DelayBuffer.cpp (8789B)
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim:set ts=2 sw=2 sts=2 et cindent: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #include "DelayBuffer.h" 8 9 #include "AudioChannelFormat.h" 10 #include "AudioNodeEngine.h" 11 #include "mozilla/PodOperations.h" 12 13 namespace mozilla { 14 15 size_t DelayBuffer::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { 16 size_t amount = 0; 17 amount += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf); 18 for (size_t i = 0; i < mChunks.Length(); i++) { 19 amount += mChunks[i].SizeOfExcludingThis(aMallocSizeOf, false); 20 } 21 22 amount += mUpmixChannels.ShallowSizeOfExcludingThis(aMallocSizeOf); 23 return amount; 24 } 25 26 void DelayBuffer::Write(const AudioBlock& aInputChunk) { 27 // We must have a reference to the buffer if there are channels 28 MOZ_ASSERT(aInputChunk.IsNull() == !aInputChunk.ChannelCount()); 29 #ifdef DEBUG 30 MOZ_ASSERT(!mHaveWrittenBlock); 31 mHaveWrittenBlock = true; 32 #endif 33 34 if (!EnsureBuffer()) { 35 return; 36 } 37 38 if (mCurrentChunk == mLastReadChunk) { 39 mLastReadChunk = -1; // invalidate cache 40 } 41 mChunks[mCurrentChunk] = aInputChunk.AsAudioChunk(); 42 } 43 44 void DelayBuffer::Read(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], 45 AudioBlock* aOutputChunk, 46 ChannelInterpretation aChannelInterpretation) { 47 int chunkCount = mChunks.Length(); 48 if (!chunkCount) { 49 aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE); 50 return; 51 } 52 53 // Find the maximum number of contributing channels to determine the output 54 // channel count that retains all signal information. Buffered blocks will 55 // be upmixed if necessary. 56 // 57 // First find the range of "delay" offsets backwards from the current 58 // position. Note that these may be negative for frames that are after the 59 // current position (including i). 60 float minDelay = aPerFrameDelays[0]; 61 float maxDelay = minDelay; 62 for (unsigned i = 1; i < WEBAUDIO_BLOCK_SIZE; ++i) { 63 minDelay = std::min(minDelay, aPerFrameDelays[i] - i); 64 maxDelay = std::max(maxDelay, aPerFrameDelays[i] - i); 65 } 66 67 // Now find the chunks touched by this range and check their channel counts. 68 int oldestChunk = ChunkForDelay(std::ceil(maxDelay)); 69 int youngestChunk = ChunkForDelay(std::floor(minDelay)); 70 71 uint32_t channelCount = 0; 72 for (int i = oldestChunk; true; i = (i + 1) % chunkCount) { 73 channelCount = 74 GetAudioChannelsSuperset(channelCount, mChunks[i].ChannelCount()); 75 if (i == youngestChunk) { 76 break; 77 } 78 } 79 80 if (channelCount) { 81 aOutputChunk->AllocateChannels(channelCount); 82 ReadChannels(aPerFrameDelays, aOutputChunk, 0, channelCount, 83 aChannelInterpretation); 84 } else { 85 aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE); 86 } 87 } 88 89 void DelayBuffer::ReadChannel(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], 90 AudioBlock* aOutputChunk, uint32_t aChannel, 91 ChannelInterpretation aChannelInterpretation) { 92 if (!mChunks.Length()) { 93 float* outputChannel = aOutputChunk->ChannelFloatsForWrite(aChannel); 94 PodZero(outputChannel, WEBAUDIO_BLOCK_SIZE); 95 return; 96 } 97 98 ReadChannels(aPerFrameDelays, aOutputChunk, aChannel, 1, 99 aChannelInterpretation); 100 } 101 102 void DelayBuffer::ReadChannels(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], 103 AudioBlock* aOutputChunk, uint32_t aFirstChannel, 104 uint32_t aNumChannelsToRead, 105 ChannelInterpretation aChannelInterpretation) { 106 uint32_t totalChannelCount = aOutputChunk->ChannelCount(); 107 uint32_t readChannelsEnd = aFirstChannel + aNumChannelsToRead; 108 MOZ_ASSERT(readChannelsEnd <= totalChannelCount); 109 110 if (mUpmixChannels.Length() != totalChannelCount) { 111 mLastReadChunk = -1; // invalidate cache 112 } 113 114 for (uint32_t channel = aFirstChannel; channel < readChannelsEnd; ++channel) { 115 PodZero(aOutputChunk->ChannelFloatsForWrite(channel), WEBAUDIO_BLOCK_SIZE); 116 } 117 118 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { 119 float currentDelay = aPerFrameDelays[i]; 120 MOZ_ASSERT(currentDelay >= 0.0f); 121 MOZ_ASSERT(currentDelay <= (mChunks.Length() - 1) * WEBAUDIO_BLOCK_SIZE); 122 123 // Interpolate two input frames in case the read position does not match 124 // an integer index. 125 // Use the larger delay, for the older frame, first, as this is more 126 // likely to use the cached upmixed channel arrays. 127 int floorDelay = int(currentDelay); 128 float interpolationFactor = currentDelay - floorDelay; 129 int positions[2]; 130 positions[1] = PositionForDelay(floorDelay) + i; 131 positions[0] = positions[1] - 1; 132 133 for (unsigned tick = 0; tick < std::size(positions); ++tick) { 134 int readChunk = ChunkForPosition(positions[tick]); 135 // The zero check on interpolationFactor is important because, when 136 // currentDelay is integer, positions[0] may be outside the range 137 // considered for determining totalChannelCount. 138 // mVolume is not set on default initialized chunks so also handle null 139 // chunks specially. 140 if (interpolationFactor != 0.0f && !mChunks[readChunk].IsNull()) { 141 int readOffset = OffsetForPosition(positions[tick]); 142 UpdateUpmixChannels(readChunk, totalChannelCount, 143 aChannelInterpretation); 144 float multiplier = interpolationFactor * mChunks[readChunk].mVolume; 145 for (uint32_t channel = aFirstChannel; channel < readChannelsEnd; 146 ++channel) { 147 aOutputChunk->ChannelFloatsForWrite(channel)[i] += 148 multiplier * mUpmixChannels[channel][readOffset]; 149 } 150 } 151 152 interpolationFactor = 1.0f - interpolationFactor; 153 } 154 } 155 } 156 157 void DelayBuffer::Read(float aDelayTicks, AudioBlock* aOutputChunk, 158 ChannelInterpretation aChannelInterpretation) { 159 float computedDelay[WEBAUDIO_BLOCK_SIZE]; 160 161 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { 162 computedDelay[i] = aDelayTicks; 163 } 164 165 Read(computedDelay, aOutputChunk, aChannelInterpretation); 166 } 167 168 bool DelayBuffer::EnsureBuffer() { 169 if (mChunks.Length() == 0) { 170 // The length of the buffer is at least one block greater than the maximum 171 // delay so that writing an input block does not overwrite the block that 172 // would subsequently be read at maximum delay. Also round up to the next 173 // block size, so that no block of writes will need to wrap. 174 const int chunkCount = (mMaxDelayTicks + 2 * WEBAUDIO_BLOCK_SIZE - 1) >> 175 WEBAUDIO_BLOCK_SIZE_BITS; 176 if (!mChunks.SetLength(chunkCount, fallible)) { 177 return false; 178 } 179 180 mLastReadChunk = -1; 181 } 182 return true; 183 } 184 185 int DelayBuffer::PositionForDelay(int aDelay) { 186 // Adding mChunks.Length() keeps integers positive for defined and 187 // appropriate bitshift, remainder, and bitwise operations. 188 return ((mCurrentChunk + mChunks.Length()) * WEBAUDIO_BLOCK_SIZE) - aDelay; 189 } 190 191 int DelayBuffer::ChunkForPosition(int aPosition) { 192 MOZ_ASSERT(aPosition >= 0); 193 return (aPosition >> WEBAUDIO_BLOCK_SIZE_BITS) % mChunks.Length(); 194 } 195 196 int DelayBuffer::OffsetForPosition(int aPosition) { 197 MOZ_ASSERT(aPosition >= 0); 198 return aPosition & (WEBAUDIO_BLOCK_SIZE - 1); 199 } 200 201 int DelayBuffer::ChunkForDelay(int aDelay) { 202 return ChunkForPosition(PositionForDelay(aDelay)); 203 } 204 205 void DelayBuffer::UpdateUpmixChannels( 206 int aNewReadChunk, uint32_t aChannelCount, 207 ChannelInterpretation aChannelInterpretation) { 208 if (aNewReadChunk == mLastReadChunk) { 209 MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount); 210 return; 211 } 212 213 NS_WARNING_ASSERTION(mHaveWrittenBlock || aNewReadChunk != mCurrentChunk, 214 "Smoothing is making feedback delay too small."); 215 216 mLastReadChunk = aNewReadChunk; 217 mUpmixChannels.ClearAndRetainStorage(); 218 mUpmixChannels.AppendElements(mChunks[aNewReadChunk].ChannelData<float>()); 219 MOZ_ASSERT(mUpmixChannels.Length() <= aChannelCount); 220 if (mUpmixChannels.Length() < aChannelCount) { 221 if (aChannelInterpretation == ChannelInterpretation::Speakers) { 222 AudioChannelsUpMix(&mUpmixChannels, aChannelCount, 223 SilentChannel::ZeroChannel<float>()); 224 MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount, 225 "We called GetAudioChannelsSuperset to avoid this"); 226 } else { 227 // Fill up the remaining channels with zeros 228 for (uint32_t channel = mUpmixChannels.Length(); channel < aChannelCount; 229 ++channel) { 230 mUpmixChannels.AppendElement(SilentChannel::ZeroChannel<float>()); 231 } 232 } 233 } 234 } 235 236 } // namespace mozilla