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BuiltInFunctionEmulatorGLSL.h (1383B)


      1 //
      2 // Copyright 2011 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
      8 #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
      9 
     10 #include "GLSLANG/ShaderLang.h"
     11 
     12 namespace sh
     13 {
     14 class BuiltInFunctionEmulator;
     15 
     16 //
     17 // This works around bug in Intel Mac drivers.
     18 //
     19 void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
     20                                                      sh::GLenum shaderType);
     21 
     22 //
     23 // This works around isnan() bug in Intel Mac drivers
     24 //
     25 void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
     26                                                        int targetGLSLVersion);
     27 //
     28 // This works around atan(y, x) bug in NVIDIA drivers.
     29 //
     30 void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
     31 
     32 //
     33 // This function is emulating built-in functions missing from GLSL 1.30 and higher.
     34 //
     35 void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
     36                                                        sh::GLenum shaderType,
     37                                                        int targetGLSLVersion);
     38 }  // namespace sh
     39 
     40 #endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_