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SVGNumberList.h (6661B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_SVGNUMBERLIST_H_
      8 #define DOM_SVG_SVGNUMBERLIST_H_
      9 
     10 #include "SVGElement.h"
     11 #include "nsCOMPtr.h"
     12 #include "nsDebug.h"
     13 #include "nsIContent.h"
     14 #include "nsINode.h"
     15 #include "nsIWeakReferenceUtils.h"
     16 #include "nsTArray.h"
     17 
     18 namespace mozilla {
     19 
     20 namespace dom {
     21 class DOMSVGNumber;
     22 class DOMSVGNumberList;
     23 }  // namespace dom
     24 
     25 /**
     26 * ATTENTION! WARNING! WATCH OUT!!
     27 *
     28 * Consumers that modify objects of this type absolutely MUST keep the DOM
     29 * wrappers for those lists (if any) in sync!! That's why this class is so
     30 * locked down.
     31 *
     32 * The DOM wrapper class for this class is DOMSVGNumberList.
     33 */
     34 class SVGNumberList {
     35  friend class dom::DOMSVGNumber;
     36  friend class dom::DOMSVGNumberList;
     37  friend class SVGAnimatedNumberList;
     38 
     39 public:
     40  SVGNumberList() = default;
     41  ~SVGNumberList() = default;
     42 
     43  SVGNumberList& operator=(const SVGNumberList& aOther) {
     44    mNumbers.ClearAndRetainStorage();
     45    // Best-effort, really.
     46    (void)mNumbers.AppendElements(aOther.mNumbers, fallible);
     47    return *this;
     48  }
     49 
     50  SVGNumberList(const SVGNumberList& aOther) { *this = aOther; }
     51 
     52  // Only methods that don't make/permit modification to this list are public.
     53  // Only our friend classes can access methods that may change us.
     54 
     55  /// This may return an incomplete string on OOM, but that's acceptable.
     56  void GetValueAsString(nsAString& aValue) const;
     57 
     58  bool IsEmpty() const { return mNumbers.IsEmpty(); }
     59 
     60  uint32_t Length() const { return mNumbers.Length(); }
     61 
     62  const float& operator[](uint32_t aIndex) const { return mNumbers[aIndex]; }
     63 
     64  [[nodiscard]] FallibleTArray<float>::const_iterator begin() const {
     65    return mNumbers.begin();
     66  }
     67  [[nodiscard]] FallibleTArray<float>::const_iterator end() const {
     68    return mNumbers.end();
     69  }
     70 
     71  bool operator==(const SVGNumberList& rhs) const {
     72    return mNumbers == rhs.mNumbers;
     73  }
     74 
     75  bool SetCapacity(uint32_t size) {
     76    return mNumbers.SetCapacity(size, fallible);
     77  }
     78 
     79  void Compact() { mNumbers.Compact(); }
     80 
     81  // Access to methods that can modify objects of this type is deliberately
     82  // limited. This is to reduce the chances of someone modifying objects of
     83  // this type without taking the necessary steps to keep DOM wrappers in sync.
     84  // If you need wider access to these methods, consider adding a method to
     85  // SVGAnimatedNumberList and having that class act as an intermediary so it
     86  // can take care of keeping DOM wrappers in sync.
     87 
     88 protected:
     89  /**
     90   * This may fail on OOM if the internal capacity needs to be increased, in
     91   * which case the list will be left unmodified.
     92   */
     93  nsresult CopyFrom(const SVGNumberList& rhs);
     94  void SwapWith(SVGNumberList& aRhs) { mNumbers.SwapElements(aRhs.mNumbers); }
     95 
     96  float& operator[](uint32_t aIndex) { return mNumbers[aIndex]; }
     97 
     98  /**
     99   * This may fail (return false) on OOM if the internal capacity is being
    100   * increased, in which case the list will be left unmodified.
    101   */
    102  bool SetLength(uint32_t aNumberOfItems) {
    103    return mNumbers.SetLength(aNumberOfItems, fallible);
    104  }
    105 
    106 private:
    107  // Marking the following private only serves to show which methods are only
    108  // used by our friend classes (as opposed to our subclasses) - it doesn't
    109  // really provide additional safety.
    110 
    111  nsresult SetValueFromString(const nsAString& aValue);
    112 
    113  void Clear() { mNumbers.Clear(); }
    114 
    115  bool InsertItem(uint32_t aIndex, const float& aNumber) {
    116    if (aIndex >= mNumbers.Length()) {
    117      aIndex = mNumbers.Length();
    118    }
    119    return !!mNumbers.InsertElementAt(aIndex, aNumber, fallible);
    120  }
    121 
    122  void ReplaceItem(uint32_t aIndex, const float& aNumber) {
    123    MOZ_ASSERT(aIndex < mNumbers.Length(),
    124               "DOM wrapper caller should have raised INDEX_SIZE_ERR");
    125    mNumbers[aIndex] = aNumber;
    126  }
    127 
    128  void RemoveItem(uint32_t aIndex) {
    129    MOZ_ASSERT(aIndex < mNumbers.Length(),
    130               "DOM wrapper caller should have raised INDEX_SIZE_ERR");
    131    mNumbers.RemoveElementAt(aIndex);
    132  }
    133 
    134  bool AppendItem(float aNumber) {
    135    return !!mNumbers.AppendElement(aNumber, fallible);
    136  }
    137 
    138 protected:
    139  /* See SVGLengthList for the rationale for using FallibleTArray<float> instead
    140   * of FallibleTArray<float, 1>.
    141   */
    142  FallibleTArray<float> mNumbers;
    143 };
    144 
    145 /**
    146 * This SVGNumberList subclass is used by the SMIL code when a number list
    147 * is to be stored in a SMILValue instance. Since SMILValue objects may
    148 * be cached, it is necessary for us to hold a strong reference to our element
    149 * so that it doesn't disappear out from under us if, say, the element is
    150 * removed from the DOM tree.
    151 */
    152 class SVGNumberListAndInfo : public SVGNumberList {
    153 public:
    154  SVGNumberListAndInfo() : mElement(nullptr) {}
    155 
    156  explicit SVGNumberListAndInfo(dom::SVGElement* aElement)
    157      : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))) {}
    158 
    159  void SetInfo(dom::SVGElement* aElement) {
    160    mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
    161  }
    162 
    163  dom::SVGElement* Element() const {
    164    nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
    165    return static_cast<dom::SVGElement*>(e.get());
    166  }
    167 
    168  nsresult CopyFrom(const SVGNumberListAndInfo& rhs) {
    169    mElement = rhs.mElement;
    170    return SVGNumberList::CopyFrom(rhs);
    171  }
    172 
    173  // Instances of this special subclass do not have DOM wrappers that we need
    174  // to worry about keeping in sync, so it's safe to expose any hidden base
    175  // class methods required by the SMIL code, as we do below.
    176 
    177  /**
    178   * Exposed so that SVGNumberList baseVals can be copied to
    179   * SVGNumberListAndInfo objects. Note that callers should also call
    180   * SetInfo() when using this method!
    181   */
    182  nsresult CopyFrom(const SVGNumberList& rhs) {
    183    return SVGNumberList::CopyFrom(rhs);
    184  }
    185  const float& operator[](uint32_t aIndex) const {
    186    return SVGNumberList::operator[](aIndex);
    187  }
    188  float& operator[](uint32_t aIndex) {
    189    return SVGNumberList::operator[](aIndex);
    190  }
    191  bool SetLength(uint32_t aNumberOfItems) {
    192    return SVGNumberList::SetLength(aNumberOfItems);
    193  }
    194 
    195 private:
    196  // We must keep a weak reference to our element because we may belong to a
    197  // cached baseVal SMILValue. See the comments starting at:
    198  // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
    199  // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
    200  nsWeakPtr mElement;
    201 };
    202 
    203 }  // namespace mozilla
    204 
    205 #endif  // DOM_SVG_SVGNUMBERLIST_H_