tor-browser

The Tor Browser
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InputLayoutCache.h (3313B)


      1 //
      2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
      8 // D3D11 input layouts.
      9 
     10 #ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
     11 #define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
     12 
     13 #include <GLES2/gl2.h>
     14 
     15 #include <cstddef>
     16 
     17 #include <array>
     18 #include <map>
     19 
     20 #include "common/angleutils.h"
     21 #include "libANGLE/Constants.h"
     22 #include "libANGLE/Error.h"
     23 #include "libANGLE/SizedMRUCache.h"
     24 #include "libANGLE/formatutils.h"
     25 #include "libANGLE/renderer/d3d/RendererD3D.h"
     26 #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
     27 
     28 namespace rx
     29 {
     30 struct PackedAttributeLayout
     31 {
     32    PackedAttributeLayout();
     33    PackedAttributeLayout(const PackedAttributeLayout &other);
     34 
     35    void addAttributeData(GLenum glType,
     36                          UINT semanticIndex,
     37                          angle::FormatID vertexFormatID,
     38                          unsigned int divisor);
     39 
     40    bool operator==(const PackedAttributeLayout &other) const;
     41 
     42    enum Flags
     43    {
     44        FLAG_USES_INSTANCED_SPRITES     = 0x1,
     45        FLAG_INSTANCED_SPRITES_ACTIVE   = 0x2,
     46        FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
     47    };
     48 
     49    uint32_t numAttributes;
     50    uint32_t flags;
     51    gl::AttribArray<uint64_t> attributeData;
     52 };
     53 }  // namespace rx
     54 
     55 namespace std
     56 {
     57 template <>
     58 struct hash<rx::PackedAttributeLayout>
     59 {
     60    size_t operator()(const rx::PackedAttributeLayout &value) const
     61    {
     62        return angle::ComputeGenericHash(value);
     63    }
     64 };
     65 }  // namespace std
     66 
     67 namespace gl
     68 {
     69 class Program;
     70 }  // namespace gl
     71 
     72 namespace rx
     73 {
     74 class Context11;
     75 struct TranslatedAttribute;
     76 struct TranslatedIndexData;
     77 struct SourceIndexData;
     78 class ProgramD3D;
     79 class Renderer11;
     80 
     81 class InputLayoutCache : angle::NonCopyable
     82 {
     83  public:
     84    InputLayoutCache();
     85    ~InputLayoutCache();
     86 
     87    void clear();
     88 
     89    // Useful for testing
     90    void setCacheSize(size_t newCacheSize);
     91 
     92    angle::Result getInputLayout(Context11 *context,
     93                                 const gl::State &state,
     94                                 const std::vector<const TranslatedAttribute *> &currentAttributes,
     95                                 const AttribIndexArray &sortedSemanticIndices,
     96                                 gl::PrimitiveMode mode,
     97                                 GLsizei vertexCount,
     98                                 GLsizei instances,
     99                                 const d3d11::InputLayout **inputLayoutOut);
    100 
    101  private:
    102    angle::Result createInputLayout(
    103        Context11 *context11,
    104        const AttribIndexArray &sortedSemanticIndices,
    105        const std::vector<const TranslatedAttribute *> &currentAttributes,
    106        gl::PrimitiveMode mode,
    107        GLsizei vertexCount,
    108        GLsizei instances,
    109        d3d11::InputLayout *inputLayoutOut);
    110 
    111    // Starting cache size.
    112    static constexpr size_t kDefaultCacheSize = 1024;
    113 
    114    // The cache tries to clean up this many states at once.
    115    static constexpr size_t kGCLimit = 128;
    116 
    117    using LayoutCache = angle::base::HashingMRUCache<PackedAttributeLayout, d3d11::InputLayout>;
    118    LayoutCache mLayoutCache;
    119 };
    120 
    121 }  // namespace rx
    122 
    123 #endif  // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_