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stereo3d.h (3613B)


      1 /*
      2 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
      3 *
      4 * This file is part of Libav.
      5 *
      6 * Libav is free software; you can redistribute it and/or
      7 * modify it under the terms of the GNU Lesser General Public
      8 * License as published by the Free Software Foundation; either
      9 * version 2.1 of the License, or (at your option) any later version.
     10 *
     11 * Libav is distributed in the hope that it will be useful,
     12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14 * Lesser General Public License for more details.
     15 *
     16 * You should have received a copy of the GNU Lesser General Public
     17 * License along with Libav; if not, write to the Free Software
     18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     19 */
     20 
     21 #include <stdint.h>
     22 
     23 #include "frame.h"
     24 
     25 /**
     26 * List of possible 3D Types
     27 */
     28 enum AVStereo3DType {
     29    /**
     30     * Video is not stereoscopic (and metadata has to be there).
     31     */
     32    AV_STEREO3D_2D,
     33 
     34    /**
     35     * Views are next to each other.
     36     *
     37     *    LLLLRRRR
     38     *    LLLLRRRR
     39     *    LLLLRRRR
     40     *    ...
     41     */
     42    AV_STEREO3D_SIDEBYSIDE,
     43 
     44    /**
     45     * Views are on top of each other.
     46     *
     47     *    LLLLLLLL
     48     *    LLLLLLLL
     49     *    RRRRRRRR
     50     *    RRRRRRRR
     51     */
     52    AV_STEREO3D_TOPBOTTOM,
     53 
     54    /**
     55     * Views are alternated temporally.
     56     *
     57     *     frame0   frame1   frame2   ...
     58     *    LLLLLLLL RRRRRRRR LLLLLLLL
     59     *    LLLLLLLL RRRRRRRR LLLLLLLL
     60     *    LLLLLLLL RRRRRRRR LLLLLLLL
     61     *    ...      ...      ...
     62     */
     63    AV_STEREO3D_FRAMESEQUENCE,
     64 
     65    /**
     66     * Views are packed in a checkerboard-like structure per pixel.
     67     *
     68     *    LRLRLRLR
     69     *    RLRLRLRL
     70     *    LRLRLRLR
     71     *    ...
     72     */
     73    AV_STEREO3D_CHECKERBOARD,
     74 
     75    /**
     76     * Views are next to each other, but when upscaling
     77     * apply a checkerboard pattern.
     78     *
     79     *     LLLLRRRR          L L L L    R R R R
     80     *     LLLLRRRR    =>     L L L L  R R R R
     81     *     LLLLRRRR          L L L L    R R R R
     82     *     LLLLRRRR           L L L L  R R R R
     83     */
     84    AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
     85 
     86    /**
     87     * Views are packed per line, as if interlaced.
     88     *
     89     *    LLLLLLLL
     90     *    RRRRRRRR
     91     *    LLLLLLLL
     92     *    ...
     93     */
     94    AV_STEREO3D_LINES,
     95 
     96    /**
     97     * Views are packed per column.
     98     *
     99     *    LRLRLRLR
    100     *    LRLRLRLR
    101     *    LRLRLRLR
    102     *    ...
    103     */
    104    AV_STEREO3D_COLUMNS,
    105 };
    106 
    107 
    108 /**
    109 * Inverted views, Right/Bottom represents the left view.
    110 */
    111 #define AV_STEREO3D_FLAG_INVERT     (1 << 0)
    112 
    113 /**
    114 * Stereo 3D type: this structure describes how two videos are packed
    115 * within a single video surface, with additional information as needed.
    116 *
    117 * @note The struct must be allocated with av_stereo3d_alloc() and
    118 *       its size is not a part of the public ABI.
    119 */
    120 typedef struct AVStereo3D {
    121    /**
    122     * How views are packed within the video.
    123     */
    124    enum AVStereo3DType type;
    125 
    126    /**
    127     * Additional information about the frame packing.
    128     */
    129    int flags;
    130 } AVStereo3D;
    131 
    132 /**
    133 * Allocate an AVStereo3D structure and set its fields to default values.
    134 * The resulting struct can be freed using av_freep().
    135 *
    136 * @return An AVStereo3D filled with default values or NULL on failure.
    137 */
    138 AVStereo3D *av_stereo3d_alloc(void);
    139 
    140 /**
    141 * Allocate a complete AVFrameSideData and add it to the frame.
    142 *
    143 * @param frame The frame which side data is added to.
    144 *
    145 * @return The AVStereo3D structure to be filled by caller.
    146 */
    147 AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);