WebGL2RenderingContext.webidl (49771B)
1 /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 2 /* This Source Code Form is subject to the terms of the Mozilla Public 3 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 4 * You can obtain one at http://mozilla.org/MPL/2.0/. 5 * 6 * The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0 7 * This IDL depends on WebGLRenderingContext.webidl 8 */ 9 10 typedef long long GLint64; 11 typedef unsigned long long GLuint64; 12 13 [Pref="webgl.enable-webgl2", Exposed=(Window,Worker)] 14 interface WebGLSampler { 15 }; 16 17 [Pref="webgl.enable-webgl2", Exposed=(Window,Worker)] 18 interface WebGLSync { 19 }; 20 21 [Pref="webgl.enable-webgl2", Exposed=(Window,Worker)] 22 interface WebGLTransformFeedback { 23 }; 24 25 typedef ([AllowShared] Uint32Array or sequence<GLuint>) Uint32List; 26 27 // WebGL2 spec has this as an empty interface that pulls in everything 28 // via WebGL2RenderingContextBase. 29 [Pref="webgl.enable-webgl2", Exposed=(Window,Worker)] 30 interface WebGL2RenderingContext 31 { 32 }; 33 34 interface mixin WebGL2RenderingContextBase 35 { 36 const GLenum READ_BUFFER = 0x0C02; 37 const GLenum UNPACK_ROW_LENGTH = 0x0CF2; 38 const GLenum UNPACK_SKIP_ROWS = 0x0CF3; 39 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; 40 const GLenum PACK_ROW_LENGTH = 0x0D02; 41 const GLenum PACK_SKIP_ROWS = 0x0D03; 42 const GLenum PACK_SKIP_PIXELS = 0x0D04; 43 const GLenum COLOR = 0x1800; 44 const GLenum DEPTH = 0x1801; 45 const GLenum STENCIL = 0x1802; 46 const GLenum RED = 0x1903; 47 const GLenum RGB8 = 0x8051; 48 const GLenum RGBA8 = 0x8058; 49 const GLenum RGB10_A2 = 0x8059; 50 const GLenum TEXTURE_BINDING_3D = 0x806A; 51 const GLenum UNPACK_SKIP_IMAGES = 0x806D; 52 const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; 53 const GLenum TEXTURE_3D = 0x806F; 54 const GLenum TEXTURE_WRAP_R = 0x8072; 55 const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; 56 const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; 57 const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; 58 const GLenum MAX_ELEMENTS_INDICES = 0x80E9; 59 const GLenum TEXTURE_MIN_LOD = 0x813A; 60 const GLenum TEXTURE_MAX_LOD = 0x813B; 61 const GLenum TEXTURE_BASE_LEVEL = 0x813C; 62 const GLenum TEXTURE_MAX_LEVEL = 0x813D; 63 const GLenum MIN = 0x8007; 64 const GLenum MAX = 0x8008; 65 const GLenum DEPTH_COMPONENT24 = 0x81A6; 66 const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; 67 const GLenum TEXTURE_COMPARE_MODE = 0x884C; 68 const GLenum TEXTURE_COMPARE_FUNC = 0x884D; 69 const GLenum CURRENT_QUERY = 0x8865; 70 const GLenum QUERY_RESULT = 0x8866; 71 const GLenum QUERY_RESULT_AVAILABLE = 0x8867; 72 const GLenum STREAM_READ = 0x88E1; 73 const GLenum STREAM_COPY = 0x88E2; 74 const GLenum STATIC_READ = 0x88E5; 75 const GLenum STATIC_COPY = 0x88E6; 76 const GLenum DYNAMIC_READ = 0x88E9; 77 const GLenum DYNAMIC_COPY = 0x88EA; 78 const GLenum MAX_DRAW_BUFFERS = 0x8824; 79 const GLenum DRAW_BUFFER0 = 0x8825; 80 const GLenum DRAW_BUFFER1 = 0x8826; 81 const GLenum DRAW_BUFFER2 = 0x8827; 82 const GLenum DRAW_BUFFER3 = 0x8828; 83 const GLenum DRAW_BUFFER4 = 0x8829; 84 const GLenum DRAW_BUFFER5 = 0x882A; 85 const GLenum DRAW_BUFFER6 = 0x882B; 86 const GLenum DRAW_BUFFER7 = 0x882C; 87 const GLenum DRAW_BUFFER8 = 0x882D; 88 const GLenum DRAW_BUFFER9 = 0x882E; 89 const GLenum DRAW_BUFFER10 = 0x882F; 90 const GLenum DRAW_BUFFER11 = 0x8830; 91 const GLenum DRAW_BUFFER12 = 0x8831; 92 const GLenum DRAW_BUFFER13 = 0x8832; 93 const GLenum DRAW_BUFFER14 = 0x8833; 94 const GLenum DRAW_BUFFER15 = 0x8834; 95 const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; 96 const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; 97 const GLenum SAMPLER_3D = 0x8B5F; 98 const GLenum SAMPLER_2D_SHADOW = 0x8B62; 99 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; 100 const GLenum PIXEL_PACK_BUFFER = 0x88EB; 101 const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; 102 const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; 103 const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; 104 const GLenum FLOAT_MAT2x3 = 0x8B65; 105 const GLenum FLOAT_MAT2x4 = 0x8B66; 106 const GLenum FLOAT_MAT3x2 = 0x8B67; 107 const GLenum FLOAT_MAT3x4 = 0x8B68; 108 const GLenum FLOAT_MAT4x2 = 0x8B69; 109 const GLenum FLOAT_MAT4x3 = 0x8B6A; 110 const GLenum SRGB = 0x8C40; 111 const GLenum SRGB8 = 0x8C41; 112 const GLenum SRGB8_ALPHA8 = 0x8C43; 113 const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; 114 const GLenum RGBA32F = 0x8814; 115 const GLenum RGB32F = 0x8815; 116 const GLenum RGBA16F = 0x881A; 117 const GLenum RGB16F = 0x881B; 118 const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; 119 const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; 120 const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; 121 const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; 122 const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; 123 const GLenum TEXTURE_2D_ARRAY = 0x8C1A; 124 const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; 125 const GLenum R11F_G11F_B10F = 0x8C3A; 126 const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; 127 const GLenum RGB9_E5 = 0x8C3D; 128 const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; 129 const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; 130 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; 131 const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; 132 const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; 133 const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; 134 const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; 135 const GLenum RASTERIZER_DISCARD = 0x8C89; 136 const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; 137 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; 138 const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; 139 const GLenum SEPARATE_ATTRIBS = 0x8C8D; 140 const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; 141 const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; 142 const GLenum RGBA32UI = 0x8D70; 143 const GLenum RGB32UI = 0x8D71; 144 const GLenum RGBA16UI = 0x8D76; 145 const GLenum RGB16UI = 0x8D77; 146 const GLenum RGBA8UI = 0x8D7C; 147 const GLenum RGB8UI = 0x8D7D; 148 const GLenum RGBA32I = 0x8D82; 149 const GLenum RGB32I = 0x8D83; 150 const GLenum RGBA16I = 0x8D88; 151 const GLenum RGB16I = 0x8D89; 152 const GLenum RGBA8I = 0x8D8E; 153 const GLenum RGB8I = 0x8D8F; 154 const GLenum RED_INTEGER = 0x8D94; 155 const GLenum RGB_INTEGER = 0x8D98; 156 const GLenum RGBA_INTEGER = 0x8D99; 157 const GLenum SAMPLER_2D_ARRAY = 0x8DC1; 158 const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; 159 const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; 160 const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; 161 const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; 162 const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; 163 const GLenum INT_SAMPLER_2D = 0x8DCA; 164 const GLenum INT_SAMPLER_3D = 0x8DCB; 165 const GLenum INT_SAMPLER_CUBE = 0x8DCC; 166 const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; 167 const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; 168 const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; 169 const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; 170 const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; 171 const GLenum DEPTH_COMPONENT32F = 0x8CAC; 172 const GLenum DEPTH32F_STENCIL8 = 0x8CAD; 173 const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; 174 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; 175 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; 176 const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; 177 const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; 178 const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; 179 const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; 180 const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; 181 const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; 182 const GLenum FRAMEBUFFER_DEFAULT = 0x8218; 183 const GLenum UNSIGNED_INT_24_8 = 0x84FA; 184 const GLenum DEPTH24_STENCIL8 = 0x88F0; 185 const GLenum UNSIGNED_NORMALIZED = 0x8C17; 186 const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ 187 const GLenum READ_FRAMEBUFFER = 0x8CA8; 188 const GLenum DRAW_FRAMEBUFFER = 0x8CA9; 189 const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; 190 const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; 191 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; 192 const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; 193 const GLenum COLOR_ATTACHMENT1 = 0x8CE1; 194 const GLenum COLOR_ATTACHMENT2 = 0x8CE2; 195 const GLenum COLOR_ATTACHMENT3 = 0x8CE3; 196 const GLenum COLOR_ATTACHMENT4 = 0x8CE4; 197 const GLenum COLOR_ATTACHMENT5 = 0x8CE5; 198 const GLenum COLOR_ATTACHMENT6 = 0x8CE6; 199 const GLenum COLOR_ATTACHMENT7 = 0x8CE7; 200 const GLenum COLOR_ATTACHMENT8 = 0x8CE8; 201 const GLenum COLOR_ATTACHMENT9 = 0x8CE9; 202 const GLenum COLOR_ATTACHMENT10 = 0x8CEA; 203 const GLenum COLOR_ATTACHMENT11 = 0x8CEB; 204 const GLenum COLOR_ATTACHMENT12 = 0x8CEC; 205 const GLenum COLOR_ATTACHMENT13 = 0x8CED; 206 const GLenum COLOR_ATTACHMENT14 = 0x8CEE; 207 const GLenum COLOR_ATTACHMENT15 = 0x8CEF; 208 const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; 209 const GLenum MAX_SAMPLES = 0x8D57; 210 const GLenum HALF_FLOAT = 0x140B; 211 const GLenum RG = 0x8227; 212 const GLenum RG_INTEGER = 0x8228; 213 const GLenum R8 = 0x8229; 214 const GLenum RG8 = 0x822B; 215 const GLenum R16F = 0x822D; 216 const GLenum R32F = 0x822E; 217 const GLenum RG16F = 0x822F; 218 const GLenum RG32F = 0x8230; 219 const GLenum R8I = 0x8231; 220 const GLenum R8UI = 0x8232; 221 const GLenum R16I = 0x8233; 222 const GLenum R16UI = 0x8234; 223 const GLenum R32I = 0x8235; 224 const GLenum R32UI = 0x8236; 225 const GLenum RG8I = 0x8237; 226 const GLenum RG8UI = 0x8238; 227 const GLenum RG16I = 0x8239; 228 const GLenum RG16UI = 0x823A; 229 const GLenum RG32I = 0x823B; 230 const GLenum RG32UI = 0x823C; 231 const GLenum VERTEX_ARRAY_BINDING = 0x85B5; 232 const GLenum R8_SNORM = 0x8F94; 233 const GLenum RG8_SNORM = 0x8F95; 234 const GLenum RGB8_SNORM = 0x8F96; 235 const GLenum RGBA8_SNORM = 0x8F97; 236 const GLenum SIGNED_NORMALIZED = 0x8F9C; 237 const GLenum COPY_READ_BUFFER = 0x8F36; 238 const GLenum COPY_WRITE_BUFFER = 0x8F37; 239 const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ 240 const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ 241 const GLenum UNIFORM_BUFFER = 0x8A11; 242 const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; 243 const GLenum UNIFORM_BUFFER_START = 0x8A29; 244 const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; 245 const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; 246 const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; 247 const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; 248 const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; 249 const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; 250 const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; 251 const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; 252 const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; 253 const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; 254 const GLenum UNIFORM_TYPE = 0x8A37; 255 const GLenum UNIFORM_SIZE = 0x8A38; 256 const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; 257 const GLenum UNIFORM_OFFSET = 0x8A3B; 258 const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; 259 const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; 260 const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; 261 const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; 262 const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; 263 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; 264 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; 265 const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; 266 const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; 267 const GLenum INVALID_INDEX = 0xFFFFFFFF; 268 const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; 269 const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; 270 const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; 271 const GLenum OBJECT_TYPE = 0x9112; 272 const GLenum SYNC_CONDITION = 0x9113; 273 const GLenum SYNC_STATUS = 0x9114; 274 const GLenum SYNC_FLAGS = 0x9115; 275 const GLenum SYNC_FENCE = 0x9116; 276 const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 277 const GLenum UNSIGNALED = 0x9118; 278 const GLenum SIGNALED = 0x9119; 279 const GLenum ALREADY_SIGNALED = 0x911A; 280 const GLenum TIMEOUT_EXPIRED = 0x911B; 281 const GLenum CONDITION_SATISFIED = 0x911C; 282 const GLenum WAIT_FAILED = 0x911D; 283 const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 284 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; 285 const GLenum ANY_SAMPLES_PASSED = 0x8C2F; 286 const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; 287 const GLenum SAMPLER_BINDING = 0x8919; 288 const GLenum RGB10_A2UI = 0x906F; 289 const GLenum INT_2_10_10_10_REV = 0x8D9F; 290 const GLenum TRANSFORM_FEEDBACK = 0x8E22; 291 const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; 292 const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; 293 const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; 294 const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; 295 const GLenum MAX_ELEMENT_INDEX = 0x8D6B; 296 const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; 297 298 const GLint64 TIMEOUT_IGNORED = -1; 299 300 /* WebGL-specific enums */ 301 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 302 303 /* Buffer objects */ 304 // WebGL1: 305 undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); 306 undefined bufferData(GLenum target, [AllowShared] ArrayBuffer? srcData, GLenum usage); 307 undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage); 308 undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource srcData); 309 // WebGL2: 310 undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, 311 GLuint srcOffset, optional GLuint length = 0); 312 undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, 313 GLuint srcOffset, optional GLuint length = 0); 314 315 undefined copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, 316 GLintptr writeOffset, GLsizeiptr size); 317 // MapBufferRange, in particular its read-only and write-only modes, 318 // can not be exposed safely to JavaScript. GetBufferSubData 319 // replaces it for the purpose of fetching data back from the GPU. 320 undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstData, 321 optional GLuint dstOffset = 0, optional GLuint length = 0); 322 323 /* Framebuffer objects */ 324 undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, 325 GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 326 undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, 327 GLint layer); 328 329 [Throws] 330 undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 331 332 [Throws] 333 undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, 334 GLint x, GLint y, GLsizei width, GLsizei height); 335 336 undefined readBuffer(GLenum src); 337 338 /* Renderbuffer objects */ 339 [Throws] 340 any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 341 undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, 342 GLsizei width, GLsizei height); 343 344 /* Texture objects */ 345 undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 346 GLsizei height); 347 undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 348 GLsizei height, GLsizei depth); 349 350 // WebGL1 legacy entrypoints: 351 [Throws] // Another overhead throws. 352 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 353 GLsizei width, GLsizei height, GLint border, GLenum format, 354 GLenum type, [AllowShared] ArrayBufferView? pixels); 355 [Throws] 356 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 357 GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException 358 [Throws] 359 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 360 GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException 361 [Throws] 362 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 363 GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException 364 [Throws] // Another overhead throws. 365 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 366 GLenum format, GLenum type, ImageBitmap source); 367 [Throws] // Another overhead throws. 368 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 369 GLenum format, GLenum type, ImageData source); 370 [Throws] // Another overhead throws. 371 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 372 GLenum format, GLenum type, OffscreenCanvas source); 373 [Throws] // Another overhead throws. 374 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 375 GLenum format, GLenum type, VideoFrame source); 376 377 [Throws] // Another overhead throws. 378 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 379 GLsizei width, GLsizei height, 380 GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); 381 [Throws] 382 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 383 GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException 384 [Throws] 385 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 386 GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException 387 [Throws] 388 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 389 GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException 390 [Throws] // Another overhead throws. 391 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 392 GLenum format, GLenum type, ImageBitmap source); 393 [Throws] // Another overhead throws. 394 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 395 GLenum format, GLenum type, ImageData source); 396 [Throws] // Another overhead throws. 397 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 398 GLenum format, GLenum type, OffscreenCanvas source); 399 [Throws] // Another overhead throws. 400 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 401 GLenum format, GLenum type, VideoFrame source); 402 403 // WebGL2 entrypoints: 404 [Throws] // Another overhead throws. 405 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 406 GLint border, GLenum format, GLenum type, GLintptr pboOffset); 407 [Throws] 408 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 409 GLint border, GLenum format, GLenum type, 410 HTMLCanvasElement source); // May throw DOMException 411 [Throws] 412 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 413 GLint border, GLenum format, GLenum type, 414 HTMLImageElement source); // May throw DOMException 415 [Throws] 416 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 417 GLint border, GLenum format, GLenum type, 418 HTMLVideoElement source); // May throw DOMException 419 [Throws] // Another overhead throws. 420 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 421 GLint border, GLenum format, GLenum type, 422 ImageBitmap source); 423 [Throws] // Another overhead throws. 424 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 425 GLint border, GLenum format, GLenum type, 426 ImageData source); 427 [Throws] // Another overhead throws. 428 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 429 GLint border, GLenum format, GLenum type, 430 OffscreenCanvas source); 431 [Throws] // Another overhead throws. 432 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 433 GLint border, GLenum format, GLenum type, 434 VideoFrame source); 435 [Throws] // Another overhead throws. 436 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 437 GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 438 GLuint srcOffset); 439 440 [Throws] // Another overhead throws. 441 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 442 GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); 443 [Throws] 444 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 445 GLsizei depth, GLint border, GLenum format, GLenum type, 446 HTMLCanvasElement source); // May throw DOMException 447 [Throws] 448 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 449 GLsizei depth, GLint border, GLenum format, GLenum type, 450 HTMLImageElement source); // May throw DOMException 451 [Throws] 452 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 453 GLsizei depth, GLint border, GLenum format, GLenum type, 454 HTMLVideoElement source); // May throw DOMException 455 [Throws] // Another overhead throws. 456 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 457 GLsizei depth, GLint border, GLenum format, GLenum type, 458 ImageBitmap source); 459 [Throws] // Another overhead throws. 460 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 461 GLsizei depth, GLint border, GLenum format, GLenum type, 462 ImageData source); 463 [Throws] // Another overhead throws. 464 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 465 GLsizei depth, GLint border, GLenum format, GLenum type, 466 OffscreenCanvas source); 467 [Throws] // Another overhead throws. 468 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 469 GLsizei depth, GLint border, GLenum format, GLenum type, 470 VideoFrame source); 471 [Throws] // Another overhead throws. 472 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 473 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData); 474 [Throws] // Another overhead throws. 475 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 476 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 477 GLuint srcOffset); 478 479 [Throws] // Another overhead throws. 480 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 481 GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); 482 [Throws] 483 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 484 GLsizei height, GLenum format, GLenum type, 485 HTMLCanvasElement source); // May throw DOMException 486 [Throws] 487 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 488 GLsizei height, GLenum format, GLenum type, 489 HTMLImageElement source); // May throw DOMException 490 [Throws] 491 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 492 GLsizei height, GLenum format, GLenum type, 493 HTMLVideoElement source); // May throw DOMException 494 [Throws] // Another overhead throws. 495 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 496 GLsizei height, GLenum format, GLenum type, 497 ImageBitmap source); 498 [Throws] // Another overhead throws. 499 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 500 GLsizei height, GLenum format, GLenum type, 501 ImageData source); 502 [Throws] // Another overhead throws. 503 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 504 GLsizei height, GLenum format, GLenum type, 505 OffscreenCanvas source); 506 [Throws] // Another overhead throws. 507 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 508 GLsizei height, GLenum format, GLenum type, 509 VideoFrame source); 510 [Throws] // Another overhead throws. 511 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 512 GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 513 GLuint srcOffset); 514 515 [Throws] // Another overhead throws. 516 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 517 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 518 GLintptr pboOffset); 519 [Throws] 520 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 521 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 522 HTMLCanvasElement source); // May throw DOMException 523 [Throws] 524 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 525 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 526 HTMLImageElement source); // May throw DOMException 527 [Throws] 528 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 529 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 530 HTMLVideoElement source); // May throw DOMException 531 [Throws] // Another overhead throws. 532 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 533 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 534 ImageBitmap source); 535 [Throws] // Another overhead throws. 536 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 537 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 538 ImageData source); 539 [Throws] // Another overhead throws. 540 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 541 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 542 OffscreenCanvas source); 543 [Throws] // Another overhead throws. 544 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 545 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 546 VideoFrame source); 547 [Throws] // Another overhead throws. 548 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 549 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 550 [AllowShared] ArrayBufferView? srcData, optional GLuint srcOffset = 0); 551 552 undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 553 GLint x, GLint y, GLsizei width, GLsizei height); 554 555 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 556 GLsizei height, GLint border, GLsizei imageSize, GLintptr offset); 557 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 558 GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, 559 optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); 560 561 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 562 GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset); 563 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 564 GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, 565 optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); 566 567 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 568 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset); 569 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 570 GLsizei width, GLsizei height, GLenum format, 571 [AllowShared] ArrayBufferView srcData, 572 optional GLuint srcOffset = 0, 573 optional GLuint srcLengthOverride = 0); 574 575 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 576 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 577 GLenum format, GLsizei imageSize, GLintptr offset); 578 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 579 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 580 GLenum format, [AllowShared] ArrayBufferView srcData, 581 optional GLuint srcOffset = 0, 582 optional GLuint srcLengthOverride = 0); 583 584 /* Programs and shaders */ 585 [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name); 586 587 /* Uniforms */ 588 undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); 589 undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); 590 undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); 591 undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 592 593 undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 594 optional GLuint srcLength = 0); 595 undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 596 optional GLuint srcLength = 0); 597 undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 598 optional GLuint srcLength = 0); 599 undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 600 optional GLuint srcLength = 0); 601 602 undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 603 optional GLuint srcLength = 0); 604 undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 605 optional GLuint srcLength = 0); 606 undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 607 optional GLuint srcLength = 0); 608 undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 609 optional GLuint srcLength = 0); 610 611 undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 612 optional GLuint srcLength = 0); 613 undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 614 optional GLuint srcLength = 0); 615 undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 616 optional GLuint srcLength = 0); 617 undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 618 optional GLuint srcLength = 0); 619 620 undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 621 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 622 undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 623 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 624 undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 625 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 626 627 undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 628 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 629 undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 630 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 631 undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 632 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 633 634 undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 635 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 636 undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 637 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 638 undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 639 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 640 641 /* Vertex attribs */ 642 undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 643 undefined vertexAttribI4iv(GLuint index, Int32List values); 644 undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 645 undefined vertexAttribI4uiv(GLuint index, Uint32List values); 646 undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 647 648 /* Writing to the drawing buffer */ 649 undefined vertexAttribDivisor(GLuint index, GLuint divisor); 650 undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 651 undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); 652 undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); 653 654 /* Reading back pixels */ 655 // WebGL1: 656 [Throws, NeedsCallerType] // Throws on readback in a write-only context. 657 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 658 [AllowShared] ArrayBufferView? dstData); 659 // WebGL2: 660 [Throws, NeedsCallerType] // Throws on readback in a write-only context. 661 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 662 GLintptr offset); 663 [Throws, NeedsCallerType] // Throws on readback in a write-only context. 664 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 665 [AllowShared] ArrayBufferView dstData, GLuint dstOffset); 666 667 /* Multiple Render Targets */ 668 undefined drawBuffers(sequence<GLenum> buffers); 669 670 undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, 671 optional GLuint srcOffset = 0); 672 undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, 673 optional GLuint srcOffset = 0); 674 undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, 675 optional GLuint srcOffset = 0); 676 677 undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 678 679 /* Query Objects */ 680 WebGLQuery createQuery(); 681 undefined deleteQuery(WebGLQuery? query); 682 [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); 683 undefined beginQuery(GLenum target, WebGLQuery query); 684 undefined endQuery(GLenum target); 685 any getQuery(GLenum target, GLenum pname); 686 any getQueryParameter(WebGLQuery query, GLenum pname); 687 688 /* Sampler Objects */ 689 WebGLSampler createSampler(); 690 undefined deleteSampler(WebGLSampler? sampler); 691 [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler); 692 undefined bindSampler(GLuint unit, WebGLSampler? sampler); 693 undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); 694 undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); 695 any getSamplerParameter(WebGLSampler sampler, GLenum pname); 696 697 /* Sync objects */ 698 WebGLSync? fenceSync(GLenum condition, GLbitfield flags); 699 [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync); 700 undefined deleteSync(WebGLSync? sync); 701 GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); 702 undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); 703 any getSyncParameter(WebGLSync sync, GLenum pname); 704 705 /* Transform Feedback */ 706 WebGLTransformFeedback createTransformFeedback(); 707 undefined deleteTransformFeedback(WebGLTransformFeedback? tf); 708 [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); 709 undefined bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf); 710 undefined beginTransformFeedback(GLenum primitiveMode); 711 undefined endTransformFeedback(); 712 undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode); 713 [NewObject] 714 WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); 715 undefined pauseTransformFeedback(); 716 undefined resumeTransformFeedback(); 717 718 /* Uniform Buffer Objects and Transform Feedback Buffers */ 719 undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); 720 undefined bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); 721 [Throws] // GetOrCreateDOMReflector can fail. 722 any getIndexedParameter(GLenum target, GLuint index); 723 sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames); 724 any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname); 725 GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); 726 [Throws] // Creating a Uint32Array can fail. 727 any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); 728 DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); 729 undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 730 731 /* Vertex Array Objects */ 732 WebGLVertexArrayObject createVertexArray(); 733 undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray); 734 [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 735 undefined bindVertexArray(WebGLVertexArrayObject? array); 736 }; 737 738 WebGL2RenderingContext includes WebGLRenderingContextBase; 739 WebGL2RenderingContext includes WebGL2RenderingContextBase; 740 741 [LegacyNoInterfaceObject, 742 Exposed=(Window,Worker)] 743 interface EXT_color_buffer_float { 744 }; 745 746 [LegacyNoInterfaceObject, 747 Exposed=(Window,Worker)] 748 interface OVR_multiview2 { 749 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630; 750 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632; 751 const GLenum MAX_VIEWS_OVR = 0x9631; 752 const GLenum FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633; 753 754 undefined framebufferTextureMultiviewOVR(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint baseViewIndex, GLsizei numViews); 755 };