tor-browser

The Tor Browser
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util.h (4036B)


      1 //
      2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef COMPILER_TRANSLATOR_UTIL_H_
      8 #define COMPILER_TRANSLATOR_UTIL_H_
      9 
     10 #include <stack>
     11 
     12 #include <GLSLANG/ShaderLang.h>
     13 #include "angle_gl.h"
     14 
     15 #include "compiler/translator/HashNames.h"
     16 #include "compiler/translator/ImmutableString.h"
     17 #include "compiler/translator/Operator_autogen.h"
     18 #include "compiler/translator/Types.h"
     19 
     20 // If overflow happens, clamp the value to UINT_MIN or UINT_MAX.
     21 // Return false if overflow happens.
     22 bool atoi_clamp(const char *str, unsigned int *value);
     23 
     24 namespace sh
     25 {
     26 
     27 // Keeps track of whether an implicit conversion from int/uint to float is possible.
     28 // These conversions are supported in desktop GLSL shaders only.
     29 // Also keeps track of which side of operation should be converted.
     30 enum class ImplicitTypeConversion
     31 {
     32    Same,
     33    Left,
     34    Right,
     35    Invalid,
     36 };
     37 
     38 class TIntermBlock;
     39 class TSymbolTable;
     40 class TIntermTyped;
     41 
     42 float NumericLexFloat32OutOfRangeToInfinity(const std::string &str);
     43 
     44 // strtof_clamp is like strtof but
     45 //   1. it forces C locale, i.e. forcing '.' as decimal point.
     46 //   2. it sets the value to infinity if overflow happens.
     47 //   3. str should be guaranteed to be in the valid format for a floating point number as defined
     48 //      by the grammar in the ESSL 3.00.6 spec section 4.1.4.
     49 // Return false if overflow happens.
     50 bool strtof_clamp(const std::string &str, float *value);
     51 
     52 GLenum GLVariableType(const TType &type);
     53 GLenum GLVariablePrecision(const TType &type);
     54 bool IsVaryingIn(TQualifier qualifier);
     55 bool IsVaryingOut(TQualifier qualifier);
     56 bool IsVarying(TQualifier qualifier);
     57 bool IsMatrixGLType(GLenum type);
     58 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier);
     59 bool IsTessellationControlShaderInput(GLenum shaderType, TQualifier qualifier);
     60 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier);
     61 bool IsTessellationEvaluationShaderInput(GLenum shaderType, TQualifier qualifier);
     62 InterpolationType GetInterpolationType(TQualifier qualifier);
     63 InterpolationType GetFieldInterpolationType(TQualifier qualifier);
     64 
     65 // Returns array brackets including size with outermost array size first, as specified in GLSL ES
     66 // 3.10 section 4.1.9.
     67 ImmutableString ArrayString(const TType &type);
     68 
     69 ImmutableString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap);
     70 
     71 TType GetShaderVariableBasicType(const sh::ShaderVariable &var);
     72 
     73 void DeclareGlobalVariable(TIntermBlock *root, const TVariable *variable);
     74 
     75 bool IsBuiltinOutputVariable(TQualifier qualifier);
     76 bool IsBuiltinFragmentInputVariable(TQualifier qualifier);
     77 bool CanBeInvariantESSL1(TQualifier qualifier);
     78 bool CanBeInvariantESSL3OrGreater(TQualifier qualifier);
     79 bool IsShaderOutput(TQualifier qualifier);
     80 bool IsFragmentOutput(TQualifier qualifier);
     81 bool IsOutputESSL(ShShaderOutput output);
     82 bool IsOutputGLSL(ShShaderOutput output);
     83 bool IsOutputHLSL(ShShaderOutput output);
     84 bool IsOutputVulkan(ShShaderOutput output);
     85 bool IsOutputMetal(ShShaderOutput output);
     86 bool IsOutputMetalDirect(ShShaderOutput output);
     87 
     88 bool IsInShaderStorageBlock(TIntermTyped *node);
     89 
     90 GLenum GetImageInternalFormatType(TLayoutImageInternalFormat iifq);
     91 // ESSL 1.00 shaders nest function body scope within function parameter scope
     92 bool IsSpecWithFunctionBodyNewScope(ShShaderSpec shaderSpec, int shaderVersion);
     93 
     94 // Helper functions for implicit conversions
     95 ImplicitTypeConversion GetConversion(TBasicType t1, TBasicType t2);
     96 
     97 bool IsValidImplicitConversion(ImplicitTypeConversion conversion, TOperator op);
     98 
     99 // Whether the given basic type requires precision.
    100 bool IsPrecisionApplicableToType(TBasicType type);
    101 
    102 // Whether this is the name of a built-in that can be redeclared by the shader.
    103 bool IsRedeclarableBuiltIn(const ImmutableString &name);
    104 
    105 size_t FindFieldIndex(const TFieldList &fieldList, const char *fieldName);
    106 }  // namespace sh
    107 
    108 #endif  // COMPILER_TRANSLATOR_UTIL_H_