tor-browser

The Tor Browser
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test_gamepad_iframe.html (2949B)


      1 <!-- Any copyright is dedicated to the Public Domain.
      2   - http://creativecommons.org/publicdomain/zero/1.0/ -->
      3 <!DOCTYPE HTML>
      4 <html>
      5 <head>
      6  <title>Test gamepad</title>
      7  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
      8 </head>
      9 <body>
     10 <script type="text/javascript" src="mock_gamepad.js"></script>
     11 <script class="testbody" type="text/javascript">
     12 let ok = window.parent.ok;
     13 let is = window.parent.is;
     14 let SimpleTest = window.parent.SimpleTest;
     15 let SpecialPowers = window.parent.SpecialPowers;
     16 
     17 // This should be held for the entire time the testing API is being used to
     18 // ensure monitoring has been started and that a single GamepadPlatformService
     19 // instance is used for the entire test
     20 var GamepadsKungFuDeathGrip = navigator.getGamepads();
     21 
     22 // Due to gamepad being a polling API instead of event driven, test ordering
     23 // ends up being a little weird in order to deal with e10s. Calls to
     24 // GamepadService are async across processes, so we'll need to make sure
     25 // we account for timing before checking values.
     26 window.addEventListener("gamepadconnected", connecthandler);
     27 var index;
     28 var testNum = 0;
     29 
     30 window.addEventListener("gamepadbuttondown", () => {
     31  SpecialPowers.executeSoon(buttontest1);
     32 });
     33 
     34 window.addEventListener("gamepadbuttonup", () => {
     35  SpecialPowers.executeSoon(buttontest2);
     36 });
     37 
     38 runGamepadTest(startTest);
     39 
     40 async function startTest() {
     41  // Add a gamepad
     42  index = await GamepadService.addGamepad("test gamepad", // id
     43                     GamepadService.standardMapping,
     44                     GamepadService.noHand,
     45                     4,
     46                     2,
     47                     0,
     48                     0,
     49                     0);
     50  await GamepadService.newButtonEvent(index, 0, true, true);
     51 }
     52 
     53 function connecthandler(e) {
     54  ok(e.gamepad.timestamp <= performance.now(),
     55     "gamepad.timestamp should less than or equal to performance.now()");
     56  is(e.gamepad.index, 0, "correct gamepad index");
     57  is(e.gamepad.id, "test gamepad", "correct gamepad name");
     58  is(e.gamepad.mapping, "standard", "standard mapping");
     59  is(e.gamepad.buttons.length, 4, "correct number of buttons");
     60  is(e.gamepad.axes.length, 2, "correct number of axes");
     61 }
     62 
     63 async function buttontest1() {
     64  var gamepads = navigator.getGamepads();
     65  is(gamepads[0].buttons[0].pressed, true, "gamepad button should register as pressed");
     66  is(gamepads[0].buttons[0].touched, true, "gamepad button should register as touched");
     67  await GamepadService.newButtonValueEvent(index, 1, true, true, 0.5);
     68 }
     69 
     70 async function buttontest2() {
     71  var gamepads = navigator.getGamepads();
     72  is(gamepads[0].buttons[1].pressed, true, "gamepad button should register as pressed");
     73  is(gamepads[0].buttons[1].touched, true, "gamepad button should register as touched");
     74  is(gamepads[0].buttons[1].value, 0.5, "gamepad button value should be 0.5");
     75  await GamepadService.removeGamepad(index);
     76  SimpleTest.finish();
     77 }
     78 
     79 </script>
     80 </body>
     81 </html>