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SVGAnimatedPathSegList.h (4507B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_SVGANIMATEDPATHSEGLIST_H_
      8 #define DOM_SVG_SVGANIMATEDPATHSEGLIST_H_
      9 
     10 #include "SVGPathData.h"
     11 #include "mozilla/MemoryReporting.h"
     12 #include "mozilla/SMILAttr.h"
     13 #include "mozilla/UniquePtr.h"
     14 
     15 namespace mozilla {
     16 
     17 class SMILValue;
     18 
     19 namespace dom {
     20 class SVGAnimationElement;
     21 class SVGElement;
     22 class SVGPathSegment;
     23 struct SVGPathSegmentInit;
     24 }  // namespace dom
     25 
     26 /**
     27 * Class SVGAnimatedPathSegList
     28 *
     29 * Despite the fact that no SVGAnimatedPathSegList interface or objects exist
     30 * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we
     31 * nevertheless have this internal class. (Note that there is an
     32 * SVGAnimatedPathData interface, but that's quite different to
     33 * SVGAnimatedLengthList since it is inherited by elements, as opposed to
     34 * elements having members of that type.) The reason that we have this class is
     35 * to provide a single locked down point of entry to the SVGPathData objects,
     36 * which helps ensure that the DOM wrappers for SVGPathData objects' are always
     37 * kept in sync. This is vitally important (see the comment in
     38 * DOMSVGPathSegList::InternalListWillChangeTo) and frees consumers from having
     39 * to know or worry about wrappers (or forget about them!) for the most part.
     40 */
     41 class SVGAnimatedPathSegList final {
     42 public:
     43  SVGAnimatedPathSegList() = default;
     44 
     45  SVGAnimatedPathSegList& operator=(const SVGAnimatedPathSegList& aOther) {
     46    mBaseVal = aOther.mBaseVal;
     47    if (aOther.mAnimVal) {
     48      mAnimVal = MakeUnique<SVGPathData>(*aOther.mAnimVal);
     49    }
     50    return *this;
     51  }
     52 
     53  /**
     54   * Because it's so important that mBaseVal and its DOMSVGPathSegList wrapper
     55   * (if any) be kept in sync (see the comment in
     56   * DOMSVGPathSegList::InternalListWillChangeTo), this method returns a const
     57   * reference. Only our friend classes may get mutable references to mBaseVal.
     58   */
     59  const SVGPathData& GetBaseValue() const { return mBaseVal; }
     60 
     61  nsresult SetBaseValueString(const nsAString& aValue);
     62 
     63  void SetBaseValueFromPathSegments(
     64      const dom::Sequence<dom::SVGPathSegmentInit>& aValues);
     65 
     66  void ClearBaseValue();
     67 
     68  /**
     69   * const! See comment for GetBaseValue!
     70   */
     71  const SVGPathData& GetAnimValue() const {
     72    return mAnimVal ? *mAnimVal : mBaseVal;
     73  }
     74 
     75  nsresult SetAnimValue(const SVGPathData& aNewAnimValue,
     76                        dom::SVGElement* aElement);
     77 
     78  void ClearAnimValue(dom::SVGElement* aElement);
     79 
     80  /**
     81   * Empty paths are not rendered.
     82   */
     83  bool IsRendered() const;
     84 
     85  /**
     86   * Needed for correct DOM wrapper construction since GetAnimValue may
     87   * actually return the baseVal!
     88   */
     89  void* GetBaseValKey() const { return (void*)&mBaseVal; }
     90  void* GetAnimValKey() const { return (void*)&mAnimVal; }
     91 
     92  bool IsAnimating() const { return !!mAnimVal; }
     93 
     94  UniquePtr<SMILAttr> ToSMILAttr(dom::SVGElement* aElement);
     95 
     96  size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
     97 
     98 private:
     99  // mAnimVal is a pointer to allow us to determine if we're being animated or
    100  // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
    101  // if we're animating is not an option, since that would break animation *to*
    102  // the empty string (<set to="">).
    103 
    104  SVGPathData mBaseVal;
    105  UniquePtr<SVGPathData> mAnimVal;
    106 
    107  struct SMILAnimatedPathSegList : public SMILAttr {
    108   public:
    109    SMILAnimatedPathSegList(SVGAnimatedPathSegList* aVal,
    110                            dom::SVGElement* aElement)
    111        : mVal(aVal), mElement(aElement) {}
    112 
    113    // These will stay alive because a SMILAttr only lives as long
    114    // as the Compositing step, and DOM elements don't get a chance to
    115    // die during that.
    116    SVGAnimatedPathSegList* mVal;
    117    dom::SVGElement* mElement;
    118 
    119    // SMILAttr methods
    120    nsresult ValueFromString(const nsAString& aStr,
    121                             const dom::SVGAnimationElement* aSrcElement,
    122                             SMILValue& aValue,
    123                             bool& aPreventCachingOfSandwich) const override;
    124    SMILValue GetBaseValue() const override;
    125    void ClearAnimValue() override;
    126    nsresult SetAnimValue(const SMILValue& aValue) override;
    127  };
    128 };
    129 
    130 }  // namespace mozilla
    131 
    132 #endif  // DOM_SVG_SVGANIMATEDPATHSEGLIST_H_