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channel_layout.h (34091B)


      1 /*
      2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
      3 * Copyright (c) 2008 Peter Ross
      4 *
      5 * This file is part of FFmpeg.
      6 *
      7 * FFmpeg is free software; you can redistribute it and/or
      8 * modify it under the terms of the GNU Lesser General Public
      9 * License as published by the Free Software Foundation; either
     10 * version 2.1 of the License, or (at your option) any later version.
     11 *
     12 * FFmpeg is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15 * Lesser General Public License for more details.
     16 *
     17 * You should have received a copy of the GNU Lesser General Public
     18 * License along with FFmpeg; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     20 */
     21 
     22 #ifndef AVUTIL_CHANNEL_LAYOUT_H
     23 #define AVUTIL_CHANNEL_LAYOUT_H
     24 
     25 #include <stdint.h>
     26 #include <stdlib.h>
     27 
     28 #include "version.h"
     29 #include "attributes.h"
     30 
     31 /**
     32 * @file
     33 * @ingroup lavu_audio_channels
     34 * Public libavutil channel layout APIs header.
     35 */
     36 
     37 
     38 /**
     39 * @defgroup lavu_audio_channels Audio channels
     40 * @ingroup lavu_audio
     41 *
     42 * Audio channel layout utility functions
     43 *
     44 * @{
     45 */
     46 
     47 enum AVChannel {
     48    /// Invalid channel index
     49    AV_CHAN_NONE = -1,
     50    AV_CHAN_FRONT_LEFT,
     51    AV_CHAN_FRONT_RIGHT,
     52    AV_CHAN_FRONT_CENTER,
     53    AV_CHAN_LOW_FREQUENCY,
     54    AV_CHAN_BACK_LEFT,
     55    AV_CHAN_BACK_RIGHT,
     56    AV_CHAN_FRONT_LEFT_OF_CENTER,
     57    AV_CHAN_FRONT_RIGHT_OF_CENTER,
     58    AV_CHAN_BACK_CENTER,
     59    AV_CHAN_SIDE_LEFT,
     60    AV_CHAN_SIDE_RIGHT,
     61    AV_CHAN_TOP_CENTER,
     62    AV_CHAN_TOP_FRONT_LEFT,
     63    AV_CHAN_TOP_FRONT_CENTER,
     64    AV_CHAN_TOP_FRONT_RIGHT,
     65    AV_CHAN_TOP_BACK_LEFT,
     66    AV_CHAN_TOP_BACK_CENTER,
     67    AV_CHAN_TOP_BACK_RIGHT,
     68    /** Stereo downmix. */
     69    AV_CHAN_STEREO_LEFT = 29,
     70    /** See above. */
     71    AV_CHAN_STEREO_RIGHT,
     72    AV_CHAN_WIDE_LEFT,
     73    AV_CHAN_WIDE_RIGHT,
     74    AV_CHAN_SURROUND_DIRECT_LEFT,
     75    AV_CHAN_SURROUND_DIRECT_RIGHT,
     76    AV_CHAN_LOW_FREQUENCY_2,
     77    AV_CHAN_TOP_SIDE_LEFT,
     78    AV_CHAN_TOP_SIDE_RIGHT,
     79    AV_CHAN_BOTTOM_FRONT_CENTER,
     80    AV_CHAN_BOTTOM_FRONT_LEFT,
     81    AV_CHAN_BOTTOM_FRONT_RIGHT,
     82    AV_CHAN_SIDE_SURROUND_LEFT,     ///<  +90 degrees, Lss, SiL
     83    AV_CHAN_SIDE_SURROUND_RIGHT,    ///<  -90 degrees, Rss, SiR
     84    AV_CHAN_TOP_SURROUND_LEFT,      ///< +110 degrees, Lvs, TpLS
     85    AV_CHAN_TOP_SURROUND_RIGHT,     ///< -110 degrees, Rvs, TpRS
     86 
     87    AV_CHAN_BINAURAL_LEFT = 61,
     88    AV_CHAN_BINAURAL_RIGHT,
     89 
     90    /** Channel is empty can be safely skipped. */
     91    AV_CHAN_UNUSED = 0x200,
     92 
     93    /** Channel contains data, but its position is unknown. */
     94    AV_CHAN_UNKNOWN = 0x300,
     95 
     96    /**
     97     * Range of channels between AV_CHAN_AMBISONIC_BASE and
     98     * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
     99     *
    100     * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
    101     * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
    102     * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
    103     *
    104     * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
    105     * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
    106     * implicitly by their position in the stream.
    107     */
    108    AV_CHAN_AMBISONIC_BASE = 0x400,
    109    // leave space for 1024 ids, which correspond to maximum order-32 harmonics,
    110    // which should be enough for the foreseeable use cases
    111    AV_CHAN_AMBISONIC_END  = 0x7ff,
    112 };
    113 
    114 enum AVChannelOrder {
    115    /**
    116     * Only the channel count is specified, without any further information
    117     * about the channel order.
    118     */
    119    AV_CHANNEL_ORDER_UNSPEC,
    120    /**
    121     * The native channel order, i.e. the channels are in the same order in
    122     * which they are defined in the AVChannel enum. This supports up to 63
    123     * different channels.
    124     */
    125    AV_CHANNEL_ORDER_NATIVE,
    126    /**
    127     * The channel order does not correspond to any other predefined order and
    128     * is stored as an explicit map. For example, this could be used to support
    129     * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED)
    130     * channels at arbitrary positions.
    131     */
    132    AV_CHANNEL_ORDER_CUSTOM,
    133    /**
    134     * The audio is represented as the decomposition of the sound field into
    135     * spherical harmonics. Each channel corresponds to a single expansion
    136     * component. Channels are ordered according to ACN (Ambisonic Channel
    137     * Number).
    138     *
    139     * The channel with the index n in the stream contains the spherical
    140     * harmonic of degree l and order m given by
    141     * @code{.unparsed}
    142     *   l   = floor(sqrt(n)),
    143     *   m   = n - l * (l + 1).
    144     * @endcode
    145     *
    146     * Conversely given a spherical harmonic of degree l and order m, the
    147     * corresponding channel index n is given by
    148     * @code{.unparsed}
    149     *   n = l * (l + 1) + m.
    150     * @endcode
    151     *
    152     * Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
    153     * as defined in AmbiX format $ 2.1.
    154     */
    155    AV_CHANNEL_ORDER_AMBISONIC,
    156    /**
    157     * Number of channel orders, not part of ABI/API
    158     */
    159    FF_CHANNEL_ORDER_NB
    160 };
    161 
    162 
    163 /**
    164 * @defgroup channel_masks Audio channel masks
    165 *
    166 * A channel layout is a 64-bits integer with a bit set for every channel.
    167 * The number of bits set must be equal to the number of channels.
    168 * The value 0 means that the channel layout is not known.
    169 * @note this data structure is not powerful enough to handle channels
    170 * combinations that have the same channel multiple times, such as
    171 * dual-mono.
    172 *
    173 * @{
    174 */
    175 #define AV_CH_FRONT_LEFT             (1ULL << AV_CHAN_FRONT_LEFT           )
    176 #define AV_CH_FRONT_RIGHT            (1ULL << AV_CHAN_FRONT_RIGHT          )
    177 #define AV_CH_FRONT_CENTER           (1ULL << AV_CHAN_FRONT_CENTER         )
    178 #define AV_CH_LOW_FREQUENCY          (1ULL << AV_CHAN_LOW_FREQUENCY        )
    179 #define AV_CH_BACK_LEFT              (1ULL << AV_CHAN_BACK_LEFT            )
    180 #define AV_CH_BACK_RIGHT             (1ULL << AV_CHAN_BACK_RIGHT           )
    181 #define AV_CH_FRONT_LEFT_OF_CENTER   (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
    182 #define AV_CH_FRONT_RIGHT_OF_CENTER  (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
    183 #define AV_CH_BACK_CENTER            (1ULL << AV_CHAN_BACK_CENTER          )
    184 #define AV_CH_SIDE_LEFT              (1ULL << AV_CHAN_SIDE_LEFT            )
    185 #define AV_CH_SIDE_RIGHT             (1ULL << AV_CHAN_SIDE_RIGHT           )
    186 #define AV_CH_TOP_CENTER             (1ULL << AV_CHAN_TOP_CENTER           )
    187 #define AV_CH_TOP_FRONT_LEFT         (1ULL << AV_CHAN_TOP_FRONT_LEFT       )
    188 #define AV_CH_TOP_FRONT_CENTER       (1ULL << AV_CHAN_TOP_FRONT_CENTER     )
    189 #define AV_CH_TOP_FRONT_RIGHT        (1ULL << AV_CHAN_TOP_FRONT_RIGHT      )
    190 #define AV_CH_TOP_BACK_LEFT          (1ULL << AV_CHAN_TOP_BACK_LEFT        )
    191 #define AV_CH_TOP_BACK_CENTER        (1ULL << AV_CHAN_TOP_BACK_CENTER      )
    192 #define AV_CH_TOP_BACK_RIGHT         (1ULL << AV_CHAN_TOP_BACK_RIGHT       )
    193 #define AV_CH_STEREO_LEFT            (1ULL << AV_CHAN_STEREO_LEFT          )
    194 #define AV_CH_STEREO_RIGHT           (1ULL << AV_CHAN_STEREO_RIGHT         )
    195 #define AV_CH_WIDE_LEFT              (1ULL << AV_CHAN_WIDE_LEFT            )
    196 #define AV_CH_WIDE_RIGHT             (1ULL << AV_CHAN_WIDE_RIGHT           )
    197 #define AV_CH_SURROUND_DIRECT_LEFT   (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
    198 #define AV_CH_SURROUND_DIRECT_RIGHT  (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
    199 #define AV_CH_LOW_FREQUENCY_2        (1ULL << AV_CHAN_LOW_FREQUENCY_2      )
    200 #define AV_CH_TOP_SIDE_LEFT          (1ULL << AV_CHAN_TOP_SIDE_LEFT        )
    201 #define AV_CH_TOP_SIDE_RIGHT         (1ULL << AV_CHAN_TOP_SIDE_RIGHT       )
    202 #define AV_CH_BOTTOM_FRONT_CENTER    (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER  )
    203 #define AV_CH_BOTTOM_FRONT_LEFT      (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT    )
    204 #define AV_CH_BOTTOM_FRONT_RIGHT     (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT   )
    205 #define AV_CH_SIDE_SURROUND_LEFT     (1ULL << AV_CHAN_SIDE_SURROUND_LEFT   )
    206 #define AV_CH_SIDE_SURROUND_RIGHT    (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT  )
    207 #define AV_CH_TOP_SURROUND_LEFT      (1ULL << AV_CHAN_TOP_SURROUND_LEFT    )
    208 #define AV_CH_TOP_SURROUND_RIGHT     (1ULL << AV_CHAN_TOP_SURROUND_RIGHT   )
    209 #define AV_CH_BINAURAL_LEFT          (1ULL << AV_CHAN_BINAURAL_LEFT        )
    210 #define AV_CH_BINAURAL_RIGHT         (1ULL << AV_CHAN_BINAURAL_RIGHT       )
    211 
    212 /**
    213 * @}
    214 * @defgroup channel_mask_c Audio channel layouts
    215 * @{
    216 * */
    217 #define AV_CH_LAYOUT_MONO              (AV_CH_FRONT_CENTER)
    218 #define AV_CH_LAYOUT_STEREO            (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
    219 #define AV_CH_LAYOUT_2POINT1           (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
    220 #define AV_CH_LAYOUT_2_1               (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
    221 #define AV_CH_LAYOUT_SURROUND          (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
    222 #define AV_CH_LAYOUT_3POINT1           (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
    223 #define AV_CH_LAYOUT_4POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
    224 #define AV_CH_LAYOUT_4POINT1           (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
    225 #define AV_CH_LAYOUT_2_2               (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
    226 #define AV_CH_LAYOUT_QUAD              (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    227 #define AV_CH_LAYOUT_5POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
    228 #define AV_CH_LAYOUT_5POINT1           (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
    229 #define AV_CH_LAYOUT_5POINT0_BACK      (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    230 #define AV_CH_LAYOUT_5POINT1_BACK      (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
    231 #define AV_CH_LAYOUT_6POINT0           (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
    232 #define AV_CH_LAYOUT_6POINT0_FRONT     (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    233 #define AV_CH_LAYOUT_HEXAGONAL         (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
    234 #define AV_CH_LAYOUT_3POINT1POINT2     (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
    235 #define AV_CH_LAYOUT_6POINT1           (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
    236 #define AV_CH_LAYOUT_6POINT1_BACK      (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
    237 #define AV_CH_LAYOUT_6POINT1_FRONT     (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
    238 #define AV_CH_LAYOUT_7POINT0           (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    239 #define AV_CH_LAYOUT_7POINT0_FRONT     (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    240 #define AV_CH_LAYOUT_7POINT1           (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    241 #define AV_CH_LAYOUT_7POINT1_WIDE      (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    242 #define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    243 #define AV_CH_LAYOUT_5POINT1POINT2     (AV_CH_LAYOUT_5POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
    244 #define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
    245 #define AV_CH_LAYOUT_OCTAGONAL         (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
    246 #define AV_CH_LAYOUT_CUBE              (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
    247 #define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
    248 #define AV_CH_LAYOUT_7POINT1POINT2     (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
    249 #define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
    250 #define AV_CH_LAYOUT_7POINT2POINT3     (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
    251 #define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    252 #define AV_CH_LAYOUT_9POINT1POINT6     (AV_CH_LAYOUT_9POINT1POINT4_BACK|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT)
    253 #define AV_CH_LAYOUT_HEXADECAGONAL     (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
    254 #define AV_CH_LAYOUT_BINAURAL          (AV_CH_BINAURAL_LEFT|AV_CH_BINAURAL_RIGHT)
    255 #define AV_CH_LAYOUT_STEREO_DOWNMIX    (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
    256 #define AV_CH_LAYOUT_22POINT2          (AV_CH_LAYOUT_9POINT1POINT6|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
    257 
    258 #define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
    259 
    260 enum AVMatrixEncoding {
    261    AV_MATRIX_ENCODING_NONE,
    262    AV_MATRIX_ENCODING_DOLBY,
    263    AV_MATRIX_ENCODING_DPLII,
    264    AV_MATRIX_ENCODING_DPLIIX,
    265    AV_MATRIX_ENCODING_DPLIIZ,
    266    AV_MATRIX_ENCODING_DOLBYEX,
    267    AV_MATRIX_ENCODING_DOLBYHEADPHONE,
    268    AV_MATRIX_ENCODING_NB
    269 };
    270 
    271 /**
    272 * @}
    273 */
    274 
    275 /**
    276 * An AVChannelCustom defines a single channel within a custom order layout
    277 *
    278 * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
    279 * public ABI.
    280 *
    281 * No new fields may be added to it without a major version bump.
    282 */
    283 typedef struct AVChannelCustom {
    284    enum AVChannel id;
    285    char name[16];
    286    void *opaque;
    287 } AVChannelCustom;
    288 
    289 /**
    290 * An AVChannelLayout holds information about the channel layout of audio data.
    291 *
    292 * A channel layout here is defined as a set of channels ordered in a specific
    293 * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
    294 * AVChannelLayout carries only the channel count).
    295 * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
    296 * ignoring everything but the channel count, as long as av_channel_layout_check()
    297 * considers they are valid.
    298 *
    299 * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
    300 * public ABI and may be used by the caller. E.g. it may be allocated on stack
    301 * or embedded in caller-defined structs.
    302 *
    303 * AVChannelLayout can be initialized as follows:
    304 * - default initialization with {0}, followed by setting all used fields
    305 *   correctly;
    306 * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
    307 * - with a constructor function, such as av_channel_layout_default(),
    308 *   av_channel_layout_from_mask() or av_channel_layout_from_string().
    309 *
    310 * The channel layout must be uninitialized with av_channel_layout_uninit()
    311 *
    312 * Copying an AVChannelLayout via assigning is forbidden,
    313 * av_channel_layout_copy() must be used instead (and its return value should
    314 * be checked)
    315 *
    316 * No new fields may be added to it without a major version bump, except for
    317 * new elements of the union fitting in sizeof(uint64_t).
    318 */
    319 typedef struct AVChannelLayout {
    320    /**
    321     * Channel order used in this layout.
    322     * This is a mandatory field.
    323     */
    324    enum AVChannelOrder order;
    325 
    326    /**
    327     * Number of channels in this layout. Mandatory field.
    328     */
    329    int nb_channels;
    330 
    331    /**
    332     * Details about which channels are present in this layout.
    333     * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
    334     * used.
    335     */
    336    union {
    337        /**
    338         * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
    339         * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
    340         * It is a bitmask, where the position of each set bit means that the
    341         * AVChannel with the corresponding value is present.
    342         *
    343         * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
    344         * is present in the layout. Otherwise it is not present.
    345         *
    346         * @note when a channel layout using a bitmask is constructed or
    347         * modified manually (i.e.  not using any of the av_channel_layout_*
    348         * functions), the code doing it must ensure that the number of set bits
    349         * is equal to nb_channels.
    350         */
    351        uint64_t mask;
    352        /**
    353         * This member must be used when the channel order is
    354         * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
    355         * element signalling the presence of the AVChannel with the
    356         * corresponding value in map[i].id.
    357         *
    358         * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
    359         * i-th channel in the audio data.
    360         *
    361         * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
    362         * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
    363         * component with ACN index (as defined above)
    364         * n = map[i].id - AV_CHAN_AMBISONIC_BASE.
    365         *
    366         * map[i].name may be filled with a 0-terminated string, in which case
    367         * it will be used for the purpose of identifying the channel with the
    368         * convenience functions below. Otherwise it must be zeroed.
    369         */
    370        AVChannelCustom *map;
    371    } u;
    372 
    373    /**
    374     * For some private data of the user.
    375     */
    376    void *opaque;
    377 } AVChannelLayout;
    378 
    379 /**
    380 * Macro to define native channel layouts
    381 *
    382 * @note This doesn't use designated initializers for compatibility with C++ 17 and older.
    383 */
    384 #define AV_CHANNEL_LAYOUT_MASK(nb, m) \
    385    { /* .order */ AV_CHANNEL_ORDER_NATIVE, \
    386      /* .nb_channels */  (nb), \
    387      /* .u.mask */ { m }, \
    388      /* .opaque */ NULL }
    389 
    390 /**
    391 * @name Common pre-defined channel layouts
    392 * @{
    393 */
    394 #define AV_CHANNEL_LAYOUT_MONO              AV_CHANNEL_LAYOUT_MASK(1,  AV_CH_LAYOUT_MONO)
    395 #define AV_CHANNEL_LAYOUT_STEREO            AV_CHANNEL_LAYOUT_MASK(2,  AV_CH_LAYOUT_STEREO)
    396 #define AV_CHANNEL_LAYOUT_2POINT1           AV_CHANNEL_LAYOUT_MASK(3,  AV_CH_LAYOUT_2POINT1)
    397 #define AV_CHANNEL_LAYOUT_2_1               AV_CHANNEL_LAYOUT_MASK(3,  AV_CH_LAYOUT_2_1)
    398 #define AV_CHANNEL_LAYOUT_SURROUND          AV_CHANNEL_LAYOUT_MASK(3,  AV_CH_LAYOUT_SURROUND)
    399 #define AV_CHANNEL_LAYOUT_3POINT1           AV_CHANNEL_LAYOUT_MASK(4,  AV_CH_LAYOUT_3POINT1)
    400 #define AV_CHANNEL_LAYOUT_4POINT0           AV_CHANNEL_LAYOUT_MASK(4,  AV_CH_LAYOUT_4POINT0)
    401 #define AV_CHANNEL_LAYOUT_4POINT1           AV_CHANNEL_LAYOUT_MASK(5,  AV_CH_LAYOUT_4POINT1)
    402 #define AV_CHANNEL_LAYOUT_2_2               AV_CHANNEL_LAYOUT_MASK(4,  AV_CH_LAYOUT_2_2)
    403 #define AV_CHANNEL_LAYOUT_QUAD              AV_CHANNEL_LAYOUT_MASK(4,  AV_CH_LAYOUT_QUAD)
    404 #define AV_CHANNEL_LAYOUT_5POINT0           AV_CHANNEL_LAYOUT_MASK(5,  AV_CH_LAYOUT_5POINT0)
    405 #define AV_CHANNEL_LAYOUT_5POINT1           AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_5POINT1)
    406 #define AV_CHANNEL_LAYOUT_5POINT0_BACK      AV_CHANNEL_LAYOUT_MASK(5,  AV_CH_LAYOUT_5POINT0_BACK)
    407 #define AV_CHANNEL_LAYOUT_5POINT1_BACK      AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_5POINT1_BACK)
    408 #define AV_CHANNEL_LAYOUT_6POINT0           AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_6POINT0)
    409 #define AV_CHANNEL_LAYOUT_6POINT0_FRONT     AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_6POINT0_FRONT)
    410 #define AV_CHANNEL_LAYOUT_3POINT1POINT2     AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_3POINT1POINT2)
    411 #define AV_CHANNEL_LAYOUT_HEXAGONAL         AV_CHANNEL_LAYOUT_MASK(6,  AV_CH_LAYOUT_HEXAGONAL)
    412 #define AV_CHANNEL_LAYOUT_6POINT1           AV_CHANNEL_LAYOUT_MASK(7,  AV_CH_LAYOUT_6POINT1)
    413 #define AV_CHANNEL_LAYOUT_6POINT1_BACK      AV_CHANNEL_LAYOUT_MASK(7,  AV_CH_LAYOUT_6POINT1_BACK)
    414 #define AV_CHANNEL_LAYOUT_6POINT1_FRONT     AV_CHANNEL_LAYOUT_MASK(7,  AV_CH_LAYOUT_6POINT1_FRONT)
    415 #define AV_CHANNEL_LAYOUT_7POINT0           AV_CHANNEL_LAYOUT_MASK(7,  AV_CH_LAYOUT_7POINT0)
    416 #define AV_CHANNEL_LAYOUT_7POINT0_FRONT     AV_CHANNEL_LAYOUT_MASK(7,  AV_CH_LAYOUT_7POINT0_FRONT)
    417 #define AV_CHANNEL_LAYOUT_7POINT1           AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_7POINT1)
    418 #define AV_CHANNEL_LAYOUT_7POINT1_WIDE      AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_7POINT1_WIDE)
    419 #define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_7POINT1_WIDE_BACK)
    420 #define AV_CHANNEL_LAYOUT_5POINT1POINT2     AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_5POINT1POINT2)
    421 #define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
    422 #define AV_CHANNEL_LAYOUT_OCTAGONAL         AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_OCTAGONAL)
    423 #define AV_CHANNEL_LAYOUT_CUBE              AV_CHANNEL_LAYOUT_MASK(8,  AV_CH_LAYOUT_CUBE)
    424 #define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK)
    425 #define AV_CHANNEL_LAYOUT_7POINT1POINT2     AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
    426 #define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK)
    427 #define AV_CHANNEL_LAYOUT_7POINT2POINT3     AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
    428 #define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK)
    429 #define AV_CHANNEL_LAYOUT_9POINT1POINT6     AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_9POINT1POINT6)
    430 #define AV_CHANNEL_LAYOUT_HEXADECAGONAL     AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
    431 #define AV_CHANNEL_LAYOUT_BINAURAL          AV_CHANNEL_LAYOUT_MASK(2,  AV_CH_LAYOUT_BINAURAL)
    432 #define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX    AV_CHANNEL_LAYOUT_MASK(2,  AV_CH_LAYOUT_STEREO_DOWNMIX)
    433 #define AV_CHANNEL_LAYOUT_22POINT2          AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
    434 
    435 #define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK  AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
    436 
    437 #define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
    438    { /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \
    439      /* .nb_channels */ 4, \
    440      /* .u.mask */ { 0 }, \
    441      /* .opaque */ NULL }
    442 /** @} */
    443 
    444 struct AVBPrint;
    445 
    446 /**
    447 * Get a human readable string in an abbreviated form describing a given channel.
    448 * This is the inverse function of @ref av_channel_from_string().
    449 *
    450 * @param buf pre-allocated buffer where to put the generated string
    451 * @param buf_size size in bytes of the buffer.
    452 * @param channel the AVChannel whose name to get
    453 * @return amount of bytes needed to hold the output string, or a negative AVERROR
    454 *         on failure. If the returned value is bigger than buf_size, then the
    455 *         string was truncated.
    456 */
    457 int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
    458 
    459 /**
    460 * bprint variant of av_channel_name().
    461 *
    462 * @note the string will be appended to the bprint buffer.
    463 */
    464 void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
    465 
    466 /**
    467 * Get a human readable string describing a given channel.
    468 *
    469 * @param buf pre-allocated buffer where to put the generated string
    470 * @param buf_size size in bytes of the buffer.
    471 * @param channel the AVChannel whose description to get
    472 * @return amount of bytes needed to hold the output string, or a negative AVERROR
    473 *         on failure. If the returned value is bigger than buf_size, then the
    474 *         string was truncated.
    475 */
    476 int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
    477 
    478 /**
    479 * bprint variant of av_channel_description().
    480 *
    481 * @note the string will be appended to the bprint buffer.
    482 */
    483 void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
    484 
    485 /**
    486 * This is the inverse function of @ref av_channel_name().
    487 *
    488 * @return the channel with the given name
    489 *         AV_CHAN_NONE when name does not identify a known channel
    490 */
    491 enum AVChannel av_channel_from_string(const char *name);
    492 
    493 /**
    494 * Initialize a custom channel layout with the specified number of channels.
    495 * The channel map will be allocated and the designation of all channels will
    496 * be set to AV_CHAN_UNKNOWN.
    497 *
    498 * This is only a convenience helper function, a custom channel layout can also
    499 * be constructed without using this.
    500 *
    501 * @param channel_layout the layout structure to be initialized
    502 * @param nb_channels the number of channels
    503 *
    504 * @return 0 on success
    505 *         AVERROR(EINVAL) if the number of channels <= 0
    506 *         AVERROR(ENOMEM) if the channel map could not be allocated
    507 */
    508 int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
    509 
    510 /**
    511 * Initialize a native channel layout from a bitmask indicating which channels
    512 * are present.
    513 *
    514 * @param channel_layout the layout structure to be initialized
    515 * @param mask bitmask describing the channel layout
    516 *
    517 * @return 0 on success
    518 *         AVERROR(EINVAL) for invalid mask values
    519 */
    520 int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
    521 
    522 /**
    523 * Initialize a channel layout from a given string description.
    524 * The input string can be represented by:
    525 *  - the formal channel layout name (returned by av_channel_layout_describe())
    526 *  - single or multiple channel names (returned by av_channel_name(), eg. "FL",
    527 *    or concatenated with "+", each optionally containing a custom name after
    528 *    a "@", eg. "FL@Left+FR@Right+LFE")
    529 *  - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
    530 *  - the number of channels with default layout (eg. "4c")
    531 *  - the number of unordered channels (eg. "4C" or "4 channels")
    532 *  - the ambisonic order followed by optional non-diegetic channels (eg.
    533 *    "ambisonic 2+stereo")
    534 * On error, the channel layout will remain uninitialized, but not necessarily
    535 * untouched.
    536 *
    537 * @param channel_layout uninitialized channel layout for the result
    538 * @param str string describing the channel layout
    539 * @return 0 on success parsing the channel layout
    540 *         AVERROR(EINVAL) if an invalid channel layout string was provided
    541 *         AVERROR(ENOMEM) if there was not enough memory
    542 */
    543 int av_channel_layout_from_string(AVChannelLayout *channel_layout,
    544                                  const char *str);
    545 
    546 /**
    547 * Get the default channel layout for a given number of channels.
    548 *
    549 * @param ch_layout the layout structure to be initialized
    550 * @param nb_channels number of channels
    551 */
    552 void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
    553 
    554 /**
    555 * Iterate over all standard channel layouts.
    556 *
    557 * @param opaque a pointer where libavutil will store the iteration state. Must
    558 *               point to NULL to start the iteration.
    559 *
    560 * @return the standard channel layout or NULL when the iteration is
    561 *         finished
    562 */
    563 const AVChannelLayout *av_channel_layout_standard(void **opaque);
    564 
    565 /**
    566 * Free any allocated data in the channel layout and reset the channel
    567 * count to 0.
    568 *
    569 * @param channel_layout the layout structure to be uninitialized
    570 */
    571 void av_channel_layout_uninit(AVChannelLayout *channel_layout);
    572 
    573 /**
    574 * Make a copy of a channel layout. This differs from just assigning src to dst
    575 * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
    576 *
    577 * @note the destination channel_layout will be always uninitialized before copy.
    578 *
    579 * @param dst destination channel layout
    580 * @param src source channel layout
    581 * @return 0 on success, a negative AVERROR on error.
    582 */
    583 int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
    584 
    585 /**
    586 * Get a human-readable string describing the channel layout properties.
    587 * The string will be in the same format that is accepted by
    588 * @ref av_channel_layout_from_string(), allowing to rebuild the same
    589 * channel layout, except for opaque pointers.
    590 *
    591 * @param channel_layout channel layout to be described
    592 * @param buf pre-allocated buffer where to put the generated string
    593 * @param buf_size size in bytes of the buffer.
    594 * @return amount of bytes needed to hold the output string, or a negative AVERROR
    595 *         on failure. If the returned value is bigger than buf_size, then the
    596 *         string was truncated.
    597 */
    598 int av_channel_layout_describe(const AVChannelLayout *channel_layout,
    599                               char *buf, size_t buf_size);
    600 
    601 /**
    602 * bprint variant of av_channel_layout_describe().
    603 *
    604 * @note the string will be appended to the bprint buffer.
    605 * @return 0 on success, or a negative AVERROR value on failure.
    606 */
    607 int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
    608                                      struct AVBPrint *bp);
    609 
    610 /**
    611 * Get the channel with the given index in a channel layout.
    612 *
    613 * @param channel_layout input channel layout
    614 * @param idx index of the channel
    615 * @return channel with the index idx in channel_layout on success or
    616 *         AV_CHAN_NONE on failure (if idx is not valid or the channel order is
    617 *         unspecified)
    618 */
    619 enum AVChannel
    620 av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
    621 
    622 /**
    623 * Get the index of a given channel in a channel layout. In case multiple
    624 * channels are found, only the first match will be returned.
    625 *
    626 * @param channel_layout input channel layout
    627 * @param channel the channel whose index to obtain
    628 * @return index of channel in channel_layout on success or a negative number if
    629 *         channel is not present in channel_layout.
    630 */
    631 int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
    632                                         enum AVChannel channel);
    633 
    634 /**
    635 * Get the index in a channel layout of a channel described by the given string.
    636 * In case multiple channels are found, only the first match will be returned.
    637 *
    638 * This function accepts channel names in the same format as
    639 * @ref av_channel_from_string().
    640 *
    641 * @param channel_layout input channel layout
    642 * @param name string describing the channel whose index to obtain
    643 * @return a channel index described by the given string, or a negative AVERROR
    644 *         value.
    645 */
    646 int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
    647                                        const char *name);
    648 
    649 /**
    650 * Get a channel described by the given string.
    651 *
    652 * This function accepts channel names in the same format as
    653 * @ref av_channel_from_string().
    654 *
    655 * @param channel_layout input channel layout
    656 * @param name string describing the channel to obtain
    657 * @return a channel described by the given string in channel_layout on success
    658 *         or AV_CHAN_NONE on failure (if the string is not valid or the channel
    659 *         order is unspecified)
    660 */
    661 enum AVChannel
    662 av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
    663                                      const char *name);
    664 
    665 /**
    666 * Find out what channels from a given set are present in a channel layout,
    667 * without regard for their positions.
    668 *
    669 * @param channel_layout input channel layout
    670 * @param mask a combination of AV_CH_* representing a set of channels
    671 * @return a bitfield representing all the channels from mask that are present
    672 *         in channel_layout
    673 */
    674 uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
    675                                  uint64_t mask);
    676 
    677 /**
    678 * Check whether a channel layout is valid, i.e. can possibly describe audio
    679 * data.
    680 *
    681 * @param channel_layout input channel layout
    682 * @return 1 if channel_layout is valid, 0 otherwise.
    683 */
    684 int av_channel_layout_check(const AVChannelLayout *channel_layout);
    685 
    686 /**
    687 * Check whether two channel layouts are semantically the same, i.e. the same
    688 * channels are present on the same positions in both.
    689 *
    690 * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
    691 * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
    692 * they are considered equal iff the channel counts are the same in both.
    693 *
    694 * @param chl input channel layout
    695 * @param chl1 input channel layout
    696 * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
    697 *         AVERROR code if one or both are invalid.
    698 */
    699 int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
    700 
    701 /**
    702 * Return the order if the layout is n-th order standard-order ambisonic.
    703 * The presence of optional extra non-diegetic channels at the end is not taken
    704 * into account.
    705 *
    706 * @param channel_layout input channel layout
    707 * @return the order of the layout, a negative error code otherwise.
    708 */
    709 int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout);
    710 
    711 /**
    712 * The conversion must be lossless.
    713 */
    714 #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
    715 
    716 /**
    717 * The specified retype target order is ignored and the simplest possible
    718 * (canonical) order is used for which the input layout can be losslessy
    719 * represented.
    720 */
    721 #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
    722 
    723 /**
    724 * Change the AVChannelOrder of a channel layout.
    725 *
    726 * Change of AVChannelOrder can be either lossless or lossy. In case of a
    727 * lossless conversion all the channel designations and the associated channel
    728 * names (if any) are kept. On a lossy conversion the channel names and channel
    729 * designations might be lost depending on the capabilities of the desired
    730 * AVChannelOrder. Note that some conversions are simply not possible in which
    731 * case this function returns AVERROR(ENOSYS).
    732 *
    733 * The following conversions are supported:
    734 *
    735 * Any       -> Custom     : Always possible, always lossless.
    736 * Any       -> Unspecified: Always possible, lossless if channel designations
    737 *   are all unknown and channel names are not used, lossy otherwise.
    738 * Custom    -> Ambisonic  : Possible if it contains ambisonic channels with
    739 *   optional non-diegetic channels in the end. Lossy if the channels have
    740 *   custom names, lossless otherwise.
    741 * Custom    -> Native     : Possible if it contains native channels in native
    742 *     order. Lossy if the channels have custom names, lossless otherwise.
    743 *
    744 * On error this function keeps the original channel layout untouched.
    745 *
    746 * @param channel_layout channel layout which will be changed
    747 * @param order the desired channel layout order
    748 * @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants
    749 * @return 0 if the conversion was successful and lossless or if the channel
    750 *           layout was already in the desired order
    751 *         >0 if the conversion was successful but lossy
    752 *         AVERROR(ENOSYS) if the conversion was not possible (or would be
    753 *           lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified)
    754 *         AVERROR(EINVAL), AVERROR(ENOMEM) on error
    755 */
    756 int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
    757 
    758 /**
    759 * @}
    760 */
    761 
    762 #endif /* AVUTIL_CHANNEL_LAYOUT_H */