tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

test_peerConnection_captureStream_canvas_webgl.html (4298B)


      1 <!DOCTYPE HTML>
      2 <html>
      3 <head>
      4  <script type="application/javascript" src="pc.js"></script>
      5  <script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
      6  <script type="application/javascript" src="/tests/dom/canvas/test/webgl-mochitest/webgl-util.js"></script>
      7 </head>
      8 <body>
      9 <pre id="test">
     10 <script id="v-shader" type="x-shader/x-vertex">
     11  attribute vec2 aPosition;
     12  void main() {
     13   gl_Position = vec4(aPosition, 0, 1);
     14 }
     15 </script>
     16 <script id="f-shader" type="x-shader/x-fragment">
     17  precision mediump float;
     18  uniform vec4 uColor;
     19  void main() { gl_FragColor = uColor; }
     20 </script>
     21 <script type="application/javascript">
     22 createHTML({
     23  bug: "1032848",
     24  title: "Canvas(WebGL)::CaptureStream as video-only input to peerconnection"
     25 });
     26 
     27 runNetworkTest(async () => {
     28  // [TODO] re-enable HW decoder after bug 1526207 is fixed.
     29  if (navigator.userAgent.includes("Android")) {
     30    await pushPrefs(["media.navigator.mediadatadecoder_vpx_enabled", false],
     31                    ["media.webrtc.hw.h264.enabled", false]);
     32  }
     33 
     34  var test = new PeerConnectionTest();
     35  var vremote;
     36  var h = new CaptureStreamTestHelperWebGL();
     37  var canvas = document.createElement('canvas');
     38  canvas.id = 'source_canvas';
     39  canvas.width = canvas.height = 16;
     40  canvas.style.display = 'none';
     41  document.getElementById('content').appendChild(canvas);
     42 
     43  var gl = canvas.getContext('webgl');
     44  if (!gl) {
     45    todo(false, "WebGL unavailable.");
     46    networkTestFinished();
     47    return;
     48  }
     49 
     50  test.setMediaConstraints([{video: true}], []);
     51  test.chain.replace("PC_LOCAL_GUM", [
     52    function WEBGL_SETUP(test) {
     53      var program = WebGLUtil.createProgramByIds(gl, 'v-shader', 'f-shader');
     54 
     55      if (!program) {
     56        ok(false, "Program should link");
     57        return Promise.reject("Program should link");
     58      }
     59      gl.useProgram(program);
     60 
     61      var uColorLocation = gl.getUniformLocation(program, "uColor");
     62      h.setFragmentColorLocation(uColorLocation);
     63 
     64      var squareBuffer = gl.createBuffer();
     65      gl.bindBuffer(gl.ARRAY_BUFFER, squareBuffer);
     66 
     67      var vertices = [ 0,  0,
     68                      -1,  0,
     69                       0,  1,
     70                      -1,  1 ];
     71      gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
     72      squareBuffer.itemSize = 2;
     73      squareBuffer.numItems = 4;
     74 
     75      program.aPosition = gl.getAttribLocation(program, "aPosition");
     76      gl.enableVertexAttribArray(program.aPosition);
     77      gl.vertexAttribPointer(program.aPosition, squareBuffer.itemSize, gl.FLOAT, false, 0, 0);
     78    },
     79    function PC_LOCAL_CANVAS_CAPTURESTREAM(test) {
     80      h.drawColor(canvas, h.green);
     81      test.pcLocal.canvasStream = canvas.captureStream(0.0);
     82      is(test.pcLocal.canvasStream.canvas, canvas, "Canvas attribute is correct");
     83      test.pcLocal.attachLocalStream(test.pcLocal.canvasStream);
     84      var i = 0;
     85      return setInterval(function() {
     86        try {
     87          info("draw " + i ? "green" : "red");
     88          h.drawColor(canvas, i ? h.green : h.red);
     89          i = 1 - i;
     90          test.pcLocal.canvasStream.requestFrame();
     91        } catch (e) {
     92          // ignore; stream might have shut down, and we don't bother clearing
     93          // the setInterval.
     94        }
     95      }, 500);
     96    }
     97  ]);
     98  test.chain.append([
     99    function FIND_REMOTE_VIDEO() {
    100      vremote = test.pcRemote.remoteMediaElements[0];
    101      ok(!!vremote, "Should have remote video element for pcRemote");
    102    },
    103    function WAIT_FOR_REMOTE_GREEN() {
    104      return h.pixelMustBecome(vremote, h.green, {
    105        threshold: 128,
    106        infoString: "pcRemote's remote should become green",
    107      });
    108    },
    109    function REQUEST_FRAME(test) {
    110      // After requesting a frame it will be captured at the time of next render.
    111      // Next render will happen at next stable state, at the earliest,
    112      // i.e., this order of `requestFrame(); draw();` should work.
    113      test.pcLocal.canvasStream.requestFrame();
    114    },
    115    function DRAW_LOCAL_RED() {
    116      h.drawColor(canvas, h.red);
    117    },
    118    function WAIT_FOR_REMOTE_RED() {
    119      return h.pixelMustBecome(vremote, h.red, {
    120        threshold: 128,
    121        infoString: "pcRemote's remote should become red",
    122      });
    123    }
    124  ]);
    125  await test.run();
    126 });
    127 </script>
    128 </pre>
    129 </body>
    130 </html>