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DOMSVGTransform.h (5975B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_DOMSVGTRANSFORM_H_
      8 #define DOM_SVG_DOMSVGTRANSFORM_H_
      9 
     10 #include "DOMSVGTransformList.h"
     11 #include "SVGTransform.h"
     12 #include "gfxMatrix.h"
     13 #include "mozilla/UniquePtr.h"
     14 #include "nsCycleCollectionParticipant.h"
     15 #include "nsDebug.h"
     16 #include "nsID.h"
     17 #include "nsWrapperCache.h"
     18 
     19 #define MOZ_SVG_LIST_INDEX_BIT_COUNT 31  // supports > 2 billion list items
     20 
     21 namespace mozilla::dom {
     22 
     23 struct DOMMatrix2DInit;
     24 class SVGElement;
     25 class SVGMatrix;
     26 
     27 /**
     28 * DOM wrapper for an SVG transform. See DOMSVGLength.h.
     29 */
     30 class DOMSVGTransform final : public nsWrapperCache {
     31  template <class T>
     32  friend class AutoChangeTransformListNotifier;
     33 
     34 public:
     35  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGTransform)
     36  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGTransform)
     37 
     38  /**
     39   * Generic ctor for DOMSVGTransform objects that are created for an attribute.
     40   */
     41  DOMSVGTransform(DOMSVGTransformList* aList, uint32_t aListIndex,
     42                  bool aIsAnimValItem);
     43 
     44  /**
     45   * Ctors for creating the objects returned by:
     46   *   SVGSVGElement.createSVGTransform(),
     47   *   SVGSVGElement.createSVGTransformFromMatrix(in DOMMatrix2DInit  matrix),
     48   *   SVGTransformList.createSVGTransformFromMatrix(in DOMMatrix2DInit  matrix)
     49   * which do not initially belong to an attribute.
     50   */
     51  DOMSVGTransform();
     52  explicit DOMSVGTransform(const gfxMatrix& aMatrix);
     53  DOMSVGTransform(const DOMMatrix2DInit& aMatrix, ErrorResult& aRv);
     54 
     55  /**
     56   * Ctor for creating an unowned copy. Used with Clone().
     57   */
     58  explicit DOMSVGTransform(const SVGTransform& aTransform);
     59 
     60  /**
     61   * Create an unowned copy of an owned transform. The caller is responsible for
     62   * the first AddRef().
     63   */
     64  DOMSVGTransform* Clone() {
     65    NS_ASSERTION(mList, "unexpected caller");
     66    return new DOMSVGTransform(InternalItem());
     67  }
     68 
     69  bool IsInList() const { return !!mList; }
     70 
     71  /**
     72   * Returns true if our attribute is animating (in which case our animVal is
     73   * not simply a mirror of our baseVal).
     74   */
     75  bool IsAnimating() const { return mList && mList->IsAnimating(); }
     76 
     77  /**
     78   * In future, if this class is used for non-list transforms, this will be
     79   * different to IsInList().
     80   */
     81  bool HasOwner() const { return !!mList; }
     82 
     83  /**
     84   * This method is called to notify this DOM object that it is being inserted
     85   * into a list, and give it the information it needs as a result.
     86   *
     87   * This object MUST NOT already belong to a list when this method is called.
     88   * That's not to say that script can't move these DOM objects between
     89   * lists - it can - it's just that the logic to handle that (and send out
     90   * the necessary notifications) is located elsewhere (in
     91   * DOMSVGTransformList).)
     92   */
     93  void InsertingIntoList(DOMSVGTransformList* aList, uint32_t aListIndex,
     94                         bool aIsAnimValItem);
     95 
     96  static uint32_t MaxListIndex() {
     97    return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
     98  }
     99 
    100  /// This method is called to notify this object that its list index changed.
    101  void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
    102 
    103  /**
    104   * This method is called to notify this DOM object that it is about to be
    105   * removed from its current DOM list so that it can first make a copy of its
    106   * internal counterpart's values. (If it didn't do this, then it would
    107   * "lose" its value on being removed.)
    108   */
    109  void RemovingFromList();
    110 
    111  SVGTransform ToSVGTransform() const { return Transform(); }
    112 
    113  // WebIDL
    114  DOMSVGTransformList* GetParentObject() const { return mList; }
    115  JSObject* WrapObject(JSContext* aCx,
    116                       JS::Handle<JSObject*> aGivenProto) override;
    117  uint16_t Type() const;
    118  dom::SVGMatrix* GetMatrix();
    119  float Angle() const;
    120  void SetMatrix(const DOMMatrix2DInit& matrix, ErrorResult& aRv);
    121  void SetTranslate(float tx, float ty, ErrorResult& aRv);
    122  void SetScale(float sx, float sy, ErrorResult& aRv);
    123  void SetRotate(float angle, float cx, float cy, ErrorResult& aRv);
    124  void SetSkewX(float angle, ErrorResult& aRv);
    125  void SetSkewY(float angle, ErrorResult& aRv);
    126 
    127 protected:
    128  ~DOMSVGTransform();
    129 
    130  // Interface for SVGMatrix's use
    131  friend class dom::SVGMatrix;
    132  bool IsAnimVal() const { return mIsAnimValItem; }
    133  const gfxMatrix& Matrixgfx() const { return Transform().GetMatrix(); }
    134  void SetMatrix(const gfxMatrix& aMatrix);
    135 
    136 private:
    137  SVGElement* Element() { return mList->Element(); }
    138 
    139  /**
    140   * Get a reference to the internal SVGTransform list item that this DOM
    141   * wrapper object currently wraps.
    142   */
    143  SVGTransform& InternalItem();
    144  const SVGTransform& InternalItem() const;
    145 
    146 #ifdef DEBUG
    147  bool IndexIsValid();
    148 #endif
    149 
    150  const SVGTransform& Transform() const {
    151    return HasOwner() ? InternalItem() : *mTransform;
    152  }
    153  SVGTransform& Transform() {
    154    return HasOwner() ? InternalItem() : *mTransform;
    155  }
    156 
    157  RefPtr<DOMSVGTransformList> mList;
    158 
    159  // Bounds for the following are checked in the ctor, so be sure to update
    160  // that if you change the capacity of any of the following.
    161 
    162  uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
    163  uint32_t mIsAnimValItem : 1;
    164 
    165  // Usually this class acts as a wrapper for an SVGTransform object which is
    166  // part of a list and is accessed by going via the owning Element.
    167  //
    168  // However, in some circumstances, objects of this class may not be associated
    169  // with any particular list and thus, no internal SVGTransform object. In
    170  // that case we allocate an SVGTransform object on the heap to store the
    171  // data.
    172  UniquePtr<SVGTransform> mTransform;
    173 };
    174 
    175 }  // namespace mozilla::dom
    176 
    177 #undef MOZ_SVG_LIST_INDEX_BIT_COUNT
    178 
    179 #endif  // DOM_SVG_DOMSVGTRANSFORM_H_