Context_gl.cpp (84069B)
1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl.cpp: Implements the GL specific parts of Context. 9 10 #include "Context.h" 11 #include "common/debug.h" 12 13 namespace gl 14 { 15 16 void Context::compressedTexImage1D(GLenum target, 17 GLint level, 18 GLenum internalformat, 19 GLsizei width, 20 GLint border, 21 GLsizei imageSize, 22 const void *data) 23 { 24 UNIMPLEMENTED(); 25 } 26 27 void Context::compressedTexSubImage1D(GLenum target, 28 GLint level, 29 GLint xoffset, 30 GLsizei width, 31 GLenum format, 32 GLsizei imageSize, 33 const void *data) 34 { 35 UNIMPLEMENTED(); 36 } 37 38 void Context::loadTransposeMatrixd(const GLdouble *m) 39 { 40 UNIMPLEMENTED(); 41 } 42 43 void Context::loadTransposeMatrixf(const GLfloat *m) 44 { 45 UNIMPLEMENTED(); 46 } 47 48 void Context::multTransposeMatrixd(const GLdouble *m) 49 { 50 UNIMPLEMENTED(); 51 } 52 53 void Context::multTransposeMatrixf(const GLfloat *m) 54 { 55 UNIMPLEMENTED(); 56 } 57 58 void Context::multiTexCoord1d(GLenum target, GLdouble s) 59 { 60 UNIMPLEMENTED(); 61 } 62 63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) 64 { 65 UNIMPLEMENTED(); 66 } 67 68 void Context::multiTexCoord1f(GLenum target, GLfloat s) 69 { 70 UNIMPLEMENTED(); 71 } 72 73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) 74 { 75 UNIMPLEMENTED(); 76 } 77 78 void Context::multiTexCoord1i(GLenum target, GLint s) 79 { 80 UNIMPLEMENTED(); 81 } 82 83 void Context::multiTexCoord1iv(GLenum target, const GLint *v) 84 { 85 UNIMPLEMENTED(); 86 } 87 88 void Context::multiTexCoord1s(GLenum target, GLshort s) 89 { 90 UNIMPLEMENTED(); 91 } 92 93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v) 94 { 95 UNIMPLEMENTED(); 96 } 97 98 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) 99 { 100 UNIMPLEMENTED(); 101 } 102 103 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v) 104 { 105 UNIMPLEMENTED(); 106 } 107 108 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) 109 { 110 UNIMPLEMENTED(); 111 } 112 113 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v) 114 { 115 UNIMPLEMENTED(); 116 } 117 118 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t) 119 { 120 UNIMPLEMENTED(); 121 } 122 123 void Context::multiTexCoord2iv(GLenum target, const GLint *v) 124 { 125 UNIMPLEMENTED(); 126 } 127 128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) 129 { 130 UNIMPLEMENTED(); 131 } 132 133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v) 134 { 135 UNIMPLEMENTED(); 136 } 137 138 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) 139 { 140 UNIMPLEMENTED(); 141 } 142 143 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v) 144 { 145 UNIMPLEMENTED(); 146 } 147 148 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) 149 { 150 UNIMPLEMENTED(); 151 } 152 153 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v) 154 { 155 UNIMPLEMENTED(); 156 } 157 158 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) 159 { 160 UNIMPLEMENTED(); 161 } 162 163 void Context::multiTexCoord3iv(GLenum target, const GLint *v) 164 { 165 UNIMPLEMENTED(); 166 } 167 168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) 169 { 170 UNIMPLEMENTED(); 171 } 172 173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v) 174 { 175 UNIMPLEMENTED(); 176 } 177 178 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) 179 { 180 UNIMPLEMENTED(); 181 } 182 183 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v) 184 { 185 UNIMPLEMENTED(); 186 } 187 188 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v) 189 { 190 UNIMPLEMENTED(); 191 } 192 193 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) 194 { 195 UNIMPLEMENTED(); 196 } 197 198 void Context::multiTexCoord4iv(GLenum target, const GLint *v) 199 { 200 UNIMPLEMENTED(); 201 } 202 203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) 204 { 205 UNIMPLEMENTED(); 206 } 207 208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v) 209 { 210 UNIMPLEMENTED(); 211 } 212 213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) 214 { 215 UNIMPLEMENTED(); 216 } 217 218 void Context::vertexAttrib1d(GLuint index, GLdouble x) 219 { 220 UNIMPLEMENTED(); 221 } 222 223 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v) 224 { 225 UNIMPLEMENTED(); 226 } 227 228 void Context::vertexAttrib1s(GLuint index, GLshort x) 229 { 230 UNIMPLEMENTED(); 231 } 232 233 void Context::vertexAttrib1sv(GLuint index, const GLshort *v) 234 { 235 UNIMPLEMENTED(); 236 } 237 238 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y) 239 { 240 UNIMPLEMENTED(); 241 } 242 243 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v) 244 { 245 UNIMPLEMENTED(); 246 } 247 248 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y) 249 { 250 UNIMPLEMENTED(); 251 } 252 253 void Context::vertexAttrib2sv(GLuint index, const GLshort *v) 254 { 255 UNIMPLEMENTED(); 256 } 257 258 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) 259 { 260 UNIMPLEMENTED(); 261 } 262 263 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v) 264 { 265 UNIMPLEMENTED(); 266 } 267 268 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) 269 { 270 UNIMPLEMENTED(); 271 } 272 273 void Context::vertexAttrib3sv(GLuint index, const GLshort *v) 274 { 275 UNIMPLEMENTED(); 276 } 277 278 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) 279 { 280 UNIMPLEMENTED(); 281 } 282 283 void Context::vertexAttrib4Niv(GLuint index, const GLint *v) 284 { 285 UNIMPLEMENTED(); 286 } 287 288 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v) 289 { 290 UNIMPLEMENTED(); 291 } 292 293 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) 294 { 295 UNIMPLEMENTED(); 296 } 297 298 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v) 299 { 300 UNIMPLEMENTED(); 301 } 302 303 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v) 304 { 305 UNIMPLEMENTED(); 306 } 307 308 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v) 309 { 310 UNIMPLEMENTED(); 311 } 312 313 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) 314 { 315 UNIMPLEMENTED(); 316 } 317 318 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 319 { 320 UNIMPLEMENTED(); 321 } 322 323 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v) 324 { 325 UNIMPLEMENTED(); 326 } 327 328 void Context::vertexAttrib4iv(GLuint index, const GLint *v) 329 { 330 UNIMPLEMENTED(); 331 } 332 333 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) 334 { 335 UNIMPLEMENTED(); 336 } 337 338 void Context::vertexAttrib4sv(GLuint index, const GLshort *v) 339 { 340 UNIMPLEMENTED(); 341 } 342 343 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v) 344 { 345 UNIMPLEMENTED(); 346 } 347 348 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v) 349 { 350 UNIMPLEMENTED(); 351 } 352 353 void Context::vertexAttrib4usv(GLuint index, const GLushort *v) 354 { 355 UNIMPLEMENTED(); 356 } 357 358 void Context::beginConditionalRender(GLuint id, GLenum mode) 359 { 360 UNIMPLEMENTED(); 361 } 362 363 void Context::clampColor(GLenum target, GLenum clamp) 364 { 365 UNIMPLEMENTED(); 366 } 367 368 void Context::endConditionalRender() 369 { 370 UNIMPLEMENTED(); 371 } 372 373 void Context::framebufferTexture1D(GLenum target, 374 GLenum attachment, 375 TextureTarget textarget, 376 TextureID texture, 377 GLint level) 378 { 379 UNIMPLEMENTED(); 380 } 381 382 void Context::vertexAttribI1i(GLuint index, GLint x) 383 { 384 UNIMPLEMENTED(); 385 } 386 387 void Context::vertexAttribI1iv(GLuint index, const GLint *v) 388 { 389 UNIMPLEMENTED(); 390 } 391 392 void Context::vertexAttribI1ui(GLuint index, GLuint x) 393 { 394 UNIMPLEMENTED(); 395 } 396 397 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v) 398 { 399 UNIMPLEMENTED(); 400 } 401 402 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y) 403 { 404 UNIMPLEMENTED(); 405 } 406 407 void Context::vertexAttribI2iv(GLuint index, const GLint *v) 408 { 409 UNIMPLEMENTED(); 410 } 411 412 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y) 413 { 414 UNIMPLEMENTED(); 415 } 416 417 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v) 418 { 419 UNIMPLEMENTED(); 420 } 421 422 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) 423 { 424 UNIMPLEMENTED(); 425 } 426 427 void Context::vertexAttribI3iv(GLuint index, const GLint *v) 428 { 429 UNIMPLEMENTED(); 430 } 431 432 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) 433 { 434 UNIMPLEMENTED(); 435 } 436 437 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v) 438 { 439 UNIMPLEMENTED(); 440 } 441 442 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) 443 { 444 UNIMPLEMENTED(); 445 } 446 447 void Context::vertexAttribI4sv(GLuint index, const GLshort *v) 448 { 449 UNIMPLEMENTED(); 450 } 451 452 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v) 453 { 454 UNIMPLEMENTED(); 455 } 456 457 void Context::vertexAttribI4usv(GLuint index, const GLushort *v) 458 { 459 UNIMPLEMENTED(); 460 } 461 462 void Context::getActiveUniformName(ShaderProgramID program, 463 GLuint uniformIndex, 464 GLsizei bufSize, 465 GLsizei *length, 466 GLchar *uniformName) 467 { 468 UNIMPLEMENTED(); 469 } 470 471 void Context::primitiveRestartIndex(GLuint index) 472 { 473 UNIMPLEMENTED(); 474 } 475 476 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer) 477 { 478 UNIMPLEMENTED(); 479 } 480 481 void Context::fogCoordd(GLdouble coord) 482 { 483 UNIMPLEMENTED(); 484 } 485 486 void Context::fogCoorddv(const GLdouble *coord) 487 { 488 UNIMPLEMENTED(); 489 } 490 491 void Context::fogCoordf(GLfloat coord) 492 { 493 UNIMPLEMENTED(); 494 } 495 496 void Context::fogCoordfv(const GLfloat *coord) 497 { 498 UNIMPLEMENTED(); 499 } 500 501 void Context::pointParameteri(GLenum pname, GLint param) 502 { 503 UNIMPLEMENTED(); 504 } 505 506 void Context::pointParameteriv(GLenum pname, const GLint *params) 507 { 508 UNIMPLEMENTED(); 509 } 510 511 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) 512 { 513 UNIMPLEMENTED(); 514 } 515 516 void Context::secondaryColor3bv(const GLbyte *v) 517 { 518 UNIMPLEMENTED(); 519 } 520 521 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) 522 { 523 UNIMPLEMENTED(); 524 } 525 526 void Context::secondaryColor3dv(const GLdouble *v) 527 { 528 UNIMPLEMENTED(); 529 } 530 531 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) 532 { 533 UNIMPLEMENTED(); 534 } 535 536 void Context::secondaryColor3fv(const GLfloat *v) 537 { 538 UNIMPLEMENTED(); 539 } 540 541 void Context::secondaryColor3i(GLint red, GLint green, GLint blue) 542 { 543 UNIMPLEMENTED(); 544 } 545 546 void Context::secondaryColor3iv(const GLint *v) 547 { 548 UNIMPLEMENTED(); 549 } 550 551 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue) 552 { 553 UNIMPLEMENTED(); 554 } 555 556 void Context::secondaryColor3sv(const GLshort *v) 557 { 558 UNIMPLEMENTED(); 559 } 560 561 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) 562 { 563 UNIMPLEMENTED(); 564 } 565 566 void Context::secondaryColor3ubv(const GLubyte *v) 567 { 568 UNIMPLEMENTED(); 569 } 570 571 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue) 572 { 573 UNIMPLEMENTED(); 574 } 575 576 void Context::secondaryColor3uiv(const GLuint *v) 577 { 578 UNIMPLEMENTED(); 579 } 580 581 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue) 582 { 583 UNIMPLEMENTED(); 584 } 585 586 void Context::secondaryColor3usv(const GLushort *v) 587 { 588 UNIMPLEMENTED(); 589 } 590 591 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) 592 { 593 UNIMPLEMENTED(); 594 } 595 596 void Context::windowPos2d(GLdouble x, GLdouble y) 597 { 598 UNIMPLEMENTED(); 599 } 600 601 void Context::windowPos2dv(const GLdouble *v) 602 { 603 UNIMPLEMENTED(); 604 } 605 606 void Context::windowPos2f(GLfloat x, GLfloat y) 607 { 608 UNIMPLEMENTED(); 609 } 610 611 void Context::windowPos2fv(const GLfloat *v) 612 { 613 UNIMPLEMENTED(); 614 } 615 616 void Context::windowPos2i(GLint x, GLint y) 617 { 618 UNIMPLEMENTED(); 619 } 620 621 void Context::windowPos2iv(const GLint *v) 622 { 623 UNIMPLEMENTED(); 624 } 625 626 void Context::windowPos2s(GLshort x, GLshort y) 627 { 628 UNIMPLEMENTED(); 629 } 630 631 void Context::windowPos2sv(const GLshort *v) 632 { 633 UNIMPLEMENTED(); 634 } 635 636 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z) 637 { 638 UNIMPLEMENTED(); 639 } 640 641 void Context::windowPos3dv(const GLdouble *v) 642 { 643 UNIMPLEMENTED(); 644 } 645 646 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z) 647 { 648 UNIMPLEMENTED(); 649 } 650 651 void Context::windowPos3fv(const GLfloat *v) 652 { 653 UNIMPLEMENTED(); 654 } 655 656 void Context::windowPos3i(GLint x, GLint y, GLint z) 657 { 658 UNIMPLEMENTED(); 659 } 660 661 void Context::windowPos3iv(const GLint *v) 662 { 663 UNIMPLEMENTED(); 664 } 665 666 void Context::windowPos3s(GLshort x, GLshort y, GLshort z) 667 { 668 UNIMPLEMENTED(); 669 } 670 671 void Context::windowPos3sv(const GLshort *v) 672 { 673 UNIMPLEMENTED(); 674 } 675 676 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) 677 { 678 UNIMPLEMENTED(); 679 } 680 681 void Context::accum(GLenum op, GLfloat value) 682 { 683 UNIMPLEMENTED(); 684 } 685 686 void Context::begin(GLenum mode) 687 { 688 UNIMPLEMENTED(); 689 } 690 691 void Context::bitmap(GLsizei width, 692 GLsizei height, 693 GLfloat xorig, 694 GLfloat yorig, 695 GLfloat xmove, 696 GLfloat ymove, 697 const GLubyte *bitmap) 698 { 699 UNIMPLEMENTED(); 700 } 701 702 void Context::callList(GLuint list) 703 { 704 UNIMPLEMENTED(); 705 } 706 707 void Context::callLists(GLsizei n, GLenum type, const void *lists) 708 { 709 UNIMPLEMENTED(); 710 } 711 712 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 713 { 714 UNIMPLEMENTED(); 715 } 716 717 void Context::clearDepth(GLdouble depth) 718 { 719 UNIMPLEMENTED(); 720 } 721 722 void Context::clearIndex(GLfloat c) 723 { 724 UNIMPLEMENTED(); 725 } 726 727 void Context::clipPlane(GLenum plane, const GLdouble *equation) 728 { 729 UNIMPLEMENTED(); 730 } 731 732 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue) 733 { 734 UNIMPLEMENTED(); 735 } 736 737 void Context::color3bv(const GLbyte *v) 738 { 739 UNIMPLEMENTED(); 740 } 741 742 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue) 743 { 744 UNIMPLEMENTED(); 745 } 746 747 void Context::color3dv(const GLdouble *v) 748 { 749 UNIMPLEMENTED(); 750 } 751 752 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue) 753 { 754 UNIMPLEMENTED(); 755 } 756 757 void Context::color3fv(const GLfloat *v) 758 { 759 UNIMPLEMENTED(); 760 } 761 762 void Context::color3i(GLint red, GLint green, GLint blue) 763 { 764 UNIMPLEMENTED(); 765 } 766 767 void Context::color3iv(const GLint *v) 768 { 769 UNIMPLEMENTED(); 770 } 771 772 void Context::color3s(GLshort red, GLshort green, GLshort blue) 773 { 774 UNIMPLEMENTED(); 775 } 776 777 void Context::color3sv(const GLshort *v) 778 { 779 UNIMPLEMENTED(); 780 } 781 782 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue) 783 { 784 UNIMPLEMENTED(); 785 } 786 787 void Context::color3ubv(const GLubyte *v) 788 { 789 UNIMPLEMENTED(); 790 } 791 792 void Context::color3ui(GLuint red, GLuint green, GLuint blue) 793 { 794 UNIMPLEMENTED(); 795 } 796 797 void Context::color3uiv(const GLuint *v) 798 { 799 UNIMPLEMENTED(); 800 } 801 802 void Context::color3us(GLushort red, GLushort green, GLushort blue) 803 { 804 UNIMPLEMENTED(); 805 } 806 807 void Context::color3usv(const GLushort *v) 808 { 809 UNIMPLEMENTED(); 810 } 811 812 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) 813 { 814 UNIMPLEMENTED(); 815 } 816 817 void Context::color4bv(const GLbyte *v) 818 { 819 UNIMPLEMENTED(); 820 } 821 822 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) 823 { 824 UNIMPLEMENTED(); 825 } 826 827 void Context::color4dv(const GLdouble *v) 828 { 829 UNIMPLEMENTED(); 830 } 831 832 void Context::color4fv(const GLfloat *v) 833 { 834 UNIMPLEMENTED(); 835 } 836 837 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha) 838 { 839 UNIMPLEMENTED(); 840 } 841 842 void Context::color4iv(const GLint *v) 843 { 844 UNIMPLEMENTED(); 845 } 846 847 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) 848 { 849 UNIMPLEMENTED(); 850 } 851 852 void Context::color4sv(const GLshort *v) 853 { 854 UNIMPLEMENTED(); 855 } 856 857 void Context::color4ubv(const GLubyte *v) 858 { 859 UNIMPLEMENTED(); 860 } 861 862 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) 863 { 864 UNIMPLEMENTED(); 865 } 866 867 void Context::color4uiv(const GLuint *v) 868 { 869 UNIMPLEMENTED(); 870 } 871 872 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) 873 { 874 UNIMPLEMENTED(); 875 } 876 877 void Context::color4usv(const GLushort *v) 878 { 879 UNIMPLEMENTED(); 880 } 881 882 void Context::colorMaterial(GLenum face, GLenum mode) 883 { 884 UNIMPLEMENTED(); 885 } 886 887 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) 888 { 889 UNIMPLEMENTED(); 890 } 891 892 void Context::deleteLists(GLuint list, GLsizei range) 893 { 894 UNIMPLEMENTED(); 895 } 896 897 void Context::depthRange(GLdouble n, GLdouble f) 898 { 899 UNIMPLEMENTED(); 900 } 901 902 void Context::drawBuffer(GLenum buf) 903 { 904 UNIMPLEMENTED(); 905 } 906 907 void Context::drawPixels(GLsizei width, 908 GLsizei height, 909 GLenum format, 910 GLenum type, 911 const void *pixels) 912 { 913 UNIMPLEMENTED(); 914 } 915 916 void Context::edgeFlag(GLboolean flag) 917 { 918 UNIMPLEMENTED(); 919 } 920 921 void Context::edgeFlagv(const GLboolean *flag) 922 { 923 UNIMPLEMENTED(); 924 } 925 926 void Context::end() 927 { 928 UNIMPLEMENTED(); 929 } 930 931 void Context::endList() 932 { 933 UNIMPLEMENTED(); 934 } 935 936 void Context::evalCoord1d(GLdouble u) 937 { 938 UNIMPLEMENTED(); 939 } 940 941 void Context::evalCoord1dv(const GLdouble *u) 942 { 943 UNIMPLEMENTED(); 944 } 945 946 void Context::evalCoord1f(GLfloat u) 947 { 948 UNIMPLEMENTED(); 949 } 950 951 void Context::evalCoord1fv(const GLfloat *u) 952 { 953 UNIMPLEMENTED(); 954 } 955 956 void Context::evalCoord2d(GLdouble u, GLdouble v) 957 { 958 UNIMPLEMENTED(); 959 } 960 961 void Context::evalCoord2dv(const GLdouble *u) 962 { 963 UNIMPLEMENTED(); 964 } 965 966 void Context::evalCoord2f(GLfloat u, GLfloat v) 967 { 968 UNIMPLEMENTED(); 969 } 970 971 void Context::evalCoord2fv(const GLfloat *u) 972 { 973 UNIMPLEMENTED(); 974 } 975 976 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2) 977 { 978 UNIMPLEMENTED(); 979 } 980 981 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) 982 { 983 UNIMPLEMENTED(); 984 } 985 986 void Context::evalPoint1(GLint i) 987 { 988 UNIMPLEMENTED(); 989 } 990 991 void Context::evalPoint2(GLint i, GLint j) 992 { 993 UNIMPLEMENTED(); 994 } 995 996 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) 997 { 998 UNIMPLEMENTED(); 999 } 1000 1001 void Context::fogi(GLenum pname, GLint param) 1002 { 1003 UNIMPLEMENTED(); 1004 } 1005 1006 void Context::fogiv(GLenum pname, const GLint *params) 1007 { 1008 UNIMPLEMENTED(); 1009 } 1010 1011 void Context::frustum(GLdouble left, 1012 GLdouble right, 1013 GLdouble bottom, 1014 GLdouble top, 1015 GLdouble zNear, 1016 GLdouble zFar) 1017 { 1018 UNIMPLEMENTED(); 1019 } 1020 1021 GLuint Context::genLists(GLsizei range) 1022 { 1023 UNIMPLEMENTED(); 1024 return 0; 1025 } 1026 1027 void Context::getClipPlane(GLenum plane, GLdouble *equation) 1028 { 1029 UNIMPLEMENTED(); 1030 } 1031 1032 void Context::getDoublev(GLenum pname, GLdouble *data) 1033 { 1034 UNIMPLEMENTED(); 1035 } 1036 1037 void Context::getLightiv(GLenum light, GLenum pname, GLint *params) 1038 { 1039 UNIMPLEMENTED(); 1040 } 1041 1042 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v) 1043 { 1044 UNIMPLEMENTED(); 1045 } 1046 1047 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v) 1048 { 1049 UNIMPLEMENTED(); 1050 } 1051 1052 void Context::getMapiv(GLenum target, GLenum query, GLint *v) 1053 { 1054 UNIMPLEMENTED(); 1055 } 1056 1057 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params) 1058 { 1059 UNIMPLEMENTED(); 1060 } 1061 1062 void Context::getPixelMapfv(GLenum map, GLfloat *values) 1063 { 1064 UNIMPLEMENTED(); 1065 } 1066 1067 void Context::getPixelMapuiv(GLenum map, GLuint *values) 1068 { 1069 UNIMPLEMENTED(); 1070 } 1071 1072 void Context::getPixelMapusv(GLenum map, GLushort *values) 1073 { 1074 UNIMPLEMENTED(); 1075 } 1076 1077 void Context::getPolygonStipple(GLubyte *mask) 1078 { 1079 UNIMPLEMENTED(); 1080 } 1081 1082 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params) 1083 { 1084 UNIMPLEMENTED(); 1085 } 1086 1087 void Context::indexMask(GLuint mask) 1088 { 1089 UNIMPLEMENTED(); 1090 } 1091 1092 void Context::indexd(GLdouble c) 1093 { 1094 UNIMPLEMENTED(); 1095 } 1096 1097 void Context::indexdv(const GLdouble *c) 1098 { 1099 UNIMPLEMENTED(); 1100 } 1101 1102 void Context::indexf(GLfloat c) 1103 { 1104 UNIMPLEMENTED(); 1105 } 1106 1107 void Context::indexfv(const GLfloat *c) 1108 { 1109 UNIMPLEMENTED(); 1110 } 1111 1112 void Context::indexi(GLint c) 1113 { 1114 UNIMPLEMENTED(); 1115 } 1116 1117 void Context::indexiv(const GLint *c) 1118 { 1119 UNIMPLEMENTED(); 1120 } 1121 1122 void Context::indexs(GLshort c) 1123 { 1124 UNIMPLEMENTED(); 1125 } 1126 1127 void Context::indexsv(const GLshort *c) 1128 { 1129 UNIMPLEMENTED(); 1130 } 1131 1132 void Context::initNames() 1133 { 1134 UNIMPLEMENTED(); 1135 } 1136 1137 GLboolean Context::isList(GLuint list) const 1138 { 1139 UNIMPLEMENTED(); 1140 return false; 1141 } 1142 1143 void Context::lightModeli(GLenum pname, GLint param) 1144 { 1145 UNIMPLEMENTED(); 1146 } 1147 1148 void Context::lightModeliv(GLenum pname, const GLint *params) 1149 { 1150 UNIMPLEMENTED(); 1151 } 1152 1153 void Context::lighti(GLenum light, GLenum pname, GLint param) 1154 { 1155 UNIMPLEMENTED(); 1156 } 1157 1158 void Context::lightiv(GLenum light, GLenum pname, const GLint *params) 1159 { 1160 UNIMPLEMENTED(); 1161 } 1162 1163 void Context::lineStipple(GLint factor, GLushort pattern) 1164 { 1165 UNIMPLEMENTED(); 1166 } 1167 1168 void Context::listBase(GLuint base) 1169 { 1170 UNIMPLEMENTED(); 1171 } 1172 1173 void Context::loadMatrixd(const GLdouble *m) 1174 { 1175 UNIMPLEMENTED(); 1176 } 1177 1178 void Context::loadName(GLuint name) 1179 { 1180 UNIMPLEMENTED(); 1181 } 1182 1183 void Context::map1d(GLenum target, 1184 GLdouble u1, 1185 GLdouble u2, 1186 GLint stride, 1187 GLint order, 1188 const GLdouble *points) 1189 { 1190 UNIMPLEMENTED(); 1191 } 1192 1193 void Context::map1f(GLenum target, 1194 GLfloat u1, 1195 GLfloat u2, 1196 GLint stride, 1197 GLint order, 1198 const GLfloat *points) 1199 { 1200 UNIMPLEMENTED(); 1201 } 1202 1203 void Context::map2d(GLenum target, 1204 GLdouble u1, 1205 GLdouble u2, 1206 GLint ustride, 1207 GLint uorder, 1208 GLdouble v1, 1209 GLdouble v2, 1210 GLint vstride, 1211 GLint vorder, 1212 const GLdouble *points) 1213 { 1214 UNIMPLEMENTED(); 1215 } 1216 1217 void Context::map2f(GLenum target, 1218 GLfloat u1, 1219 GLfloat u2, 1220 GLint ustride, 1221 GLint uorder, 1222 GLfloat v1, 1223 GLfloat v2, 1224 GLint vstride, 1225 GLint vorder, 1226 const GLfloat *points) 1227 { 1228 UNIMPLEMENTED(); 1229 } 1230 1231 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2) 1232 { 1233 UNIMPLEMENTED(); 1234 } 1235 1236 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2) 1237 { 1238 UNIMPLEMENTED(); 1239 } 1240 1241 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) 1242 { 1243 UNIMPLEMENTED(); 1244 } 1245 1246 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) 1247 { 1248 UNIMPLEMENTED(); 1249 } 1250 1251 void Context::materiali(GLenum face, GLenum pname, GLint param) 1252 { 1253 UNIMPLEMENTED(); 1254 } 1255 1256 void Context::materialiv(GLenum face, GLenum pname, const GLint *params) 1257 { 1258 UNIMPLEMENTED(); 1259 } 1260 1261 void Context::multMatrixd(const GLdouble *m) 1262 { 1263 UNIMPLEMENTED(); 1264 } 1265 1266 void Context::newList(GLuint list, GLenum mode) 1267 { 1268 UNIMPLEMENTED(); 1269 } 1270 1271 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz) 1272 { 1273 UNIMPLEMENTED(); 1274 } 1275 1276 void Context::normal3bv(const GLbyte *v) 1277 { 1278 UNIMPLEMENTED(); 1279 } 1280 1281 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz) 1282 { 1283 UNIMPLEMENTED(); 1284 } 1285 1286 void Context::normal3dv(const GLdouble *v) 1287 { 1288 UNIMPLEMENTED(); 1289 } 1290 1291 void Context::normal3fv(const GLfloat *v) 1292 { 1293 UNIMPLEMENTED(); 1294 } 1295 1296 void Context::normal3i(GLint nx, GLint ny, GLint nz) 1297 { 1298 UNIMPLEMENTED(); 1299 } 1300 1301 void Context::normal3iv(const GLint *v) 1302 { 1303 UNIMPLEMENTED(); 1304 } 1305 1306 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz) 1307 { 1308 UNIMPLEMENTED(); 1309 } 1310 1311 void Context::normal3sv(const GLshort *v) 1312 { 1313 UNIMPLEMENTED(); 1314 } 1315 1316 void Context::ortho(GLdouble left, 1317 GLdouble right, 1318 GLdouble bottom, 1319 GLdouble top, 1320 GLdouble zNear, 1321 GLdouble zFar) 1322 { 1323 UNIMPLEMENTED(); 1324 } 1325 1326 void Context::passThrough(GLfloat token) 1327 { 1328 UNIMPLEMENTED(); 1329 } 1330 1331 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) 1332 { 1333 UNIMPLEMENTED(); 1334 } 1335 1336 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) 1337 { 1338 UNIMPLEMENTED(); 1339 } 1340 1341 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) 1342 { 1343 UNIMPLEMENTED(); 1344 } 1345 1346 void Context::pixelStoref(GLenum pname, GLfloat param) 1347 { 1348 UNIMPLEMENTED(); 1349 } 1350 1351 void Context::pixelTransferf(GLenum pname, GLfloat param) 1352 { 1353 UNIMPLEMENTED(); 1354 } 1355 1356 void Context::pixelTransferi(GLenum pname, GLint param) 1357 { 1358 UNIMPLEMENTED(); 1359 } 1360 1361 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor) 1362 { 1363 UNIMPLEMENTED(); 1364 } 1365 1366 void Context::polygonMode(GLenum face, GLenum mode) 1367 { 1368 UNIMPLEMENTED(); 1369 } 1370 1371 void Context::polygonStipple(const GLubyte *mask) 1372 { 1373 UNIMPLEMENTED(); 1374 } 1375 1376 void Context::popAttrib() 1377 { 1378 UNIMPLEMENTED(); 1379 } 1380 1381 void Context::popName() 1382 { 1383 UNIMPLEMENTED(); 1384 } 1385 1386 void Context::pushAttrib(GLbitfield mask) 1387 { 1388 UNIMPLEMENTED(); 1389 } 1390 1391 void Context::pushName(GLuint name) 1392 { 1393 UNIMPLEMENTED(); 1394 } 1395 1396 void Context::rasterPos2d(GLdouble x, GLdouble y) 1397 { 1398 UNIMPLEMENTED(); 1399 } 1400 1401 void Context::rasterPos2dv(const GLdouble *v) 1402 { 1403 UNIMPLEMENTED(); 1404 } 1405 1406 void Context::rasterPos2f(GLfloat x, GLfloat y) 1407 { 1408 UNIMPLEMENTED(); 1409 } 1410 1411 void Context::rasterPos2fv(const GLfloat *v) 1412 { 1413 UNIMPLEMENTED(); 1414 } 1415 1416 void Context::rasterPos2i(GLint x, GLint y) 1417 { 1418 UNIMPLEMENTED(); 1419 } 1420 1421 void Context::rasterPos2iv(const GLint *v) 1422 { 1423 UNIMPLEMENTED(); 1424 } 1425 1426 void Context::rasterPos2s(GLshort x, GLshort y) 1427 { 1428 UNIMPLEMENTED(); 1429 } 1430 1431 void Context::rasterPos2sv(const GLshort *v) 1432 { 1433 UNIMPLEMENTED(); 1434 } 1435 1436 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z) 1437 { 1438 UNIMPLEMENTED(); 1439 } 1440 1441 void Context::rasterPos3dv(const GLdouble *v) 1442 { 1443 UNIMPLEMENTED(); 1444 } 1445 1446 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z) 1447 { 1448 UNIMPLEMENTED(); 1449 } 1450 1451 void Context::rasterPos3fv(const GLfloat *v) 1452 { 1453 UNIMPLEMENTED(); 1454 } 1455 1456 void Context::rasterPos3i(GLint x, GLint y, GLint z) 1457 { 1458 UNIMPLEMENTED(); 1459 } 1460 1461 void Context::rasterPos3iv(const GLint *v) 1462 { 1463 UNIMPLEMENTED(); 1464 } 1465 1466 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z) 1467 { 1468 UNIMPLEMENTED(); 1469 } 1470 1471 void Context::rasterPos3sv(const GLshort *v) 1472 { 1473 UNIMPLEMENTED(); 1474 } 1475 1476 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1477 { 1478 UNIMPLEMENTED(); 1479 } 1480 1481 void Context::rasterPos4dv(const GLdouble *v) 1482 { 1483 UNIMPLEMENTED(); 1484 } 1485 1486 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1487 { 1488 UNIMPLEMENTED(); 1489 } 1490 1491 void Context::rasterPos4fv(const GLfloat *v) 1492 { 1493 UNIMPLEMENTED(); 1494 } 1495 1496 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w) 1497 { 1498 UNIMPLEMENTED(); 1499 } 1500 1501 void Context::rasterPos4iv(const GLint *v) 1502 { 1503 UNIMPLEMENTED(); 1504 } 1505 1506 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 1507 { 1508 UNIMPLEMENTED(); 1509 } 1510 1511 void Context::rasterPos4sv(const GLshort *v) 1512 { 1513 UNIMPLEMENTED(); 1514 } 1515 1516 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) 1517 { 1518 UNIMPLEMENTED(); 1519 } 1520 1521 void Context::rectdv(const GLdouble *v1, const GLdouble *v2) 1522 { 1523 UNIMPLEMENTED(); 1524 } 1525 1526 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 1527 { 1528 UNIMPLEMENTED(); 1529 } 1530 1531 void Context::rectfv(const GLfloat *v1, const GLfloat *v2) 1532 { 1533 UNIMPLEMENTED(); 1534 } 1535 1536 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2) 1537 { 1538 UNIMPLEMENTED(); 1539 } 1540 1541 void Context::rectiv(const GLint *v1, const GLint *v2) 1542 { 1543 UNIMPLEMENTED(); 1544 } 1545 1546 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) 1547 { 1548 UNIMPLEMENTED(); 1549 } 1550 1551 void Context::rectsv(const GLshort *v1, const GLshort *v2) 1552 { 1553 UNIMPLEMENTED(); 1554 } 1555 1556 GLint Context::renderMode(GLenum mode) 1557 { 1558 UNIMPLEMENTED(); 1559 return 0; 1560 } 1561 1562 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) 1563 { 1564 UNIMPLEMENTED(); 1565 } 1566 1567 void Context::scaled(GLdouble x, GLdouble y, GLdouble z) 1568 { 1569 UNIMPLEMENTED(); 1570 } 1571 1572 void Context::selectBuffer(GLsizei size, GLuint *buffer) 1573 { 1574 UNIMPLEMENTED(); 1575 } 1576 1577 void Context::texCoord1d(GLdouble s) 1578 { 1579 UNIMPLEMENTED(); 1580 } 1581 1582 void Context::texCoord1dv(const GLdouble *v) 1583 { 1584 UNIMPLEMENTED(); 1585 } 1586 1587 void Context::texCoord1f(GLfloat s) 1588 { 1589 UNIMPLEMENTED(); 1590 } 1591 1592 void Context::texCoord1fv(const GLfloat *v) 1593 { 1594 UNIMPLEMENTED(); 1595 } 1596 1597 void Context::texCoord1i(GLint s) 1598 { 1599 UNIMPLEMENTED(); 1600 } 1601 1602 void Context::texCoord1iv(const GLint *v) 1603 { 1604 UNIMPLEMENTED(); 1605 } 1606 1607 void Context::texCoord1s(GLshort s) 1608 { 1609 UNIMPLEMENTED(); 1610 } 1611 1612 void Context::texCoord1sv(const GLshort *v) 1613 { 1614 UNIMPLEMENTED(); 1615 } 1616 1617 void Context::texCoord2d(GLdouble s, GLdouble t) 1618 { 1619 UNIMPLEMENTED(); 1620 } 1621 1622 void Context::texCoord2dv(const GLdouble *v) 1623 { 1624 UNIMPLEMENTED(); 1625 } 1626 1627 void Context::texCoord2f(GLfloat s, GLfloat t) 1628 { 1629 UNIMPLEMENTED(); 1630 } 1631 1632 void Context::texCoord2fv(const GLfloat *v) 1633 { 1634 UNIMPLEMENTED(); 1635 } 1636 1637 void Context::texCoord2i(GLint s, GLint t) 1638 { 1639 UNIMPLEMENTED(); 1640 } 1641 1642 void Context::texCoord2iv(const GLint *v) 1643 { 1644 UNIMPLEMENTED(); 1645 } 1646 1647 void Context::texCoord2s(GLshort s, GLshort t) 1648 { 1649 UNIMPLEMENTED(); 1650 } 1651 1652 void Context::texCoord2sv(const GLshort *v) 1653 { 1654 UNIMPLEMENTED(); 1655 } 1656 1657 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r) 1658 { 1659 UNIMPLEMENTED(); 1660 } 1661 1662 void Context::texCoord3dv(const GLdouble *v) 1663 { 1664 UNIMPLEMENTED(); 1665 } 1666 1667 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r) 1668 { 1669 UNIMPLEMENTED(); 1670 } 1671 1672 void Context::texCoord3fv(const GLfloat *v) 1673 { 1674 UNIMPLEMENTED(); 1675 } 1676 1677 void Context::texCoord3i(GLint s, GLint t, GLint r) 1678 { 1679 UNIMPLEMENTED(); 1680 } 1681 1682 void Context::texCoord3iv(const GLint *v) 1683 { 1684 UNIMPLEMENTED(); 1685 } 1686 1687 void Context::texCoord3s(GLshort s, GLshort t, GLshort r) 1688 { 1689 UNIMPLEMENTED(); 1690 } 1691 1692 void Context::texCoord3sv(const GLshort *v) 1693 { 1694 UNIMPLEMENTED(); 1695 } 1696 1697 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) 1698 { 1699 UNIMPLEMENTED(); 1700 } 1701 1702 void Context::texCoord4dv(const GLdouble *v) 1703 { 1704 UNIMPLEMENTED(); 1705 } 1706 1707 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) 1708 { 1709 UNIMPLEMENTED(); 1710 } 1711 1712 void Context::texCoord4fv(const GLfloat *v) 1713 { 1714 UNIMPLEMENTED(); 1715 } 1716 1717 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q) 1718 { 1719 UNIMPLEMENTED(); 1720 } 1721 1722 void Context::texCoord4iv(const GLint *v) 1723 { 1724 UNIMPLEMENTED(); 1725 } 1726 1727 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) 1728 { 1729 UNIMPLEMENTED(); 1730 } 1731 1732 void Context::texCoord4sv(const GLshort *v) 1733 { 1734 UNIMPLEMENTED(); 1735 } 1736 1737 void Context::texGend(GLenum coord, GLenum pname, GLdouble param) 1738 { 1739 UNIMPLEMENTED(); 1740 } 1741 1742 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params) 1743 { 1744 UNIMPLEMENTED(); 1745 } 1746 1747 void Context::texImage1D(GLenum target, 1748 GLint level, 1749 GLint internalformat, 1750 GLsizei width, 1751 GLint border, 1752 GLenum format, 1753 GLenum type, 1754 const void *pixels) 1755 { 1756 UNIMPLEMENTED(); 1757 } 1758 1759 void Context::translated(GLdouble x, GLdouble y, GLdouble z) 1760 { 1761 UNIMPLEMENTED(); 1762 } 1763 1764 void Context::vertex2d(GLdouble x, GLdouble y) 1765 { 1766 UNIMPLEMENTED(); 1767 } 1768 1769 void Context::vertex2dv(const GLdouble *v) 1770 { 1771 UNIMPLEMENTED(); 1772 } 1773 1774 void Context::vertex2f(GLfloat x, GLfloat y) 1775 { 1776 UNIMPLEMENTED(); 1777 } 1778 1779 void Context::vertex2fv(const GLfloat *v) 1780 { 1781 UNIMPLEMENTED(); 1782 } 1783 1784 void Context::vertex2i(GLint x, GLint y) 1785 { 1786 UNIMPLEMENTED(); 1787 } 1788 1789 void Context::vertex2iv(const GLint *v) 1790 { 1791 UNIMPLEMENTED(); 1792 } 1793 1794 void Context::vertex2s(GLshort x, GLshort y) 1795 { 1796 UNIMPLEMENTED(); 1797 } 1798 1799 void Context::vertex2sv(const GLshort *v) 1800 { 1801 UNIMPLEMENTED(); 1802 } 1803 1804 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z) 1805 { 1806 UNIMPLEMENTED(); 1807 } 1808 1809 void Context::vertex3dv(const GLdouble *v) 1810 { 1811 UNIMPLEMENTED(); 1812 } 1813 1814 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z) 1815 { 1816 UNIMPLEMENTED(); 1817 } 1818 1819 void Context::vertex3fv(const GLfloat *v) 1820 { 1821 UNIMPLEMENTED(); 1822 } 1823 1824 void Context::vertex3i(GLint x, GLint y, GLint z) 1825 { 1826 UNIMPLEMENTED(); 1827 } 1828 1829 void Context::vertex3iv(const GLint *v) 1830 { 1831 UNIMPLEMENTED(); 1832 } 1833 1834 void Context::vertex3s(GLshort x, GLshort y, GLshort z) 1835 { 1836 UNIMPLEMENTED(); 1837 } 1838 1839 void Context::vertex3sv(const GLshort *v) 1840 { 1841 UNIMPLEMENTED(); 1842 } 1843 1844 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1845 { 1846 UNIMPLEMENTED(); 1847 } 1848 1849 void Context::vertex4dv(const GLdouble *v) 1850 { 1851 UNIMPLEMENTED(); 1852 } 1853 1854 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1855 { 1856 UNIMPLEMENTED(); 1857 } 1858 1859 void Context::vertex4fv(const GLfloat *v) 1860 { 1861 UNIMPLEMENTED(); 1862 } 1863 1864 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w) 1865 { 1866 UNIMPLEMENTED(); 1867 } 1868 1869 void Context::vertex4iv(const GLint *v) 1870 { 1871 UNIMPLEMENTED(); 1872 } 1873 1874 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) 1875 { 1876 UNIMPLEMENTED(); 1877 } 1878 1879 void Context::vertex4sv(const GLshort *v) 1880 { 1881 UNIMPLEMENTED(); 1882 } 1883 1884 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) 1885 { 1886 UNIMPLEMENTED(); 1887 return false; 1888 } 1889 1890 void Context::arrayElement(GLint i) 1891 { 1892 UNIMPLEMENTED(); 1893 } 1894 1895 void Context::copyTexImage1D(GLenum target, 1896 GLint level, 1897 GLenum internalformat, 1898 GLint x, 1899 GLint y, 1900 GLsizei width, 1901 GLint border) 1902 { 1903 UNIMPLEMENTED(); 1904 } 1905 1906 void Context::copyTexSubImage1D(GLenum target, 1907 GLint level, 1908 GLint xoffset, 1909 GLint x, 1910 GLint y, 1911 GLsizei width) 1912 { 1913 UNIMPLEMENTED(); 1914 } 1915 1916 void Context::edgeFlagPointer(GLsizei stride, const void *pointer) 1917 { 1918 UNIMPLEMENTED(); 1919 } 1920 1921 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer) 1922 { 1923 UNIMPLEMENTED(); 1924 } 1925 1926 void Context::indexub(GLubyte c) 1927 { 1928 UNIMPLEMENTED(); 1929 } 1930 1931 void Context::indexubv(const GLubyte *c) 1932 { 1933 UNIMPLEMENTED(); 1934 } 1935 1936 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer) 1937 { 1938 UNIMPLEMENTED(); 1939 } 1940 1941 void Context::popClientAttrib() 1942 { 1943 UNIMPLEMENTED(); 1944 } 1945 1946 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) 1947 { 1948 UNIMPLEMENTED(); 1949 } 1950 1951 void Context::pushClientAttrib(GLbitfield mask) 1952 { 1953 UNIMPLEMENTED(); 1954 } 1955 1956 void Context::texSubImage1D(GLenum target, 1957 GLint level, 1958 GLint xoffset, 1959 GLsizei width, 1960 GLenum format, 1961 GLenum type, 1962 const void *pixels) 1963 { 1964 UNIMPLEMENTED(); 1965 } 1966 1967 void Context::multiDrawElementsBaseVertex(PrimitiveMode mode, 1968 const GLsizei *count, 1969 DrawElementsType type, 1970 const void *const *indices, 1971 GLsizei drawcount, 1972 const GLint *basevertex) 1973 { 1974 UNIMPLEMENTED(); 1975 } 1976 1977 void Context::texImage2DMultisample(GLenum target, 1978 GLsizei samples, 1979 GLenum internalformat, 1980 GLsizei width, 1981 GLsizei height, 1982 GLboolean fixedsamplelocations) 1983 { 1984 UNIMPLEMENTED(); 1985 } 1986 1987 void Context::texImage3DMultisample(GLenum target, 1988 GLsizei samples, 1989 GLenum internalformat, 1990 GLsizei width, 1991 GLsizei height, 1992 GLsizei depth, 1993 GLboolean fixedsamplelocations) 1994 { 1995 UNIMPLEMENTED(); 1996 } 1997 1998 void Context::colorP3ui(GLenum type, GLuint color) 1999 { 2000 UNIMPLEMENTED(); 2001 } 2002 2003 void Context::colorP3uiv(GLenum type, const GLuint *color) 2004 { 2005 UNIMPLEMENTED(); 2006 } 2007 2008 void Context::colorP4ui(GLenum type, GLuint color) 2009 { 2010 UNIMPLEMENTED(); 2011 } 2012 2013 void Context::colorP4uiv(GLenum type, const GLuint *color) 2014 { 2015 UNIMPLEMENTED(); 2016 } 2017 2018 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) 2019 { 2020 UNIMPLEMENTED(); 2021 } 2022 2023 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) 2024 { 2025 UNIMPLEMENTED(); 2026 } 2027 2028 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) 2029 { 2030 UNIMPLEMENTED(); 2031 } 2032 2033 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) 2034 { 2035 UNIMPLEMENTED(); 2036 } 2037 2038 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) 2039 { 2040 UNIMPLEMENTED(); 2041 } 2042 2043 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) 2044 { 2045 UNIMPLEMENTED(); 2046 } 2047 2048 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) 2049 { 2050 UNIMPLEMENTED(); 2051 } 2052 2053 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) 2054 { 2055 UNIMPLEMENTED(); 2056 } 2057 2058 void Context::normalP3ui(GLenum type, GLuint coords) 2059 { 2060 UNIMPLEMENTED(); 2061 } 2062 2063 void Context::normalP3uiv(GLenum type, const GLuint *coords) 2064 { 2065 UNIMPLEMENTED(); 2066 } 2067 2068 void Context::secondaryColorP3ui(GLenum type, GLuint color) 2069 { 2070 UNIMPLEMENTED(); 2071 } 2072 2073 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color) 2074 { 2075 UNIMPLEMENTED(); 2076 } 2077 2078 void Context::texCoordP1ui(GLenum type, GLuint coords) 2079 { 2080 UNIMPLEMENTED(); 2081 } 2082 2083 void Context::texCoordP1uiv(GLenum type, const GLuint *coords) 2084 { 2085 UNIMPLEMENTED(); 2086 } 2087 2088 void Context::texCoordP2ui(GLenum type, GLuint coords) 2089 { 2090 UNIMPLEMENTED(); 2091 } 2092 2093 void Context::texCoordP2uiv(GLenum type, const GLuint *coords) 2094 { 2095 UNIMPLEMENTED(); 2096 } 2097 2098 void Context::texCoordP3ui(GLenum type, GLuint coords) 2099 { 2100 UNIMPLEMENTED(); 2101 } 2102 2103 void Context::texCoordP3uiv(GLenum type, const GLuint *coords) 2104 { 2105 UNIMPLEMENTED(); 2106 } 2107 2108 void Context::texCoordP4ui(GLenum type, GLuint coords) 2109 { 2110 UNIMPLEMENTED(); 2111 } 2112 2113 void Context::texCoordP4uiv(GLenum type, const GLuint *coords) 2114 { 2115 UNIMPLEMENTED(); 2116 } 2117 2118 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) 2119 { 2120 UNIMPLEMENTED(); 2121 } 2122 2123 void Context::vertexAttribP1uiv(GLuint index, 2124 GLenum type, 2125 GLboolean normalized, 2126 const GLuint *value) 2127 { 2128 UNIMPLEMENTED(); 2129 } 2130 2131 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) 2132 { 2133 UNIMPLEMENTED(); 2134 } 2135 2136 void Context::vertexAttribP2uiv(GLuint index, 2137 GLenum type, 2138 GLboolean normalized, 2139 const GLuint *value) 2140 { 2141 UNIMPLEMENTED(); 2142 } 2143 2144 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) 2145 { 2146 UNIMPLEMENTED(); 2147 } 2148 2149 void Context::vertexAttribP3uiv(GLuint index, 2150 GLenum type, 2151 GLboolean normalized, 2152 const GLuint *value) 2153 { 2154 UNIMPLEMENTED(); 2155 } 2156 2157 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) 2158 { 2159 UNIMPLEMENTED(); 2160 } 2161 2162 void Context::vertexAttribP4uiv(GLuint index, 2163 GLenum type, 2164 GLboolean normalized, 2165 const GLuint *value) 2166 { 2167 UNIMPLEMENTED(); 2168 } 2169 2170 void Context::vertexP2ui(GLenum type, GLuint value) 2171 { 2172 UNIMPLEMENTED(); 2173 } 2174 2175 void Context::vertexP2uiv(GLenum type, const GLuint *value) 2176 { 2177 UNIMPLEMENTED(); 2178 } 2179 2180 void Context::vertexP3ui(GLenum type, GLuint value) 2181 { 2182 UNIMPLEMENTED(); 2183 } 2184 2185 void Context::vertexP3uiv(GLenum type, const GLuint *value) 2186 { 2187 UNIMPLEMENTED(); 2188 } 2189 2190 void Context::vertexP4ui(GLenum type, GLuint value) 2191 { 2192 UNIMPLEMENTED(); 2193 } 2194 2195 void Context::vertexP4uiv(GLenum type, const GLuint *value) 2196 { 2197 UNIMPLEMENTED(); 2198 } 2199 2200 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id) 2201 { 2202 UNIMPLEMENTED(); 2203 } 2204 2205 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id) 2206 { 2207 UNIMPLEMENTED(); 2208 } 2209 2210 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream) 2211 { 2212 UNIMPLEMENTED(); 2213 } 2214 2215 void Context::endQueryIndexed(GLenum target, GLuint index) 2216 { 2217 UNIMPLEMENTED(); 2218 } 2219 2220 void Context::getActiveSubroutineName(ShaderProgramID program, 2221 GLenum shadertype, 2222 GLuint index, 2223 GLsizei bufsize, 2224 GLsizei *length, 2225 GLchar *name) 2226 { 2227 UNIMPLEMENTED(); 2228 } 2229 2230 void Context::getActiveSubroutineUniformName(ShaderProgramID program, 2231 GLenum shadertype, 2232 GLuint index, 2233 GLsizei bufsize, 2234 GLsizei *length, 2235 GLchar *name) 2236 { 2237 UNIMPLEMENTED(); 2238 } 2239 2240 void Context::getActiveSubroutineUniformiv(ShaderProgramID program, 2241 GLenum shadertype, 2242 GLuint index, 2243 GLenum pname, 2244 GLint *values) 2245 { 2246 UNIMPLEMENTED(); 2247 } 2248 2249 void Context::getProgramStageiv(ShaderProgramID program, 2250 GLenum shadertype, 2251 GLenum pname, 2252 GLint *values) 2253 { 2254 UNIMPLEMENTED(); 2255 } 2256 2257 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) 2258 { 2259 UNIMPLEMENTED(); 2260 } 2261 2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) 2263 { 2264 UNIMPLEMENTED(); 2265 return 0; 2266 } 2267 2268 GLint Context::getSubroutineUniformLocation(ShaderProgramID program, 2269 GLenum shadertype, 2270 const GLchar *name) 2271 { 2272 UNIMPLEMENTED(); 2273 return 0; 2274 } 2275 2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) 2277 { 2278 UNIMPLEMENTED(); 2279 } 2280 2281 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params) 2282 { 2283 UNIMPLEMENTED(); 2284 } 2285 2286 void Context::patchParameterfv(GLenum pname, const GLfloat *values) 2287 { 2288 UNIMPLEMENTED(); 2289 } 2290 2291 void Context::uniform1d(UniformLocation location, GLdouble x) 2292 { 2293 UNIMPLEMENTED(); 2294 } 2295 2296 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value) 2297 { 2298 UNIMPLEMENTED(); 2299 } 2300 2301 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y) 2302 { 2303 UNIMPLEMENTED(); 2304 } 2305 2306 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value) 2307 { 2308 UNIMPLEMENTED(); 2309 } 2310 2311 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z) 2312 { 2313 UNIMPLEMENTED(); 2314 } 2315 2316 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value) 2317 { 2318 UNIMPLEMENTED(); 2319 } 2320 2321 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 2322 { 2323 UNIMPLEMENTED(); 2324 } 2325 2326 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value) 2327 { 2328 UNIMPLEMENTED(); 2329 } 2330 2331 void Context::uniformMatrix2dv(UniformLocation location, 2332 GLsizei count, 2333 GLboolean transpose, 2334 const GLdouble *value) 2335 { 2336 UNIMPLEMENTED(); 2337 } 2338 2339 void Context::uniformMatrix2x3dv(UniformLocation location, 2340 GLsizei count, 2341 GLboolean transpose, 2342 const GLdouble *value) 2343 { 2344 UNIMPLEMENTED(); 2345 } 2346 2347 void Context::uniformMatrix2x4dv(UniformLocation location, 2348 GLsizei count, 2349 GLboolean transpose, 2350 const GLdouble *value) 2351 { 2352 UNIMPLEMENTED(); 2353 } 2354 2355 void Context::uniformMatrix3dv(UniformLocation location, 2356 GLsizei count, 2357 GLboolean transpose, 2358 const GLdouble *value) 2359 { 2360 UNIMPLEMENTED(); 2361 } 2362 2363 void Context::uniformMatrix3x2dv(UniformLocation location, 2364 GLsizei count, 2365 GLboolean transpose, 2366 const GLdouble *value) 2367 { 2368 UNIMPLEMENTED(); 2369 } 2370 2371 void Context::uniformMatrix3x4dv(UniformLocation location, 2372 GLsizei count, 2373 GLboolean transpose, 2374 const GLdouble *value) 2375 { 2376 UNIMPLEMENTED(); 2377 } 2378 2379 void Context::uniformMatrix4dv(UniformLocation location, 2380 GLsizei count, 2381 GLboolean transpose, 2382 const GLdouble *value) 2383 { 2384 UNIMPLEMENTED(); 2385 } 2386 2387 void Context::uniformMatrix4x2dv(UniformLocation location, 2388 GLsizei count, 2389 GLboolean transpose, 2390 const GLdouble *value) 2391 { 2392 UNIMPLEMENTED(); 2393 } 2394 2395 void Context::uniformMatrix4x3dv(UniformLocation location, 2396 GLsizei count, 2397 GLboolean transpose, 2398 const GLdouble *value) 2399 { 2400 UNIMPLEMENTED(); 2401 } 2402 2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) 2404 { 2405 UNIMPLEMENTED(); 2406 } 2407 2408 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) 2409 { 2410 UNIMPLEMENTED(); 2411 } 2412 2413 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f) 2414 { 2415 UNIMPLEMENTED(); 2416 } 2417 2418 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data) 2419 { 2420 UNIMPLEMENTED(); 2421 } 2422 2423 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data) 2424 { 2425 UNIMPLEMENTED(); 2426 } 2427 2428 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) 2429 { 2430 UNIMPLEMENTED(); 2431 } 2432 2433 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0) 2434 { 2435 UNIMPLEMENTED(); 2436 } 2437 2438 void Context::programUniform1dv(ShaderProgramID program, 2439 UniformLocation location, 2440 GLsizei count, 2441 const GLdouble *value) 2442 { 2443 UNIMPLEMENTED(); 2444 } 2445 2446 void Context::programUniform2d(ShaderProgramID program, 2447 UniformLocation location, 2448 GLdouble v0, 2449 GLdouble v1) 2450 { 2451 UNIMPLEMENTED(); 2452 } 2453 2454 void Context::programUniform2dv(ShaderProgramID program, 2455 UniformLocation location, 2456 GLsizei count, 2457 const GLdouble *value) 2458 { 2459 UNIMPLEMENTED(); 2460 } 2461 2462 void Context::programUniform3d(ShaderProgramID program, 2463 UniformLocation location, 2464 GLdouble v0, 2465 GLdouble v1, 2466 GLdouble v2) 2467 { 2468 UNIMPLEMENTED(); 2469 } 2470 2471 void Context::programUniform3dv(ShaderProgramID program, 2472 UniformLocation location, 2473 GLsizei count, 2474 const GLdouble *value) 2475 { 2476 UNIMPLEMENTED(); 2477 } 2478 2479 void Context::programUniform4d(ShaderProgramID program, 2480 UniformLocation location, 2481 GLdouble v0, 2482 GLdouble v1, 2483 GLdouble v2, 2484 GLdouble v3) 2485 { 2486 UNIMPLEMENTED(); 2487 } 2488 2489 void Context::programUniform4dv(ShaderProgramID program, 2490 UniformLocation location, 2491 GLsizei count, 2492 const GLdouble *value) 2493 { 2494 UNIMPLEMENTED(); 2495 } 2496 2497 void Context::programUniformMatrix2dv(ShaderProgramID program, 2498 UniformLocation location, 2499 GLsizei count, 2500 GLboolean transpose, 2501 const GLdouble *value) 2502 { 2503 UNIMPLEMENTED(); 2504 } 2505 2506 void Context::programUniformMatrix2x3dv(ShaderProgramID program, 2507 UniformLocation location, 2508 GLsizei count, 2509 GLboolean transpose, 2510 const GLdouble *value) 2511 { 2512 UNIMPLEMENTED(); 2513 } 2514 2515 void Context::programUniformMatrix2x4dv(ShaderProgramID program, 2516 UniformLocation location, 2517 GLsizei count, 2518 GLboolean transpose, 2519 const GLdouble *value) 2520 { 2521 UNIMPLEMENTED(); 2522 } 2523 2524 void Context::programUniformMatrix3dv(ShaderProgramID program, 2525 UniformLocation location, 2526 GLsizei count, 2527 GLboolean transpose, 2528 const GLdouble *value) 2529 { 2530 UNIMPLEMENTED(); 2531 } 2532 2533 void Context::programUniformMatrix3x2dv(ShaderProgramID program, 2534 UniformLocation location, 2535 GLsizei count, 2536 GLboolean transpose, 2537 const GLdouble *value) 2538 { 2539 UNIMPLEMENTED(); 2540 } 2541 2542 void Context::programUniformMatrix3x4dv(ShaderProgramID program, 2543 UniformLocation location, 2544 GLsizei count, 2545 GLboolean transpose, 2546 const GLdouble *value) 2547 { 2548 UNIMPLEMENTED(); 2549 } 2550 2551 void Context::programUniformMatrix4dv(ShaderProgramID program, 2552 UniformLocation location, 2553 GLsizei count, 2554 GLboolean transpose, 2555 const GLdouble *value) 2556 { 2557 UNIMPLEMENTED(); 2558 } 2559 2560 void Context::programUniformMatrix4x2dv(ShaderProgramID program, 2561 UniformLocation location, 2562 GLsizei count, 2563 GLboolean transpose, 2564 const GLdouble *value) 2565 { 2566 UNIMPLEMENTED(); 2567 } 2568 2569 void Context::programUniformMatrix4x3dv(ShaderProgramID program, 2570 UniformLocation location, 2571 GLsizei count, 2572 GLboolean transpose, 2573 const GLdouble *value) 2574 { 2575 UNIMPLEMENTED(); 2576 } 2577 2578 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v) 2579 { 2580 UNIMPLEMENTED(); 2581 } 2582 2583 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) 2584 { 2585 UNIMPLEMENTED(); 2586 } 2587 2588 void Context::scissorIndexedv(GLuint index, const GLint *v) 2589 { 2590 UNIMPLEMENTED(); 2591 } 2592 2593 void Context::vertexAttribL1d(GLuint index, GLdouble x) 2594 { 2595 UNIMPLEMENTED(); 2596 } 2597 2598 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v) 2599 { 2600 UNIMPLEMENTED(); 2601 } 2602 2603 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y) 2604 { 2605 UNIMPLEMENTED(); 2606 } 2607 2608 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v) 2609 { 2610 UNIMPLEMENTED(); 2611 } 2612 2613 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) 2614 { 2615 UNIMPLEMENTED(); 2616 } 2617 2618 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v) 2619 { 2620 UNIMPLEMENTED(); 2621 } 2622 2623 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 2624 { 2625 UNIMPLEMENTED(); 2626 } 2627 2628 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v) 2629 { 2630 UNIMPLEMENTED(); 2631 } 2632 2633 void Context::vertexAttribLPointer(GLuint index, 2634 GLint size, 2635 GLenum type, 2636 GLsizei stride, 2637 const void *pointer) 2638 { 2639 UNIMPLEMENTED(); 2640 } 2641 2642 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v) 2643 { 2644 UNIMPLEMENTED(); 2645 } 2646 2647 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) 2648 { 2649 UNIMPLEMENTED(); 2650 } 2651 2652 void Context::viewportIndexedfv(GLuint index, const GLfloat *v) 2653 { 2654 UNIMPLEMENTED(); 2655 } 2656 2657 void Context::drawTransformFeedbackInstanced(GLenum mode, 2658 TransformFeedbackID id, 2659 GLsizei instancecount) 2660 { 2661 UNIMPLEMENTED(); 2662 } 2663 2664 void Context::drawTransformFeedbackStreamInstanced(GLenum mode, 2665 TransformFeedbackID id, 2666 GLuint stream, 2667 GLsizei instancecount) 2668 { 2669 UNIMPLEMENTED(); 2670 } 2671 2672 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program, 2673 GLuint bufferIndex, 2674 GLenum pname, 2675 GLint *params) 2676 { 2677 UNIMPLEMENTED(); 2678 } 2679 2680 void Context::clearBufferData(GLenum target, 2681 GLenum internalformat, 2682 GLenum format, 2683 GLenum type, 2684 const void *data) 2685 { 2686 UNIMPLEMENTED(); 2687 } 2688 2689 void Context::clearBufferSubData(GLenum target, 2690 GLenum internalformat, 2691 GLintptr offset, 2692 GLsizeiptr size, 2693 GLenum format, 2694 GLenum type, 2695 const void *data) 2696 { 2697 UNIMPLEMENTED(); 2698 } 2699 2700 void Context::getInternalformati64v(GLenum target, 2701 GLenum internalformat, 2702 GLenum pname, 2703 GLsizei bufSize, 2704 GLint64 *params) 2705 { 2706 UNIMPLEMENTED(); 2707 } 2708 2709 void Context::invalidateBufferData(BufferID buffer) 2710 { 2711 UNIMPLEMENTED(); 2712 } 2713 2714 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length) 2715 { 2716 UNIMPLEMENTED(); 2717 } 2718 2719 void Context::invalidateTexImage(TextureID texture, GLint level) 2720 { 2721 UNIMPLEMENTED(); 2722 } 2723 2724 void Context::invalidateTexSubImage(TextureID texture, 2725 GLint level, 2726 GLint xoffset, 2727 GLint yoffset, 2728 GLint zoffset, 2729 GLsizei width, 2730 GLsizei height, 2731 GLsizei depth) 2732 { 2733 UNIMPLEMENTED(); 2734 } 2735 2736 void Context::shaderStorageBlockBinding(ShaderProgramID program, 2737 GLuint storageBlockIndex, 2738 GLuint storageBlockBinding) 2739 { 2740 UNIMPLEMENTED(); 2741 } 2742 2743 void Context::textureView(TextureID texture, 2744 GLenum target, 2745 GLuint origtexture, 2746 GLenum internalformat, 2747 GLuint minlevel, 2748 GLuint numlevels, 2749 GLuint minlayer, 2750 GLuint numlayers) 2751 { 2752 UNIMPLEMENTED(); 2753 } 2754 2755 void Context::vertexAttribLFormat(GLuint attribindex, 2756 GLint size, 2757 GLenum type, 2758 GLuint relativeoffset) 2759 { 2760 UNIMPLEMENTED(); 2761 } 2762 2763 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers) 2764 { 2765 UNIMPLEMENTED(); 2766 } 2767 2768 void Context::bindBuffersRange(GLenum target, 2769 GLuint first, 2770 GLsizei count, 2771 const BufferID *buffers, 2772 const GLintptr *offsets, 2773 const GLsizeiptr *sizes) 2774 { 2775 UNIMPLEMENTED(); 2776 } 2777 2778 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures) 2779 { 2780 UNIMPLEMENTED(); 2781 } 2782 2783 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers) 2784 { 2785 UNIMPLEMENTED(); 2786 } 2787 2788 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures) 2789 { 2790 UNIMPLEMENTED(); 2791 } 2792 2793 void Context::bindVertexBuffers(GLuint first, 2794 GLsizei count, 2795 const BufferID *buffers, 2796 const GLintptr *offsets, 2797 const GLsizei *strides) 2798 { 2799 UNIMPLEMENTED(); 2800 } 2801 2802 void Context::clearTexImage(TextureID texture, 2803 GLint level, 2804 GLenum format, 2805 GLenum type, 2806 const void *data) 2807 { 2808 UNIMPLEMENTED(); 2809 } 2810 2811 void Context::clearTexSubImage(TextureID texture, 2812 GLint level, 2813 GLint xoffset, 2814 GLint yoffset, 2815 GLint zoffset, 2816 GLsizei width, 2817 GLsizei height, 2818 GLsizei depth, 2819 GLenum format, 2820 GLenum type, 2821 const void *data) 2822 { 2823 UNIMPLEMENTED(); 2824 } 2825 2826 void Context::bindTextureUnit(GLuint unit, TextureID texture) 2827 { 2828 UNIMPLEMENTED(); 2829 } 2830 2831 void Context::blitNamedFramebuffer(GLuint readFramebuffer, 2832 GLuint drawFramebuffer, 2833 GLint srcX0, 2834 GLint srcY0, 2835 GLint srcX1, 2836 GLint srcY1, 2837 GLint dstX0, 2838 GLint dstY0, 2839 GLint dstX1, 2840 GLint dstY1, 2841 GLbitfield mask, 2842 GLenum filter) 2843 { 2844 UNIMPLEMENTED(); 2845 } 2846 2847 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target) 2848 { 2849 UNIMPLEMENTED(); 2850 return 0; 2851 } 2852 2853 void Context::clearNamedBufferData(BufferID buffer, 2854 GLenum internalformat, 2855 GLenum format, 2856 GLenum type, 2857 const void *data) 2858 { 2859 UNIMPLEMENTED(); 2860 } 2861 2862 void Context::clearNamedBufferSubData(BufferID buffer, 2863 GLenum internalformat, 2864 GLintptr offset, 2865 GLsizeiptr size, 2866 GLenum format, 2867 GLenum type, 2868 const void *data) 2869 { 2870 UNIMPLEMENTED(); 2871 } 2872 2873 void Context::clearNamedFramebufferfi(FramebufferID framebuffer, 2874 GLenum buffer, 2875 GLint drawbuffer, 2876 GLfloat depth, 2877 GLint stencil) 2878 { 2879 UNIMPLEMENTED(); 2880 } 2881 2882 void Context::clearNamedFramebufferfv(FramebufferID framebuffer, 2883 GLenum buffer, 2884 GLint drawbuffer, 2885 const GLfloat *value) 2886 { 2887 UNIMPLEMENTED(); 2888 } 2889 2890 void Context::clearNamedFramebufferiv(FramebufferID framebuffer, 2891 GLenum buffer, 2892 GLint drawbuffer, 2893 const GLint *value) 2894 { 2895 UNIMPLEMENTED(); 2896 } 2897 2898 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer, 2899 GLenum buffer, 2900 GLint drawbuffer, 2901 const GLuint *value) 2902 { 2903 UNIMPLEMENTED(); 2904 } 2905 2906 void Context::compressedTextureSubImage1D(TextureID texture, 2907 GLint level, 2908 GLint xoffset, 2909 GLsizei width, 2910 GLenum format, 2911 GLsizei imageSize, 2912 const void *data) 2913 { 2914 UNIMPLEMENTED(); 2915 } 2916 2917 void Context::compressedTextureSubImage2D(TextureID texture, 2918 GLint level, 2919 GLint xoffset, 2920 GLint yoffset, 2921 GLsizei width, 2922 GLsizei height, 2923 GLenum format, 2924 GLsizei imageSize, 2925 const void *data) 2926 { 2927 UNIMPLEMENTED(); 2928 } 2929 2930 void Context::compressedTextureSubImage3D(TextureID texture, 2931 GLint level, 2932 GLint xoffset, 2933 GLint yoffset, 2934 GLint zoffset, 2935 GLsizei width, 2936 GLsizei height, 2937 GLsizei depth, 2938 GLenum format, 2939 GLsizei imageSize, 2940 const void *data) 2941 { 2942 UNIMPLEMENTED(); 2943 } 2944 2945 void Context::copyNamedBufferSubData(GLuint readBuffer, 2946 GLuint writeBuffer, 2947 GLintptr readOffset, 2948 GLintptr writeOffset, 2949 GLsizeiptr size) 2950 { 2951 UNIMPLEMENTED(); 2952 } 2953 2954 void Context::copyTextureSubImage1D(TextureID texture, 2955 GLint level, 2956 GLint xoffset, 2957 GLint x, 2958 GLint y, 2959 GLsizei width) 2960 { 2961 UNIMPLEMENTED(); 2962 } 2963 2964 void Context::copyTextureSubImage2D(TextureID texture, 2965 GLint level, 2966 GLint xoffset, 2967 GLint yoffset, 2968 GLint x, 2969 GLint y, 2970 GLsizei width, 2971 GLsizei height) 2972 { 2973 UNIMPLEMENTED(); 2974 } 2975 2976 void Context::copyTextureSubImage3D(TextureID texture, 2977 GLint level, 2978 GLint xoffset, 2979 GLint yoffset, 2980 GLint zoffset, 2981 GLint x, 2982 GLint y, 2983 GLsizei width, 2984 GLsizei height) 2985 { 2986 UNIMPLEMENTED(); 2987 } 2988 2989 void Context::createBuffers(GLsizei n, BufferID *buffers) 2990 { 2991 UNIMPLEMENTED(); 2992 } 2993 2994 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers) 2995 { 2996 UNIMPLEMENTED(); 2997 } 2998 2999 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines) 3000 { 3001 UNIMPLEMENTED(); 3002 } 3003 3004 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids) 3005 { 3006 UNIMPLEMENTED(); 3007 } 3008 3009 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers) 3010 { 3011 UNIMPLEMENTED(); 3012 } 3013 3014 void Context::createSamplers(GLsizei n, GLuint *samplers) 3015 { 3016 UNIMPLEMENTED(); 3017 } 3018 3019 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures) 3020 { 3021 UNIMPLEMENTED(); 3022 } 3023 3024 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids) 3025 { 3026 UNIMPLEMENTED(); 3027 } 3028 3029 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays) 3030 { 3031 UNIMPLEMENTED(); 3032 } 3033 3034 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) 3035 { 3036 UNIMPLEMENTED(); 3037 } 3038 3039 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) 3040 { 3041 UNIMPLEMENTED(); 3042 } 3043 3044 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length) 3045 { 3046 UNIMPLEMENTED(); 3047 } 3048 3049 void Context::generateTextureMipmap(TextureID texture) 3050 { 3051 UNIMPLEMENTED(); 3052 } 3053 3054 void Context::getCompressedTextureImage(TextureID texture, 3055 GLint level, 3056 GLsizei bufSize, 3057 void *pixels) 3058 { 3059 UNIMPLEMENTED(); 3060 } 3061 3062 void Context::getCompressedTextureSubImage(TextureID texture, 3063 GLint level, 3064 GLint xoffset, 3065 GLint yoffset, 3066 GLint zoffset, 3067 GLsizei width, 3068 GLsizei height, 3069 GLsizei depth, 3070 GLsizei bufSize, 3071 void *pixels) 3072 { 3073 UNIMPLEMENTED(); 3074 } 3075 3076 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params) 3077 { 3078 UNIMPLEMENTED(); 3079 } 3080 3081 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params) 3082 { 3083 UNIMPLEMENTED(); 3084 } 3085 3086 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params) 3087 { 3088 UNIMPLEMENTED(); 3089 } 3090 3091 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data) 3092 { 3093 UNIMPLEMENTED(); 3094 } 3095 3096 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer, 3097 GLenum attachment, 3098 GLenum pname, 3099 GLint *params) 3100 { 3101 UNIMPLEMENTED(); 3102 } 3103 3104 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param) 3105 { 3106 UNIMPLEMENTED(); 3107 } 3108 3109 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer, 3110 GLenum pname, 3111 GLint *params) 3112 { 3113 UNIMPLEMENTED(); 3114 } 3115 3116 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) 3117 { 3118 UNIMPLEMENTED(); 3119 } 3120 3121 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) 3122 { 3123 UNIMPLEMENTED(); 3124 } 3125 3126 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) 3127 { 3128 UNIMPLEMENTED(); 3129 } 3130 3131 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) 3132 { 3133 UNIMPLEMENTED(); 3134 } 3135 3136 void Context::getTextureImage(TextureID texture, 3137 GLint level, 3138 GLenum format, 3139 GLenum type, 3140 GLsizei bufSize, 3141 void *pixels) 3142 { 3143 UNIMPLEMENTED(); 3144 } 3145 3146 void Context::getTextureLevelParameterfv(TextureID texture, 3147 GLint level, 3148 GLenum pname, 3149 GLfloat *params) 3150 { 3151 UNIMPLEMENTED(); 3152 } 3153 3154 void Context::getTextureLevelParameteriv(TextureID texture, 3155 GLint level, 3156 GLenum pname, 3157 GLint *params) 3158 { 3159 UNIMPLEMENTED(); 3160 } 3161 3162 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params) 3163 { 3164 UNIMPLEMENTED(); 3165 } 3166 3167 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params) 3168 { 3169 UNIMPLEMENTED(); 3170 } 3171 3172 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params) 3173 { 3174 UNIMPLEMENTED(); 3175 } 3176 3177 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params) 3178 { 3179 UNIMPLEMENTED(); 3180 } 3181 3182 void Context::getTextureSubImage(TextureID texture, 3183 GLint level, 3184 GLint xoffset, 3185 GLint yoffset, 3186 GLint zoffset, 3187 GLsizei width, 3188 GLsizei height, 3189 GLsizei depth, 3190 GLenum format, 3191 GLenum type, 3192 GLsizei bufSize, 3193 void *pixels) 3194 { 3195 UNIMPLEMENTED(); 3196 } 3197 3198 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) 3199 { 3200 UNIMPLEMENTED(); 3201 } 3202 3203 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) 3204 { 3205 UNIMPLEMENTED(); 3206 } 3207 3208 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) 3209 { 3210 UNIMPLEMENTED(); 3211 } 3212 3213 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj, 3214 GLuint index, 3215 GLenum pname, 3216 GLint64 *param) 3217 { 3218 UNIMPLEMENTED(); 3219 } 3220 3221 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param) 3222 { 3223 UNIMPLEMENTED(); 3224 } 3225 3226 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param) 3227 { 3228 UNIMPLEMENTED(); 3229 } 3230 3231 void Context::getnColorTable(GLenum target, 3232 GLenum format, 3233 GLenum type, 3234 GLsizei bufSize, 3235 void *table) 3236 { 3237 UNIMPLEMENTED(); 3238 } 3239 3240 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) 3241 { 3242 UNIMPLEMENTED(); 3243 } 3244 3245 void Context::getnConvolutionFilter(GLenum target, 3246 GLenum format, 3247 GLenum type, 3248 GLsizei bufSize, 3249 void *image) 3250 { 3251 UNIMPLEMENTED(); 3252 } 3253 3254 void Context::getnHistogram(GLenum target, 3255 GLboolean reset, 3256 GLenum format, 3257 GLenum type, 3258 GLsizei bufSize, 3259 void *values) 3260 { 3261 UNIMPLEMENTED(); 3262 } 3263 3264 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) 3265 { 3266 UNIMPLEMENTED(); 3267 } 3268 3269 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) 3270 { 3271 UNIMPLEMENTED(); 3272 } 3273 3274 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) 3275 { 3276 UNIMPLEMENTED(); 3277 } 3278 3279 void Context::getnMinmax(GLenum target, 3280 GLboolean reset, 3281 GLenum format, 3282 GLenum type, 3283 GLsizei bufSize, 3284 void *values) 3285 { 3286 UNIMPLEMENTED(); 3287 } 3288 3289 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) 3290 { 3291 UNIMPLEMENTED(); 3292 } 3293 3294 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) 3295 { 3296 UNIMPLEMENTED(); 3297 } 3298 3299 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) 3300 { 3301 UNIMPLEMENTED(); 3302 } 3303 3304 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern) 3305 { 3306 UNIMPLEMENTED(); 3307 } 3308 3309 void Context::getnSeparableFilter(GLenum target, 3310 GLenum format, 3311 GLenum type, 3312 GLsizei rowBufSize, 3313 void *row, 3314 GLsizei columnBufSize, 3315 void *column, 3316 void *span) 3317 { 3318 UNIMPLEMENTED(); 3319 } 3320 3321 void Context::getnTexImage(GLenum target, 3322 GLint level, 3323 GLenum format, 3324 GLenum type, 3325 GLsizei bufSize, 3326 void *pixels) 3327 { 3328 UNIMPLEMENTED(); 3329 } 3330 3331 void Context::getnUniformdv(ShaderProgramID program, 3332 UniformLocation location, 3333 GLsizei bufSize, 3334 GLdouble *params) 3335 { 3336 UNIMPLEMENTED(); 3337 } 3338 3339 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer, 3340 GLsizei numAttachments, 3341 const GLenum *attachments) 3342 { 3343 UNIMPLEMENTED(); 3344 } 3345 3346 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer, 3347 GLsizei numAttachments, 3348 const GLenum *attachments, 3349 GLint x, 3350 GLint y, 3351 GLsizei width, 3352 GLsizei height) 3353 { 3354 UNIMPLEMENTED(); 3355 } 3356 3357 void *Context::mapNamedBuffer(BufferID buffer, GLenum access) 3358 { 3359 UNIMPLEMENTED(); 3360 return nullptr; 3361 } 3362 3363 void *Context::mapNamedBufferRange(BufferID buffer, 3364 GLintptr offset, 3365 GLsizeiptr length, 3366 GLbitfield access) 3367 { 3368 UNIMPLEMENTED(); 3369 return nullptr; 3370 } 3371 3372 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage) 3373 { 3374 UNIMPLEMENTED(); 3375 } 3376 3377 void Context::namedBufferStorage(BufferID buffer, 3378 GLsizeiptr size, 3379 const void *data, 3380 GLbitfield flags) 3381 { 3382 UNIMPLEMENTED(); 3383 } 3384 3385 void Context::namedBufferSubData(BufferID buffer, 3386 GLintptr offset, 3387 GLsizeiptr size, 3388 const void *data) 3389 { 3390 UNIMPLEMENTED(); 3391 } 3392 3393 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf) 3394 { 3395 UNIMPLEMENTED(); 3396 } 3397 3398 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs) 3399 { 3400 UNIMPLEMENTED(); 3401 } 3402 3403 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param) 3404 { 3405 UNIMPLEMENTED(); 3406 } 3407 3408 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src) 3409 { 3410 UNIMPLEMENTED(); 3411 } 3412 3413 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer, 3414 GLenum attachment, 3415 GLenum renderbuffertarget, 3416 RenderbufferID renderbuffer) 3417 { 3418 UNIMPLEMENTED(); 3419 } 3420 3421 void Context::namedFramebufferTexture(FramebufferID framebuffer, 3422 GLenum attachment, 3423 TextureID texture, 3424 GLint level) 3425 { 3426 UNIMPLEMENTED(); 3427 } 3428 3429 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer, 3430 GLenum attachment, 3431 TextureID texture, 3432 GLint level, 3433 GLint layer) 3434 { 3435 UNIMPLEMENTED(); 3436 } 3437 3438 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer, 3439 GLenum internalformat, 3440 GLsizei width, 3441 GLsizei height) 3442 { 3443 UNIMPLEMENTED(); 3444 } 3445 3446 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer, 3447 GLsizei samples, 3448 GLenum internalformat, 3449 GLsizei width, 3450 GLsizei height) 3451 { 3452 UNIMPLEMENTED(); 3453 } 3454 3455 void Context::textureBarrier() 3456 { 3457 UNIMPLEMENTED(); 3458 } 3459 3460 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer) 3461 { 3462 UNIMPLEMENTED(); 3463 } 3464 3465 void Context::textureBufferRange(TextureID texture, 3466 GLenum internalformat, 3467 BufferID buffer, 3468 GLintptr offset, 3469 GLsizeiptr size) 3470 { 3471 UNIMPLEMENTED(); 3472 } 3473 3474 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params) 3475 { 3476 UNIMPLEMENTED(); 3477 } 3478 3479 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params) 3480 { 3481 UNIMPLEMENTED(); 3482 } 3483 3484 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param) 3485 { 3486 UNIMPLEMENTED(); 3487 } 3488 3489 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param) 3490 { 3491 UNIMPLEMENTED(); 3492 } 3493 3494 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param) 3495 { 3496 UNIMPLEMENTED(); 3497 } 3498 3499 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param) 3500 { 3501 UNIMPLEMENTED(); 3502 } 3503 3504 void Context::textureStorage1D(TextureID texture, 3505 GLsizei levels, 3506 GLenum internalformat, 3507 GLsizei width) 3508 { 3509 UNIMPLEMENTED(); 3510 } 3511 3512 void Context::textureStorage2D(TextureID texture, 3513 GLsizei levels, 3514 GLenum internalformat, 3515 GLsizei width, 3516 GLsizei height) 3517 { 3518 UNIMPLEMENTED(); 3519 } 3520 3521 void Context::textureStorage2DMultisample(TextureID texture, 3522 GLsizei samples, 3523 GLenum internalformat, 3524 GLsizei width, 3525 GLsizei height, 3526 GLboolean fixedsamplelocations) 3527 { 3528 UNIMPLEMENTED(); 3529 } 3530 3531 void Context::textureStorage3D(TextureID texture, 3532 GLsizei levels, 3533 GLenum internalformat, 3534 GLsizei width, 3535 GLsizei height, 3536 GLsizei depth) 3537 { 3538 UNIMPLEMENTED(); 3539 } 3540 3541 void Context::textureStorage3DMultisample(TextureID texture, 3542 GLsizei samples, 3543 GLenum internalformat, 3544 GLsizei width, 3545 GLsizei height, 3546 GLsizei depth, 3547 GLboolean fixedsamplelocations) 3548 { 3549 UNIMPLEMENTED(); 3550 } 3551 3552 void Context::textureSubImage1D(TextureID texture, 3553 GLint level, 3554 GLint xoffset, 3555 GLsizei width, 3556 GLenum format, 3557 GLenum type, 3558 const void *pixels) 3559 { 3560 UNIMPLEMENTED(); 3561 } 3562 3563 void Context::textureSubImage2D(TextureID texture, 3564 GLint level, 3565 GLint xoffset, 3566 GLint yoffset, 3567 GLsizei width, 3568 GLsizei height, 3569 GLenum format, 3570 GLenum type, 3571 const void *pixels) 3572 { 3573 UNIMPLEMENTED(); 3574 } 3575 3576 void Context::textureSubImage3D(TextureID texture, 3577 GLint level, 3578 GLint xoffset, 3579 GLint yoffset, 3580 GLint zoffset, 3581 GLsizei width, 3582 GLsizei height, 3583 GLsizei depth, 3584 GLenum format, 3585 GLenum type, 3586 const void *pixels) 3587 { 3588 UNIMPLEMENTED(); 3589 } 3590 3591 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer) 3592 { 3593 UNIMPLEMENTED(); 3594 } 3595 3596 void Context::transformFeedbackBufferRange(GLuint xfb, 3597 GLuint index, 3598 BufferID buffer, 3599 GLintptr offset, 3600 GLsizeiptr size) 3601 { 3602 UNIMPLEMENTED(); 3603 } 3604 3605 GLboolean Context::unmapNamedBuffer(BufferID buffer) 3606 { 3607 UNIMPLEMENTED(); 3608 return false; 3609 } 3610 3611 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex) 3612 { 3613 UNIMPLEMENTED(); 3614 } 3615 3616 void Context::vertexArrayAttribFormat(VertexArrayID vaobj, 3617 GLuint attribindex, 3618 GLint size, 3619 GLenum type, 3620 GLboolean normalized, 3621 GLuint relativeoffset) 3622 { 3623 UNIMPLEMENTED(); 3624 } 3625 3626 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj, 3627 GLuint attribindex, 3628 GLint size, 3629 GLenum type, 3630 GLuint relativeoffset) 3631 { 3632 UNIMPLEMENTED(); 3633 } 3634 3635 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj, 3636 GLuint attribindex, 3637 GLint size, 3638 GLenum type, 3639 GLuint relativeoffset) 3640 { 3641 UNIMPLEMENTED(); 3642 } 3643 3644 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor) 3645 { 3646 UNIMPLEMENTED(); 3647 } 3648 3649 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer) 3650 { 3651 UNIMPLEMENTED(); 3652 } 3653 3654 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj, 3655 GLuint bindingindex, 3656 BufferID buffer, 3657 GLintptr offset, 3658 GLsizei stride) 3659 { 3660 UNIMPLEMENTED(); 3661 } 3662 3663 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj, 3664 GLuint first, 3665 GLsizei count, 3666 const BufferID *buffers, 3667 const GLintptr *offsets, 3668 const GLsizei *strides) 3669 { 3670 UNIMPLEMENTED(); 3671 } 3672 3673 void Context::multiDrawArraysIndirectCount(GLenum mode, 3674 const void *indirect, 3675 GLintptr drawcount, 3676 GLsizei maxdrawcount, 3677 GLsizei stride) 3678 { 3679 UNIMPLEMENTED(); 3680 } 3681 3682 void Context::multiDrawElementsIndirectCount(GLenum mode, 3683 GLenum type, 3684 const void *indirect, 3685 GLintptr drawcount, 3686 GLsizei maxdrawcount, 3687 GLsizei stride) 3688 { 3689 UNIMPLEMENTED(); 3690 } 3691 3692 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) 3693 { 3694 UNIMPLEMENTED(); 3695 } 3696 3697 void Context::specializeShader(GLuint shader, 3698 const GLchar *pEntryPoint, 3699 GLuint numSpecializationConstants, 3700 const GLuint *pConstantIndex, 3701 const GLuint *pConstantValue) 3702 { 3703 UNIMPLEMENTED(); 3704 } 3705 3706 } // namespace gl