RenderBundle.h (1140B)
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* This Source Code Form is subject to the terms of the Mozilla Public 3 * License, v. 2.0. If a copy of the MPL was not distributed with this 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 5 6 #ifndef GPU_RenderBundle_H_ 7 #define GPU_RenderBundle_H_ 8 9 #include "CanvasContext.h" 10 #include "ObjectModel.h" 11 #include "nsWrapperCache.h" 12 13 namespace mozilla::webgpu { 14 15 class Device; 16 17 class RenderBundle final : public nsWrapperCache, 18 public ObjectBase, 19 public ChildOf<Device> { 20 public: 21 GPU_DECL_CYCLE_COLLECTION(RenderBundle) 22 GPU_DECL_JS_WRAP(RenderBundle) 23 24 RenderBundle(Device* const aParent, RawId aId, 25 CanvasContextArray&& aCanvasContexts); 26 27 mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const { 28 return mUsedCanvasContexts; 29 } 30 31 private: 32 virtual ~RenderBundle(); 33 34 // The canvas contexts of any canvas textures used in this render bundle. 35 CanvasContextArray mUsedCanvasContexts; 36 }; 37 38 } // namespace mozilla::webgpu 39 40 #endif // GPU_RenderBundle_H_