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Context_gl_2_autogen.h (3106B)


      1 // GENERATED FILE - DO NOT EDIT.
      2 // Generated by generate_entry_points.py using data from gl.xml.
      3 //
      4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
      5 // Use of this source code is governed by a BSD-style license that can be
      6 // found in the LICENSE file.
      7 //
      8 // Context_gl_2_autogen.h: Creates a macro for interfaces in Context.
      9 
     10 #ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_
     11 #define ANGLE_CONTEXT_GL_2_AUTOGEN_H_
     12 
     13 #define ANGLE_GL_2_CONTEXT_API                                                         \
     14    void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);              \
     15    void vertexAttrib1d(GLuint index, GLdouble x);                                     \
     16    void vertexAttrib1dv(GLuint index, const GLdouble *v);                             \
     17    void vertexAttrib1s(GLuint index, GLshort x);                                      \
     18    void vertexAttrib1sv(GLuint index, const GLshort *v);                              \
     19    void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y);                         \
     20    void vertexAttrib2dv(GLuint index, const GLdouble *v);                             \
     21    void vertexAttrib2s(GLuint index, GLshort x, GLshort y);                           \
     22    void vertexAttrib2sv(GLuint index, const GLshort *v);                              \
     23    void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);             \
     24    void vertexAttrib3dv(GLuint index, const GLdouble *v);                             \
     25    void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);                \
     26    void vertexAttrib3sv(GLuint index, const GLshort *v);                              \
     27    void vertexAttrib4Nbv(GLuint index, const GLbyte *v);                              \
     28    void vertexAttrib4Niv(GLuint index, const GLint *v);                               \
     29    void vertexAttrib4Nsv(GLuint index, const GLshort *v);                             \
     30    void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);   \
     31    void vertexAttrib4Nubv(GLuint index, const GLubyte *v);                            \
     32    void vertexAttrib4Nuiv(GLuint index, const GLuint *v);                             \
     33    void vertexAttrib4Nusv(GLuint index, const GLushort *v);                           \
     34    void vertexAttrib4bv(GLuint index, const GLbyte *v);                               \
     35    void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
     36    void vertexAttrib4dv(GLuint index, const GLdouble *v);                             \
     37    void vertexAttrib4iv(GLuint index, const GLint *v);                                \
     38    void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);     \
     39    void vertexAttrib4sv(GLuint index, const GLshort *v);                              \
     40    void vertexAttrib4ubv(GLuint index, const GLubyte *v);                             \
     41    void vertexAttrib4uiv(GLuint index, const GLuint *v);                              \
     42    void vertexAttrib4usv(GLuint index, const GLushort *v);
     43 
     44 #endif  // ANGLE_CONTEXT_API_2_AUTOGEN_H_