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DOMSVGAnimatedLengthList.h (9294B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_
      8 #define DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_
      9 
     10 #include "SVGElement.h"
     11 #include "mozilla/RefPtr.h"
     12 #include "nsCycleCollectionParticipant.h"
     13 
     14 namespace mozilla {
     15 
     16 class SVGAnimatedLengthList;
     17 class SVGLengthList;
     18 
     19 namespace dom {
     20 
     21 class DOMSVGLengthList;
     22 
     23 /**
     24 * Class DOMSVGAnimatedLengthList
     25 *
     26 * This class is used to create the DOM tearoff objects that wrap internal
     27 * SVGAnimatedLengthList objects. We have this internal-DOM split because DOM
     28 * classes are relatively heavy-weight objects with non-optimal interfaces for
     29 * internal code, and they're relatively infrequently used. Having separate
     30 * internal and DOM classes does add complexity - especially for lists where
     31 * the internal list and DOM lists (and their items) need to be kept in sync -
     32 * but it keeps the internal classes light and fast, and in 99% of cases
     33 * they're all that's used. DOM wrappers are only instantiated when script
     34 * demands it.
     35 *
     36 * Ownership model:
     37 *
     38 * The diagram below shows the ownership model between the various DOM objects
     39 * in the tree of DOM objects that correspond to an SVG length list attribute.
     40 * The angled brackets ">" and "<" denote a reference from one object to
     41 * another, where the "!" character denotes a strong reference, and the "~"
     42 * character denotes a weak reference.
     43 *
     44 *      .----<!----.                .----<!----.        .----<!----.
     45 *      |          |                |          |        |          |
     46 *   element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
     47 *
     48 * Rationale:
     49 *
     50 * The following three paragraphs explain the main three requirements that must
     51 * be met by any design. These are followed by an explanation of the rationale
     52 * behind our particular design.
     53 *
     54 * 1: DOMSVGAnimatedLengthList, DOMSVGLengthLists and DOMSVGLength get to their
     55 * internal counterparts via their element, and they use their element to send
     56 * out appropriate notifications when they change. Because of this, having
     57 * their element disappear out from under them would be very bad. To keep their
     58 * element alive at least as long as themselves, each of these classes must
     59 * contain a _strong_ reference (directly or indirectly) to their element.
     60 *
     61 * 2: Another central requirement of any design is the SVG specification's
     62 * requirement that script must always be given the exact same objects each
     63 * time it accesses a given object in a DOM object tree corresponding to an SVG
     64 * length list attribute. In practice "always" actually means "whenever script
     65 * has kept a references to a DOM object it previously accessed", since a
     66 * script will only be able to detect any difference in object identity if it
     67 * has a previous reference to compare against.
     68 *
     69 * 3: The wiggle room in the "same object" requirement leads us to a third
     70 * (self imposed) requirement: if script no longer has a reference to a given
     71 * DOM object from an object tree corresponding to an SVG length list
     72 * attribute, and if that object doesn't currently have any descendants, then
     73 * that object should be released to free up memory.
     74 *
     75 * To help in understanding our current design, consider this BROKEN design:
     76 *
     77 *      .-------------------------------<!-------------------------.
     78 *      |--------------------<!----------------.                   |
     79 *      |----<!----.                           |                   |
     80 *      |          |                           |                   |
     81 *   element ~> DOMSVGAnimatedLengthList !> DOMSVGLengthList !> DOMSVGLength
     82 *
     83 * Having all the objects keep a reference directly to their element like this
     84 * would reduce the number of dereferences that they need to make to get their
     85 * internal counterpart. However, this design does not meet the "same object"
     86 * requirement of the SVG specification. If script keeps a reference to a
     87 * DOMSVGLength or DOMSVGLengthList object, but not to that object's
     88 * DOMSVGAnimatedLengthList, then the DOMSVGAnimatedLengthList may be garbage
     89 * collected. We'd then have no way to return the same DOMSVGLength /
     90 * DOMSVGLengthList object that the script has a reference to if the script
     91 * went looking for it via the DOMSVGAnimatedLengthList property on the
     92 * element - we'd end up creating a fresh DOMSVGAnimatedLengthList, with no
     93 * knowlegde of the existing DOMSVGLengthList or DOMSVGLength object.
     94 *
     95 * The way we solve this problem is by making sure that parent objects cannot
     96 * die until all their children are dead by having child objects hold a strong
     97 * reference to their parent object. Note that this design means that the child
     98 * objects hold a strong reference to their element too, albeit indirectly via
     99 * the strong reference to their parent object:
    100 *
    101 *      .----<!----.                .----<!----.        .----<!----.
    102 *      |          |                |          |        |          |
    103 *   element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
    104 *
    105 * One drawback of this design is that objects must look up their parent
    106 * chain to find their element, but that overhead is relatively small.
    107 */
    108 class DOMSVGAnimatedLengthList final : public nsWrapperCache {
    109  friend class DOMSVGLengthList;
    110 
    111 public:
    112  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGAnimatedLengthList)
    113  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGAnimatedLengthList)
    114 
    115  /**
    116   * Factory method to create and return a DOMSVGAnimatedLengthList wrapper
    117   * for a given internal SVGAnimatedLengthList object. The factory takes care
    118   * of caching the object that it returns so that the same object can be
    119   * returned for the given SVGAnimatedLengthList each time it is requested.
    120   * The cached object is only removed from the cache when it is destroyed due
    121   * to there being no more references to it or to any of its descendant
    122   * objects. If that happens, any subsequent call requesting the DOM wrapper
    123   * for the SVGAnimatedLengthList will naturally result in a new
    124   * DOMSVGAnimatedLengthList being returned.
    125   */
    126  static already_AddRefed<DOMSVGAnimatedLengthList> GetDOMWrapper(
    127      SVGAnimatedLengthList* aList, dom::SVGElement* aElement,
    128      uint8_t aAttrEnum, uint8_t aAxis);
    129 
    130  /**
    131   * This method returns the DOMSVGAnimatedLengthList wrapper for an internal
    132   * SVGAnimatedLengthList object if it currently has a wrapper. If it does
    133   * not, then nullptr is returned.
    134   */
    135  static DOMSVGAnimatedLengthList* GetDOMWrapperIfExists(
    136      SVGAnimatedLengthList* aList);
    137 
    138  /**
    139   * Called by internal code to notify us when we need to sync the length of
    140   * our baseVal DOM list with its internal list. This is called just prior to
    141   * the length of the internal baseVal list being changed so that any DOM list
    142   * items that need to be removed from the DOM list can first get their values
    143   * from their internal counterpart.
    144   *
    145   * The only time this method could fail is on OOM when trying to increase the
    146   * length of the DOM list. If that happens then this method simply clears the
    147   * list and returns. Callers just proceed as normal, and we simply accept
    148   * that the DOM list will be empty (until successfully set to a new value).
    149   */
    150  void InternalBaseValListWillChangeTo(const SVGLengthList& aNewValue);
    151  void InternalAnimValListWillChangeTo(const SVGLengthList& aNewValue);
    152 
    153  /**
    154   * Returns true if our attribute is animating (in which case our animVal is
    155   * not simply a mirror of our baseVal).
    156   */
    157  bool IsAnimating() const;
    158 
    159  // WebIDL
    160  dom::SVGElement* GetParentObject() const { return mElement; }
    161  JSObject* WrapObject(JSContext* aCx,
    162                       JS::Handle<JSObject*> aGivenProto) override;
    163  // These aren't weak refs because mBaseVal and mAnimVal are weak
    164  already_AddRefed<DOMSVGLengthList> BaseVal();
    165  already_AddRefed<DOMSVGLengthList> AnimVal();
    166 
    167 private:
    168  /**
    169   * Only our static GetDOMWrapper() factory method may create objects of our
    170   * type.
    171   */
    172  DOMSVGAnimatedLengthList(dom::SVGElement* aElement, uint8_t aAttrEnum,
    173                           uint8_t aAxis)
    174      : mBaseVal(nullptr),
    175        mAnimVal(nullptr),
    176        mElement(aElement),
    177        mAttrEnum(aAttrEnum),
    178        mAxis(aAxis) {}
    179 
    180  ~DOMSVGAnimatedLengthList();
    181 
    182  /// Get a reference to this DOM wrapper object's internal counterpart.
    183  SVGAnimatedLengthList& InternalAList();
    184  const SVGAnimatedLengthList& InternalAList() const;
    185 
    186  // Weak refs to our DOMSVGLengthList baseVal/animVal objects. These objects
    187  // are friends and take care of clearing these pointers when they die, making
    188  // these true weak references.
    189  DOMSVGLengthList* mBaseVal;
    190  DOMSVGLengthList* mAnimVal;
    191 
    192  // Strong ref to our element to keep it alive. We hold this not only for
    193  // ourself, but also for our base/animVal and all of their items.
    194  RefPtr<dom::SVGElement> mElement;
    195 
    196  uint8_t mAttrEnum;
    197  uint8_t mAxis;
    198 };
    199 
    200 }  // namespace dom
    201 }  // namespace mozilla
    202 
    203 #endif  // DOM_SVG_DOMSVGANIMATEDLENGTHLIST_H_