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SharedSurfaceANGLE.cpp (9029B)


      1 /* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
      2 /* This Source Code Form is subject to the terms of the Mozilla Public
      3 * License, v. 2.0. If a copy of the MPL was not distributed with this
      4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      5 
      6 #include "SharedSurfaceANGLE.h"
      7 
      8 #include <d3d11.h>
      9 #include "GLContextEGL.h"
     10 #include "GLLibraryEGL.h"
     11 #include "mozilla/gfx/DeviceManagerDx.h"
     12 #include "mozilla/gfx/FileHandleWrapper.h"
     13 #include "mozilla/layers/CompositeProcessD3D11FencesHolderMap.h"
     14 #include "mozilla/layers/FenceD3D11.h"
     15 #include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor, etc
     16 
     17 namespace mozilla {
     18 namespace gl {
     19 
     20 static ID3D11Device* GetD3D11DeviceOfEGLDisplay(GLContextEGL* gle) {
     21  const auto& egl = gle->mEgl;
     22  MOZ_ASSERT(egl);
     23  if (!egl ||
     24      !egl->mLib->IsExtensionSupported(gl::EGLLibExtension::EXT_device_query)) {
     25    return nullptr;
     26  }
     27 
     28  // Fetch the D3D11 device.
     29  EGLDeviceEXT eglDevice = nullptr;
     30  egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
     31  MOZ_ASSERT(eglDevice);
     32  ID3D11Device* device = nullptr;
     33  egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
     34                                   (EGLAttrib*)&device);
     35  if (!device) {
     36    return nullptr;
     37  }
     38  return device;
     39 }
     40 
     41 // Returns `EGL_NO_SURFACE` (`0`) on error.
     42 static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
     43                                       const gfx::IntSize& size,
     44                                       RefPtr<ID3D11Texture2D> texture2D) {
     45  const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
     46                            size.height, LOCAL_EGL_NONE};
     47  const auto buffer = reinterpret_cast<EGLClientBuffer>(texture2D.get());
     48 
     49  EGLSurface surface = egl->fCreatePbufferFromClientBuffer(
     50      LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, config, attribs);
     51  if (!surface) {
     52    EGLint err = egl->mLib->fGetError();
     53    gfxCriticalError() << "Failed to create Pbuffer surface error: "
     54                       << gfx::hexa(err) << " Size : " << size;
     55    return 0;
     56  }
     57 
     58  return surface;
     59 }
     60 
     61 /*static*/
     62 UniquePtr<SharedSurface_ANGLEShareHandle>
     63 SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
     64  const auto& gle = GLContextEGL::Cast(desc.gl);
     65  const auto& egl = gle->mEgl;
     66  MOZ_ASSERT(egl);
     67  MOZ_ASSERT(egl->IsExtensionSupported(
     68      EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
     69 
     70  auto* device = GetD3D11DeviceOfEGLDisplay(gle);
     71  if (!device) {
     72    return nullptr;
     73  }
     74 
     75  // Create a texture in case we need to readback.
     76  auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
     77  const bool useFence =
     78      fencesHolderMap && layers::FenceD3D11::IsSupported(device);
     79  const DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM;
     80  CD3D11_TEXTURE2D_DESC texDesc(
     81      format, desc.size.width, desc.size.height, 1, 1,
     82      D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
     83  texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
     84  if (useFence) {
     85    texDesc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
     86  } else {
     87    texDesc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
     88  }
     89 
     90  RefPtr<ID3D11Texture2D> texture2D;
     91  auto hr =
     92      device->CreateTexture2D(&texDesc, nullptr, getter_AddRefs(texture2D));
     93  if (FAILED(hr)) {
     94    return nullptr;
     95  }
     96 
     97  RefPtr<IDXGIResource1> texDXGI;
     98  hr = texture2D->QueryInterface(__uuidof(IDXGIResource1),
     99                                 getter_AddRefs(texDXGI));
    100  if (FAILED(hr)) {
    101    return nullptr;
    102  }
    103 
    104  HANDLE sharedHandle = nullptr;
    105  texDXGI->CreateSharedHandle(
    106      nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
    107      &sharedHandle);
    108 
    109  RefPtr<gfx::FileHandleWrapper> handle =
    110      new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
    111 
    112  Maybe<layers::CompositeProcessFencesHolderId> fencesHolderId;
    113  RefPtr<layers::FenceD3D11> fence;
    114  RefPtr<IDXGIKeyedMutex> keyedMutex;
    115  if (useFence) {
    116    fence = layers::FenceD3D11::Create(device);
    117    if (!fence) {
    118      return nullptr;
    119    }
    120    fencesHolderId = Some(layers::CompositeProcessFencesHolderId::GetNext());
    121  } else {
    122    texture2D->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(keyedMutex));
    123    if (!keyedMutex) {
    124      return nullptr;
    125    }
    126  }
    127 
    128  const auto& config = gle->mSurfaceConfig;
    129  MOZ_ASSERT(config);
    130 
    131  EGLSurface pbuffer =
    132      CreatePBufferSurface(egl.get(), config, desc.size, texture2D);
    133  if (!pbuffer) return nullptr;
    134 
    135  if (useFence) {
    136    auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
    137    fencesHolderMap->Register(fencesHolderId.ref());
    138  }
    139 
    140  return AsUnique(new SharedSurface_ANGLEShareHandle(
    141      desc, device, egl, pbuffer, std::move(handle), fencesHolderId, fence,
    142      keyedMutex));
    143 }
    144 
    145 SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
    146    const SharedSurfaceDesc& desc, const RefPtr<ID3D11Device> aDevice,
    147    const std::weak_ptr<EglDisplay>& egl, EGLSurface pbuffer,
    148    RefPtr<gfx::FileHandleWrapper>&& aSharedHandle,
    149    const Maybe<layers::CompositeProcessFencesHolderId> aFencesHolderId,
    150    const RefPtr<layers::FenceD3D11>& aWriteFence,
    151    const RefPtr<IDXGIKeyedMutex>& keyedMutex)
    152    : SharedSurface(desc, nullptr),
    153      mDevice(aDevice),
    154      mEGL(egl),
    155      mPBuffer(pbuffer),
    156      mSharedHandle(std::move(aSharedHandle)),
    157      mFencesHolderId(aFencesHolderId),
    158      mWriteFence(std::move(aWriteFence)),
    159      mKeyedMutex(keyedMutex) {
    160  MOZ_ASSERT((mKeyedMutex && mFencesHolderId.isNothing()) ||
    161             (!mKeyedMutex && mFencesHolderId.isSome()));
    162  MOZ_ASSERT_IF(mFencesHolderId.isSome(), mWriteFence);
    163 }
    164 
    165 SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
    166  const auto& gl = mDesc.gl;
    167 
    168  if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
    169    GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
    170  }
    171  const auto egl = mEGL.lock();
    172  if (egl) {
    173    egl->fDestroySurface(mPBuffer);
    174  }
    175 
    176  if (mFencesHolderId.isSome()) {
    177    auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
    178    if (fencesHolderMap) {
    179      fencesHolderMap->Unregister(mFencesHolderId.ref());
    180    } else {
    181      gfxCriticalNoteOnce
    182          << "CompositeProcessD3D11FencesHolderMap does not exist";
    183    }
    184  }
    185 }
    186 
    187 void SharedSurface_ANGLEShareHandle::LockProdImpl() {
    188  const auto& gl = mDesc.gl;
    189  GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer);
    190 }
    191 
    192 void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
    193 
    194 void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
    195  if (mFencesHolderId.isSome()) {
    196    auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
    197    fencesHolderMap->WaitAllFencesAndForget(mFencesHolderId.ref(), mDevice);
    198  }
    199  if (mKeyedMutex) {
    200    HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
    201    if (hr == WAIT_TIMEOUT) {
    202      MOZ_CRASH("GFX: ANGLE share handle timeout");
    203    }
    204  }
    205 }
    206 
    207 void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
    208  const auto& gl = mDesc.gl;
    209  // XXX: ReleaseSync() has an implicit flush of the D3D commands
    210  // whether we need Flush() or not depends on the ANGLE semantics.
    211  // For now, we'll just do it
    212  gl->fFlush();
    213  if (mFencesHolderId.isSome()) {
    214    mWriteFence->IncrementAndSignal();
    215    auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
    216    fencesHolderMap->SetWriteFence(mFencesHolderId.ref(), mWriteFence);
    217  }
    218  if (mKeyedMutex) {
    219    mKeyedMutex->ReleaseSync(0);
    220  }
    221 }
    222 
    223 void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
    224  ProducerAcquireImpl();
    225 }
    226 
    227 void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
    228  if (mKeyedMutex) {
    229    mKeyedMutex->ReleaseSync(0);
    230  }
    231 }
    232 
    233 Maybe<layers::SurfaceDescriptor>
    234 SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
    235  const auto format = gfx::SurfaceFormat::B8G8R8A8;
    236  return Some(layers::SurfaceDescriptorD3D10(
    237      mSharedHandle, /* gpuProcessTextureId */ Nothing(),
    238      /* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace,
    239      gfx::ColorRange::FULL, !!mKeyedMutex, mFencesHolderId));
    240 }
    241 
    242 ////////////////////////////////////////////////////////////////////////////////
    243 // Factory
    244 
    245 /*static*/
    246 UniquePtr<SurfaceFactory_ANGLEShareHandle>
    247 SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) {
    248  if (!gl.IsANGLE()) return nullptr;
    249 
    250  const auto& gle = *GLContextEGL::Cast(&gl);
    251  const auto& egl = gle.mEgl;
    252 
    253  if (!egl->IsExtensionSupported(
    254          EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) {
    255    return nullptr;
    256  }
    257 
    258  if (XRE_IsContentProcess()) {
    259    gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
    260  }
    261 
    262  gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
    263  MOZ_ASSERT(dm);
    264  if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) {
    265    return nullptr;
    266  }
    267 
    268  return AsUnique(new SurfaceFactory_ANGLEShareHandle(
    269      {&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11,
    270       true}));
    271 }
    272 
    273 } /* namespace gl */
    274 } /* namespace mozilla */