tor-browser

The Tor Browser
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AxisPhysicsModel.cpp (3636B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #include "AxisPhysicsModel.h"
      8 
      9 namespace mozilla {
     10 namespace layers {
     11 
     12 /**
     13 * The simulation is advanced forward in time with a fixed time step to ensure
     14 * that it remains deterministic given variable framerates.  To determine the
     15 * position at any variable time, two samples are interpolated.
     16 *
     17 * kFixedtimestep is set to 120hz in order to ensure that every frame in a
     18 * common 60hz refresh rate display will have at least one physics simulation
     19 * sample.  More accuracy can be obtained by reducing kFixedTimestep to smaller
     20 * intervals, such as 240hz or 1000hz, at the cost of more CPU cycles.  If
     21 * kFixedTimestep is increased to much longer intervals, interpolation will
     22 * become less effective at reducing temporal jitter and the simulation will
     23 * lose accuracy.
     24 */
     25 const double AxisPhysicsModel::kFixedTimestep = 1.0 / 120.0;  // 120hz
     26 
     27 /**
     28 * Constructs an AxisPhysicsModel with initial values for state.
     29 *
     30 * @param aInitialPosition sets the initial position of the simulation,
     31 *        in AppUnits.
     32 * @param aInitialVelocity sets the initial velocity of the simulation,
     33 *        in AppUnits / second.
     34 */
     35 AxisPhysicsModel::AxisPhysicsModel(double aInitialPosition,
     36                                   double aInitialVelocity)
     37    : mProgress(1.0),
     38      mPrevState(aInitialPosition, aInitialVelocity),
     39      mNextState(aInitialPosition, aInitialVelocity) {}
     40 
     41 AxisPhysicsModel::~AxisPhysicsModel() = default;
     42 
     43 double AxisPhysicsModel::GetVelocity() const {
     44  return LinearInterpolate(mPrevState.v, mNextState.v, mProgress);
     45 }
     46 
     47 double AxisPhysicsModel::GetPosition() const {
     48  return LinearInterpolate(mPrevState.p, mNextState.p, mProgress);
     49 }
     50 
     51 void AxisPhysicsModel::SetVelocity(double aVelocity) {
     52  mNextState.v = aVelocity;
     53  mNextState.p = GetPosition();
     54  mProgress = 1.0;
     55 }
     56 
     57 void AxisPhysicsModel::SetPosition(double aPosition) {
     58  mNextState.v = GetVelocity();
     59  mNextState.p = aPosition;
     60  mProgress = 1.0;
     61 }
     62 
     63 void AxisPhysicsModel::Simulate(const TimeDuration& aDeltaTime) {
     64  for (mProgress += aDeltaTime.ToSeconds() / kFixedTimestep; mProgress > 1.0;
     65       mProgress -= 1.0) {
     66    Integrate(kFixedTimestep);
     67  }
     68 }
     69 
     70 void AxisPhysicsModel::Integrate(double aDeltaTime) {
     71  mPrevState = mNextState;
     72 
     73  // RK4 (Runge-Kutta method) Integration
     74  // http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods
     75  Derivative a = Evaluate(mNextState, 0.0, Derivative());
     76  Derivative b = Evaluate(mNextState, aDeltaTime * 0.5, a);
     77  Derivative c = Evaluate(mNextState, aDeltaTime * 0.5, b);
     78  Derivative d = Evaluate(mNextState, aDeltaTime, c);
     79 
     80  double dpdt = 1.0 / 6.0 * (a.dp + 2.0 * (b.dp + c.dp) + d.dp);
     81  double dvdt = 1.0 / 6.0 * (a.dv + 2.0 * (b.dv + c.dv) + d.dv);
     82 
     83  mNextState.p += dpdt * aDeltaTime;
     84  mNextState.v += dvdt * aDeltaTime;
     85 }
     86 
     87 AxisPhysicsModel::Derivative AxisPhysicsModel::Evaluate(
     88    const State& aInitState, double aDeltaTime, const Derivative& aDerivative) {
     89  State state(aInitState.p + aDerivative.dp * aDeltaTime,
     90              aInitState.v + aDerivative.dv * aDeltaTime);
     91 
     92  return Derivative(state.v, Acceleration(state));
     93 }
     94 
     95 double AxisPhysicsModel::LinearInterpolate(double aV1, double aV2,
     96                                           double aBlend) {
     97  return aV1 * (1.0 - aBlend) + aV2 * aBlend;
     98 }
     99 
    100 }  // namespace layers
    101 }  // namespace mozilla