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functionsgl_enums.h (51070B)


      1 //
      2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
      8 
      9 #ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
     10 #define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
     11 
     12 // 1.0
     13 #define GL_ALPHA 0x1906
     14 #define GL_ALWAYS 0x0207
     15 #define GL_AND 0x1501
     16 #define GL_AND_INVERTED 0x1504
     17 #define GL_AND_REVERSE 0x1502
     18 #define GL_BACK 0x0405
     19 #define GL_BACK_LEFT 0x0402
     20 #define GL_BACK_RIGHT 0x0403
     21 #define GL_BLEND 0x0BE2
     22 #define GL_BLEND_DST 0x0BE0
     23 #define GL_BLEND_SRC 0x0BE1
     24 #define GL_BLUE 0x1905
     25 #define GL_BYTE 0x1400
     26 #define GL_CCW 0x0901
     27 #define GL_CLEAR 0x1500
     28 #define GL_COLOR 0x1800
     29 #define GL_COLOR_BUFFER_BIT 0x00004000
     30 #define GL_COLOR_CLEAR_VALUE 0x0C22
     31 #define GL_COLOR_LOGIC_OP 0x0BF2
     32 #define GL_COLOR_WRITEMASK 0x0C23
     33 #define GL_COPY 0x1503
     34 #define GL_COPY_INVERTED 0x150C
     35 #define GL_CULL_FACE 0x0B44
     36 #define GL_CULL_FACE_MODE 0x0B45
     37 #define GL_CW 0x0900
     38 #define GL_DECR 0x1E03
     39 #define GL_DEPTH 0x1801
     40 #define GL_DEPTH_BUFFER_BIT 0x00000100
     41 #define GL_DEPTH_CLEAR_VALUE 0x0B73
     42 #define GL_DEPTH_COMPONENT 0x1902
     43 #define GL_DEPTH_FUNC 0x0B74
     44 #define GL_DEPTH_RANGE 0x0B70
     45 #define GL_DEPTH_TEST 0x0B71
     46 #define GL_DEPTH_WRITEMASK 0x0B72
     47 #define GL_DITHER 0x0BD0
     48 #define GL_DONT_CARE 0x1100
     49 #define GL_DOUBLE 0x140A
     50 #define GL_DOUBLEBUFFER 0x0C32
     51 #define GL_DRAW_BUFFER 0x0C01
     52 #define GL_DST_ALPHA 0x0304
     53 #define GL_DST_COLOR 0x0306
     54 #define GL_EQUAL 0x0202
     55 #define GL_EQUIV 0x1509
     56 #define GL_EXTENSIONS 0x1F03
     57 #define GL_FALSE 0
     58 #define GL_FASTEST 0x1101
     59 #define GL_FILL 0x1B02
     60 #define GL_FLOAT 0x1406
     61 #define GL_FRONT 0x0404
     62 #define GL_FRONT_AND_BACK 0x0408
     63 #define GL_FRONT_FACE 0x0B46
     64 #define GL_FRONT_LEFT 0x0400
     65 #define GL_FRONT_RIGHT 0x0401
     66 #define GL_GEQUAL 0x0206
     67 #define GL_GREATER 0x0204
     68 #define GL_GREEN 0x1904
     69 #define GL_INCR 0x1E02
     70 #define GL_INT 0x1404
     71 #define GL_INVALID_ENUM 0x0500
     72 #define GL_INVALID_OPERATION 0x0502
     73 #define GL_INVALID_VALUE 0x0501
     74 #define GL_INVERT 0x150A
     75 #define GL_KEEP 0x1E00
     76 #define GL_LEFT 0x0406
     77 #define GL_LEQUAL 0x0203
     78 #define GL_LESS 0x0201
     79 #define GL_LINE 0x1B01
     80 #define GL_LINEAR 0x2601
     81 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
     82 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
     83 #define GL_LINES 0x0001
     84 #define GL_LINE_LOOP 0x0002
     85 #define GL_LINE_SMOOTH 0x0B20
     86 #define GL_LINE_SMOOTH_HINT 0x0C52
     87 #define GL_LINE_STRIP 0x0003
     88 #define GL_LINE_WIDTH 0x0B21
     89 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
     90 #define GL_LINE_WIDTH_RANGE 0x0B22
     91 #define GL_LOGIC_OP_MODE 0x0BF0
     92 #define GL_MAX_TEXTURE_SIZE 0x0D33
     93 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
     94 #define GL_NAND 0x150E
     95 #define GL_NEAREST 0x2600
     96 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
     97 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
     98 #define GL_NEVER 0x0200
     99 #define GL_NICEST 0x1102
    100 #define GL_NONE 0
    101 #define GL_NOOP 0x1505
    102 #define GL_NOR 0x1508
    103 #define GL_NOTEQUAL 0x0205
    104 #define GL_NO_ERROR 0
    105 #define GL_ONE 1
    106 #define GL_ONE_MINUS_DST_ALPHA 0x0305
    107 #define GL_ONE_MINUS_DST_COLOR 0x0307
    108 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
    109 #define GL_ONE_MINUS_SRC_COLOR 0x0301
    110 #define GL_OR 0x1507
    111 #define GL_OR_INVERTED 0x150D
    112 #define GL_OR_REVERSE 0x150B
    113 #define GL_OUT_OF_MEMORY 0x0505
    114 #define GL_PACK_ALIGNMENT 0x0D05
    115 #define GL_PACK_LSB_FIRST 0x0D01
    116 #define GL_PACK_ROW_LENGTH 0x0D02
    117 #define GL_PACK_SKIP_PIXELS 0x0D04
    118 #define GL_PACK_SKIP_ROWS 0x0D03
    119 #define GL_PACK_SWAP_BYTES 0x0D00
    120 #define GL_POINT 0x1B00
    121 #define GL_POINTS 0x0000
    122 #define GL_POINT_SIZE 0x0B11
    123 #define GL_POINT_SIZE_GRANULARITY 0x0B13
    124 #define GL_POINT_SIZE_RANGE 0x0B12
    125 #define GL_POLYGON_MODE 0x0B40
    126 #define GL_POLYGON_OFFSET_FACTOR 0x8038
    127 #define GL_POLYGON_OFFSET_FILL 0x8037
    128 #define GL_POLYGON_OFFSET_LINE 0x2A02
    129 #define GL_POLYGON_OFFSET_POINT 0x2A01
    130 #define GL_POLYGON_OFFSET_UNITS 0x2A00
    131 #define GL_POLYGON_SMOOTH 0x0B41
    132 #define GL_POLYGON_SMOOTH_HINT 0x0C53
    133 #define GL_PROXY_TEXTURE_1D 0x8063
    134 #define GL_PROXY_TEXTURE_2D 0x8064
    135 #define GL_QUADS 0x0007
    136 #define GL_R3_G3_B2 0x2A10
    137 #define GL_READ_BUFFER 0x0C02
    138 #define GL_RED 0x1903
    139 #define GL_RENDERER 0x1F01
    140 #define GL_REPEAT 0x2901
    141 #define GL_REPLACE 0x1E01
    142 #define GL_RGB 0x1907
    143 #define GL_RGB10 0x8052
    144 #define GL_RGB10_A2 0x8059
    145 #define GL_RGB12 0x8053
    146 #define GL_RGB16 0x8054
    147 #define GL_RGB4 0x804F
    148 #define GL_RGB5 0x8050
    149 #define GL_RGB5_A1 0x8057
    150 #define GL_RGB8 0x8051
    151 #define GL_RGBA 0x1908
    152 #define GL_RGBA12 0x805A
    153 #define GL_RGBA16 0x805B
    154 #define GL_RGBA2 0x8055
    155 #define GL_RGBA4 0x8056
    156 #define GL_RGBA8 0x8058
    157 #define GL_RIGHT 0x0407
    158 #define GL_SCISSOR_BOX 0x0C10
    159 #define GL_SCISSOR_TEST 0x0C11
    160 #define GL_SET 0x150F
    161 #define GL_SHORT 0x1402
    162 #define GL_SRC_ALPHA 0x0302
    163 #define GL_SRC_ALPHA_SATURATE 0x0308
    164 #define GL_SRC_COLOR 0x0300
    165 #define GL_STENCIL 0x1802
    166 #define GL_STENCIL_BUFFER_BIT 0x00000400
    167 #define GL_STENCIL_CLEAR_VALUE 0x0B91
    168 #define GL_STENCIL_FAIL 0x0B94
    169 #define GL_STENCIL_FUNC 0x0B92
    170 #define GL_STENCIL_INDEX 0x1901
    171 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
    172 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
    173 #define GL_STENCIL_REF 0x0B97
    174 #define GL_STENCIL_TEST 0x0B90
    175 #define GL_STENCIL_VALUE_MASK 0x0B93
    176 #define GL_STENCIL_WRITEMASK 0x0B98
    177 #define GL_STEREO 0x0C33
    178 #define GL_SUBPIXEL_BITS 0x0D50
    179 #define GL_TEXTURE 0x1702
    180 #define GL_TEXTURE_1D 0x0DE0
    181 #define GL_TEXTURE_2D 0x0DE1
    182 #define GL_TEXTURE_ALPHA_SIZE 0x805F
    183 #define GL_TEXTURE_BINDING_1D 0x8068
    184 #define GL_TEXTURE_BINDING_2D 0x8069
    185 #define GL_TEXTURE_BLUE_SIZE 0x805E
    186 #define GL_TEXTURE_BORDER_COLOR 0x1004
    187 #define GL_TEXTURE_GREEN_SIZE 0x805D
    188 #define GL_TEXTURE_HEIGHT 0x1001
    189 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
    190 #define GL_TEXTURE_MAG_FILTER 0x2800
    191 #define GL_TEXTURE_MIN_FILTER 0x2801
    192 #define GL_TEXTURE_RED_SIZE 0x805C
    193 #define GL_TEXTURE_WIDTH 0x1000
    194 #define GL_TEXTURE_WRAP_S 0x2802
    195 #define GL_TEXTURE_WRAP_T 0x2803
    196 #define GL_TRIANGLES 0x0004
    197 #define GL_TRIANGLE_FAN 0x0006
    198 #define GL_TRIANGLE_STRIP 0x0005
    199 #define GL_TRUE 1
    200 #define GL_UNPACK_ALIGNMENT 0x0CF5
    201 #define GL_UNPACK_LSB_FIRST 0x0CF1
    202 #define GL_UNPACK_ROW_LENGTH 0x0CF2
    203 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
    204 #define GL_UNPACK_SKIP_ROWS 0x0CF3
    205 #define GL_UNPACK_SWAP_BYTES 0x0CF0
    206 #define GL_UNSIGNED_BYTE 0x1401
    207 #define GL_UNSIGNED_INT 0x1405
    208 #define GL_UNSIGNED_SHORT 0x1403
    209 #define GL_VENDOR 0x1F00
    210 #define GL_VERSION 0x1F02
    211 #define GL_VIEWPORT 0x0BA2
    212 #define GL_XOR 0x1506
    213 #define GL_ZERO 0
    214 
    215 // 1.2
    216 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
    217 #define GL_BGR 0x80E0
    218 #define GL_BGRA 0x80E1
    219 #define GL_CLAMP_TO_EDGE 0x812F
    220 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
    221 #define GL_MAX_ELEMENTS_INDICES 0x80E9
    222 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
    223 #define GL_PACK_IMAGE_HEIGHT 0x806C
    224 #define GL_PACK_SKIP_IMAGES 0x806B
    225 #define GL_PROXY_TEXTURE_3D 0x8070
    226 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
    227 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
    228 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
    229 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
    230 #define GL_TEXTURE_3D 0x806F
    231 #define GL_TEXTURE_BASE_LEVEL 0x813C
    232 #define GL_TEXTURE_BINDING_3D 0x806A
    233 #define GL_TEXTURE_DEPTH 0x8071
    234 #define GL_TEXTURE_MAX_LEVEL 0x813D
    235 #define GL_TEXTURE_MAX_LOD 0x813B
    236 #define GL_TEXTURE_MIN_LOD 0x813A
    237 #define GL_TEXTURE_WRAP_R 0x8072
    238 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
    239 #define GL_UNPACK_SKIP_IMAGES 0x806D
    240 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
    241 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
    242 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
    243 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
    244 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
    245 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
    246 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
    247 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
    248 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
    249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
    250 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
    251 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
    252 
    253 // 1.2 Extensions
    254 #define GL_ALL_COMPLETED_NV 0x84F2
    255 #define GL_FENCE_STATUS_NV 0x84F3
    256 #define GL_FENCE_CONDITION_NV 0x84F4
    257 
    258 // 1.3
    259 #define GL_ACTIVE_TEXTURE 0x84E0
    260 #define GL_CLAMP_TO_BORDER 0x812D
    261 #define GL_COMPRESSED_RGB 0x84ED
    262 #define GL_COMPRESSED_RGBA 0x84EE
    263 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    264 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
    265 #define GL_MULTISAMPLE 0x809D
    266 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    267 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
    268 #define GL_SAMPLES 0x80A9
    269 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
    270 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
    271 #define GL_SAMPLE_BUFFERS 0x80A8
    272 #define GL_SAMPLE_COVERAGE 0x80A0
    273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
    274 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
    275 #define GL_TEXTURE0 0x84C0
    276 #define GL_TEXTURE1 0x84C1
    277 #define GL_TEXTURE10 0x84CA
    278 #define GL_TEXTURE11 0x84CB
    279 #define GL_TEXTURE12 0x84CC
    280 #define GL_TEXTURE13 0x84CD
    281 #define GL_TEXTURE14 0x84CE
    282 #define GL_TEXTURE15 0x84CF
    283 #define GL_TEXTURE16 0x84D0
    284 #define GL_TEXTURE17 0x84D1
    285 #define GL_TEXTURE18 0x84D2
    286 #define GL_TEXTURE19 0x84D3
    287 #define GL_TEXTURE2 0x84C2
    288 #define GL_TEXTURE20 0x84D4
    289 #define GL_TEXTURE21 0x84D5
    290 #define GL_TEXTURE22 0x84D6
    291 #define GL_TEXTURE23 0x84D7
    292 #define GL_TEXTURE24 0x84D8
    293 #define GL_TEXTURE25 0x84D9
    294 #define GL_TEXTURE26 0x84DA
    295 #define GL_TEXTURE27 0x84DB
    296 #define GL_TEXTURE28 0x84DC
    297 #define GL_TEXTURE29 0x84DD
    298 #define GL_TEXTURE3 0x84C3
    299 #define GL_TEXTURE30 0x84DE
    300 #define GL_TEXTURE31 0x84DF
    301 #define GL_TEXTURE4 0x84C4
    302 #define GL_TEXTURE5 0x84C5
    303 #define GL_TEXTURE6 0x84C6
    304 #define GL_TEXTURE7 0x84C7
    305 #define GL_TEXTURE8 0x84C8
    306 #define GL_TEXTURE9 0x84C9
    307 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
    308 #define GL_TEXTURE_COMPRESSED 0x86A1
    309 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
    310 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
    311 #define GL_TEXTURE_CUBE_MAP 0x8513
    312 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
    313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
    314 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
    315 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
    316 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
    317 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
    318 
    319 // 1.5
    320 #define GL_BLEND_COLOR 0x8005
    321 #define GL_BLEND_DST_ALPHA 0x80CA
    322 #define GL_BLEND_DST_RGB 0x80C8
    323 #define GL_BLEND_EQUATION 0x8009
    324 #define GL_BLEND_SRC_ALPHA 0x80CB
    325 #define GL_BLEND_SRC_RGB 0x80C9
    326 #define GL_CONSTANT_ALPHA 0x8003
    327 #define GL_CONSTANT_COLOR 0x8001
    328 #define GL_DECR_WRAP 0x8508
    329 #define GL_DEPTH_COMPONENT16 0x81A5
    330 #define GL_DEPTH_COMPONENT24 0x81A6
    331 #define GL_DEPTH_COMPONENT32 0x81A7
    332 #define GL_FUNC_ADD 0x8006
    333 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
    334 #define GL_FUNC_SUBTRACT 0x800A
    335 #define GL_INCR_WRAP 0x8507
    336 #define GL_MAX 0x8008
    337 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
    338 #define GL_MIN 0x8007
    339 #define GL_MIRRORED_REPEAT 0x8370
    340 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
    341 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
    342 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
    343 #define GL_TEXTURE_COMPARE_FUNC 0x884D
    344 #define GL_TEXTURE_COMPARE_MODE 0x884C
    345 #define GL_TEXTURE_DEPTH_SIZE 0x884A
    346 #define GL_TEXTURE_LOD_BIAS 0x8501
    347 
    348 // 1.5
    349 #define GL_ARRAY_BUFFER 0x8892
    350 #define GL_ARRAY_BUFFER_BINDING 0x8894
    351 #define GL_BUFFER_ACCESS 0x88BB
    352 #define GL_BUFFER_MAPPED 0x88BC
    353 #define GL_BUFFER_MAP_POINTER 0x88BD
    354 #define GL_BUFFER_SIZE 0x8764
    355 #define GL_BUFFER_USAGE 0x8765
    356 #define GL_CURRENT_QUERY 0x8865
    357 #define GL_DYNAMIC_COPY 0x88EA
    358 #define GL_DYNAMIC_DRAW 0x88E8
    359 #define GL_DYNAMIC_READ 0x88E9
    360 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
    361 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
    362 #define GL_QUERY_COUNTER_BITS 0x8864
    363 #define GL_QUERY_RESULT 0x8866
    364 #define GL_QUERY_RESULT_AVAILABLE 0x8867
    365 #define GL_READ_ONLY 0x88B8
    366 #define GL_READ_WRITE 0x88BA
    367 #define GL_SAMPLES_PASSED 0x8914
    368 #define GL_SRC1_ALPHA 0x8589
    369 #define GL_STATIC_COPY 0x88E6
    370 #define GL_STATIC_DRAW 0x88E4
    371 #define GL_STATIC_READ 0x88E5
    372 #define GL_STREAM_COPY 0x88E2
    373 #define GL_STREAM_DRAW 0x88E0
    374 #define GL_STREAM_READ 0x88E1
    375 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    376 #define GL_WRITE_ONLY 0x88B9
    377 
    378 // 2.0
    379 #define GL_ACTIVE_ATTRIBUTES 0x8B89
    380 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
    381 #define GL_ACTIVE_UNIFORMS 0x8B86
    382 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
    383 #define GL_ATTACHED_SHADERS 0x8B85
    384 #define GL_BLEND_EQUATION_ALPHA 0x883D
    385 #define GL_BLEND_EQUATION_RGB 0x8009
    386 #define GL_BOOL 0x8B56
    387 #define GL_BOOL_VEC2 0x8B57
    388 #define GL_BOOL_VEC3 0x8B58
    389 #define GL_BOOL_VEC4 0x8B59
    390 #define GL_COMPILE_STATUS 0x8B81
    391 #define GL_CURRENT_PROGRAM 0x8B8D
    392 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
    393 #define GL_DELETE_STATUS 0x8B80
    394 #define GL_DRAW_BUFFER0 0x8825
    395 #define GL_DRAW_BUFFER1 0x8826
    396 #define GL_DRAW_BUFFER10 0x882F
    397 #define GL_DRAW_BUFFER11 0x8830
    398 #define GL_DRAW_BUFFER12 0x8831
    399 #define GL_DRAW_BUFFER13 0x8832
    400 #define GL_DRAW_BUFFER14 0x8833
    401 #define GL_DRAW_BUFFER15 0x8834
    402 #define GL_DRAW_BUFFER2 0x8827
    403 #define GL_DRAW_BUFFER3 0x8828
    404 #define GL_DRAW_BUFFER4 0x8829
    405 #define GL_DRAW_BUFFER5 0x882A
    406 #define GL_DRAW_BUFFER6 0x882B
    407 #define GL_DRAW_BUFFER7 0x882C
    408 #define GL_DRAW_BUFFER8 0x882D
    409 #define GL_DRAW_BUFFER9 0x882E
    410 #define GL_FLOAT_MAT2 0x8B5A
    411 #define GL_FLOAT_MAT3 0x8B5B
    412 #define GL_FLOAT_MAT4 0x8B5C
    413 #define GL_FLOAT_VEC2 0x8B50
    414 #define GL_FLOAT_VEC3 0x8B51
    415 #define GL_FLOAT_VEC4 0x8B52
    416 #define GL_FRAGMENT_SHADER 0x8B30
    417 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
    418 #define GL_INFO_LOG_LENGTH 0x8B84
    419 #define GL_INT_VEC2 0x8B53
    420 #define GL_INT_VEC3 0x8B54
    421 #define GL_INT_VEC4 0x8B55
    422 #define GL_LINK_STATUS 0x8B82
    423 #define GL_LOWER_LEFT 0x8CA1
    424 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    425 #define GL_MAX_DRAW_BUFFERS 0x8824
    426 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
    427 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
    428 #define GL_MAX_VARYING_FLOATS 0x8B4B
    429 #define GL_MAX_VERTEX_ATTRIBS 0x8869
    430 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    431 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
    432 #define GL_POINT_SPRITE 0x8861
    433 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
    434 #define GL_SAMPLER_1D 0x8B5D
    435 #define GL_SAMPLER_1D_SHADOW 0x8B61
    436 #define GL_SAMPLER_2D 0x8B5E
    437 #define GL_SAMPLER_2D_SHADOW 0x8B62
    438 #define GL_SAMPLER_3D 0x8B5F
    439 #define GL_SAMPLER_CUBE 0x8B60
    440 #define GL_SHADER_SOURCE_LENGTH 0x8B88
    441 #define GL_SHADER_TYPE 0x8B4F
    442 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
    443 #define GL_STENCIL_BACK_FAIL 0x8801
    444 #define GL_STENCIL_BACK_FUNC 0x8800
    445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
    446 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
    447 #define GL_STENCIL_BACK_REF 0x8CA3
    448 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
    449 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
    450 #define GL_UPPER_LEFT 0x8CA2
    451 #define GL_VALIDATE_STATUS 0x8B83
    452 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
    453 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    454 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
    455 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
    456 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
    457 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
    458 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
    459 #define GL_VERTEX_SHADER 0x8B31
    460 
    461 // 2.1
    462 #define GL_COMPRESSED_SRGB 0x8C48
    463 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
    464 #define GL_FLOAT_MAT2x3 0x8B65
    465 #define GL_FLOAT_MAT2x4 0x8B66
    466 #define GL_FLOAT_MAT3x2 0x8B67
    467 #define GL_FLOAT_MAT3x4 0x8B68
    468 #define GL_FLOAT_MAT4x2 0x8B69
    469 #define GL_FLOAT_MAT4x3 0x8B6A
    470 #define GL_PIXEL_PACK_BUFFER 0x88EB
    471 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
    472 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
    473 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
    474 #define GL_SRGB 0x8C40
    475 #define GL_SRGB8 0x8C41
    476 #define GL_SRGB8_ALPHA8 0x8C43
    477 #define GL_SRGB_ALPHA 0x8C42
    478 
    479 // 3.0
    480 #define GL_BGRA_INTEGER 0x8D9B
    481 #define GL_BGR_INTEGER 0x8D9A
    482 #define GL_BLUE_INTEGER 0x8D96
    483 #define GL_BUFFER_ACCESS_FLAGS 0x911F
    484 #define GL_BUFFER_MAP_LENGTH 0x9120
    485 #define GL_BUFFER_MAP_OFFSET 0x9121
    486 #define GL_CLAMP_READ_COLOR 0x891C
    487 #define GL_CLIP_DISTANCE0 0x3000
    488 #define GL_CLIP_DISTANCE1 0x3001
    489 #define GL_CLIP_DISTANCE2 0x3002
    490 #define GL_CLIP_DISTANCE3 0x3003
    491 #define GL_CLIP_DISTANCE4 0x3004
    492 #define GL_CLIP_DISTANCE5 0x3005
    493 #define GL_CLIP_DISTANCE6 0x3006
    494 #define GL_CLIP_DISTANCE7 0x3007
    495 #define GL_COLOR_ATTACHMENT0 0x8CE0
    496 #define GL_COLOR_ATTACHMENT1 0x8CE1
    497 #define GL_COLOR_ATTACHMENT10 0x8CEA
    498 #define GL_COLOR_ATTACHMENT11 0x8CEB
    499 #define GL_COLOR_ATTACHMENT12 0x8CEC
    500 #define GL_COLOR_ATTACHMENT13 0x8CED
    501 #define GL_COLOR_ATTACHMENT14 0x8CEE
    502 #define GL_COLOR_ATTACHMENT15 0x8CEF
    503 #define GL_COLOR_ATTACHMENT2 0x8CE2
    504 #define GL_COLOR_ATTACHMENT3 0x8CE3
    505 #define GL_COLOR_ATTACHMENT4 0x8CE4
    506 #define GL_COLOR_ATTACHMENT5 0x8CE5
    507 #define GL_COLOR_ATTACHMENT6 0x8CE6
    508 #define GL_COLOR_ATTACHMENT7 0x8CE7
    509 #define GL_COLOR_ATTACHMENT8 0x8CE8
    510 #define GL_COLOR_ATTACHMENT9 0x8CE9
    511 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
    512 #define GL_COMPRESSED_RED 0x8225
    513 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
    514 #define GL_COMPRESSED_RG 0x8226
    515 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
    516 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
    517 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
    518 #define GL_CONTEXT_FLAGS 0x821E
    519 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
    520 #define GL_DEPTH24_STENCIL8 0x88F0
    521 #define GL_DEPTH32F_STENCIL8 0x8CAD
    522 #define GL_DEPTH_ATTACHMENT 0x8D00
    523 #define GL_DEPTH_COMPONENT32F 0x8CAC
    524 #define GL_DEPTH_STENCIL 0x84F9
    525 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
    526 #define GL_DRAW_FRAMEBUFFER 0x8CA9
    527 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
    528 #define GL_FIXED_ONLY 0x891D
    529 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
    530 #define GL_FRAMEBUFFER 0x8D40
    531 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
    532 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
    533 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
    534 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
    535 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
    536 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
    537 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
    538 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
    539 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
    540 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
    541 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    542 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
    543 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
    544 #define GL_FRAMEBUFFER_BINDING 0x8CA6
    545 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
    546 #define GL_FRAMEBUFFER_DEFAULT 0x8218
    547 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
    548 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
    549 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
    551 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
    552 #define GL_FRAMEBUFFER_SRGB 0x8DB9
    553 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
    554 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
    555 #define GL_GREEN_INTEGER 0x8D95
    556 #define GL_HALF_FLOAT 0x140B
    557 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
    558 #define GL_INT_SAMPLER_1D 0x8DC9
    559 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
    560 #define GL_INT_SAMPLER_2D 0x8DCA
    561 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
    562 #define GL_INT_SAMPLER_3D 0x8DCB
    563 #define GL_INT_SAMPLER_CUBE 0x8DCC
    564 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
    565 #define GL_MAJOR_VERSION 0x821B
    566 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
    567 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
    568 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
    569 #define GL_MAP_READ_BIT 0x0001
    570 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
    571 #define GL_MAP_WRITE_BIT 0x0002
    572 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
    573 #define GL_MAX_CLIP_DISTANCES 0x0D32
    574 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
    575 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
    576 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
    577 #define GL_MAX_SAMPLES 0x8D57
    578 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    579 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
    580 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
    581 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
    582 #define GL_MINOR_VERSION 0x821C
    583 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
    584 #define GL_NUM_EXTENSIONS 0x821D
    585 #define GL_PRIMITIVES_GENERATED 0x8C87
    586 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
    587 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
    588 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
    589 #define GL_QUERY_BY_REGION_WAIT 0x8E15
    590 #define GL_QUERY_NO_WAIT 0x8E14
    591 #define GL_QUERY_WAIT 0x8E13
    592 #define GL_R11F_G11F_B10F 0x8C3A
    593 #define GL_R16 0x822A
    594 #define GL_R16F 0x822D
    595 #define GL_R16I 0x8233
    596 #define GL_R16UI 0x8234
    597 #define GL_R32F 0x822E
    598 #define GL_R32I 0x8235
    599 #define GL_R32UI 0x8236
    600 #define GL_R8 0x8229
    601 #define GL_R8I 0x8231
    602 #define GL_R8UI 0x8232
    603 #define GL_RASTERIZER_DISCARD 0x8C89
    604 #define GL_READ_FRAMEBUFFER 0x8CA8
    605 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
    606 #define GL_RED_INTEGER 0x8D94
    607 #define GL_RENDERBUFFER 0x8D41
    608 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
    609 #define GL_RENDERBUFFER_BINDING 0x8CA7
    610 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
    611 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
    612 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
    613 #define GL_RENDERBUFFER_HEIGHT 0x8D43
    614 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
    615 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
    616 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
    617 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
    618 #define GL_RENDERBUFFER_WIDTH 0x8D42
    619 #define GL_RG 0x8227
    620 #define GL_RG16 0x822C
    621 #define GL_RG16F 0x822F
    622 #define GL_RG16I 0x8239
    623 #define GL_RG16UI 0x823A
    624 #define GL_RG32F 0x8230
    625 #define GL_RG32I 0x823B
    626 #define GL_RG32UI 0x823C
    627 #define GL_RG8 0x822B
    628 #define GL_RG8I 0x8237
    629 #define GL_RG8UI 0x8238
    630 #define GL_RGB16F 0x881B
    631 #define GL_RGB16I 0x8D89
    632 #define GL_RGB16UI 0x8D77
    633 #define GL_RGB32F 0x8815
    634 #define GL_RGB32I 0x8D83
    635 #define GL_RGB32UI 0x8D71
    636 #define GL_RGB8I 0x8D8F
    637 #define GL_RGB8UI 0x8D7D
    638 #define GL_RGB9_E5 0x8C3D
    639 #define GL_RGBA16F 0x881A
    640 #define GL_RGBA16I 0x8D88
    641 #define GL_RGBA16UI 0x8D76
    642 #define GL_RGBA32F 0x8814
    643 #define GL_RGBA32I 0x8D82
    644 #define GL_RGBA32UI 0x8D70
    645 #define GL_RGBA8I 0x8D8E
    646 #define GL_RGBA8UI 0x8D7C
    647 #define GL_RGBA_INTEGER 0x8D99
    648 #define GL_RGB_INTEGER 0x8D98
    649 #define GL_RG_INTEGER 0x8228
    650 #define GL_SAMPLER_1D_ARRAY 0x8DC0
    651 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
    652 #define GL_SAMPLER_2D_ARRAY 0x8DC1
    653 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
    654 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
    655 #define GL_SEPARATE_ATTRIBS 0x8C8D
    656 #define GL_STENCIL_ATTACHMENT 0x8D20
    657 #define GL_STENCIL_INDEX1 0x8D46
    658 #define GL_STENCIL_INDEX16 0x8D49
    659 #define GL_STENCIL_INDEX4 0x8D47
    660 #define GL_STENCIL_INDEX8 0x8D48
    661 #define GL_TEXTURE_1D_ARRAY 0x8C18
    662 #define GL_TEXTURE_2D_ARRAY 0x8C1A
    663 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
    664 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
    665 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
    666 #define GL_TEXTURE_BLUE_TYPE 0x8C12
    667 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
    668 #define GL_TEXTURE_GREEN_TYPE 0x8C11
    669 #define GL_TEXTURE_RED_TYPE 0x8C10
    670 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
    671 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
    672 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
    673 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
    674 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
    675 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
    676 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
    677 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    678 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
    679 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
    680 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
    681 #define GL_UNSIGNED_INT_24_8 0x84FA
    682 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
    683 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
    684 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
    685 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
    686 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
    687 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
    688 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
    689 #define GL_UNSIGNED_INT_VEC2 0x8DC6
    690 #define GL_UNSIGNED_INT_VEC3 0x8DC7
    691 #define GL_UNSIGNED_INT_VEC4 0x8DC8
    692 #define GL_UNSIGNED_NORMALIZED 0x8C17
    693 #define GL_VERTEX_ARRAY_BINDING 0x85B5
    694 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
    695 
    696 // 3.1
    697 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
    698 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
    699 #define GL_COPY_READ_BUFFER 0x8F36
    700 #define GL_COPY_WRITE_BUFFER 0x8F37
    701 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
    702 #define GL_INT_SAMPLER_BUFFER 0x8DD0
    703 #define GL_INVALID_INDEX 0xFFFFFFFFu
    704 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
    705 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
    706 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
    707 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
    708 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
    709 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
    710 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
    711 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
    712 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
    713 #define GL_PRIMITIVE_RESTART 0x8F9D
    714 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
    715 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
    716 #define GL_R16_SNORM 0x8F98
    717 #define GL_R8_SNORM 0x8F94
    718 #define GL_RG16_SNORM 0x8F99
    719 #define GL_RG8_SNORM 0x8F95
    720 #define GL_RGB16_SNORM 0x8F9A
    721 #define GL_RGB8_SNORM 0x8F96
    722 #define GL_RGBA16_SNORM 0x8F9B
    723 #define GL_RGBA8_SNORM 0x8F97
    724 #define GL_SAMPLER_2D_RECT 0x8B63
    725 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
    726 #define GL_SAMPLER_BUFFER 0x8DC2
    727 #define GL_SIGNED_NORMALIZED 0x8F9C
    728 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
    729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
    730 #define GL_TEXTURE_BUFFER 0x8C2A
    731 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
    732 #define GL_TEXTURE_RECTANGLE 0x84F5
    733 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
    734 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
    735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
    736 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
    737 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
    738 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
    739 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
    740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
    741 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
    742 #define GL_UNIFORM_BUFFER 0x8A11
    743 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
    744 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
    745 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
    746 #define GL_UNIFORM_BUFFER_START 0x8A29
    747 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
    748 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
    749 #define GL_UNIFORM_NAME_LENGTH 0x8A39
    750 #define GL_UNIFORM_OFFSET 0x8A3B
    751 #define GL_UNIFORM_SIZE 0x8A38
    752 #define GL_UNIFORM_TYPE 0x8A37
    753 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
    754 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
    755 
    756 // 3.2
    757 #define GL_ALREADY_SIGNALED 0x911A
    758 #define GL_CONDITION_SATISFIED 0x911C
    759 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
    760 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
    761 #define GL_CONTEXT_PROFILE_MASK 0x9126
    762 #define GL_DEPTH_CLAMP 0x864F
    763 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
    764 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
    765 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
    766 #define GL_GEOMETRY_INPUT_TYPE 0x8917
    767 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
    768 #define GL_GEOMETRY_SHADER 0x8DD9
    769 #define GL_GEOMETRY_VERTICES_OUT 0x8916
    770 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
    771 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
    772 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
    773 #define GL_LINES_ADJACENCY 0x000A
    774 #define GL_LINE_STRIP_ADJACENCY 0x000B
    775 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
    776 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
    777 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
    778 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
    779 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
    780 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
    781 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
    782 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
    783 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
    784 #define GL_MAX_INTEGER_SAMPLES 0x9110
    785 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
    786 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
    787 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
    788 #define GL_OBJECT_TYPE 0x9112
    789 #define GL_PROGRAM_POINT_SIZE 0x8642
    790 #define GL_PROVOKING_VERTEX 0x8E4F
    791 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
    792 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
    793 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
    794 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
    795 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
    796 #define GL_SAMPLE_MASK 0x8E51
    797 #define GL_SAMPLE_MASK_VALUE 0x8E52
    798 #define GL_SAMPLE_POSITION 0x8E50
    799 #define GL_SIGNALED 0x9119
    800 #define GL_SYNC_CONDITION 0x9113
    801 #define GL_SYNC_FENCE 0x9116
    802 #define GL_SYNC_FLAGS 0x9115
    803 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
    804 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
    805 #define GL_SYNC_STATUS 0x9114
    806 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
    807 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
    808 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
    809 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
    810 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
    811 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
    812 #define GL_TEXTURE_SAMPLES 0x9106
    813 #define GL_TIMEOUT_EXPIRED 0x911B
    814 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
    815 #define GL_TRIANGLES_ADJACENCY 0x000C
    816 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
    817 #define GL_UNSIGNALED 0x9118
    818 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
    819 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
    820 #define GL_WAIT_FAILED 0x911D
    821 
    822 // 3.3
    823 #define GL_ANY_SAMPLES_PASSED 0x8C2F
    824 #define GL_INT_2_10_10_10_REV 0x8D9F
    825 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
    826 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
    827 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
    828 #define GL_RGB10_A2UI 0x906F
    829 #define GL_SAMPLER_BINDING 0x8919
    830 #define GL_SRC1_COLOR 0x88F9
    831 #define GL_TEXTURE_SWIZZLE_A 0x8E45
    832 #define GL_TEXTURE_SWIZZLE_B 0x8E44
    833 #define GL_TEXTURE_SWIZZLE_G 0x8E43
    834 #define GL_TEXTURE_SWIZZLE_R 0x8E42
    835 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
    836 #define GL_TIMESTAMP 0x8E28
    837 #define GL_TIME_ELAPSED 0x88BF
    838 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
    839 
    840 // 4.0
    841 #define GL_ACTIVE_SUBROUTINES 0x8DE5
    842 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
    843 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
    844 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
    845 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
    846 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
    847 #define GL_DOUBLE_MAT2 0x8F46
    848 #define GL_DOUBLE_MAT2x3 0x8F49
    849 #define GL_DOUBLE_MAT2x4 0x8F4A
    850 #define GL_DOUBLE_MAT3 0x8F47
    851 #define GL_DOUBLE_MAT3x2 0x8F4B
    852 #define GL_DOUBLE_MAT3x4 0x8F4C
    853 #define GL_DOUBLE_MAT4 0x8F48
    854 #define GL_DOUBLE_MAT4x2 0x8F4D
    855 #define GL_DOUBLE_MAT4x3 0x8F4E
    856 #define GL_DOUBLE_VEC2 0x8FFC
    857 #define GL_DOUBLE_VEC3 0x8FFD
    858 #define GL_DOUBLE_VEC4 0x8FFE
    859 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
    860 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
    861 #define GL_FRACTIONAL_EVEN 0x8E7C
    862 #define GL_FRACTIONAL_ODD 0x8E7B
    863 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
    864 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
    865 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
    866 #define GL_ISOLINES 0x8E7A
    867 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
    868 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
    869 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
    870 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
    871 #define GL_MAX_PATCH_VERTICES 0x8E7D
    872 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
    873 #define GL_MAX_SUBROUTINES 0x8DE7
    874 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
    875 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
    876 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
    877 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
    878 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
    879 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
    880 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
    881 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
    882 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
    883 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
    884 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
    885 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
    886 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
    887 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
    888 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
    889 #define GL_MAX_VERTEX_STREAMS 0x8E71
    890 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
    891 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
    892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
    893 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
    894 #define GL_PATCHES 0x000E
    895 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
    896 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
    897 #define GL_PATCH_VERTICES 0x8E72
    898 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
    899 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
    900 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
    901 #define GL_SAMPLE_SHADING 0x8C36
    902 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
    903 #define GL_TESS_CONTROL_SHADER 0x8E88
    904 #define GL_TESS_EVALUATION_SHADER 0x8E87
    905 #define GL_TESS_GEN_MODE 0x8E76
    906 #define GL_TESS_GEN_POINT_MODE 0x8E79
    907 #define GL_TESS_GEN_SPACING 0x8E77
    908 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
    909 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
    910 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
    911 #define GL_TRANSFORM_FEEDBACK 0x8E22
    912 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
    913 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
    914 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
    915 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
    916 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
    917 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
    918 
    919 // 4.1
    920 #define GL_ACTIVE_PROGRAM 0x8259
    921 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
    922 #define GL_FIXED 0x140C
    923 #define GL_FRAGMENT_SHADER_BIT 0x00000002
    924 #define GL_GEOMETRY_SHADER_BIT 0x00000004
    925 #define GL_HIGH_FLOAT 0x8DF2
    926 #define GL_HIGH_INT 0x8DF5
    927 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    928 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
    929 #define GL_LAYER_PROVOKING_VERTEX 0x825E
    930 #define GL_LOW_FLOAT 0x8DF0
    931 #define GL_LOW_INT 0x8DF3
    932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
    933 #define GL_MAX_VARYING_VECTORS 0x8DFC
    934 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
    935 #define GL_MAX_VIEWPORTS 0x825B
    936 #define GL_MEDIUM_FLOAT 0x8DF1
    937 #define GL_MEDIUM_INT 0x8DF4
    938 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
    939 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    940 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
    941 #define GL_PROGRAM_BINARY_LENGTH 0x8741
    942 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
    943 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
    944 #define GL_PROGRAM_SEPARABLE 0x8258
    945 #define GL_RGB565 0x8D62
    946 #define GL_SHADER_BINARY_FORMATS 0x8DF8
    947 #define GL_SHADER_COMPILER 0x8DFA
    948 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
    949 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
    950 #define GL_UNDEFINED_VERTEX 0x8260
    951 #define GL_VERTEX_SHADER_BIT 0x00000001
    952 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
    953 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
    954 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
    955 
    956 // 4.2
    957 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
    958 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
    959 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
    960 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
    961 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
    962 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
    963 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
    964 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
    965 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
    966 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
    967 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
    968 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
    969 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
    970 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
    971 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
    972 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
    973 #define GL_COMMAND_BARRIER_BIT 0x00000040
    974 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
    975 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
    976 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
    977 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
    978 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
    979 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
    980 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
    981 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
    982 #define GL_IMAGE_1D 0x904C
    983 #define GL_IMAGE_1D_ARRAY 0x9052
    984 #define GL_IMAGE_2D 0x904D
    985 #define GL_IMAGE_2D_ARRAY 0x9053
    986 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
    987 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
    988 #define GL_IMAGE_2D_RECT 0x904F
    989 #define GL_IMAGE_3D 0x904E
    990 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
    991 #define GL_IMAGE_BINDING_FORMAT 0x906E
    992 #define GL_IMAGE_BINDING_LAYER 0x8F3D
    993 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
    994 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
    995 #define GL_IMAGE_BINDING_NAME 0x8F3A
    996 #define GL_IMAGE_BUFFER 0x9051
    997 #define GL_IMAGE_CUBE 0x9050
    998 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
    999 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
   1000 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
   1001 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
   1002 #define GL_INT_IMAGE_1D 0x9057
   1003 #define GL_INT_IMAGE_1D_ARRAY 0x905D
   1004 #define GL_INT_IMAGE_2D 0x9058
   1005 #define GL_INT_IMAGE_2D_ARRAY 0x905E
   1006 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
   1007 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
   1008 #define GL_INT_IMAGE_2D_RECT 0x905A
   1009 #define GL_INT_IMAGE_3D 0x9059
   1010 #define GL_INT_IMAGE_BUFFER 0x905C
   1011 #define GL_INT_IMAGE_CUBE 0x905B
   1012 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
   1013 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
   1014 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
   1015 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
   1016 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
   1017 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
   1018 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
   1019 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
   1020 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
   1021 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
   1022 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
   1023 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
   1024 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
   1025 #define GL_MAX_IMAGE_SAMPLES 0x906D
   1026 #define GL_MAX_IMAGE_UNITS 0x8F38
   1027 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
   1028 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
   1029 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
   1030 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
   1031 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
   1032 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
   1033 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
   1034 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
   1035 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
   1036 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
   1037 #define GL_NUM_SAMPLE_COUNTS 0x9380
   1038 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
   1039 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
   1040 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
   1041 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
   1042 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
   1043 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
   1044 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
   1045 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
   1046 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
   1047 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
   1048 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
   1049 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
   1050 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
   1051 #define GL_UNIFORM_BARRIER_BIT 0x00000004
   1052 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
   1053 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
   1054 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
   1055 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
   1056 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
   1057 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
   1058 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
   1059 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
   1060 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
   1061 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
   1062 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
   1063 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
   1064 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
   1065 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
   1066 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
   1067 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
   1068 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
   1069 
   1070 // 4.3
   1071 #define GL_ACTIVE_RESOURCES 0x92F5
   1072 #define GL_ACTIVE_VARIABLES 0x9305
   1073 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
   1074 #define GL_ARRAY_SIZE 0x92FB
   1075 #define GL_ARRAY_STRIDE 0x92FE
   1076 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
   1077 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
   1078 #define GL_AUTO_GENERATE_MIPMAP 0x8295
   1079 #define GL_BLOCK_INDEX 0x92FD
   1080 #define GL_BUFFER 0x82E0
   1081 #define GL_BUFFER_BINDING 0x9302
   1082 #define GL_BUFFER_DATA_SIZE 0x9303
   1083 #define GL_BUFFER_VARIABLE 0x92E5
   1084 #define GL_CAVEAT_SUPPORT 0x82B8
   1085 #define GL_CLEAR_BUFFER 0x82B4
   1086 #define GL_COLOR_COMPONENTS 0x8283
   1087 #define GL_COLOR_ENCODING 0x8296
   1088 #define GL_COLOR_RENDERABLE 0x8286
   1089 #define GL_COMPRESSED_R11_EAC 0x9270
   1090 #define GL_COMPRESSED_RG11_EAC 0x9272
   1091 #define GL_COMPRESSED_RGB8_ETC2 0x9274
   1092 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
   1093 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
   1094 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
   1095 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
   1096 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
   1097 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
   1098 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
   1099 #define GL_COMPUTE_SHADER 0x91B9
   1100 #define GL_COMPUTE_SHADER_BIT 0x00000020
   1101 #define GL_COMPUTE_SUBROUTINE 0x92ED
   1102 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
   1103 #define GL_COMPUTE_TEXTURE 0x82A0
   1104 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
   1105 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
   1106 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
   1107 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
   1108 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
   1109 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
   1110 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
   1111 #define GL_DEBUG_OUTPUT 0x92E0
   1112 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
   1113 #define GL_DEBUG_SEVERITY_HIGH 0x9146
   1114 #define GL_DEBUG_SEVERITY_LOW 0x9148
   1115 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
   1116 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
   1117 #define GL_DEBUG_SOURCE_API 0x8246
   1118 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
   1119 #define GL_DEBUG_SOURCE_OTHER 0x824B
   1120 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
   1121 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
   1122 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
   1123 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
   1124 #define GL_DEBUG_TYPE_ERROR 0x824C
   1125 #define GL_DEBUG_TYPE_MARKER 0x8268
   1126 #define GL_DEBUG_TYPE_OTHER 0x8251
   1127 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
   1128 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
   1129 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
   1130 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
   1131 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
   1132 #define GL_DEPTH_COMPONENTS 0x8284
   1133 #define GL_DEPTH_RENDERABLE 0x8287
   1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
   1135 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
   1136 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
   1137 #define GL_FILTER 0x829A
   1138 #define GL_FRAGMENT_SUBROUTINE 0x92EC
   1139 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
   1140 #define GL_FRAGMENT_TEXTURE 0x829F
   1141 #define GL_FRAMEBUFFER_BLEND 0x828B
   1142 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
   1143 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
   1144 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
   1145 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
   1146 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
   1147 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
   1148 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
   1149 #define GL_FULL_SUPPORT 0x82B7
   1150 #define GL_GEOMETRY_SUBROUTINE 0x92EB
   1151 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
   1152 #define GL_GEOMETRY_TEXTURE 0x829E
   1153 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
   1154 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
   1155 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
   1156 #define GL_IMAGE_CLASS_11_11_10 0x82C2
   1157 #define GL_IMAGE_CLASS_1_X_16 0x82BE
   1158 #define GL_IMAGE_CLASS_1_X_32 0x82BB
   1159 #define GL_IMAGE_CLASS_1_X_8 0x82C1
   1160 #define GL_IMAGE_CLASS_2_X_16 0x82BD
   1161 #define GL_IMAGE_CLASS_2_X_32 0x82BA
   1162 #define GL_IMAGE_CLASS_2_X_8 0x82C0
   1163 #define GL_IMAGE_CLASS_4_X_16 0x82BC
   1164 #define GL_IMAGE_CLASS_4_X_32 0x82B9
   1165 #define GL_IMAGE_CLASS_4_X_8 0x82BF
   1166 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
   1167 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
   1168 #define GL_IMAGE_PIXEL_TYPE 0x82AA
   1169 #define GL_IMAGE_TEXEL_SIZE 0x82A7
   1170 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
   1171 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
   1172 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
   1173 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
   1174 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
   1175 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
   1176 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
   1177 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
   1178 #define GL_INTERNALFORMAT_PREFERRED 0x8270
   1179 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
   1180 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
   1181 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
   1182 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
   1183 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
   1184 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
   1185 #define GL_IS_PER_PATCH 0x92E7
   1186 #define GL_IS_ROW_MAJOR 0x9300
   1187 #define GL_LOCATION 0x930E
   1188 #define GL_LOCATION_INDEX 0x930F
   1189 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
   1190 #define GL_MATRIX_STRIDE 0x92FF
   1191 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
   1192 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
   1193 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
   1194 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
   1195 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
   1196 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
   1197 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
   1198 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
   1199 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
   1200 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
   1201 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
   1202 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
   1203 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
   1204 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
   1205 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
   1206 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
   1207 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
   1208 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
   1209 #define GL_MAX_DEPTH 0x8280
   1210 #define GL_MAX_ELEMENT_INDEX 0x8D6B
   1211 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
   1212 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
   1213 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
   1214 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
   1215 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
   1216 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
   1217 #define GL_MAX_HEIGHT 0x827F
   1218 #define GL_MAX_LABEL_LENGTH 0x82E8
   1219 #define GL_MAX_LAYERS 0x8281
   1220 #define GL_MAX_NAME_LENGTH 0x92F6
   1221 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
   1222 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
   1223 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
   1224 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
   1225 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
   1226 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
   1227 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
   1228 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
   1229 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
   1230 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
   1231 #define GL_MAX_WIDTH 0x827E
   1232 #define GL_MIPMAP 0x8293
   1233 #define GL_NAME_LENGTH 0x92F9
   1234 #define GL_NUM_ACTIVE_VARIABLES 0x9304
   1235 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
   1236 #define GL_OFFSET 0x92FC
   1237 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
   1238 #define GL_PROGRAM 0x82E2
   1239 #define GL_PROGRAM_INPUT 0x92E3
   1240 #define GL_PROGRAM_OUTPUT 0x92E4
   1241 #define GL_PROGRAM_PIPELINE 0x82E4
   1242 #define GL_QUERY 0x82E3
   1243 #define GL_READ_PIXELS 0x828C
   1244 #define GL_READ_PIXELS_FORMAT 0x828D
   1245 #define GL_READ_PIXELS_TYPE 0x828E
   1246 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
   1247 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
   1248 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
   1249 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
   1250 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
   1251 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
   1252 #define GL_SAMPLER 0x82E6
   1253 #define GL_SHADER 0x82E1
   1254 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
   1255 #define GL_SHADER_IMAGE_LOAD 0x82A4
   1256 #define GL_SHADER_IMAGE_STORE 0x82A5
   1257 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
   1258 #define GL_SHADER_STORAGE_BLOCK 0x92E6
   1259 #define GL_SHADER_STORAGE_BUFFER 0x90D2
   1260 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
   1261 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
   1262 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
   1263 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
   1264 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
   1265 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
   1266 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
   1267 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
   1268 #define GL_SRGB_READ 0x8297
   1269 #define GL_SRGB_WRITE 0x8298
   1270 #define GL_STENCIL_COMPONENTS 0x8285
   1271 #define GL_STENCIL_RENDERABLE 0x8288
   1272 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
   1273 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
   1274 #define GL_TESS_CONTROL_TEXTURE 0x829C
   1275 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
   1276 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
   1277 #define GL_TESS_EVALUATION_TEXTURE 0x829D
   1278 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
   1279 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
   1280 #define GL_TEXTURE_BUFFER_SIZE 0x919E
   1281 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
   1282 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
   1283 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
   1284 #define GL_TEXTURE_GATHER 0x82A2
   1285 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
   1286 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
   1287 #define GL_TEXTURE_IMAGE_TYPE 0x8290
   1288 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
   1289 #define GL_TEXTURE_SHADOW 0x82A1
   1290 #define GL_TEXTURE_VIEW 0x82B5
   1291 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
   1292 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
   1293 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
   1294 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
   1295 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
   1296 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
   1297 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
   1298 #define GL_TYPE 0x92FA
   1299 #define GL_UNIFORM 0x92E1
   1300 #define GL_UNIFORM_BLOCK 0x92E2
   1301 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
   1302 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
   1303 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
   1304 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
   1305 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
   1306 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
   1307 #define GL_VERTEX_BINDING_OFFSET 0x82D7
   1308 #define GL_VERTEX_BINDING_STRIDE 0x82D8
   1309 #define GL_VERTEX_SUBROUTINE 0x92E8
   1310 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
   1311 #define GL_VERTEX_TEXTURE 0x829B
   1312 #define GL_VIEW_CLASS_128_BITS 0x82C4
   1313 #define GL_VIEW_CLASS_16_BITS 0x82CA
   1314 #define GL_VIEW_CLASS_24_BITS 0x82C9
   1315 #define GL_VIEW_CLASS_32_BITS 0x82C8
   1316 #define GL_VIEW_CLASS_48_BITS 0x82C7
   1317 #define GL_VIEW_CLASS_64_BITS 0x82C6
   1318 #define GL_VIEW_CLASS_8_BITS 0x82CB
   1319 #define GL_VIEW_CLASS_96_BITS 0x82C5
   1320 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
   1321 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
   1322 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
   1323 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
   1324 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
   1325 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
   1326 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
   1327 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
   1328 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
   1329 
   1330 // 4.4
   1331 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
   1332 #define GL_BUFFER_STORAGE_FLAGS 0x8220
   1333 #define GL_CLEAR_TEXTURE 0x9365
   1334 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
   1335 #define GL_CLIENT_STORAGE_BIT 0x0200
   1336 #define GL_DYNAMIC_STORAGE_BIT 0x0100
   1337 #define GL_LOCATION_COMPONENT 0x934A
   1338 #define GL_MAP_COHERENT_BIT 0x0080
   1339 #define GL_MAP_PERSISTENT_BIT 0x0040
   1340 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
   1341 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
   1342 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
   1343 #define GL_QUERY_BUFFER 0x9192
   1344 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
   1345 #define GL_QUERY_BUFFER_BINDING 0x9193
   1346 #define GL_QUERY_RESULT_NO_WAIT 0x9194
   1347 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
   1348 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
   1349 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
   1350 
   1351 // 4.5
   1352 #define GL_CLIP_DEPTH_MODE 0x935D
   1353 #define GL_CLIP_ORIGIN 0x935C
   1354 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
   1355 #define GL_CONTEXT_LOST 0x0507
   1356 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
   1357 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
   1358 #define GL_GUILTY_CONTEXT_RESET 0x8253
   1359 #define GL_INNOCENT_CONTEXT_RESET 0x8254
   1360 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
   1361 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
   1362 #define GL_MAX_CULL_DISTANCES 0x82F9
   1363 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
   1364 #define GL_NO_RESET_NOTIFICATION 0x8261
   1365 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
   1366 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
   1367 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
   1368 #define GL_QUERY_TARGET 0x82EA
   1369 #define GL_QUERY_WAIT_INVERTED 0x8E17
   1370 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
   1371 #define GL_TEXTURE_TARGET 0x1006
   1372 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
   1373 #define GL_ZERO_TO_ONE 0x935F
   1374 #define GL_COMPLETION_STATUS 0x91B1
   1375 
   1376 #endif  // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_