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PoolAlloc.h (6084B)


      1 //
      2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 // PoolAlloc.h:
      7 //    Defines the class interface for PoolAllocator.
      8 //
      9 
     10 #ifndef COMMON_POOLALLOC_H_
     11 #define COMMON_POOLALLOC_H_
     12 
     13 #if !defined(NDEBUG)
     14 #    define ANGLE_POOL_ALLOC_GUARD_BLOCKS  // define to enable guard block checking
     15 #endif
     16 
     17 //
     18 // This header defines an allocator that can be used to efficiently
     19 // allocate a large number of small requests for heap memory, with the
     20 // intention that they are not individually deallocated, but rather
     21 // collectively deallocated at one time.
     22 //
     23 // This simultaneously
     24 //
     25 // * Makes each individual allocation much more efficient; the
     26 //     typical allocation is trivial.
     27 // * Completely avoids the cost of doing individual deallocation.
     28 // * Saves the trouble of tracking down and plugging a large class of leaks.
     29 //
     30 // Individual classes can use this allocator by supplying their own
     31 // new and delete methods.
     32 //
     33 
     34 #include "angleutils.h"
     35 #include "common/debug.h"
     36 
     37 namespace angle
     38 {
     39 class Allocation;
     40 class PageHeader;
     41 
     42 //
     43 // There are several stacks.  One is to track the pushing and popping
     44 // of the user, and not yet implemented.  The others are simply a
     45 // repositories of free pages or used pages.
     46 //
     47 // Page stacks are linked together with a simple header at the beginning
     48 // of each allocation obtained from the underlying OS.  Multi-page allocations
     49 // are returned to the OS.  Individual page allocations are kept for future
     50 // re-use.
     51 //
     52 // The "page size" used is not, nor must it match, the underlying OS
     53 // page size.  But, having it be about that size or equal to a set of
     54 // pages is likely most optimal.
     55 //
     56 class PoolAllocator : angle::NonCopyable
     57 {
     58  public:
     59    static const int kDefaultAlignment = sizeof(void *);
     60    //
     61    // Create PoolAllocator. If alignment is set to 1 byte then fastAllocate()
     62    //  function can be used to make allocations with less overhead.
     63    //
     64    PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment);
     65 
     66    //
     67    // Don't call the destructor just to free up the memory, call pop()
     68    //
     69    ~PoolAllocator();
     70 
     71    //
     72    // Initialize page size and alignment after construction
     73    //
     74    void initialize(int pageSize, int alignment);
     75 
     76    //
     77    // Call push() to establish a new place to pop memory to.  Does not
     78    // have to be called to get things started.
     79    //
     80    void push();
     81 
     82    //
     83    // Call pop() to free all memory allocated since the last call to push(),
     84    // or if no last call to push, frees all memory since first allocation.
     85    //
     86    void pop();
     87 
     88    //
     89    // Call popAll() to free all memory allocated.
     90    //
     91    void popAll();
     92 
     93    //
     94    // Call allocate() to actually acquire memory.  Returns 0 if no memory
     95    // available, otherwise a properly aligned pointer to 'numBytes' of memory.
     96    //
     97    void *allocate(size_t numBytes);
     98 
     99    //
    100    // Call fastAllocate() for a faster allocate function that does minimal bookkeeping
    101    // preCondition: Allocator must have been created w/ alignment of 1
    102    ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes)
    103    {
    104 #if defined(ANGLE_DISABLE_POOL_ALLOC)
    105        return reinterpret_cast<uint8_t *>(allocate(numBytes));
    106 #else
    107        ASSERT(mAlignment == 1);
    108        // No multi-page allocations
    109        ASSERT(numBytes <= (mPageSize - mPageHeaderSkip));
    110        //
    111        // Do the allocation, most likely case inline first, for efficiency.
    112        //
    113        if (numBytes <= mPageSize - mCurrentPageOffset)
    114        {
    115            //
    116            // Safe to allocate from mCurrentPageOffset.
    117            //
    118            uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset;
    119            mCurrentPageOffset += numBytes;
    120            return memory;
    121        }
    122        return allocateNewPage(numBytes);
    123 #endif
    124    }
    125 
    126    // There is no deallocate.  The point of this class is that deallocation can be skipped by the
    127    // user of it, as the model of use is to simultaneously deallocate everything at once by calling
    128    // pop(), and to not have to solve memory leak problems.
    129 
    130    // Catch unwanted allocations.
    131    // TODO(jmadill): Remove this when we remove the global allocator.
    132    void lock();
    133    void unlock();
    134 
    135  private:
    136    size_t mAlignment;  // all returned allocations will be aligned at
    137                        // this granularity, which will be a power of 2
    138 #if !defined(ANGLE_DISABLE_POOL_ALLOC)
    139    struct AllocState
    140    {
    141        size_t offset;
    142        PageHeader *page;
    143    };
    144    using AllocStack = std::vector<AllocState>;
    145 
    146    // Slow path of allocation when we have to get a new page.
    147    uint8_t *allocateNewPage(size_t numBytes);
    148    // Track allocations if and only if we're using guard blocks
    149    void *initializeAllocation(uint8_t *memory, size_t numBytes);
    150 
    151    // Granularity of allocation from the OS
    152    size_t mPageSize;
    153    // Amount of memory to skip to make room for the page header (which is the size of the page
    154    // header, or PageHeader in PoolAlloc.cpp)
    155    size_t mPageHeaderSkip;
    156    // Next offset in top of inUseList to allocate from.  This offset is not necessarily aligned to
    157    // anything.  When an allocation is made, the data is aligned to mAlignment, and the header (if
    158    // any) will align to pointer size by extension (since mAlignment is made aligned to at least
    159    // pointer size).
    160    size_t mCurrentPageOffset;
    161    // List of popped memory
    162    PageHeader *mFreeList;
    163    // List of all memory currently being used.  The head of this list is where allocations are
    164    // currently being made from.
    165    PageHeader *mInUseList;
    166    // Stack of where to allocate from, to partition pool
    167    AllocStack mStack;
    168 
    169    int mNumCalls;       // just an interesting statistic
    170    size_t mTotalBytes;  // just an interesting statistic
    171 
    172 #else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    173    std::vector<std::vector<void *>> mStack;
    174 #endif
    175 
    176    bool mLocked;
    177 };
    178 
    179 }  // namespace angle
    180 
    181 #endif  // COMMON_POOLALLOC_H_