 
    181 /**
    182 * Helper to call RemoveTexture at the end of a scope.
    183 */
    184 struct AutoRemoveTexture {
    185  explicit AutoRemoveTexture(CompositableClient* aCompositable,
    186                             TextureClient* aTexture = nullptr)
    187      : mTexture(aTexture), mCompositable(aCompositable) {}
    188 
    189  ~AutoRemoveTexture();
    190 
    191  RefPtr<TextureClient> mTexture;
    192 
    193 private:
    194  CompositableClient* mCompositable;
    195 };
    196 
    197 }  // namespace layers
    198 }  // namespace mozilla
    199 
    200 #endif