tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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large.spec.ts (1749B)


      1 export const description = `
      2 Stress tests covering usage of very large textures.
      3 `;
      4 
      5 import { makeTestGroup } from '../../common/framework/test_group.js';
      6 import { GPUTest } from '../../webgpu/gpu_test.js';
      7 
      8 export const g = makeTestGroup(GPUTest);
      9 
     10 g.test('loading,2d')
     11  .desc(
     12    `Tests execution of shaders loading values from very large (up to at least
     13 8192x8192) 2D textures. The texture size is selected according to the limit
     14 supported by the GPUDevice.`
     15  )
     16  .unimplemented();
     17 
     18 g.test('loading,2d_array')
     19  .desc(
     20    `Tests execution of shaders loading values from very large (up to at least
     21 8192x8192x2048) arrays of 2D textures. The texture and array size is selected
     22 according to limits supported by the GPUDevice.`
     23  )
     24  .unimplemented();
     25 
     26 g.test('loading,3d')
     27  .desc(
     28    `Tests execution of shaders loading values from very large (up to at least
     29 2048x2048x2048) textures. The texture size is selected according to the limit
     30 supported by the GPUDevice.`
     31  )
     32  .unimplemented();
     33 
     34 g.test('sampling,2d')
     35  .desc(
     36    `Tests execution of shaders sampling values from very large (up to at least
     37 8192x8192) 2D textures. The texture size is selected according to the limit
     38 supported by the GPUDevice.`
     39  )
     40  .unimplemented();
     41 
     42 g.test('sampling,2d_array')
     43  .desc(
     44    `Tests execution of shaders sampling values from very large (up to at least
     45 8192x8192x2048) arrays of 2D textures. The texture and array size is selected
     46 according to limits supported by the GPUDevice.`
     47  )
     48  .unimplemented();
     49 
     50 g.test('sampling,3d')
     51  .desc(
     52    `Tests execution of shaders sampling values from very large (up to at least
     53 2048x2048x2048) textures. The texture size is selected according to the limit
     54 supported by the GPUDevice.`
     55  )
     56  .unimplemented();