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validationGL2.cpp (7450B)


      1 //
      2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters
      8 
      9 #include "libANGLE/validationGL2_autogen.h"
     10 
     11 namespace gl
     12 {
     13 
     14 bool ValidateGetVertexAttribdv(const Context *context,
     15                               angle::EntryPoint entryPoint,
     16                               GLuint index,
     17                               GLenum pname,
     18                               const GLdouble *params)
     19 {
     20    return true;
     21 }
     22 
     23 bool ValidateVertexAttrib1d(const Context *context,
     24                            angle::EntryPoint entryPoint,
     25                            GLuint index,
     26                            GLdouble x)
     27 {
     28    return true;
     29 }
     30 
     31 bool ValidateVertexAttrib1dv(const Context *context,
     32                             angle::EntryPoint entryPoint,
     33                             GLuint index,
     34                             const GLdouble *v)
     35 {
     36    return true;
     37 }
     38 
     39 bool ValidateVertexAttrib1s(const Context *context,
     40                            angle::EntryPoint entryPoint,
     41                            GLuint index,
     42                            GLshort x)
     43 {
     44    return true;
     45 }
     46 
     47 bool ValidateVertexAttrib1sv(const Context *context,
     48                             angle::EntryPoint entryPoint,
     49                             GLuint index,
     50                             const GLshort *v)
     51 {
     52    return true;
     53 }
     54 
     55 bool ValidateVertexAttrib2d(const Context *context,
     56                            angle::EntryPoint entryPoint,
     57                            GLuint index,
     58                            GLdouble x,
     59                            GLdouble y)
     60 {
     61    return true;
     62 }
     63 
     64 bool ValidateVertexAttrib2dv(const Context *context,
     65                             angle::EntryPoint entryPoint,
     66                             GLuint index,
     67                             const GLdouble *v)
     68 {
     69    return true;
     70 }
     71 
     72 bool ValidateVertexAttrib2s(const Context *context,
     73                            angle::EntryPoint entryPoint,
     74                            GLuint index,
     75                            GLshort x,
     76                            GLshort y)
     77 {
     78    return true;
     79 }
     80 
     81 bool ValidateVertexAttrib2sv(const Context *context,
     82                             angle::EntryPoint entryPoint,
     83                             GLuint index,
     84                             const GLshort *v)
     85 {
     86    return true;
     87 }
     88 
     89 bool ValidateVertexAttrib3d(const Context *context,
     90                            angle::EntryPoint entryPoint,
     91                            GLuint index,
     92                            GLdouble x,
     93                            GLdouble y,
     94                            GLdouble z)
     95 {
     96    return true;
     97 }
     98 
     99 bool ValidateVertexAttrib3dv(const Context *context,
    100                             angle::EntryPoint entryPoint,
    101                             GLuint index,
    102                             const GLdouble *v)
    103 {
    104    return true;
    105 }
    106 
    107 bool ValidateVertexAttrib3s(const Context *context,
    108                            angle::EntryPoint entryPoint,
    109                            GLuint index,
    110                            GLshort x,
    111                            GLshort y,
    112                            GLshort z)
    113 {
    114    return true;
    115 }
    116 
    117 bool ValidateVertexAttrib3sv(const Context *context,
    118                             angle::EntryPoint entryPoint,
    119                             GLuint index,
    120                             const GLshort *v)
    121 {
    122    return true;
    123 }
    124 
    125 bool ValidateVertexAttrib4Nbv(const Context *context,
    126                              angle::EntryPoint entryPoint,
    127                              GLuint index,
    128                              const GLbyte *v)
    129 {
    130    return true;
    131 }
    132 
    133 bool ValidateVertexAttrib4Niv(const Context *context,
    134                              angle::EntryPoint entryPoint,
    135                              GLuint index,
    136                              const GLint *v)
    137 {
    138    return true;
    139 }
    140 
    141 bool ValidateVertexAttrib4Nsv(const Context *context,
    142                              angle::EntryPoint entryPoint,
    143                              GLuint index,
    144                              const GLshort *v)
    145 {
    146    return true;
    147 }
    148 
    149 bool ValidateVertexAttrib4Nub(const Context *context,
    150                              angle::EntryPoint entryPoint,
    151                              GLuint index,
    152                              GLubyte x,
    153                              GLubyte y,
    154                              GLubyte z,
    155                              GLubyte w)
    156 {
    157    return true;
    158 }
    159 
    160 bool ValidateVertexAttrib4Nubv(const Context *context,
    161                               angle::EntryPoint entryPoint,
    162                               GLuint index,
    163                               const GLubyte *v)
    164 {
    165    return true;
    166 }
    167 
    168 bool ValidateVertexAttrib4Nuiv(const Context *context,
    169                               angle::EntryPoint entryPoint,
    170                               GLuint index,
    171                               const GLuint *v)
    172 {
    173    return true;
    174 }
    175 
    176 bool ValidateVertexAttrib4Nusv(const Context *context,
    177                               angle::EntryPoint entryPoint,
    178                               GLuint index,
    179                               const GLushort *v)
    180 {
    181    return true;
    182 }
    183 
    184 bool ValidateVertexAttrib4bv(const Context *context,
    185                             angle::EntryPoint entryPoint,
    186                             GLuint index,
    187                             const GLbyte *v)
    188 {
    189    return true;
    190 }
    191 
    192 bool ValidateVertexAttrib4d(const Context *context,
    193                            angle::EntryPoint entryPoint,
    194                            GLuint index,
    195                            GLdouble x,
    196                            GLdouble y,
    197                            GLdouble z,
    198                            GLdouble w)
    199 {
    200    return true;
    201 }
    202 
    203 bool ValidateVertexAttrib4dv(const Context *context,
    204                             angle::EntryPoint entryPoint,
    205                             GLuint index,
    206                             const GLdouble *v)
    207 {
    208    return true;
    209 }
    210 
    211 bool ValidateVertexAttrib4iv(const Context *context,
    212                             angle::EntryPoint entryPoint,
    213                             GLuint index,
    214                             const GLint *v)
    215 {
    216    return true;
    217 }
    218 
    219 bool ValidateVertexAttrib4s(const Context *context,
    220                            angle::EntryPoint entryPoint,
    221                            GLuint index,
    222                            GLshort x,
    223                            GLshort y,
    224                            GLshort z,
    225                            GLshort w)
    226 {
    227    return true;
    228 }
    229 
    230 bool ValidateVertexAttrib4sv(const Context *context,
    231                             angle::EntryPoint entryPoint,
    232                             GLuint index,
    233                             const GLshort *v)
    234 {
    235    return true;
    236 }
    237 
    238 bool ValidateVertexAttrib4ubv(const Context *context,
    239                              angle::EntryPoint entryPoint,
    240                              GLuint index,
    241                              const GLubyte *v)
    242 {
    243    return true;
    244 }
    245 
    246 bool ValidateVertexAttrib4uiv(const Context *context,
    247                              angle::EntryPoint entryPoint,
    248                              GLuint index,
    249                              const GLuint *v)
    250 {
    251    return true;
    252 }
    253 
    254 bool ValidateVertexAttrib4usv(const Context *context,
    255                              angle::EntryPoint entryPoint,
    256                              GLuint index,
    257                              const GLushort *v)
    258 {
    259    return true;
    260 }
    261 
    262 }  // namespace gl