tor-browser

The Tor Browser
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Observer.h (5742B)


      1 //
      2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 // Observer:
      7 //   Implements the Observer pattern for sending state change notifications
      8 //   from Subject objects to dependent Observer objects.
      9 //
     10 //   See design document:
     11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
     12 
     13 #ifndef LIBANGLE_OBSERVER_H_
     14 #define LIBANGLE_OBSERVER_H_
     15 
     16 #include "common/FastVector.h"
     17 #include "common/angleutils.h"
     18 
     19 namespace angle
     20 {
     21 template <typename HaystackT, typename NeedleT>
     22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
     23 {
     24    return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
     25 }
     26 
     27 using SubjectIndex = size_t;
     28 
     29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
     30 // It could be possible to improve the handling by using different callback functions instead
     31 // of a single handler function. But in some cases we want to share a single binding between
     32 // Observer and Subject and handle different types of events.
     33 enum class SubjectMessage
     34 {
     35    // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
     36    // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
     37    BindingChanged,
     38 
     39    // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
     40    // storage.
     41    ContentsChanged,
     42 
     43    // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
     44    // flag indicates to call syncState before next use.
     45    DirtyBitsFlagged,
     46 
     47    // Generic state change message. Used in multiple places for different purposes.
     48    SubjectChanged,
     49 
     50    // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
     51    // gl::VertexArray, into gl::Context. Used to track validation.
     52    SubjectMapped,
     53    SubjectUnmapped,
     54    // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
     55    // to prevent having to flush pending commands and waiting for the GPU to become idle.
     56    InternalMemoryAllocationChanged,
     57 
     58    // Indicates an external change to the default framebuffer.
     59    SurfaceChanged,
     60    // Indicates the system framebuffer's swapchain changed, i.e. color buffer changed but no
     61    // depth/stencil buffer change.
     62    SwapchainImageChanged,
     63 
     64    // Indicates a separable program's textures or images changed in the ProgramExecutable.
     65    ProgramTextureOrImageBindingChanged,
     66    // Indicates a separable program was successfully re-linked.
     67    ProgramRelinked,
     68    // Indicates a separable program's sampler uniforms were updated.
     69    SamplerUniformsUpdated,
     70    // Other types of uniform change.
     71    ProgramUniformUpdated,
     72 
     73    // Indicates a Storage of back-end in gl::Texture has been released.
     74    StorageReleased,
     75 
     76    // Indicates that all pending updates are complete in the subject.
     77    InitializationComplete,
     78 };
     79 
     80 // The observing class inherits from this interface class.
     81 class ObserverInterface
     82 {
     83  public:
     84    virtual ~ObserverInterface();
     85    virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
     86 };
     87 
     88 class ObserverBindingBase
     89 {
     90  public:
     91    ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
     92        : mObserver(observer), mIndex(subjectIndex)
     93    {}
     94    virtual ~ObserverBindingBase() {}
     95 
     96    ObserverBindingBase(const ObserverBindingBase &other)            = default;
     97    ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
     98 
     99    ObserverInterface *getObserver() const { return mObserver; }
    100    SubjectIndex getSubjectIndex() const { return mIndex; }
    101 
    102    virtual void onSubjectReset() {}
    103 
    104  private:
    105    ObserverInterface *mObserver;
    106    SubjectIndex mIndex;
    107 };
    108 
    109 constexpr size_t kMaxFixedObservers = 8;
    110 
    111 // Maintains a list of observer bindings. Sends update messages to the observer.
    112 class Subject : NonCopyable
    113 {
    114  public:
    115    Subject();
    116    virtual ~Subject();
    117 
    118    void onStateChange(SubjectMessage message) const;
    119    bool hasObservers() const;
    120    void resetObservers();
    121    ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
    122 
    123    ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
    124    {
    125        ASSERT(!IsInContainer(mObservers, observer));
    126        mObservers.push_back(observer);
    127    }
    128    ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
    129    {
    130        ASSERT(IsInContainer(mObservers, observer));
    131        mObservers.remove_and_permute(observer);
    132    }
    133 
    134  private:
    135    // Keep a short list of observers so we can allocate/free them quickly. But since we support
    136    // unlimited bindings, have a spill-over list of that uses dynamic allocation.
    137    angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
    138 };
    139 
    140 // Keeps a binding between a Subject and Observer, with a specific subject index.
    141 class ObserverBinding final : public ObserverBindingBase
    142 {
    143  public:
    144    ObserverBinding();
    145    ObserverBinding(ObserverInterface *observer, SubjectIndex index);
    146    ~ObserverBinding() override;
    147    ObserverBinding(const ObserverBinding &other);
    148    ObserverBinding &operator=(const ObserverBinding &other);
    149 
    150    void bind(Subject *subject);
    151 
    152    ANGLE_INLINE void reset() { bind(nullptr); }
    153 
    154    void onStateChange(SubjectMessage message) const;
    155    void onSubjectReset() override;
    156 
    157    ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
    158 
    159    ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
    160 
    161  private:
    162    Subject *mSubject;
    163 };
    164 
    165 }  // namespace angle
    166 
    167 #endif  // LIBANGLE_OBSERVER_H_