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SVGAnimatedNumberList.h (4487B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_SVGANIMATEDNUMBERLIST_H_
      8 #define DOM_SVG_SVGANIMATEDNUMBERLIST_H_
      9 
     10 #include "SVGNumberList.h"
     11 #include "mozilla/SMILAttr.h"
     12 #include "mozilla/UniquePtr.h"
     13 
     14 namespace mozilla {
     15 
     16 class SMILValue;
     17 
     18 namespace dom {
     19 class SVGAnimationElement;
     20 class SVGElement;
     21 }  // namespace dom
     22 
     23 /**
     24 * Class SVGAnimatedNumberList
     25 *
     26 * This class is very different to the SVG DOM interface of the same name found
     27 * in the SVG specification. This is a lightweight internal class - see
     28 * DOMSVGAnimatedNumberList for the heavier DOM class that wraps instances of
     29 * this class and implements the SVG specification's SVGAnimatedNumberList DOM
     30 * interface.
     31 *
     32 * Except where noted otherwise, this class' methods take care of keeping the
     33 * appropriate DOM wrappers in sync (see the comment in
     34 * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo) so that their
     35 * consumers don't need to concern themselves with that.
     36 */
     37 class SVGAnimatedNumberList {
     38  // friends so that they can get write access to mBaseVal
     39  friend class dom::DOMSVGNumber;
     40  friend class dom::DOMSVGNumberList;
     41 
     42 public:
     43  SVGAnimatedNumberList() = default;
     44 
     45  SVGAnimatedNumberList& operator=(const SVGAnimatedNumberList& aOther) {
     46    mIsBaseSet = aOther.mIsBaseSet;
     47    mBaseVal = aOther.mBaseVal;
     48    if (aOther.mAnimVal) {
     49      mAnimVal = MakeUnique<SVGNumberList>(*aOther.mAnimVal);
     50    }
     51    return *this;
     52  }
     53 
     54  /**
     55   * Because it's so important that mBaseVal and its DOMSVGNumberList wrapper
     56   * (if any) be kept in sync (see the comment in
     57   * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo), this method
     58   * returns a const reference. Only our friend classes may get mutable
     59   * references to mBaseVal.
     60   */
     61  const SVGNumberList& GetBaseValue() const { return mBaseVal; }
     62 
     63  nsresult SetBaseValueString(const nsAString& aValue);
     64 
     65  void ClearBaseValue(uint32_t aAttrEnum);
     66 
     67  const SVGNumberList& GetAnimValue() const {
     68    return mAnimVal ? *mAnimVal : mBaseVal;
     69  }
     70 
     71  nsresult SetAnimValue(const SVGNumberList& aNewAnimValue,
     72                        dom::SVGElement* aElement, uint32_t aAttrEnum);
     73 
     74  void ClearAnimValue(dom::SVGElement* aElement, uint32_t aAttrEnum);
     75 
     76  // Returns true if the animated value of this list has been explicitly
     77  // set (either by animation, or by taking on the base value which has been
     78  // explicitly set by markup or a DOM call), false otherwise.
     79  // If this returns false, the animated value is still valid, that is,
     80  // usable, and represents the default base value of the attribute.
     81  bool IsExplicitlySet() const { return !!mAnimVal || mIsBaseSet; }
     82 
     83  bool IsAnimating() const { return !!mAnimVal; }
     84 
     85  UniquePtr<SMILAttr> ToSMILAttr(dom::SVGElement* aSVGElement,
     86                                 uint8_t aAttrEnum);
     87 
     88 private:
     89  // mAnimVal is a pointer to allow us to determine if we're being animated or
     90  // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
     91  // if we're animating is not an option, since that would break animation *to*
     92  // the empty string (<set to="">).
     93 
     94  SVGNumberList mBaseVal;
     95  UniquePtr<SVGNumberList> mAnimVal;
     96  bool mIsBaseSet = false;
     97 
     98  struct SMILAnimatedNumberList : public SMILAttr {
     99   public:
    100    SMILAnimatedNumberList(SVGAnimatedNumberList* aVal,
    101                           dom::SVGElement* aSVGElement, uint8_t aAttrEnum)
    102        : mVal(aVal), mElement(aSVGElement), mAttrEnum(aAttrEnum) {}
    103 
    104    // These will stay alive because a SMILAttr only lives as long
    105    // as the Compositing step, and DOM elements don't get a chance to
    106    // die during that.
    107    SVGAnimatedNumberList* mVal;
    108    dom::SVGElement* mElement;
    109    uint8_t mAttrEnum;
    110 
    111    // SMILAttr methods
    112    nsresult ValueFromString(const nsAString& aStr,
    113                             const dom::SVGAnimationElement* aSrcElement,
    114                             SMILValue& aValue,
    115                             bool& aPreventCachingOfSandwich) const override;
    116    SMILValue GetBaseValue() const override;
    117    void ClearAnimValue() override;
    118    nsresult SetAnimValue(const SMILValue& aValue) override;
    119  };
    120 };
    121 
    122 }  // namespace mozilla
    123 
    124 #endif  // DOM_SVG_SVGANIMATEDNUMBERLIST_H_