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vertexconversion.h (5684B)


      1 //
      2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // vertexconversion.h: A library of vertex conversion classes that can be used to build
      8 // the FormatConverter objects used by the buffer conversion system.
      9 
     10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
     11 #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
     12 
     13 #include <cstddef>
     14 #include <cstdint>
     15 #include <limits>
     16 
     17 namespace rx
     18 {
     19 
     20 // Conversion types:
     21 // static const bool identity: true if this is an identity transform, false otherwise
     22 // static U convert(T): convert a single element from the input type to the output type
     23 // typedef ... OutputType: the type produced by this conversion
     24 
     25 template <class T>
     26 struct Identity
     27 {
     28    static const bool identity = true;
     29 
     30    typedef T OutputType;
     31 
     32    static T convert(T x) { return x; }
     33 };
     34 
     35 template <class FromT, class ToT>
     36 struct Cast
     37 {
     38    static const bool identity = false;
     39 
     40    typedef ToT OutputType;
     41 
     42    static ToT convert(FromT x) { return static_cast<ToT>(x); }
     43 };
     44 
     45 template <class T>
     46 struct Cast<T, T>
     47 {
     48    static const bool identity = true;
     49 
     50    typedef T OutputType;
     51 
     52    static T convert(T x) { return static_cast<T>(x); }
     53 };
     54 
     55 template <class T>
     56 struct Normalize
     57 {
     58    static const bool identity = false;
     59 
     60    typedef float OutputType;
     61 
     62    static float convert(T x)
     63    {
     64        typedef std::numeric_limits<T> NL;
     65        float f = static_cast<float>(x);
     66 
     67        if (NL::is_signed)
     68        {
     69            // const float => VC2008 computes it at compile time
     70            // static const float => VC2008 computes it the first time we get here, stores it to
     71            // memory with static guard and all that.
     72            const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
     73            return (2 * f + 1) * divisor;
     74        }
     75        else
     76        {
     77            return f / NL::max();
     78        }
     79    }
     80 };
     81 
     82 template <class FromType, std::size_t ScaleBits>
     83 struct FixedToFloat
     84 {
     85    static const bool identity = false;
     86 
     87    typedef float OutputType;
     88 
     89    static float convert(FromType x)
     90    {
     91        const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
     92        return static_cast<float>(x) * divisor;
     93    }
     94 };
     95 
     96 // Widen types:
     97 // static const unsigned int initialWidth: number of components before conversion
     98 // static const unsigned int finalWidth: number of components after conversion
     99 
    100 // Float is supported at any size.
    101 template <std::size_t N>
    102 struct NoWiden
    103 {
    104    static const std::size_t initialWidth = N;
    105    static const std::size_t finalWidth   = N;
    106 };
    107 
    108 // SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
    109 template <std::size_t N>
    110 struct WidenToEven
    111 {
    112    static const std::size_t initialWidth = N;
    113    static const std::size_t finalWidth   = N + (N & 1);
    114 };
    115 
    116 template <std::size_t N>
    117 struct WidenToFour
    118 {
    119    static const std::size_t initialWidth = N;
    120    static const std::size_t finalWidth   = 4;
    121 };
    122 
    123 // Most types have 0 and 1 that are just that.
    124 template <class T>
    125 struct SimpleDefaultValues
    126 {
    127    static T zero() { return static_cast<T>(0); }
    128    static T one() { return static_cast<T>(1); }
    129 };
    130 
    131 // But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
    132 template <class T>
    133 struct NormalizedDefaultValues
    134 {
    135    static T zero() { return static_cast<T>(0); }
    136    static T one() { return std::numeric_limits<T>::max(); }
    137 };
    138 
    139 // Converter:
    140 // static const bool identity: true if this is an identity transform (with no widening)
    141 // static const std::size_t finalSize: number of bytes per output vertex
    142 // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert
    143 // an array of vertices. Input may be strided, but output will be unstrided.
    144 
    145 template <class InT,
    146          class WidenRule,
    147          class Converter,
    148          class DefaultValueRule = SimpleDefaultValues<InT>>
    149 struct VertexDataConverter
    150 {
    151    typedef typename Converter::OutputType OutputType;
    152    typedef InT InputType;
    153 
    154    static const bool identity =
    155        (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
    156    static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
    157 
    158    static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output)
    159    {
    160        OutputType *out = reinterpret_cast<OutputType *>(output);
    161 
    162        for (std::size_t i = 0; i < n; i++)
    163        {
    164            const InputType *ein = reinterpret_cast<const InputType *>(input + i * stride);
    165 
    166            copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
    167            copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
    168            copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
    169            copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
    170 
    171            out += WidenRule::finalWidth;
    172        }
    173    }
    174 
    175  private:
    176    static void copyComponent(OutputType *out,
    177                              const InputType *in,
    178                              std::size_t elementindex,
    179                              OutputType defaultvalue)
    180    {
    181        if (WidenRule::finalWidth > elementindex)
    182        {
    183            if (WidenRule::initialWidth > elementindex)
    184            {
    185                out[elementindex] = Converter::convert(in[elementindex]);
    186            }
    187            else
    188            {
    189                out[elementindex] = defaultvalue;
    190            }
    191        }
    192    }
    193 };
    194 
    195 }  // namespace rx
    196 
    197 #endif  // LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_