VertexAttribute.inc (1719B)
1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // VertexAttribute.inc: Inline vertex attribute methods 7 // 8 9 namespace gl 10 { 11 12 inline VertexAttribCurrentValueData::VertexAttribCurrentValueData() 13 : Type(gl::VertexAttribType::Float) 14 { 15 Values.FloatValues[0] = 0.0f; 16 Values.FloatValues[1] = 0.0f; 17 Values.FloatValues[2] = 0.0f; 18 Values.FloatValues[3] = 1.0f; 19 } 20 21 inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4]) 22 { 23 for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) 24 { 25 Values.FloatValues[valueIndex] = floatValues[valueIndex]; 26 } 27 Type = gl::VertexAttribType::Float; 28 } 29 30 inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4]) 31 { 32 for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) 33 { 34 Values.IntValues[valueIndex] = intValues[valueIndex]; 35 } 36 Type = gl::VertexAttribType::Int; 37 } 38 39 inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4]) 40 { 41 for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) 42 { 43 Values.UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; 44 } 45 Type = gl::VertexAttribType::UnsignedInt; 46 } 47 48 inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) 49 { 50 return (a.Type == b.Type && memcmp(&a.Values, &b.Values, sizeof(VertexAttribCurrentValueData::Values)) == 0); 51 } 52 53 inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) 54 { 55 return !(a == b); 56 } 57 58 } // namespace gl