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hb-alloc-pool.hh (3637B)


      1 /*
      2 *  This is part of HarfBuzz, a text shaping library.
      3 *
      4 * Permission is hereby granted, without written agreement and without
      5 * license or royalty fees, to use, copy, modify, and distribute this
      6 * software and its documentation for any purpose, provided that the
      7 * above copyright notice and the following two paragraphs appear in
      8 * all copies of this software.
      9 *
     10 * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
     11 * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
     12 * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
     13 * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
     14 * DAMAGE.
     15 *
     16 * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
     17 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
     18 * FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS
     19 * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
     20 * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
     21 *
     22 * Author(s): Behdad Esfahbod
     23 */
     24 
     25 #ifndef HB_ALLOC_POOL_HH
     26 #define HB_ALLOC_POOL_HH
     27 
     28 #include "hb-vector.hh"
     29 
     30 /* Memory pool for persistent small- to medium-sized allocations.
     31 *
     32 * Some AI musings on this, not necessarily true:
     33 *
     34 * This is a very simple implementation, but it's good enough for our
     35 * purposes.  It's not thread-safe.  It's not very fast.  It's not
     36 * very memory efficient.  It's not very cache efficient.  It's not
     37 * very anything efficient.  But it's simple and it works.  And it's
     38 * good enough for our purposes.  If you need something more
     39 * sophisticated, use a real allocator.  Or use a real language. */
     40 
     41 struct hb_alloc_pool_t
     42 {
     43  unsigned ChunkSize = 65536 - 2 * sizeof (void *);
     44 
     45  void *alloc (size_t size, unsigned alignment = 2 * sizeof (void *))
     46  {
     47    if (unlikely (chunks.in_error ())) return nullptr;
     48 
     49    assert (alignment > 0);
     50    assert (alignment <= 2 * sizeof (void *));
     51    assert ((alignment & (alignment - 1)) == 0); /* power of two */
     52 
     53    if (size > (ChunkSize) / 4)
     54    {
     55      /* Big chunk, allocate separately.  */
     56      hb_vector_t<char> chunk;
     57      if (unlikely (!chunk.resize (size))) return nullptr;
     58      void *ret = chunk.arrayZ;
     59      chunks.push (std::move (chunk));
     60      if (chunks.in_error ()) return nullptr;
     61      if (chunks.length > 1)
     62      {
     63        // Bring back the previous last chunk to the end, so that
     64 // we can continue to allocate from it.
     65 hb_swap (chunks.arrayZ[chunks.length - 1], chunks.arrayZ[chunks.length - 2]);
     66      }
     67      return ret;
     68    }
     69 
     70    unsigned pad = (unsigned) ((alignment - ((uintptr_t) current_chunk.arrayZ & (alignment - 1))) & (alignment - 1));
     71 
     72    // Small chunk, allocate from the last chunk.
     73    if (current_chunk.length < pad + size)
     74    {
     75      chunks.push ();
     76      if (unlikely (chunks.in_error ())) return nullptr;
     77      hb_vector_t<char> &chunk = chunks.arrayZ[chunks.length - 1];
     78      if (unlikely (!chunk.resize (ChunkSize))) return nullptr;
     79      current_chunk = chunk;
     80      pad = (unsigned) ((alignment - ((uintptr_t) current_chunk.arrayZ & (alignment - 1))) & (alignment - 1));
     81    }
     82 
     83    current_chunk += pad;
     84 
     85    assert (current_chunk.length >= size);
     86    void *ret = current_chunk.arrayZ;
     87    current_chunk += size;
     88    return ret;
     89  }
     90 
     91  void discard (void *p_, size_t size)
     92  {
     93    // Reclaim memory if we can.
     94    char *p = (char *) p_;
     95    if (current_chunk.arrayZ == p + size && current_chunk.backwards_length >= size)
     96      current_chunk -= size;
     97  }
     98 
     99  private:
    100  hb_vector_t<hb_vector_t<char>> chunks;
    101  hb_array_t<char> current_chunk;
    102 };
    103 
    104 
    105 #endif /* HB_ALLOC_POOL_HH */