tor-browser

The Tor Browser
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loadimage.inc (7982B)


      1 //
      2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #include "common/mathutil.h"
      8 
      9 #include <string.h>
     10 
     11 namespace angle
     12 {
     13 
     14 namespace priv
     15 {
     16 
     17 template <typename T>
     18 inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
     19 {
     20    return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
     21 }
     22 
     23 template <typename T>
     24 inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
     25 {
     26    return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
     27 }
     28 
     29 }  // namespace priv
     30 
     31 template <typename type, size_t componentCount>
     32 inline void LoadToNative(size_t width, size_t height, size_t depth,
     33                         const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
     34                         uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
     35 {
     36    const size_t rowSize = width * sizeof(type) * componentCount;
     37    const size_t layerSize = rowSize * height;
     38    const size_t imageSize = layerSize * depth;
     39 
     40    if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
     41    {
     42        ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
     43        memcpy(output, input, imageSize);
     44    }
     45    else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
     46    {
     47        for (size_t z = 0; z < depth; z++)
     48        {
     49            const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
     50            type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
     51 
     52            memcpy(dest, source, layerSize);
     53        }
     54    }
     55    else
     56    {
     57        for (size_t z = 0; z < depth; z++)
     58        {
     59            for (size_t y = 0; y < height; y++)
     60            {
     61                const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
     62                type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
     63                memcpy(dest, source, width * sizeof(type) * componentCount);
     64            }
     65        }
     66    }
     67 }
     68 
     69 template <typename type, uint32_t fourthComponentBits>
     70 inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
     71                             const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
     72                             uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
     73 {
     74    const type fourthValue = gl::bitCast<type>(fourthComponentBits);
     75 
     76    for (size_t z = 0; z < depth; z++)
     77    {
     78        for (size_t y = 0; y < height; y++)
     79        {
     80            const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
     81            type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
     82            for (size_t x = 0; x < width; x++)
     83            {
     84                memcpy(&dest[x * 4], &source[x * 3], sizeof(type) * 3);
     85                dest[x * 4 + 3] = fourthValue;
     86            }
     87        }
     88    }
     89 }
     90 
     91 template <size_t componentCount>
     92 inline void Load32FTo16F(size_t width, size_t height, size_t depth,
     93                         const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
     94                         uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
     95 {
     96    const size_t elementWidth = componentCount * width;
     97 
     98    for (size_t z = 0; z < depth; z++)
     99    {
    100        for (size_t y = 0; y < height; y++)
    101        {
    102            const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
    103            uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
    104 
    105            for (size_t x = 0; x < elementWidth; x++)
    106            {
    107                dest[x] = gl::float32ToFloat16(source[x]);
    108            }
    109        }
    110    }
    111 }
    112 
    113 template <size_t blockWidth, size_t blockHeight, size_t blockDepth, size_t blockSize>
    114 inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
    115                                   const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
    116                                   uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    117 {
    118    const size_t columns = (width + (blockWidth - 1)) / blockWidth;
    119    const size_t rows = (height + (blockHeight - 1)) / blockHeight;
    120    const size_t layers = (depth + (blockDepth - 1)) / blockDepth;
    121 
    122    for (size_t z = 0; z < layers; ++z)
    123    {
    124        for (size_t y = 0; y < rows; ++y)
    125        {
    126            const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
    127            uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
    128            memcpy(dest, source, columns * blockSize);
    129        }
    130    }
    131 }
    132 
    133 template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
    134 inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
    135                                     uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    136 {
    137    type writeValues[4] =
    138    {
    139        gl::bitCast<type>(firstBits),
    140        gl::bitCast<type>(secondBits),
    141        gl::bitCast<type>(thirdBits),
    142        gl::bitCast<type>(fourthBits),
    143    };
    144 
    145    for (size_t z = 0; z < depth; z++)
    146    {
    147        for (size_t y = 0; y < height; y++)
    148        {
    149            type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
    150            for (size_t x = 0; x < width; x++)
    151            {
    152                type* destPixel = destRow + x * 4;
    153 
    154                // This could potentially be optimized by generating an entire row of initialization
    155                // data and copying row by row instead of pixel by pixel.
    156                memcpy(destPixel, writeValues, sizeof(type) * 4);
    157            }
    158        }
    159    }
    160 }
    161 
    162 template <size_t blockWidth, size_t blockHeight>
    163 inline void LoadASTCToRGBA8(size_t width,
    164                            size_t height,
    165                            size_t depth,
    166                            const uint8_t *input,
    167                            size_t inputRowPitch,
    168                            size_t inputDepthPitch,
    169                            uint8_t *output,
    170                            size_t outputRowPitch,
    171                            size_t outputDepthPitch)
    172 {
    173    LoadASTCToRGBA8Inner(width, height, depth, blockWidth, blockHeight, input, inputRowPitch,
    174                         inputDepthPitch, output, outputRowPitch, outputDepthPitch);
    175 }
    176 
    177 template <uint32_t indexBits, uint32_t redBlueBits, uint32_t greenBits, uint32_t alphaBits>
    178 inline void LoadPalettedToRGBA8(size_t width,
    179                                size_t height,
    180                                size_t depth,
    181                                const uint8_t *input,
    182                                size_t inputRowPitch,
    183                                size_t inputDepthPitch,
    184                                uint8_t *output,
    185                                size_t outputRowPitch,
    186                                size_t outputDepthPitch)
    187 {
    188    static_assert(indexBits == 4 || indexBits == 8);
    189    static_assert(redBlueBits == 4 || redBlueBits == 5 || redBlueBits == 8);
    190    static_assert(greenBits == 4 || greenBits == 5 || greenBits == 6 || greenBits == 8);
    191    static_assert(alphaBits == 0 || alphaBits == 1 || alphaBits == 4 || alphaBits == 8);
    192    constexpr uint32_t colorBits = 2 * redBlueBits + greenBits + alphaBits;
    193    static_assert(colorBits == 16 || colorBits == 24 || colorBits == 32);
    194 
    195    LoadPalettedToRGBA8Impl(width, height, depth,
    196                            indexBits, redBlueBits, greenBits, alphaBits,
    197                            input, inputRowPitch, inputDepthPitch,
    198                            output, outputRowPitch, outputDepthPitch);
    199 }
    200 
    201 } // namespace angle