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entry_points_gles_1_0_autogen.h (8169B)


      1 // GENERATED FILE - DO NOT EDIT.
      2 // Generated by generate_entry_points.py using data from gl.xml.
      3 //
      4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
      5 // Use of this source code is governed by a BSD-style license that can be
      6 // found in the LICENSE file.
      7 //
      8 // entry_points_gles_1_0_autogen.h:
      9 //   Defines the GLES 1.0 entry points.
     10 
     11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
     12 #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
     13 
     14 #include <GLES/gl.h>
     15 #include <export.h>
     16 
     17 extern "C" {
     18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
     19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);
     20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,
     21                                             GLfixed green,
     22                                             GLfixed blue,
     23                                             GLfixed alpha);
     24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);
     25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);
     26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);
     27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);
     28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
     29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
     30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
     31 ANGLE_EXPORT void GL_APIENTRY GL_ColorPointer(GLint size,
     32                                              GLenum type,
     33                                              GLsizei stride,
     34                                              const void *pointer);
     35 ANGLE_EXPORT void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f);
     36 ANGLE_EXPORT void GL_APIENTRY GL_DisableClientState(GLenum array);
     37 ANGLE_EXPORT void GL_APIENTRY GL_EnableClientState(GLenum array);
     38 ANGLE_EXPORT void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param);
     39 ANGLE_EXPORT void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params);
     40 ANGLE_EXPORT void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param);
     41 ANGLE_EXPORT void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param);
     42 ANGLE_EXPORT void GL_APIENTRY
     43 GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
     44 ANGLE_EXPORT void GL_APIENTRY
     45 GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
     46 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation);
     47 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation);
     48 ANGLE_EXPORT void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params);
     49 ANGLE_EXPORT void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params);
     50 ANGLE_EXPORT void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
     51 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
     52 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
     53 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
     54 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params);
     55 ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
     56 ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
     57 ANGLE_EXPORT void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param);
     58 ANGLE_EXPORT void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params);
     59 ANGLE_EXPORT void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param);
     60 ANGLE_EXPORT void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param);
     61 ANGLE_EXPORT void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param);
     62 ANGLE_EXPORT void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params);
     63 ANGLE_EXPORT void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param);
     64 ANGLE_EXPORT void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
     65 ANGLE_EXPORT void GL_APIENTRY GL_LineWidthx(GLfixed width);
     66 ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentity();
     67 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m);
     68 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m);
     69 ANGLE_EXPORT void GL_APIENTRY GL_LogicOp(GLenum opcode);
     70 ANGLE_EXPORT void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param);
     71 ANGLE_EXPORT void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
     72 ANGLE_EXPORT void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param);
     73 ANGLE_EXPORT void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param);
     74 ANGLE_EXPORT void GL_APIENTRY GL_MatrixMode(GLenum mode);
     75 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixf(const GLfloat *m);
     76 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixx(const GLfixed *m);
     77 ANGLE_EXPORT void GL_APIENTRY
     78 GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
     79 ANGLE_EXPORT void GL_APIENTRY
     80 GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
     81 ANGLE_EXPORT void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
     82 ANGLE_EXPORT void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
     83 ANGLE_EXPORT void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer);
     84 ANGLE_EXPORT void GL_APIENTRY
     85 GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
     86 ANGLE_EXPORT void GL_APIENTRY
     87 GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
     88 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param);
     89 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params);
     90 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param);
     91 ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params);
     92 ANGLE_EXPORT void GL_APIENTRY GL_PointSize(GLfloat size);
     93 ANGLE_EXPORT void GL_APIENTRY GL_PointSizex(GLfixed size);
     94 ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units);
     95 ANGLE_EXPORT void GL_APIENTRY GL_PopMatrix();
     96 ANGLE_EXPORT void GL_APIENTRY GL_PushMatrix();
     97 ANGLE_EXPORT void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
     98 ANGLE_EXPORT void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
     99 ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert);
    100 ANGLE_EXPORT void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z);
    101 ANGLE_EXPORT void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z);
    102 ANGLE_EXPORT void GL_APIENTRY GL_ShadeModel(GLenum mode);
    103 ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointer(GLint size,
    104                                                 GLenum type,
    105                                                 GLsizei stride,
    106                                                 const void *pointer);
    107 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param);
    108 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
    109 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param);
    110 ANGLE_EXPORT void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params);
    111 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param);
    112 ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
    113 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param);
    114 ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
    115 ANGLE_EXPORT void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z);
    116 ANGLE_EXPORT void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z);
    117 ANGLE_EXPORT void GL_APIENTRY GL_VertexPointer(GLint size,
    118                                               GLenum type,
    119                                               GLsizei stride,
    120                                               const void *pointer);
    121 }  // extern "C"
    122 
    123 #endif  // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_