tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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vertex_buffers.spec.ts (3776B)


      1 export const description = `
      2 Stress tests covering vertex buffer usage.
      3 `;
      4 
      5 import { makeTestGroup } from '../../common/framework/test_group.js';
      6 import { GPUTest } from '../../webgpu/gpu_test.js';
      7 
      8 export const g = makeTestGroup(GPUTest);
      9 
     10 function createHugeVertexBuffer(t: GPUTest, size: number) {
     11  const kBufferSize = size * size * 8;
     12  const buffer = t.createBufferTracked({
     13    size: kBufferSize,
     14    usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
     15  });
     16  const pipeline = t.device.createComputePipeline({
     17    layout: 'auto',
     18    compute: {
     19      module: t.device.createShaderModule({
     20        code: `
     21        struct Buffer { data: array<vec2<u32>>, };
     22        @group(0) @binding(0) var<storage, read_write> buffer: Buffer;
     23        @compute @workgroup_size(1) fn main(
     24            @builtin(global_invocation_id) id: vec3<u32>) {
     25          let base = id.x * ${size}u;
     26          for (var x: u32 = 0u; x < ${size}u; x = x + 1u) {
     27            buffer.data[base + x] = vec2<u32>(x, id.x);
     28          }
     29        }
     30        `,
     31      }),
     32      entryPoint: 'main',
     33    },
     34  });
     35  const bindGroup = t.device.createBindGroup({
     36    layout: pipeline.getBindGroupLayout(0),
     37    entries: [
     38      {
     39        binding: 0,
     40        resource: { buffer },
     41      },
     42    ],
     43  });
     44  const encoder = t.device.createCommandEncoder();
     45  const pass = encoder.beginComputePass();
     46  pass.setPipeline(pipeline);
     47  pass.setBindGroup(0, bindGroup);
     48  pass.dispatchWorkgroups(size);
     49  pass.end();
     50 
     51  const vertexBuffer = t.createBufferTracked({
     52    size: kBufferSize,
     53    usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
     54  });
     55  encoder.copyBufferToBuffer(buffer, 0, vertexBuffer, 0, kBufferSize);
     56  t.device.queue.submit([encoder.finish()]);
     57  return vertexBuffer;
     58 }
     59 
     60 g.test('many')
     61  .desc(`Tests execution of draw calls using a huge vertex buffer.`)
     62  .fn(t => {
     63    const kSize = 4096;
     64    const buffer = createHugeVertexBuffer(t, kSize);
     65    const module = t.device.createShaderModule({
     66      code: `
     67    @vertex fn vmain(@location(0) position: vec2<u32>)
     68        -> @builtin(position) vec4<f32> {
     69      let r = vec2<f32>(1.0 / f32(${kSize}));
     70      let a = 2.0 * r;
     71      let b = r - vec2<f32>(1.0);
     72      return vec4<f32>(fma(vec2<f32>(position), a, b), 0.0, 1.0);
     73    }
     74    @fragment fn fmain() -> @location(0) vec4<f32> {
     75      return vec4<f32>(1.0, 0.0, 1.0, 1.0);
     76    }
     77    `,
     78    });
     79    const pipeline = t.device.createRenderPipeline({
     80      layout: 'auto',
     81      vertex: {
     82        module,
     83        entryPoint: 'vmain',
     84        buffers: [
     85          {
     86            arrayStride: 8,
     87            attributes: [
     88              {
     89                format: 'uint32x2',
     90                offset: 0,
     91                shaderLocation: 0,
     92              },
     93            ],
     94          },
     95        ],
     96      },
     97      primitive: { topology: 'point-list' },
     98      fragment: {
     99        targets: [{ format: 'rgba8unorm' }],
    100        module,
    101        entryPoint: 'fmain',
    102      },
    103    });
    104    const renderTarget = t.createTextureTracked({
    105      size: [kSize, kSize],
    106      usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
    107      format: 'rgba8unorm',
    108    });
    109    const renderPassDescriptor: GPURenderPassDescriptor = {
    110      colorAttachments: [
    111        {
    112          view: renderTarget.createView(),
    113          loadOp: 'load',
    114          storeOp: 'store',
    115        },
    116      ],
    117    };
    118 
    119    const encoder = t.device.createCommandEncoder();
    120    const pass = encoder.beginRenderPass(renderPassDescriptor);
    121    pass.setPipeline(pipeline);
    122    pass.setVertexBuffer(0, buffer);
    123    pass.draw(kSize * kSize);
    124    pass.end();
    125    t.device.queue.submit([encoder.finish()]);
    126    t.expectSingleColor(renderTarget, 'rgba8unorm', {
    127      size: [kSize, kSize, 1],
    128      exp: { R: 1, G: 0, B: 1, A: 1 },
    129    });
    130  });