tor-browser

The Tor Browser
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EGLImageD3D.cpp (2724B)


      1 //
      2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images
      8 
      9 #include "libANGLE/renderer/d3d/EGLImageD3D.h"
     10 
     11 #include "common/debug.h"
     12 #include "common/utilities.h"
     13 #include "libANGLE/AttributeMap.h"
     14 #include "libANGLE/Context.h"
     15 #include "libANGLE/Texture.h"
     16 #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
     17 #include "libANGLE/renderer/d3d/RenderbufferD3D.h"
     18 #include "libANGLE/renderer/d3d/RendererD3D.h"
     19 #include "libANGLE/renderer/d3d/TextureD3D.h"
     20 #include "libANGLE/renderer/d3d/TextureStorage.h"
     21 
     22 #include <EGL/eglext.h>
     23 
     24 namespace rx
     25 {
     26 
     27 EGLImageD3D::EGLImageD3D(const egl::ImageState &state,
     28                         EGLenum target,
     29                         const egl::AttributeMap &attribs,
     30                         RendererD3D *renderer)
     31    : ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr)
     32 {
     33    ASSERT(renderer != nullptr);
     34 }
     35 
     36 EGLImageD3D::~EGLImageD3D()
     37 {
     38    SafeDelete(mRenderTarget);
     39 }
     40 
     41 egl::Error EGLImageD3D::initialize(const egl::Display *display)
     42 {
     43    return egl::NoError();
     44 }
     45 
     46 angle::Result EGLImageD3D::orphan(const gl::Context *context, egl::ImageSibling *sibling)
     47 {
     48    if (sibling == mState.source)
     49    {
     50        ANGLE_TRY(copyToLocalRendertarget(context));
     51    }
     52 
     53    return angle::Result::Continue;
     54 }
     55 
     56 angle::Result EGLImageD3D::getRenderTarget(const gl::Context *context,
     57                                           RenderTargetD3D **outRT) const
     58 {
     59    if (mState.source != nullptr)
     60    {
     61        ASSERT(!mRenderTarget);
     62        FramebufferAttachmentRenderTarget *rt = nullptr;
     63        ANGLE_TRY(
     64            mState.source->getAttachmentRenderTarget(context, GL_NONE, mState.imageIndex, 0, &rt));
     65        *outRT = static_cast<RenderTargetD3D *>(rt);
     66        return angle::Result::Continue;
     67    }
     68 
     69    ASSERT(mRenderTarget);
     70    *outRT = mRenderTarget;
     71    return angle::Result::Continue;
     72 }
     73 
     74 angle::Result EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
     75 {
     76    ASSERT(mState.source != nullptr);
     77    ASSERT(mRenderTarget == nullptr);
     78 
     79    RenderTargetD3D *curRenderTarget = nullptr;
     80    ANGLE_TRY(getRenderTarget(context, &curRenderTarget));
     81 
     82    {
     83        std::unique_lock lock(mState.targetsLock);
     84        // Invalidate FBOs with this Image attached. Only currently applies to D3D11.
     85        for (egl::ImageSibling *target : mState.targets)
     86        {
     87            target->onStateChange(angle::SubjectMessage::SubjectChanged);
     88        }
     89    }
     90 
     91    return mRenderer->createRenderTargetCopy(context, curRenderTarget, &mRenderTarget);
     92 }
     93 }  // namespace rx