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NativeWindow11Win32.cpp (7773B)


      1 //
      2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
      8 
      9 #include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
     10 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
     11 
     12 #include "common/debug.h"
     13 
     14 // This header must be included before dcomp.h.
     15 #include <initguid.h>
     16 
     17 #include <dcomp.h>
     18 
     19 namespace rx
     20 {
     21 
     22 NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
     23                                         bool hasAlpha,
     24                                         bool directComposition)
     25    : NativeWindow11(window),
     26      mDirectComposition(directComposition),
     27      mHasAlpha(hasAlpha),
     28      mDevice(nullptr),
     29      mCompositionTarget(nullptr),
     30      mVisual(nullptr)
     31 {}
     32 
     33 NativeWindow11Win32::~NativeWindow11Win32()
     34 {
     35    SafeRelease(mCompositionTarget);
     36    SafeRelease(mDevice);
     37    SafeRelease(mVisual);
     38 }
     39 
     40 bool NativeWindow11Win32::initialize()
     41 {
     42    return true;
     43 }
     44 
     45 bool NativeWindow11Win32::getClientRect(LPRECT rect) const
     46 {
     47    return GetClientRect(getNativeWindow(), rect) == TRUE;
     48 }
     49 
     50 bool NativeWindow11Win32::isIconic() const
     51 {
     52    return IsIconic(getNativeWindow()) == TRUE;
     53 }
     54 
     55 HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
     56                                             IDXGIFactory *factory,
     57                                             DXGI_FORMAT format,
     58                                             UINT width,
     59                                             UINT height,
     60                                             UINT samples,
     61                                             IDXGISwapChain **swapChain)
     62 {
     63    if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
     64        height == 0)
     65    {
     66        return E_INVALIDARG;
     67    }
     68 
     69    if (mDirectComposition)
     70    {
     71        HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
     72        if (!dcomp)
     73        {
     74            return E_INVALIDARG;
     75        }
     76 
     77        typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)(
     78            IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice);
     79        PFN_DCOMPOSITION_CREATE_DEVICE createDComp =
     80            reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE>(
     81                GetProcAddress(dcomp, "DCompositionCreateDevice"));
     82        if (!createDComp)
     83        {
     84            return E_INVALIDARG;
     85        }
     86 
     87        if (!mDevice)
     88        {
     89            IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device);
     90            HRESULT result          = createDComp(dxgiDevice, __uuidof(IDCompositionDevice),
     91                                         reinterpret_cast<void **>(&mDevice));
     92            SafeRelease(dxgiDevice);
     93 
     94            if (FAILED(result))
     95            {
     96                return result;
     97            }
     98        }
     99 
    100        if (!mCompositionTarget)
    101        {
    102            HRESULT result =
    103                mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
    104            if (FAILED(result))
    105            {
    106                return result;
    107            }
    108        }
    109 
    110        if (!mVisual)
    111        {
    112            HRESULT result = mDevice->CreateVisual(&mVisual);
    113            if (FAILED(result))
    114            {
    115                return result;
    116            }
    117        }
    118 
    119        IDXGIFactory2 *factory2             = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
    120        DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
    121        swapChainDesc.Width                 = width;
    122        swapChainDesc.Height                = height;
    123        swapChainDesc.Format                = format;
    124        swapChainDesc.Stereo                = FALSE;
    125        swapChainDesc.SampleDesc.Count      = 1;
    126        swapChainDesc.SampleDesc.Quality    = 0;
    127        swapChainDesc.BufferUsage =
    128            DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
    129        swapChainDesc.BufferCount = 2;
    130        swapChainDesc.Scaling     = DXGI_SCALING_STRETCH;
    131        swapChainDesc.SwapEffect  = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
    132        swapChainDesc.AlphaMode =
    133            mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
    134        swapChainDesc.Flags         = 0;
    135        IDXGISwapChain1 *swapChain1 = nullptr;
    136        HRESULT result =
    137            factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
    138        if (SUCCEEDED(result))
    139        {
    140            *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
    141        }
    142        mVisual->SetContent(swapChain1);
    143        mCompositionTarget->SetRoot(mVisual);
    144        SafeRelease(factory2);
    145        return result;
    146    }
    147 
    148    // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
    149    // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
    150    IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
    151    if (factory2 != nullptr)
    152    {
    153        DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
    154        swapChainDesc.Width                 = width;
    155        swapChainDesc.Height                = height;
    156        swapChainDesc.Format                = format;
    157        swapChainDesc.Stereo                = FALSE;
    158        swapChainDesc.SampleDesc.Count      = samples;
    159        swapChainDesc.SampleDesc.Quality    = 0;
    160        swapChainDesc.BufferUsage =
    161            DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
    162        swapChainDesc.BufferCount   = 1;
    163        swapChainDesc.Scaling       = DXGI_SCALING_STRETCH;
    164        swapChainDesc.SwapEffect    = DXGI_SWAP_EFFECT_SEQUENTIAL;
    165        swapChainDesc.AlphaMode     = DXGI_ALPHA_MODE_UNSPECIFIED;
    166        swapChainDesc.Flags         = 0;
    167        IDXGISwapChain1 *swapChain1 = nullptr;
    168        HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
    169                                                          nullptr, nullptr, &swapChain1);
    170        if (SUCCEEDED(result))
    171        {
    172            factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
    173            *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
    174        }
    175        SafeRelease(factory2);
    176        return result;
    177    }
    178 
    179    DXGI_SWAP_CHAIN_DESC swapChainDesc               = {};
    180    swapChainDesc.BufferCount                        = 1;
    181    swapChainDesc.BufferDesc.Format                  = format;
    182    swapChainDesc.BufferDesc.Width                   = width;
    183    swapChainDesc.BufferDesc.Height                  = height;
    184    swapChainDesc.BufferDesc.Scaling                 = DXGI_MODE_SCALING_UNSPECIFIED;
    185    swapChainDesc.BufferDesc.ScanlineOrdering        = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    186    swapChainDesc.BufferDesc.RefreshRate.Numerator   = 0;
    187    swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
    188    swapChainDesc.BufferUsage =
    189        DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
    190    swapChainDesc.Flags              = 0;
    191    swapChainDesc.OutputWindow       = getNativeWindow();
    192    swapChainDesc.SampleDesc.Count   = samples;
    193    swapChainDesc.SampleDesc.Quality = 0;
    194    swapChainDesc.Windowed           = TRUE;
    195    swapChainDesc.SwapEffect         = DXGI_SWAP_EFFECT_DISCARD;
    196 
    197    HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
    198    if (SUCCEEDED(result))
    199    {
    200        factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
    201    }
    202    return result;
    203 }
    204 
    205 void NativeWindow11Win32::commitChange()
    206 {
    207    if (mDevice)
    208    {
    209        mDevice->Commit();
    210    }
    211 }
    212 
    213 // static
    214 bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
    215 {
    216    return IsWindow(window) == TRUE;
    217 }
    218 }  // namespace rx