SVGMatrix.webidl (1463B)
1 /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* This Source Code Form is subject to the terms of the Mozilla Public 3 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 4 * You can obtain one at http://mozilla.org/MPL/2.0/. 5 * 6 * The origin of this IDL file is 7 * https://www.w3.org/TR/SVG11/ 8 * SVG 2 proposes that it be removed but see 9 * https://github.com/w3c/svgwg/issues/706 10 * 11 * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C 12 * liability, trademark and document use rules apply. 13 */ 14 15 [Exposed=Window] 16 interface SVGMatrix { 17 18 [SetterThrows] 19 attribute float a; 20 [SetterThrows] 21 attribute float b; 22 [SetterThrows] 23 attribute float c; 24 [SetterThrows] 25 attribute float d; 26 [SetterThrows] 27 attribute float e; 28 [SetterThrows] 29 attribute float f; 30 31 [NewObject, Throws] 32 SVGMatrix multiply(optional DOMMatrix2DInit secondMatrix = {}); 33 [NewObject, Throws] 34 SVGMatrix inverse(); 35 [NewObject] 36 SVGMatrix translate(float x, float y); 37 [NewObject] 38 SVGMatrix scale(float scaleFactor); 39 [NewObject] 40 SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); 41 [NewObject] 42 SVGMatrix rotate(float angle); 43 [NewObject, Throws] 44 SVGMatrix rotateFromVector(float x, float y); 45 [NewObject] 46 SVGMatrix flipX(); 47 [NewObject] 48 SVGMatrix flipY(); 49 [NewObject, Throws] 50 SVGMatrix skewX(float angle); 51 [NewObject, Throws] 52 SVGMatrix skewY(float angle); 53 };