GamepadPose.webidl (1415B)
1 /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* This Source Code Form is subject to the terms of the Mozilla Public 3 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 4 * You can obtain one at http://mozilla.org/MPL/2.0/. 5 * 6 * The origin of this IDL file is 7 * https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface 8 */ 9 10 [Pref="dom.gamepad.extensions.enabled", 11 Exposed=Window] 12 interface GamepadPose 13 { 14 readonly attribute boolean hasOrientation; 15 readonly attribute boolean hasPosition; 16 17 /** 18 * position, linearVelocity, and linearAcceleration are 3-component vectors. 19 * position is relative to a sitting space. Transforming this point with 20 * VRStageParameters.sittingToStandingTransform converts this to standing space. 21 */ 22 [Constant, Throws] readonly attribute Float32Array? position; 23 [Constant, Throws] readonly attribute Float32Array? linearVelocity; 24 [Constant, Throws] readonly attribute Float32Array? linearAcceleration; 25 26 /* orientation is a 4-entry array representing the components of a quaternion. */ 27 [Constant, Throws] readonly attribute Float32Array? orientation; 28 /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */ 29 [Constant, Throws] readonly attribute Float32Array? angularVelocity; 30 [Constant, Throws] readonly attribute Float32Array? angularAcceleration; 31 };