WebGLRenderingContext.webidl (52308B)
1 /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 2 /* This Source Code Form is subject to the terms of the Mozilla Public 3 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 4 * You can obtain one at http://mozilla.org/MPL/2.0/. 5 * 6 * The origin of this IDL file is 7 * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl 8 * 9 * Copyright © 2012 Khronos Group 10 */ 11 12 // WebGL IDL definitions scraped from the Khronos specification: 13 // https://www.khronos.org/registry/webgl/specs/latest/ 14 // 15 // This IDL depends on the typed array specification defined at: 16 // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl 17 18 typedef unsigned long GLenum; 19 typedef boolean GLboolean; 20 typedef unsigned long GLbitfield; 21 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ 22 typedef short GLshort; 23 typedef long GLint; 24 typedef long GLsizei; 25 typedef long long GLintptr; 26 typedef long long GLsizeiptr; 27 // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL. 28 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ 29 typedef unsigned short GLushort; 30 typedef unsigned long GLuint; 31 typedef unrestricted float GLfloat; 32 typedef unrestricted float GLclampf; 33 typedef unsigned long long GLuint64EXT; 34 35 // The power preference settings are documented in the WebGLContextAttributes 36 // section of the specification. 37 enum WebGLPowerPreference { "default", "low-power", "high-performance" }; 38 enum PredefinedColorSpace { "srgb", "display-p3" }; 39 40 [GenerateInit] 41 dictionary WebGLContextAttributes { 42 // We deviate from the spec for alpha and antialias: 43 // * alpha: Historically, we might use rgb565 instead of rgb(x)8, for 44 // memory bandwidth optimization. 45 // * antialias: On Android, DPI is high and mem-bandwidth is low, so we 46 // default to antialias:false if it's not set. 47 GLboolean alpha; // = true; // Default is controlled by webgl.default-no-alpha. 48 GLboolean depth = true; 49 GLboolean stencil = false; 50 GLboolean antialias; // = true; // Default is controlled by webgl.default-antialias. 51 GLboolean premultipliedAlpha = true; 52 GLboolean preserveDrawingBuffer = false; 53 GLboolean failIfMajorPerformanceCaveat = false; 54 WebGLPowerPreference powerPreference = "default"; 55 56 [Func="nsRFPService::IsSystemPrincipalOrAboutFingerprintingProtection"] 57 GLboolean forceSoftwareRendering = false; 58 }; 59 60 [Exposed=(Window,Worker)] 61 interface WebGLBuffer { 62 }; 63 64 [Exposed=(Window,Worker)] 65 interface WebGLFramebuffer { 66 }; 67 68 [Exposed=(Window,Worker)] 69 interface WebGLProgram { 70 }; 71 72 [Exposed=(Window,Worker)] 73 interface WebGLRenderbuffer { 74 }; 75 76 [Exposed=(Window,Worker)] 77 interface WebGLShader { 78 }; 79 80 [Exposed=(Window,Worker)] 81 interface WebGLTexture { 82 }; 83 84 [Exposed=(Window,Worker)] 85 interface WebGLUniformLocation { 86 }; 87 88 [Exposed=(Window,Worker)] 89 interface WebGLVertexArrayObject { 90 }; 91 92 [Exposed=(Window,Worker)] 93 interface WebGLActiveInfo { 94 readonly attribute GLint size; 95 readonly attribute GLenum type; 96 readonly attribute DOMString name; 97 }; 98 99 [Exposed=(Window,Worker)] 100 interface WebGLShaderPrecisionFormat { 101 readonly attribute GLint rangeMin; 102 readonly attribute GLint rangeMax; 103 readonly attribute GLint precision; 104 }; 105 106 typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List; 107 typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List; 108 109 // Shared mixin for the things that WebGLRenderingContext and 110 // WebGL2RenderingContext have in common. This doesn't have all the things they 111 // have in common, because we don't support splitting multiple overloads of the 112 // same method across separate interfaces and pulling them in with "includes". 113 [Exposed=(Window, Worker)] 114 interface mixin WebGLRenderingContextBase { 115 /* ClearBufferMask */ 116 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 117 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 118 const GLenum COLOR_BUFFER_BIT = 0x00004000; 119 120 /* BeginMode */ 121 const GLenum POINTS = 0x0000; 122 const GLenum LINES = 0x0001; 123 const GLenum LINE_LOOP = 0x0002; 124 const GLenum LINE_STRIP = 0x0003; 125 const GLenum TRIANGLES = 0x0004; 126 const GLenum TRIANGLE_STRIP = 0x0005; 127 const GLenum TRIANGLE_FAN = 0x0006; 128 129 /* AlphaFunction (not supported in ES20) */ 130 /* NEVER */ 131 /* LESS */ 132 /* EQUAL */ 133 /* LEQUAL */ 134 /* GREATER */ 135 /* NOTEQUAL */ 136 /* GEQUAL */ 137 /* ALWAYS */ 138 139 /* BlendingFactorDest */ 140 const GLenum ZERO = 0; 141 const GLenum ONE = 1; 142 const GLenum SRC_COLOR = 0x0300; 143 const GLenum ONE_MINUS_SRC_COLOR = 0x0301; 144 const GLenum SRC_ALPHA = 0x0302; 145 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; 146 const GLenum DST_ALPHA = 0x0304; 147 const GLenum ONE_MINUS_DST_ALPHA = 0x0305; 148 149 /* BlendingFactorSrc */ 150 /* ZERO */ 151 /* ONE */ 152 const GLenum DST_COLOR = 0x0306; 153 const GLenum ONE_MINUS_DST_COLOR = 0x0307; 154 const GLenum SRC_ALPHA_SATURATE = 0x0308; 155 /* SRC_ALPHA */ 156 /* ONE_MINUS_SRC_ALPHA */ 157 /* DST_ALPHA */ 158 /* ONE_MINUS_DST_ALPHA */ 159 160 /* BlendEquationSeparate */ 161 const GLenum FUNC_ADD = 0x8006; 162 const GLenum BLEND_EQUATION = 0x8009; 163 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ 164 const GLenum BLEND_EQUATION_ALPHA = 0x883D; 165 166 /* BlendSubtract */ 167 const GLenum FUNC_SUBTRACT = 0x800A; 168 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; 169 170 /* Separate Blend Functions */ 171 const GLenum BLEND_DST_RGB = 0x80C8; 172 const GLenum BLEND_SRC_RGB = 0x80C9; 173 const GLenum BLEND_DST_ALPHA = 0x80CA; 174 const GLenum BLEND_SRC_ALPHA = 0x80CB; 175 const GLenum CONSTANT_COLOR = 0x8001; 176 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; 177 const GLenum CONSTANT_ALPHA = 0x8003; 178 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; 179 const GLenum BLEND_COLOR = 0x8005; 180 181 /* Buffer Objects */ 182 const GLenum ARRAY_BUFFER = 0x8892; 183 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; 184 const GLenum ARRAY_BUFFER_BINDING = 0x8894; 185 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; 186 187 const GLenum STREAM_DRAW = 0x88E0; 188 const GLenum STATIC_DRAW = 0x88E4; 189 const GLenum DYNAMIC_DRAW = 0x88E8; 190 191 const GLenum BUFFER_SIZE = 0x8764; 192 const GLenum BUFFER_USAGE = 0x8765; 193 194 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; 195 196 /* CullFaceMode */ 197 const GLenum FRONT = 0x0404; 198 const GLenum BACK = 0x0405; 199 const GLenum FRONT_AND_BACK = 0x0408; 200 201 /* DepthFunction */ 202 /* NEVER */ 203 /* LESS */ 204 /* EQUAL */ 205 /* LEQUAL */ 206 /* GREATER */ 207 /* NOTEQUAL */ 208 /* GEQUAL */ 209 /* ALWAYS */ 210 211 /* EnableCap */ 212 /* TEXTURE_2D */ 213 const GLenum CULL_FACE = 0x0B44; 214 const GLenum BLEND = 0x0BE2; 215 const GLenum DITHER = 0x0BD0; 216 const GLenum STENCIL_TEST = 0x0B90; 217 const GLenum DEPTH_TEST = 0x0B71; 218 const GLenum SCISSOR_TEST = 0x0C11; 219 const GLenum POLYGON_OFFSET_FILL = 0x8037; 220 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 221 const GLenum SAMPLE_COVERAGE = 0x80A0; 222 223 /* ErrorCode */ 224 const GLenum NO_ERROR = 0; 225 const GLenum INVALID_ENUM = 0x0500; 226 const GLenum INVALID_VALUE = 0x0501; 227 const GLenum INVALID_OPERATION = 0x0502; 228 const GLenum OUT_OF_MEMORY = 0x0505; 229 230 /* FrontFaceDirection */ 231 const GLenum CW = 0x0900; 232 const GLenum CCW = 0x0901; 233 234 /* GetPName */ 235 const GLenum LINE_WIDTH = 0x0B21; 236 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; 237 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; 238 const GLenum CULL_FACE_MODE = 0x0B45; 239 const GLenum FRONT_FACE = 0x0B46; 240 const GLenum DEPTH_RANGE = 0x0B70; 241 const GLenum DEPTH_WRITEMASK = 0x0B72; 242 const GLenum DEPTH_CLEAR_VALUE = 0x0B73; 243 const GLenum DEPTH_FUNC = 0x0B74; 244 const GLenum STENCIL_CLEAR_VALUE = 0x0B91; 245 const GLenum STENCIL_FUNC = 0x0B92; 246 const GLenum STENCIL_FAIL = 0x0B94; 247 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; 248 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; 249 const GLenum STENCIL_REF = 0x0B97; 250 const GLenum STENCIL_VALUE_MASK = 0x0B93; 251 const GLenum STENCIL_WRITEMASK = 0x0B98; 252 const GLenum STENCIL_BACK_FUNC = 0x8800; 253 const GLenum STENCIL_BACK_FAIL = 0x8801; 254 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; 255 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; 256 const GLenum STENCIL_BACK_REF = 0x8CA3; 257 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; 258 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; 259 const GLenum VIEWPORT = 0x0BA2; 260 const GLenum SCISSOR_BOX = 0x0C10; 261 /* SCISSOR_TEST */ 262 const GLenum COLOR_CLEAR_VALUE = 0x0C22; 263 const GLenum COLOR_WRITEMASK = 0x0C23; 264 const GLenum UNPACK_ALIGNMENT = 0x0CF5; 265 const GLenum PACK_ALIGNMENT = 0x0D05; 266 const GLenum MAX_TEXTURE_SIZE = 0x0D33; 267 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; 268 const GLenum SUBPIXEL_BITS = 0x0D50; 269 const GLenum RED_BITS = 0x0D52; 270 const GLenum GREEN_BITS = 0x0D53; 271 const GLenum BLUE_BITS = 0x0D54; 272 const GLenum ALPHA_BITS = 0x0D55; 273 const GLenum DEPTH_BITS = 0x0D56; 274 const GLenum STENCIL_BITS = 0x0D57; 275 const GLenum POLYGON_OFFSET_UNITS = 0x2A00; 276 /* POLYGON_OFFSET_FILL */ 277 const GLenum POLYGON_OFFSET_FACTOR = 0x8038; 278 const GLenum TEXTURE_BINDING_2D = 0x8069; 279 const GLenum SAMPLE_BUFFERS = 0x80A8; 280 const GLenum SAMPLES = 0x80A9; 281 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; 282 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; 283 284 /* GetTextureParameter */ 285 /* TEXTURE_MAG_FILTER */ 286 /* TEXTURE_MIN_FILTER */ 287 /* TEXTURE_WRAP_S */ 288 /* TEXTURE_WRAP_T */ 289 290 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; 291 292 /* HintMode */ 293 const GLenum DONT_CARE = 0x1100; 294 const GLenum FASTEST = 0x1101; 295 const GLenum NICEST = 0x1102; 296 297 /* HintTarget */ 298 const GLenum GENERATE_MIPMAP_HINT = 0x8192; 299 300 /* DataType */ 301 const GLenum BYTE = 0x1400; 302 const GLenum UNSIGNED_BYTE = 0x1401; 303 const GLenum SHORT = 0x1402; 304 const GLenum UNSIGNED_SHORT = 0x1403; 305 const GLenum INT = 0x1404; 306 const GLenum UNSIGNED_INT = 0x1405; 307 const GLenum FLOAT = 0x1406; 308 309 /* PixelFormat */ 310 const GLenum DEPTH_COMPONENT = 0x1902; 311 const GLenum ALPHA = 0x1906; 312 const GLenum RGB = 0x1907; 313 const GLenum RGBA = 0x1908; 314 const GLenum LUMINANCE = 0x1909; 315 const GLenum LUMINANCE_ALPHA = 0x190A; 316 317 /* PixelType */ 318 /* UNSIGNED_BYTE */ 319 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; 320 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; 321 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; 322 323 /* Shaders */ 324 const GLenum FRAGMENT_SHADER = 0x8B30; 325 const GLenum VERTEX_SHADER = 0x8B31; 326 const GLenum MAX_VERTEX_ATTRIBS = 0x8869; 327 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; 328 const GLenum MAX_VARYING_VECTORS = 0x8DFC; 329 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; 330 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; 331 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; 332 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; 333 const GLenum SHADER_TYPE = 0x8B4F; 334 const GLenum DELETE_STATUS = 0x8B80; 335 const GLenum LINK_STATUS = 0x8B82; 336 const GLenum VALIDATE_STATUS = 0x8B83; 337 const GLenum ATTACHED_SHADERS = 0x8B85; 338 const GLenum ACTIVE_UNIFORMS = 0x8B86; 339 const GLenum ACTIVE_ATTRIBUTES = 0x8B89; 340 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; 341 const GLenum CURRENT_PROGRAM = 0x8B8D; 342 343 /* StencilFunction */ 344 const GLenum NEVER = 0x0200; 345 const GLenum LESS = 0x0201; 346 const GLenum EQUAL = 0x0202; 347 const GLenum LEQUAL = 0x0203; 348 const GLenum GREATER = 0x0204; 349 const GLenum NOTEQUAL = 0x0205; 350 const GLenum GEQUAL = 0x0206; 351 const GLenum ALWAYS = 0x0207; 352 353 /* StencilOp */ 354 /* ZERO */ 355 const GLenum KEEP = 0x1E00; 356 const GLenum REPLACE = 0x1E01; 357 const GLenum INCR = 0x1E02; 358 const GLenum DECR = 0x1E03; 359 const GLenum INVERT = 0x150A; 360 const GLenum INCR_WRAP = 0x8507; 361 const GLenum DECR_WRAP = 0x8508; 362 363 /* StringName */ 364 const GLenum VENDOR = 0x1F00; 365 const GLenum RENDERER = 0x1F01; 366 const GLenum VERSION = 0x1F02; 367 368 /* TextureMagFilter */ 369 const GLenum NEAREST = 0x2600; 370 const GLenum LINEAR = 0x2601; 371 372 /* TextureMinFilter */ 373 /* NEAREST */ 374 /* LINEAR */ 375 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; 376 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; 377 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; 378 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; 379 380 /* TextureParameterName */ 381 const GLenum TEXTURE_MAG_FILTER = 0x2800; 382 const GLenum TEXTURE_MIN_FILTER = 0x2801; 383 const GLenum TEXTURE_WRAP_S = 0x2802; 384 const GLenum TEXTURE_WRAP_T = 0x2803; 385 386 /* TextureTarget */ 387 const GLenum TEXTURE_2D = 0x0DE1; 388 const GLenum TEXTURE = 0x1702; 389 390 const GLenum TEXTURE_CUBE_MAP = 0x8513; 391 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; 392 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; 393 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; 394 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; 395 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; 396 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; 397 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; 398 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; 399 400 /* TextureUnit */ 401 const GLenum TEXTURE0 = 0x84C0; 402 const GLenum TEXTURE1 = 0x84C1; 403 const GLenum TEXTURE2 = 0x84C2; 404 const GLenum TEXTURE3 = 0x84C3; 405 const GLenum TEXTURE4 = 0x84C4; 406 const GLenum TEXTURE5 = 0x84C5; 407 const GLenum TEXTURE6 = 0x84C6; 408 const GLenum TEXTURE7 = 0x84C7; 409 const GLenum TEXTURE8 = 0x84C8; 410 const GLenum TEXTURE9 = 0x84C9; 411 const GLenum TEXTURE10 = 0x84CA; 412 const GLenum TEXTURE11 = 0x84CB; 413 const GLenum TEXTURE12 = 0x84CC; 414 const GLenum TEXTURE13 = 0x84CD; 415 const GLenum TEXTURE14 = 0x84CE; 416 const GLenum TEXTURE15 = 0x84CF; 417 const GLenum TEXTURE16 = 0x84D0; 418 const GLenum TEXTURE17 = 0x84D1; 419 const GLenum TEXTURE18 = 0x84D2; 420 const GLenum TEXTURE19 = 0x84D3; 421 const GLenum TEXTURE20 = 0x84D4; 422 const GLenum TEXTURE21 = 0x84D5; 423 const GLenum TEXTURE22 = 0x84D6; 424 const GLenum TEXTURE23 = 0x84D7; 425 const GLenum TEXTURE24 = 0x84D8; 426 const GLenum TEXTURE25 = 0x84D9; 427 const GLenum TEXTURE26 = 0x84DA; 428 const GLenum TEXTURE27 = 0x84DB; 429 const GLenum TEXTURE28 = 0x84DC; 430 const GLenum TEXTURE29 = 0x84DD; 431 const GLenum TEXTURE30 = 0x84DE; 432 const GLenum TEXTURE31 = 0x84DF; 433 const GLenum ACTIVE_TEXTURE = 0x84E0; 434 435 /* TextureWrapMode */ 436 const GLenum REPEAT = 0x2901; 437 const GLenum CLAMP_TO_EDGE = 0x812F; 438 const GLenum MIRRORED_REPEAT = 0x8370; 439 440 /* Uniform Types */ 441 const GLenum FLOAT_VEC2 = 0x8B50; 442 const GLenum FLOAT_VEC3 = 0x8B51; 443 const GLenum FLOAT_VEC4 = 0x8B52; 444 const GLenum INT_VEC2 = 0x8B53; 445 const GLenum INT_VEC3 = 0x8B54; 446 const GLenum INT_VEC4 = 0x8B55; 447 const GLenum BOOL = 0x8B56; 448 const GLenum BOOL_VEC2 = 0x8B57; 449 const GLenum BOOL_VEC3 = 0x8B58; 450 const GLenum BOOL_VEC4 = 0x8B59; 451 const GLenum FLOAT_MAT2 = 0x8B5A; 452 const GLenum FLOAT_MAT3 = 0x8B5B; 453 const GLenum FLOAT_MAT4 = 0x8B5C; 454 const GLenum SAMPLER_2D = 0x8B5E; 455 const GLenum SAMPLER_CUBE = 0x8B60; 456 457 /* Vertex Arrays */ 458 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; 459 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; 460 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; 461 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; 462 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; 463 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; 464 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; 465 466 /* Read Format */ 467 const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; 468 const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; 469 470 /* Shader Source */ 471 const GLenum COMPILE_STATUS = 0x8B81; 472 473 /* Shader Precision-Specified Types */ 474 const GLenum LOW_FLOAT = 0x8DF0; 475 const GLenum MEDIUM_FLOAT = 0x8DF1; 476 const GLenum HIGH_FLOAT = 0x8DF2; 477 const GLenum LOW_INT = 0x8DF3; 478 const GLenum MEDIUM_INT = 0x8DF4; 479 const GLenum HIGH_INT = 0x8DF5; 480 481 /* Framebuffer Object. */ 482 const GLenum FRAMEBUFFER = 0x8D40; 483 const GLenum RENDERBUFFER = 0x8D41; 484 485 const GLenum RGBA4 = 0x8056; 486 const GLenum RGB5_A1 = 0x8057; 487 const GLenum RGB565 = 0x8D62; 488 const GLenum DEPTH_COMPONENT16 = 0x81A5; 489 const GLenum STENCIL_INDEX8 = 0x8D48; 490 const GLenum DEPTH_STENCIL = 0x84F9; 491 492 const GLenum RENDERBUFFER_WIDTH = 0x8D42; 493 const GLenum RENDERBUFFER_HEIGHT = 0x8D43; 494 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; 495 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; 496 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; 497 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; 498 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; 499 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; 500 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; 501 502 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; 503 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; 504 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; 505 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; 506 507 const GLenum COLOR_ATTACHMENT0 = 0x8CE0; 508 const GLenum DEPTH_ATTACHMENT = 0x8D00; 509 const GLenum STENCIL_ATTACHMENT = 0x8D20; 510 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; 511 512 const GLenum NONE = 0; 513 514 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; 515 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; 516 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; 517 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; 518 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; 519 520 const GLenum FRAMEBUFFER_BINDING = 0x8CA6; 521 const GLenum RENDERBUFFER_BINDING = 0x8CA7; 522 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; 523 524 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; 525 526 /* WebGL-specific enums */ 527 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; 528 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; 529 const GLenum CONTEXT_LOST_WEBGL = 0x9242; 530 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; 531 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; 532 533 // The canvas might actually be null in some cases, apparently. 534 readonly attribute CanvasSource? canvas; 535 readonly attribute GLsizei drawingBufferWidth; 536 readonly attribute GLsizei drawingBufferHeight; 537 538 /* Upon context creation, drawingBufferColorSpace and unpackColorSpace both 539 default to the value "srgb". */ 540 [Pref="webgl.drawing_buffer_color_space"] 541 attribute PredefinedColorSpace drawingBufferColorSpace; 542 attribute PredefinedColorSpace unpackColorSpace; 543 544 [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes(); 545 [WebGLHandlesContextLoss] boolean isContextLost(); 546 547 [NeedsCallerType] 548 sequence<DOMString>? getSupportedExtensions(); 549 550 [Throws, NeedsCallerType] 551 object? getExtension(DOMString name); 552 553 undefined activeTexture(GLenum texture); 554 undefined attachShader(WebGLProgram program, WebGLShader shader); 555 undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); 556 undefined bindBuffer(GLenum target, WebGLBuffer? buffer); 557 undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); 558 undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); 559 undefined bindTexture(GLenum target, WebGLTexture? texture); 560 undefined blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 561 undefined blendEquation(GLenum mode); 562 undefined blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 563 undefined blendFunc(GLenum sfactor, GLenum dfactor); 564 undefined blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, 565 GLenum srcAlpha, GLenum dstAlpha); 566 567 [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); 568 undefined clear(GLbitfield mask); 569 undefined clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 570 undefined clearDepth(GLclampf depth); 571 undefined clearStencil(GLint s); 572 undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 573 undefined compileShader(WebGLShader shader); 574 575 undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, 576 GLint x, GLint y, GLsizei width, GLsizei height, 577 GLint border); 578 undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 579 GLint x, GLint y, GLsizei width, GLsizei height); 580 581 WebGLBuffer createBuffer(); 582 WebGLFramebuffer createFramebuffer(); 583 WebGLProgram createProgram(); 584 WebGLRenderbuffer createRenderbuffer(); 585 WebGLShader? createShader(GLenum type); 586 WebGLTexture createTexture(); 587 588 undefined cullFace(GLenum mode); 589 590 undefined deleteBuffer(WebGLBuffer? buffer); 591 undefined deleteFramebuffer(WebGLFramebuffer? framebuffer); 592 undefined deleteProgram(WebGLProgram? program); 593 undefined deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); 594 undefined deleteShader(WebGLShader? shader); 595 undefined deleteTexture(WebGLTexture? texture); 596 597 undefined depthFunc(GLenum func); 598 undefined depthMask(GLboolean flag); 599 undefined depthRange(GLclampf zNear, GLclampf zFar); 600 undefined detachShader(WebGLProgram program, WebGLShader shader); 601 undefined disable(GLenum cap); 602 undefined disableVertexAttribArray(GLuint index); 603 undefined drawArrays(GLenum mode, GLint first, GLsizei count); 604 undefined drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); 605 606 undefined enable(GLenum cap); 607 undefined enableVertexAttribArray(GLuint index); 608 undefined finish(); 609 undefined flush(); 610 undefined framebufferRenderbuffer(GLenum target, GLenum attachment, 611 GLenum renderbuffertarget, 612 WebGLRenderbuffer? renderbuffer); 613 undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, 614 WebGLTexture? texture, GLint level); 615 undefined frontFace(GLenum mode); 616 617 undefined generateMipmap(GLenum target); 618 619 [NewObject] 620 WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index); 621 [NewObject] 622 WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index); 623 624 sequence<WebGLShader>? getAttachedShaders(WebGLProgram program); 625 626 [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name); 627 628 any getBufferParameter(GLenum target, GLenum pname); 629 [Throws] 630 any getParameter(GLenum pname); 631 632 [WebGLHandlesContextLoss] GLenum getError(); 633 634 [Throws] 635 any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, 636 GLenum pname); 637 any getProgramParameter(WebGLProgram program, GLenum pname); 638 DOMString? getProgramInfoLog(WebGLProgram program); 639 any getRenderbufferParameter(GLenum target, GLenum pname); 640 any getShaderParameter(WebGLShader shader, GLenum pname); 641 642 [NewObject] 643 WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); 644 645 DOMString? getShaderInfoLog(WebGLShader shader); 646 647 DOMString? getShaderSource(WebGLShader shader); 648 649 any getTexParameter(GLenum target, GLenum pname); 650 651 any getUniform(WebGLProgram program, WebGLUniformLocation location); 652 653 [NewObject] 654 WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name); 655 656 [Throws] 657 any getVertexAttrib(GLuint index, GLenum pname); 658 659 [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname); 660 661 undefined hint(GLenum target, GLenum mode); 662 [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); 663 [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); 664 [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); 665 [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program); 666 [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); 667 [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); 668 [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); 669 undefined lineWidth(GLfloat width); 670 undefined linkProgram(WebGLProgram program); 671 undefined pixelStorei(GLenum pname, GLint param); 672 undefined polygonOffset(GLfloat factor, GLfloat units); 673 674 undefined renderbufferStorage(GLenum target, GLenum internalformat, 675 GLsizei width, GLsizei height); 676 undefined sampleCoverage(GLclampf value, GLboolean invert); 677 undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height); 678 679 undefined shaderSource(WebGLShader shader, DOMString source); 680 681 undefined stencilFunc(GLenum func, GLint ref, GLuint mask); 682 undefined stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 683 undefined stencilMask(GLuint mask); 684 undefined stencilMaskSeparate(GLenum face, GLuint mask); 685 undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass); 686 undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 687 688 undefined texParameterf(GLenum target, GLenum pname, GLfloat param); 689 undefined texParameteri(GLenum target, GLenum pname, GLint param); 690 691 undefined uniform1f(WebGLUniformLocation? location, GLfloat x); 692 undefined uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); 693 undefined uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); 694 undefined uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 695 696 undefined uniform1i(WebGLUniformLocation? location, GLint x); 697 undefined uniform2i(WebGLUniformLocation? location, GLint x, GLint y); 698 undefined uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); 699 undefined uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); 700 701 undefined useProgram(WebGLProgram? program); 702 undefined validateProgram(WebGLProgram program); 703 704 undefined vertexAttrib1f(GLuint indx, GLfloat x); 705 undefined vertexAttrib1fv(GLuint indx, Float32List values); 706 undefined vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 707 undefined vertexAttrib2fv(GLuint indx, Float32List values); 708 undefined vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 709 undefined vertexAttrib3fv(GLuint indx, Float32List values); 710 undefined vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 711 undefined vertexAttrib4fv(GLuint indx, Float32List values); 712 undefined vertexAttribPointer(GLuint indx, GLint size, GLenum type, 713 GLboolean normalized, GLsizei stride, GLintptr offset); 714 715 undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height); 716 }; 717 718 [Exposed=(Window,Worker)] 719 interface WebGLRenderingContext { 720 // bufferData has WebGL2 overloads. 721 undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); 722 undefined bufferData(GLenum target, [AllowShared] ArrayBuffer? data, GLenum usage); 723 undefined bufferData(GLenum target, [AllowShared] ArrayBufferView data, GLenum usage); 724 // bufferSubData has WebGL2 overloads. 725 undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource data); 726 727 // compressedTexImage2D has WebGL2 overloads. 728 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, 729 GLsizei width, GLsizei height, GLint border, 730 [AllowShared] ArrayBufferView data); 731 // compressedTexSubImage2D has WebGL2 overloads. 732 undefined compressedTexSubImage2D(GLenum target, GLint level, 733 GLint xoffset, GLint yoffset, 734 GLsizei width, GLsizei height, GLenum format, 735 [AllowShared] ArrayBufferView data); 736 737 // readPixels has WebGL2 overloads. 738 [Throws, NeedsCallerType] 739 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, 740 GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); 741 742 // texImage2D has WebGL2 overloads. 743 // Overloads must share [Throws]. 744 [Throws] // Can't actually throw. 745 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 746 GLsizei width, GLsizei height, GLint border, GLenum format, 747 GLenum type, [AllowShared] ArrayBufferView? pixels); 748 [Throws] // Can't actually throw. 749 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 750 GLenum format, GLenum type, ImageBitmap pixels); 751 [Throws] // Can't actually throw. 752 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 753 GLenum format, GLenum type, ImageData pixels); 754 [Throws] 755 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 756 GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException 757 [Throws] 758 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 759 GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException 760 [Throws] 761 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 762 GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException 763 [Throws] 764 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 765 GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException 766 [Throws] 767 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 768 GLenum format, GLenum type, VideoFrame videoFrame); // May throw DOMException 769 770 // texSubImage2D has WebGL2 overloads. 771 [Throws] // Can't actually throw. 772 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 773 GLsizei width, GLsizei height, 774 GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); 775 [Throws] // Can't actually throw. 776 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 777 GLenum format, GLenum type, ImageBitmap pixels); 778 [Throws] // Can't actually throw. 779 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 780 GLenum format, GLenum type, ImageData pixels); 781 [Throws] 782 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 783 GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException 784 [Throws] 785 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 786 GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException 787 [Throws] 788 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 789 GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException 790 [Throws] 791 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 792 GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException 793 [Throws] 794 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 795 GLenum format, GLenum type, VideoFrame videoFrame); // May throw DOMException 796 797 // uniform*fv have WebGL2 overloads, or rather extensions, that are not 798 // distinguishable from the WebGL1 versions when called with two arguments. 799 undefined uniform1fv(WebGLUniformLocation? location, Float32List data); 800 undefined uniform2fv(WebGLUniformLocation? location, Float32List data); 801 undefined uniform3fv(WebGLUniformLocation? location, Float32List data); 802 undefined uniform4fv(WebGLUniformLocation? location, Float32List data); 803 804 // uniform*iv have WebGL2 overloads, or rather extensions, that are not 805 // distinguishable from the WebGL1 versions when called with two arguments. 806 undefined uniform1iv(WebGLUniformLocation? location, Int32List data); 807 undefined uniform2iv(WebGLUniformLocation? location, Int32List data); 808 undefined uniform3iv(WebGLUniformLocation? location, Int32List data); 809 undefined uniform4iv(WebGLUniformLocation? location, Int32List data); 810 811 // uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are 812 // not distinguishable from the WebGL1 versions when called with two 813 // arguments. 814 undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data); 815 undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data); 816 undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data); 817 }; 818 819 WebGLRenderingContext includes WebGLRenderingContextBase; 820 821 //////////////////////////////////////// 822 // specific extension interfaces 823 824 [LegacyNoInterfaceObject, 825 Exposed=(Window,Worker)] 826 interface EXT_texture_compression_bptc { 827 const GLenum COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C; 828 const GLenum COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D; 829 const GLenum COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E; 830 const GLenum COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F; 831 }; 832 833 [LegacyNoInterfaceObject, 834 Exposed=(Window,Worker)] 835 interface EXT_texture_compression_rgtc { 836 const GLenum COMPRESSED_RED_RGTC1_EXT = 0x8DBB; 837 const GLenum COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC; 838 const GLenum COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD; 839 const GLenum COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE; 840 }; 841 842 // https://www.khronos.org/registry/webgl/extensions/EXT_texture_norm16/ 843 [LegacyNoInterfaceObject, 844 Exposed=(Window,Worker)] 845 interface EXT_texture_norm16 { 846 const GLenum R16_EXT = 0x822A; 847 const GLenum RG16_EXT = 0x822C; 848 const GLenum RGB16_EXT = 0x8054; 849 const GLenum RGBA16_EXT = 0x805B; 850 const GLenum R16_SNORM_EXT = 0x8F98; 851 const GLenum RG16_SNORM_EXT = 0x8F99; 852 const GLenum RGB16_SNORM_EXT = 0x8F9A; 853 const GLenum RGBA16_SNORM_EXT = 0x8F9B; 854 }; 855 856 [LegacyNoInterfaceObject, 857 Exposed=(Window,Worker)] 858 interface WEBGL_compressed_texture_s3tc 859 { 860 const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; 861 const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; 862 const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; 863 const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; 864 }; 865 866 [LegacyNoInterfaceObject, 867 Exposed=(Window,Worker)] 868 interface WEBGL_compressed_texture_s3tc_srgb { 869 /* Compressed Texture Formats */ 870 const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C; 871 const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D; 872 const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E; 873 const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F; 874 }; 875 876 [LegacyNoInterfaceObject, 877 Exposed=(Window,Worker)] 878 interface WEBGL_compressed_texture_astc { 879 /* Compressed Texture Format */ 880 const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0; 881 const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1; 882 const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2; 883 const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3; 884 const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4; 885 const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5; 886 const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6; 887 const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7; 888 const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8; 889 const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9; 890 const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA; 891 const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB; 892 const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC; 893 const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD; 894 895 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0; 896 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1; 897 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2; 898 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3; 899 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4; 900 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5; 901 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6; 902 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7; 903 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8; 904 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9; 905 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA; 906 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB; 907 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC; 908 const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD; 909 910 // Profile query support. 911 sequence<DOMString>? getSupportedProfiles(); 912 }; 913 914 [LegacyNoInterfaceObject, 915 Exposed=(Window,Worker)] 916 interface WEBGL_compressed_texture_etc 917 { 918 const GLenum COMPRESSED_R11_EAC = 0x9270; 919 const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271; 920 const GLenum COMPRESSED_RG11_EAC = 0x9272; 921 const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273; 922 const GLenum COMPRESSED_RGB8_ETC2 = 0x9274; 923 const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275; 924 const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; 925 const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; 926 const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278; 927 const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; 928 }; 929 930 [LegacyNoInterfaceObject, 931 Exposed=(Window,Worker)] 932 interface WEBGL_compressed_texture_etc1 933 { 934 const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; 935 }; 936 937 [LegacyNoInterfaceObject, 938 Exposed=(Window,Worker)] 939 interface WEBGL_compressed_texture_pvrtc 940 { 941 const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; 942 const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; 943 const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; 944 const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; 945 }; 946 947 [LegacyNoInterfaceObject, 948 Exposed=(Window,Worker)] 949 interface WEBGL_debug_renderer_info 950 { 951 const GLenum UNMASKED_VENDOR_WEBGL = 0x9245; 952 const GLenum UNMASKED_RENDERER_WEBGL = 0x9246; 953 }; 954 955 [LegacyNoInterfaceObject, 956 Exposed=(Window,Worker)] 957 interface WEBGL_debug_shaders 958 { 959 DOMString getTranslatedShaderSource(WebGLShader shader); 960 }; 961 962 [LegacyNoInterfaceObject, 963 Exposed=(Window,Worker)] 964 interface WEBGL_depth_texture 965 { 966 const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA; 967 }; 968 969 [LegacyNoInterfaceObject, 970 Exposed=(Window,Worker)] 971 interface OES_element_index_uint 972 { 973 }; 974 975 [LegacyNoInterfaceObject, 976 Exposed=(Window,Worker)] 977 interface EXT_frag_depth 978 { 979 }; 980 981 [LegacyNoInterfaceObject, 982 Exposed=(Window,Worker)] 983 interface WEBGL_lose_context { 984 undefined loseContext(); 985 undefined restoreContext(); 986 }; 987 988 [LegacyNoInterfaceObject, 989 Exposed=(Window,Worker)] 990 interface EXT_texture_filter_anisotropic 991 { 992 const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; 993 const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; 994 }; 995 996 [LegacyNoInterfaceObject, 997 Exposed=(Window,Worker)] 998 interface EXT_sRGB 999 { 1000 const GLenum SRGB_EXT = 0x8C40; 1001 const GLenum SRGB_ALPHA_EXT = 0x8C42; 1002 const GLenum SRGB8_ALPHA8_EXT = 0x8C43; 1003 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210; 1004 }; 1005 1006 [LegacyNoInterfaceObject, 1007 Exposed=(Window,Worker)] 1008 interface OES_standard_derivatives { 1009 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B; 1010 }; 1011 1012 [LegacyNoInterfaceObject, 1013 Exposed=(Window,Worker)] 1014 interface OES_texture_float 1015 { 1016 }; 1017 1018 [LegacyNoInterfaceObject, 1019 Exposed=(Window,Worker)] 1020 interface WEBGL_draw_buffers { 1021 const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0; 1022 const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1; 1023 const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2; 1024 const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3; 1025 const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4; 1026 const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5; 1027 const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6; 1028 const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7; 1029 const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8; 1030 const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9; 1031 const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA; 1032 const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB; 1033 const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC; 1034 const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED; 1035 const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE; 1036 const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF; 1037 1038 const GLenum DRAW_BUFFER0_WEBGL = 0x8825; 1039 const GLenum DRAW_BUFFER1_WEBGL = 0x8826; 1040 const GLenum DRAW_BUFFER2_WEBGL = 0x8827; 1041 const GLenum DRAW_BUFFER3_WEBGL = 0x8828; 1042 const GLenum DRAW_BUFFER4_WEBGL = 0x8829; 1043 const GLenum DRAW_BUFFER5_WEBGL = 0x882A; 1044 const GLenum DRAW_BUFFER6_WEBGL = 0x882B; 1045 const GLenum DRAW_BUFFER7_WEBGL = 0x882C; 1046 const GLenum DRAW_BUFFER8_WEBGL = 0x882D; 1047 const GLenum DRAW_BUFFER9_WEBGL = 0x882E; 1048 const GLenum DRAW_BUFFER10_WEBGL = 0x882F; 1049 const GLenum DRAW_BUFFER11_WEBGL = 0x8830; 1050 const GLenum DRAW_BUFFER12_WEBGL = 0x8831; 1051 const GLenum DRAW_BUFFER13_WEBGL = 0x8832; 1052 const GLenum DRAW_BUFFER14_WEBGL = 0x8833; 1053 const GLenum DRAW_BUFFER15_WEBGL = 0x8834; 1054 1055 const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF; 1056 const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824; 1057 1058 undefined drawBuffersWEBGL(sequence<GLenum> buffers); 1059 }; 1060 1061 [LegacyNoInterfaceObject, 1062 Exposed=(Window,Worker)] 1063 interface OES_texture_float_linear 1064 { 1065 }; 1066 1067 [LegacyNoInterfaceObject, 1068 Exposed=(Window,Worker)] 1069 interface EXT_shader_texture_lod 1070 { 1071 }; 1072 1073 [LegacyNoInterfaceObject, 1074 Exposed=(Window,Worker)] 1075 interface OES_texture_half_float 1076 { 1077 const GLenum HALF_FLOAT_OES = 0x8D61; 1078 }; 1079 1080 [LegacyNoInterfaceObject, 1081 Exposed=(Window,Worker)] 1082 interface OES_texture_half_float_linear 1083 { 1084 }; 1085 1086 [LegacyNoInterfaceObject, 1087 Exposed=(Window,Worker)] 1088 interface WEBGL_color_buffer_float 1089 { 1090 const GLenum RGBA32F_EXT = 0x8814; 1091 const GLenum RGB32F_EXT = 0x8815; 1092 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211; 1093 const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17; 1094 }; 1095 1096 [LegacyNoInterfaceObject, 1097 Exposed=(Window,Worker)] 1098 interface EXT_color_buffer_half_float 1099 { 1100 const GLenum RGBA16F_EXT = 0x881A; 1101 const GLenum RGB16F_EXT = 0x881B; 1102 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211; 1103 const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17; 1104 }; 1105 1106 [LegacyNoInterfaceObject, 1107 Exposed=(Window,Worker)] 1108 interface OES_vertex_array_object { 1109 const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5; 1110 1111 WebGLVertexArrayObject createVertexArrayOES(); 1112 undefined deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject); 1113 [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject); 1114 undefined bindVertexArrayOES(WebGLVertexArrayObject? arrayObject); 1115 }; 1116 1117 [LegacyNoInterfaceObject, 1118 Exposed=(Window,Worker)] 1119 interface ANGLE_instanced_arrays { 1120 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; 1121 1122 undefined drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); 1123 undefined drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); 1124 undefined vertexAttribDivisorANGLE(GLuint index, GLuint divisor); 1125 }; 1126 1127 [LegacyNoInterfaceObject, 1128 Exposed=(Window,Worker)] 1129 interface EXT_blend_minmax { 1130 const GLenum MIN_EXT = 0x8007; 1131 const GLenum MAX_EXT = 0x8008; 1132 }; 1133 1134 [Exposed=(Window,Worker)] 1135 interface WebGLQuery { 1136 }; 1137 1138 [LegacyNoInterfaceObject, 1139 Exposed=(Window,Worker)] 1140 interface EXT_disjoint_timer_query { 1141 const GLenum QUERY_COUNTER_BITS_EXT = 0x8864; 1142 const GLenum CURRENT_QUERY_EXT = 0x8865; 1143 const GLenum QUERY_RESULT_EXT = 0x8866; 1144 const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867; 1145 const GLenum TIME_ELAPSED_EXT = 0x88BF; 1146 const GLenum TIMESTAMP_EXT = 0x8E28; 1147 const GLenum GPU_DISJOINT_EXT = 0x8FBB; 1148 1149 WebGLQuery createQueryEXT(); 1150 undefined deleteQueryEXT(WebGLQuery? query); 1151 [WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query); 1152 undefined beginQueryEXT(GLenum target, WebGLQuery query); 1153 undefined endQueryEXT(GLenum target); 1154 undefined queryCounterEXT(WebGLQuery query, GLenum target); 1155 any getQueryEXT(GLenum target, GLenum pname); 1156 any getQueryObjectEXT(WebGLQuery query, GLenum pname); 1157 }; 1158 1159 [LegacyNoInterfaceObject, 1160 Exposed=(Window,Worker)] 1161 interface MOZ_debug { 1162 const GLenum EXTENSIONS = 0x1F03; 1163 1164 const GLenum WSI_INFO = 0x10000; 1165 const GLenum UNPACK_REQUIRE_FASTPATH = 0x10001; 1166 const GLenum DOES_INDEX_VALIDATION = 0x10002; 1167 const GLenum CONTEXT_TYPE = 0x10003; 1168 1169 [Throws] 1170 any getParameter(GLenum pname); 1171 }; 1172 1173 [LegacyNoInterfaceObject, 1174 Exposed=(Window,Worker)] 1175 interface EXT_float_blend { 1176 }; 1177 1178 [LegacyNoInterfaceObject, 1179 Exposed=(Window,Worker)] 1180 interface OES_fbo_render_mipmap { 1181 }; 1182 1183 [LegacyNoInterfaceObject, 1184 Exposed=(Window,Worker)] 1185 interface WEBGL_explicit_present { 1186 undefined present(); 1187 }; 1188 1189 // https://www.khronos.org/registry/webgl/extensions/OES_draw_buffers_indexed/ 1190 [Exposed=(Window,Worker), LegacyNoInterfaceObject] 1191 interface OES_draw_buffers_indexed { 1192 undefined enableiOES(GLenum target, GLuint index); 1193 1194 undefined disableiOES(GLenum target, GLuint index); 1195 1196 undefined blendEquationiOES(GLuint buf, GLenum mode); 1197 1198 undefined blendEquationSeparateiOES(GLuint buf, 1199 GLenum modeRGB, GLenum modeAlpha); 1200 1201 undefined blendFunciOES(GLuint buf, 1202 GLenum src, GLenum dst); 1203 1204 undefined blendFuncSeparateiOES(GLuint buf, 1205 GLenum srcRGB, GLenum dstRGB, 1206 GLenum srcAlpha, GLenum dstAlpha); 1207 1208 undefined colorMaskiOES(GLuint buf, 1209 GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1210 }; 1211 1212 [Exposed=(Window,Worker), LegacyNoInterfaceObject] 1213 interface WEBGL_provoking_vertex { 1214 const GLenum FIRST_VERTEX_CONVENTION_WEBGL = 0x8E4D; 1215 const GLenum LAST_VERTEX_CONVENTION_WEBGL = 0x8E4E; // default 1216 const GLenum PROVOKING_VERTEX_WEBGL = 0x8E4F; 1217 1218 undefined provokingVertexWEBGL(GLenum provokeMode); 1219 }; 1220 1221 [Exposed=(Window,Worker), LegacyNoInterfaceObject] 1222 interface EXT_depth_clamp { 1223 const GLenum DEPTH_CLAMP_EXT = 0x864F; 1224 }; 1225 1226 // https://immersive-web.github.io/webxr/#dom-webglcontextattributes-xrcompatible 1227 partial dictionary WebGLContextAttributes { 1228 [Pref="dom.vr.webxr.enabled"] 1229 boolean xrCompatible = false; 1230 }; 1231 1232 // https://immersive-web.github.io/webxr/#dom-webglrenderingcontextbase-makexrcompatible 1233 partial interface mixin WebGLRenderingContextBase { 1234 [NewObject, Pref="dom.vr.webxr.enabled"] 1235 Promise<undefined> makeXRCompatible(); 1236 };