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DOMSVGPoint.h (6730B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_DOMSVGPOINT_H_
      8 #define DOM_SVG_DOMSVGPOINT_H_
      9 
     10 #include "DOMSVGPointList.h"
     11 #include "SVGPoint.h"
     12 #include "mozilla/dom/SVGSVGElement.h"
     13 #include "mozilla/gfx/2D.h"
     14 #include "nsCycleCollectionParticipant.h"
     15 #include "nsDebug.h"
     16 #include "nsWrapperCache.h"
     17 
     18 #define MOZ_SVG_LIST_INDEX_BIT_COUNT 29
     19 
     20 namespace mozilla::dom {
     21 struct DOMMatrix2DInit;
     22 
     23 /**
     24 * Class DOMSVGPoint
     25 *
     26 * This class creates the DOM objects that wrap internal SVGPoint objects that
     27 * are in an SVGPointList. It is also used to create the objects returned by
     28 * SVGSVGElement.createSVGPoint() and other functions that return DOM SVGPoint
     29 * objects.
     30 *
     31 * See the architecture comment in DOMSVGPointList.h for an overview of the
     32 * important points regarding these DOM wrapper structures.
     33 *
     34 * See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview
     35 * of the important points regarding how this specific class works.
     36 */
     37 class DOMSVGPoint final : public nsWrapperCache {
     38  template <class T>
     39  friend class AutoChangePointListNotifier;
     40 
     41  using Point = gfx::Point;
     42 
     43 public:
     44  /**
     45   * Generic ctor for DOMSVGPoint objects that are created for an attribute.
     46   */
     47  DOMSVGPoint(DOMSVGPointList* aList, uint32_t aListIndex, bool aIsAnimValItem)
     48      : mVal(nullptr),
     49        mOwner(aList),
     50        mListIndex(aListIndex),
     51        mIsAnimValItem(aIsAnimValItem),
     52        mIsTranslatePoint(false),
     53        mIsInTearoffTable(false) {
     54    // These shifts are in sync with the members.
     55    MOZ_ASSERT(aList && aListIndex <= MaxListIndex(), "bad arg");
     56 
     57    MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPoint!");
     58  }
     59 
     60  // Constructor for unowned points and SVGSVGElement.createSVGPoint
     61  explicit DOMSVGPoint(const Point& aPt)
     62      : mListIndex(0),
     63        mIsAnimValItem(false),
     64        mIsTranslatePoint(false),
     65        mIsInTearoffTable(false) {
     66    // In this case we own mVal
     67    mVal = new SVGPoint(aPt.x, aPt.y);
     68  }
     69 
     70 private:
     71  // The translate of an SVGSVGElement
     72  DOMSVGPoint(SVGPoint* aPt, SVGSVGElement* aSVGSVGElement)
     73      : mVal(aPt),
     74        mOwner(ToSupports(aSVGSVGElement)),
     75        mListIndex(0),
     76        mIsAnimValItem(false),
     77        mIsTranslatePoint(true),
     78        mIsInTearoffTable(false) {}
     79 
     80  virtual ~DOMSVGPoint() { CleanupWeakRefs(); }
     81 
     82 public:
     83  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPoint)
     84  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPoint)
     85 
     86  static already_AddRefed<DOMSVGPoint> GetTranslateTearOff(
     87      SVGPoint* aVal, SVGSVGElement* aSVGSVGElement);
     88 
     89  bool IsInList() const { return HasOwner() && !IsTranslatePoint(); }
     90 
     91  /**
     92   * "Owner" here means that the instance has an
     93   * internal counterpart from which it gets its values. (A better name may
     94   * be HasWrappee().)
     95   */
     96  bool HasOwner() const { return !!mOwner; }
     97 
     98  bool IsTranslatePoint() const { return mIsTranslatePoint; }
     99 
    100  void DidChangeTranslate();
    101 
    102  /**
    103   * This method is called to notify this DOM object that it is being inserted
    104   * into a list, and give it the information it needs as a result.
    105   *
    106   * This object MUST NOT already belong to a list when this method is called.
    107   * That's not to say that script can't move these DOM objects between
    108   * lists - it can - it's just that the logic to handle that (and send out
    109   * the necessary notifications) is located elsewhere (in DOMSVGPointList).)
    110   */
    111  void InsertingIntoList(DOMSVGPointList* aList, uint32_t aListIndex,
    112                         bool aIsAnimValItem);
    113 
    114  static uint32_t MaxListIndex() {
    115    return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
    116  }
    117 
    118  /// This method is called to notify this object that its list index changed.
    119  void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
    120 
    121  /**
    122   * This method is called to notify this DOM object that it is about to be
    123   * removed from its current DOM list so that it can first make a copy of its
    124   * internal counterpart's values. (If it didn't do this, then it would
    125   * "lose" its value on being removed.)
    126   */
    127  void RemovingFromList();
    128 
    129  SVGPoint ToSVGPoint() { return InternalItem(); }
    130 
    131  // WebIDL
    132  float X();
    133  void SetX(float aX, ErrorResult& rv);
    134  float Y();
    135  void SetY(float aY, ErrorResult& rv);
    136  already_AddRefed<DOMSVGPoint> MatrixTransform(const DOMMatrix2DInit& aMatrix,
    137                                                ErrorResult& aRv);
    138 
    139  nsISupports* GetParentObject() { return Element(); }
    140 
    141  /**
    142   * Returns true if our attribute is animating (in which case our animVal is
    143   * not simply a mirror of our baseVal).
    144   */
    145  bool AttrIsAnimating() const;
    146 
    147  JSObject* WrapObject(JSContext* cx,
    148                       JS::Handle<JSObject*> aGivenProto) override;
    149 
    150  DOMSVGPoint* Copy() { return new DOMSVGPoint(InternalItem()); }
    151 
    152 private:
    153 #ifdef DEBUG
    154  bool IndexIsValid();
    155 #endif
    156 
    157  SVGElement* Element();
    158 
    159  /**
    160   * Clears soon-to-be-invalid weak references in external objects that were
    161   * set up during the creation of this object. This should be called during
    162   * destruction and during cycle collection.
    163   */
    164  void CleanupWeakRefs();
    165 
    166  /**
    167   * Get a reference to the internal SVGPoint list item that this DOM wrapper
    168   * object currently wraps.
    169   */
    170  SVGPoint& InternalItem();
    171 
    172  SVGPoint* mVal;              // If mIsTranslatePoint is true, the element owns
    173                               // the value. Otherwise we do.
    174  RefPtr<nsISupports> mOwner;  // If mIsTranslatePoint is true, this is an
    175                               // SVGSVGElement, if we're unowned it's null, or
    176                               // we're in a list and it's a DOMSVGPointList
    177 
    178  // Bounds for the following are checked in the ctor, so be sure to update
    179  // that if you change the capacity of any of the following.
    180 
    181  uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
    182  uint32_t mIsAnimValItem : 1;     // True if We're the animated value of a list
    183  uint32_t mIsTranslatePoint : 1;  // true iff our owner is a SVGSVGElement
    184 
    185  // Tracks whether we're in the tearoff table. Initialized to false in the
    186  // ctor, but then immediately set to true if/when we're added to the table
    187  // (not all instances are).  Updated to false when we're removed from the
    188  // table (at which point we're being destructed or soon-to-be destructed).
    189  uint32_t mIsInTearoffTable : 1;
    190 };
    191 
    192 }  // namespace mozilla::dom
    193 
    194 #undef MOZ_SVG_LIST_INDEX_BIT_COUNT
    195 
    196 #endif  // DOM_SVG_DOMSVGPOINT_H_