tor-browser

The Tor Browser
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VertexBuffer11.h (2130B)


      1 //
      2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
      8 
      9 #ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
     10 #define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
     11 
     12 #include <stdint.h>
     13 
     14 #include "libANGLE/renderer/d3d/VertexBuffer.h"
     15 #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
     16 
     17 namespace rx
     18 {
     19 class Renderer11;
     20 
     21 class VertexBuffer11 : public VertexBuffer
     22 {
     23  public:
     24    explicit VertexBuffer11(Renderer11 *const renderer);
     25 
     26    angle::Result initialize(const gl::Context *context,
     27                             unsigned int size,
     28                             bool dynamicUsage) override;
     29 
     30    // Warning: you should ensure binding really matches attrib.bindingIndex before using this
     31    // function.
     32    angle::Result storeVertexAttributes(const gl::Context *context,
     33                                        const gl::VertexAttribute &attrib,
     34                                        const gl::VertexBinding &binding,
     35                                        gl::VertexAttribType currentValueType,
     36                                        GLint start,
     37                                        size_t count,
     38                                        GLsizei instances,
     39                                        unsigned int offset,
     40                                        const uint8_t *sourceData) override;
     41 
     42    unsigned int getBufferSize() const override;
     43    angle::Result setBufferSize(const gl::Context *context, unsigned int size) override;
     44    angle::Result discard(const gl::Context *context) override;
     45 
     46    void hintUnmapResource() override;
     47 
     48    const d3d11::Buffer &getBuffer() const;
     49 
     50  private:
     51    ~VertexBuffer11() override;
     52    angle::Result mapResource(const gl::Context *context);
     53 
     54    Renderer11 *const mRenderer;
     55 
     56    d3d11::Buffer mBuffer;
     57    unsigned int mBufferSize;
     58    bool mDynamicUsage;
     59 
     60    uint8_t *mMappedResourceData;
     61 };
     62 
     63 }  // namespace rx
     64 
     65 #endif  // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_