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TextureImpl.cpp (7554B)


      1 //
      2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
      8 
      9 #include "libANGLE/renderer/TextureImpl.h"
     10 
     11 namespace rx
     12 {
     13 TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state) {}
     14 
     15 TextureImpl::~TextureImpl() {}
     16 
     17 void TextureImpl::onDestroy(const gl::Context *context) {}
     18 
     19 angle::Result TextureImpl::copyTexture(const gl::Context *context,
     20                                       const gl::ImageIndex &index,
     21                                       GLenum internalFormat,
     22                                       GLenum type,
     23                                       GLint sourceLevel,
     24                                       bool unpackFlipY,
     25                                       bool unpackPremultiplyAlpha,
     26                                       bool unpackUnmultiplyAlpha,
     27                                       const gl::Texture *source)
     28 {
     29    UNREACHABLE();
     30    return angle::Result::Stop;
     31 }
     32 
     33 angle::Result TextureImpl::copySubTexture(const gl::Context *context,
     34                                          const gl::ImageIndex &index,
     35                                          const gl::Offset &destOffset,
     36                                          GLint sourceLevel,
     37                                          const gl::Box &sourceBox,
     38                                          bool unpackFlipY,
     39                                          bool unpackPremultiplyAlpha,
     40                                          bool unpackUnmultiplyAlpha,
     41                                          const gl::Texture *source)
     42 {
     43    UNREACHABLE();
     44    return angle::Result::Stop;
     45 }
     46 
     47 angle::Result TextureImpl::copyRenderbufferSubData(const gl::Context *context,
     48                                                   const gl::Renderbuffer *srcBuffer,
     49                                                   GLint srcLevel,
     50                                                   GLint srcX,
     51                                                   GLint srcY,
     52                                                   GLint srcZ,
     53                                                   GLint dstLevel,
     54                                                   GLint dstX,
     55                                                   GLint dstY,
     56                                                   GLint dstZ,
     57                                                   GLsizei srcWidth,
     58                                                   GLsizei srcHeight,
     59                                                   GLsizei srcDepth)
     60 {
     61    UNREACHABLE();
     62    return angle::Result::Stop;
     63 }
     64 
     65 angle::Result TextureImpl::copyTextureSubData(const gl::Context *context,
     66                                              const gl::Texture *srcTexture,
     67                                              GLint srcLevel,
     68                                              GLint srcX,
     69                                              GLint srcY,
     70                                              GLint srcZ,
     71                                              GLint dstLevel,
     72                                              GLint dstX,
     73                                              GLint dstY,
     74                                              GLint dstZ,
     75                                              GLsizei srcWidth,
     76                                              GLsizei srcHeight,
     77                                              GLsizei srcDepth)
     78 {
     79    UNREACHABLE();
     80    return angle::Result::Stop;
     81 }
     82 
     83 angle::Result TextureImpl::copyCompressedTexture(const gl::Context *context,
     84                                                 const gl::Texture *source)
     85 {
     86    UNREACHABLE();
     87    return angle::Result::Stop;
     88 }
     89 
     90 angle::Result TextureImpl::copy3DTexture(const gl::Context *context,
     91                                         gl::TextureTarget target,
     92                                         GLenum internalFormat,
     93                                         GLenum type,
     94                                         GLint sourceLevel,
     95                                         GLint destLevel,
     96                                         bool unpackFlipY,
     97                                         bool unpackPremultiplyAlpha,
     98                                         bool unpackUnmultiplyAlpha,
     99                                         const gl::Texture *source)
    100 {
    101    UNREACHABLE();
    102    return angle::Result::Stop;
    103 }
    104 
    105 angle::Result TextureImpl::copy3DSubTexture(const gl::Context *context,
    106                                            const gl::TextureTarget target,
    107                                            const gl::Offset &destOffset,
    108                                            GLint sourceLevel,
    109                                            GLint destLevel,
    110                                            const gl::Box &srcBox,
    111                                            bool unpackFlipY,
    112                                            bool unpackPremultiplyAlpha,
    113                                            bool unpackUnmultiplyAlpha,
    114                                            const gl::Texture *source)
    115 {
    116    UNREACHABLE();
    117    return angle::Result::Stop;
    118 }
    119 
    120 angle::Result TextureImpl::setImageExternal(const gl::Context *context,
    121                                            const gl::ImageIndex &index,
    122                                            GLenum internalFormat,
    123                                            const gl::Extents &size,
    124                                            GLenum format,
    125                                            GLenum type)
    126 {
    127    UNREACHABLE();
    128    return angle::Result::Stop;
    129 }
    130 
    131 angle::Result TextureImpl::setBuffer(const gl::Context *context, GLenum internalFormat)
    132 {
    133    UNREACHABLE();
    134    return angle::Result::Stop;
    135 }
    136 
    137 GLint TextureImpl::getMemorySize() const
    138 {
    139    return 0;
    140 }
    141 
    142 GLint TextureImpl::getLevelMemorySize(gl::TextureTarget target, GLint level)
    143 {
    144    return 0;
    145 }
    146 
    147 GLint TextureImpl::getNativeID() const
    148 {
    149    UNREACHABLE();
    150    return 0;
    151 }
    152 
    153 GLenum TextureImpl::getColorReadFormat(const gl::Context *context)
    154 {
    155    UNREACHABLE();
    156    return GL_NONE;
    157 }
    158 
    159 GLenum TextureImpl::getColorReadType(const gl::Context *context)
    160 {
    161    UNREACHABLE();
    162    return GL_NONE;
    163 }
    164 
    165 angle::Result TextureImpl::getTexImage(const gl::Context *context,
    166                                       const gl::PixelPackState &packState,
    167                                       gl::Buffer *packBuffer,
    168                                       gl::TextureTarget target,
    169                                       GLint level,
    170                                       GLenum format,
    171                                       GLenum type,
    172                                       void *pixels)
    173 {
    174    UNREACHABLE();
    175    return angle::Result::Stop;
    176 }
    177 
    178 angle::Result TextureImpl::getCompressedTexImage(const gl::Context *context,
    179                                                 const gl::PixelPackState &packState,
    180                                                 gl::Buffer *packBuffer,
    181                                                 gl::TextureTarget target,
    182                                                 GLint level,
    183                                                 void *pixels)
    184 {
    185    UNREACHABLE();
    186    return angle::Result::Stop;
    187 }
    188 
    189 GLint TextureImpl::getRequiredExternalTextureImageUnits(const gl::Context *context)
    190 {
    191    UNREACHABLE();
    192    return 0;
    193 }
    194 
    195 angle::Result TextureImpl::onLabelUpdate(const gl::Context *context)
    196 {
    197    return angle::Result::Continue;
    198 }
    199 
    200 }  // namespace rx