SVGPoint.h (2064B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #ifndef DOM_SVG_SVGPOINT_H_ 8 #define DOM_SVG_SVGPOINT_H_ 9 10 #include "gfxPoint.h" 11 #include "mozilla/gfx/Point.h" 12 #include "nsDebug.h" 13 14 namespace mozilla { 15 16 /** 17 * This class is currently used for point list attributes. 18 * 19 * The DOM wrapper class for this class is DOMSVGPoint. 20 */ 21 class SVGPoint { 22 using Point = mozilla::gfx::Point; 23 24 public: 25 SVGPoint() : mX(0.0f), mY(0.0f) {} 26 27 SVGPoint(float aX, float aY) : mX(aX), mY(aY) { 28 NS_ASSERTION(IsValid(), "Constructed an invalid SVGPoint"); 29 } 30 31 bool operator==(const SVGPoint& rhs) const { 32 return mX == rhs.mX && mY == rhs.mY; 33 } 34 35 SVGPoint& operator+=(const SVGPoint& rhs) { 36 mX += rhs.mX; 37 mY += rhs.mY; 38 return *this; 39 } 40 41 operator gfxPoint() const { return gfxPoint(mX, mY); } 42 43 operator Point() const { return Point(mX, mY); } 44 45 #ifdef DEBUG 46 bool IsValid() const { return std::isfinite(mX) && std::isfinite(mY); } 47 #endif 48 49 void SetX(float aX) { mX = aX; } 50 void SetY(float aY) { mY = aY; } 51 float GetX() const { return mX; } 52 float GetY() const { return mY; } 53 54 bool operator!=(const SVGPoint& rhs) const { 55 return mX != rhs.mX || mY != rhs.mY; 56 } 57 58 float mX; 59 float mY; 60 }; 61 62 inline SVGPoint operator+(const SVGPoint& aP1, const SVGPoint& aP2) { 63 return SVGPoint(aP1.mX + aP2.mX, aP1.mY + aP2.mY); 64 } 65 66 inline SVGPoint operator-(const SVGPoint& aP1, const SVGPoint& aP2) { 67 return SVGPoint(aP1.mX - aP2.mX, aP1.mY - aP2.mY); 68 } 69 70 inline SVGPoint operator*(float aFactor, const SVGPoint& aPoint) { 71 return SVGPoint(aFactor * aPoint.mX, aFactor * aPoint.mY); 72 } 73 74 inline SVGPoint operator*(const SVGPoint& aPoint, float aFactor) { 75 return SVGPoint(aFactor * aPoint.mX, aFactor * aPoint.mY); 76 } 77 78 } // namespace mozilla 79 80 #endif // DOM_SVG_SVGPOINT_H_