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The Tor Browser
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VersionGLSL.h (2711B)


      1 //
      2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
      8 #define COMPILER_TRANSLATOR_VERSIONGLSL_H_
      9 
     10 #include "compiler/translator/tree_util/IntermTraverse.h"
     11 
     12 #include "compiler/translator/Pragma.h"
     13 
     14 namespace sh
     15 {
     16 
     17 static const int GLSL_VERSION_110 = 110;
     18 static const int GLSL_VERSION_120 = 120;
     19 static const int GLSL_VERSION_130 = 130;
     20 static const int GLSL_VERSION_140 = 140;
     21 static const int GLSL_VERSION_150 = 150;
     22 static const int GLSL_VERSION_330 = 330;
     23 static const int GLSL_VERSION_400 = 400;
     24 static const int GLSL_VERSION_410 = 410;
     25 static const int GLSL_VERSION_420 = 420;
     26 static const int GLSL_VERSION_430 = 430;
     27 static const int GLSL_VERSION_440 = 440;
     28 static const int GLSL_VERSION_450 = 450;
     29 
     30 int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
     31 
     32 // Traverses the intermediate tree to return the minimum GLSL version
     33 // required to legally access all built-in features used in the shader.
     34 // GLSL 1.1 which is mandated by OpenGL 2.0 provides:
     35 //   - #version and #extension to declare version and extensions.
     36 //   - built-in functions refract, exp, and log.
     37 //   - updated step() to compare x < edge instead of x <= edge.
     38 // GLSL 1.2 which is mandated by OpenGL 2.1 provides:
     39 //   - many changes to reduce differences when compared to the ES specification.
     40 //   - invariant keyword and its support.
     41 //   - c++ style name hiding rules.
     42 //   - built-in variable gl_PointCoord for fragment shaders.
     43 //   - matrix constructors taking matrix as argument.
     44 //   - array as "out" function parameters
     45 //
     46 // TODO: ES3 equivalent versions of GLSL
     47 class TVersionGLSL : public TIntermTraverser
     48 {
     49  public:
     50    TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
     51 
     52    // If output is core profile, returns 150.
     53    // If output is legacy profile,
     54    //   Returns 120 if the following is used the shader:
     55    //   - "invariant",
     56    //   - "gl_PointCoord",
     57    //   - matrix/matrix constructors
     58    //   - array "out" parameters
     59    //   Else 110 is returned.
     60    int getVersion() const { return mVersion; }
     61 
     62    void visitSymbol(TIntermSymbol *node) override;
     63    bool visitAggregate(Visit, TIntermAggregate *node) override;
     64    bool visitGlobalQualifierDeclaration(Visit, TIntermGlobalQualifierDeclaration *node) override;
     65    void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
     66    bool visitDeclaration(Visit, TIntermDeclaration *node) override;
     67 
     68  private:
     69    void ensureVersionIsAtLeast(int version);
     70 
     71    int mVersion;
     72 };
     73 
     74 }  // namespace sh
     75 
     76 #endif  // COMPILER_TRANSLATOR_VERSIONGLSL_H_