channel_layout.h (32067B)
1 /* 2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> 3 * Copyright (c) 2008 Peter Ross 4 * 5 * This file is part of FFmpeg. 6 * 7 * FFmpeg is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Lesser General Public 9 * License as published by the Free Software Foundation; either 10 * version 2.1 of the License, or (at your option) any later version. 11 * 12 * FFmpeg is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Lesser General Public License for more details. 16 * 17 * You should have received a copy of the GNU Lesser General Public 18 * License along with FFmpeg; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 */ 21 22 #ifndef AVUTIL_CHANNEL_LAYOUT_H 23 #define AVUTIL_CHANNEL_LAYOUT_H 24 25 #include <stdint.h> 26 #include <stdlib.h> 27 28 #include "version.h" 29 #include "attributes.h" 30 31 /** 32 * @file 33 * @ingroup lavu_audio_channels 34 * Public libavutil channel layout APIs header. 35 */ 36 37 /** 38 * @defgroup lavu_audio_channels Audio channels 39 * @ingroup lavu_audio 40 * 41 * Audio channel layout utility functions 42 * 43 * @{ 44 */ 45 46 enum AVChannel { 47 ///< Invalid channel index 48 AV_CHAN_NONE = -1, 49 AV_CHAN_FRONT_LEFT, 50 AV_CHAN_FRONT_RIGHT, 51 AV_CHAN_FRONT_CENTER, 52 AV_CHAN_LOW_FREQUENCY, 53 AV_CHAN_BACK_LEFT, 54 AV_CHAN_BACK_RIGHT, 55 AV_CHAN_FRONT_LEFT_OF_CENTER, 56 AV_CHAN_FRONT_RIGHT_OF_CENTER, 57 AV_CHAN_BACK_CENTER, 58 AV_CHAN_SIDE_LEFT, 59 AV_CHAN_SIDE_RIGHT, 60 AV_CHAN_TOP_CENTER, 61 AV_CHAN_TOP_FRONT_LEFT, 62 AV_CHAN_TOP_FRONT_CENTER, 63 AV_CHAN_TOP_FRONT_RIGHT, 64 AV_CHAN_TOP_BACK_LEFT, 65 AV_CHAN_TOP_BACK_CENTER, 66 AV_CHAN_TOP_BACK_RIGHT, 67 /** Stereo downmix. */ 68 AV_CHAN_STEREO_LEFT = 29, 69 /** See above. */ 70 AV_CHAN_STEREO_RIGHT, 71 AV_CHAN_WIDE_LEFT, 72 AV_CHAN_WIDE_RIGHT, 73 AV_CHAN_SURROUND_DIRECT_LEFT, 74 AV_CHAN_SURROUND_DIRECT_RIGHT, 75 AV_CHAN_LOW_FREQUENCY_2, 76 AV_CHAN_TOP_SIDE_LEFT, 77 AV_CHAN_TOP_SIDE_RIGHT, 78 AV_CHAN_BOTTOM_FRONT_CENTER, 79 AV_CHAN_BOTTOM_FRONT_LEFT, 80 AV_CHAN_BOTTOM_FRONT_RIGHT, 81 82 /** Channel is empty can be safely skipped. */ 83 AV_CHAN_UNUSED = 0x200, 84 85 /** Channel contains data, but its position is unknown. */ 86 AV_CHAN_UNKNOWN = 0x300, 87 88 /** 89 * Range of channels between AV_CHAN_AMBISONIC_BASE and 90 * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system. 91 * 92 * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and 93 * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is 94 * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`. 95 * 96 * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel 97 * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels 98 * implicitly by their position in the stream. 99 */ 100 AV_CHAN_AMBISONIC_BASE = 0x400, 101 // leave space for 1024 ids, which correspond to maximum order-32 harmonics, 102 // which should be enough for the foreseeable use cases 103 AV_CHAN_AMBISONIC_END = 0x7ff, 104 }; 105 106 enum AVChannelOrder { 107 /** 108 * Only the channel count is specified, without any further information 109 * about the channel order. 110 */ 111 AV_CHANNEL_ORDER_UNSPEC, 112 /** 113 * The native channel order, i.e. the channels are in the same order in 114 * which they are defined in the AVChannel enum. This supports up to 63 115 * different channels. 116 */ 117 AV_CHANNEL_ORDER_NATIVE, 118 /** 119 * The channel order does not correspond to any other predefined order and 120 * is stored as an explicit map. For example, this could be used to support 121 * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED) 122 * channels at arbitrary positions. 123 */ 124 AV_CHANNEL_ORDER_CUSTOM, 125 /** 126 * The audio is represented as the decomposition of the sound field into 127 * spherical harmonics. Each channel corresponds to a single expansion 128 * component. Channels are ordered according to ACN (Ambisonic Channel 129 * Number). 130 * 131 * The channel with the index n in the stream contains the spherical 132 * harmonic of degree l and order m given by 133 * @code{.unparsed} 134 * l = floor(sqrt(n)), 135 * m = n - l * (l + 1). 136 * @endcode 137 * 138 * Conversely given a spherical harmonic of degree l and order m, the 139 * corresponding channel index n is given by 140 * @code{.unparsed} 141 * n = l * (l + 1) + m. 142 * @endcode 143 * 144 * Normalization is assumed to be SN3D (Schmidt Semi-Normalization) 145 * as defined in AmbiX format $ 2.1. 146 */ 147 AV_CHANNEL_ORDER_AMBISONIC, 148 /** 149 * Number of channel orders, not part of ABI/API 150 */ 151 FF_CHANNEL_ORDER_NB 152 }; 153 154 /** 155 * @defgroup channel_masks Audio channel masks 156 * 157 * A channel layout is a 64-bits integer with a bit set for every channel. 158 * The number of bits set must be equal to the number of channels. 159 * The value 0 means that the channel layout is not known. 160 * @note this data structure is not powerful enough to handle channels 161 * combinations that have the same channel multiple times, such as 162 * dual-mono. 163 * 164 * @{ 165 */ 166 #define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT) 167 #define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT) 168 #define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER) 169 #define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY) 170 #define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT) 171 #define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT) 172 #define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER) 173 #define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER) 174 #define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER) 175 #define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT) 176 #define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT) 177 #define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER) 178 #define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT) 179 #define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER) 180 #define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT) 181 #define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT) 182 #define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER) 183 #define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT) 184 #define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT) 185 #define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT) 186 #define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT) 187 #define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT) 188 #define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT) 189 #define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT) 190 #define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2) 191 #define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT) 192 #define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT) 193 #define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER) 194 #define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT) 195 #define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT) 196 197 /** 198 * @} 199 * @defgroup channel_mask_c Audio channel layouts 200 * @{ 201 * */ 202 #define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER) 203 #define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT) 204 #define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO | AV_CH_LOW_FREQUENCY) 205 #define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO | AV_CH_BACK_CENTER) 206 #define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO | AV_CH_FRONT_CENTER) 207 #define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND | AV_CH_LOW_FREQUENCY) 208 #define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND | AV_CH_BACK_CENTER) 209 #define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0 | AV_CH_LOW_FREQUENCY) 210 #define AV_CH_LAYOUT_2_2 \ 211 (AV_CH_LAYOUT_STEREO | AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT) 212 #define AV_CH_LAYOUT_QUAD \ 213 (AV_CH_LAYOUT_STEREO | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT) 214 #define AV_CH_LAYOUT_5POINT0 \ 215 (AV_CH_LAYOUT_SURROUND | AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT) 216 #define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0 | AV_CH_LOW_FREQUENCY) 217 #define AV_CH_LAYOUT_5POINT0_BACK \ 218 (AV_CH_LAYOUT_SURROUND | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT) 219 #define AV_CH_LAYOUT_5POINT1_BACK \ 220 (AV_CH_LAYOUT_5POINT0_BACK | AV_CH_LOW_FREQUENCY) 221 #define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_CENTER) 222 #define AV_CH_LAYOUT_6POINT0_FRONT \ 223 (AV_CH_LAYOUT_2_2 | AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER) 224 #define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK | AV_CH_BACK_CENTER) 225 #define AV_CH_LAYOUT_3POINT1POINT2 \ 226 (AV_CH_LAYOUT_3POINT1 | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT) 227 #define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1 | AV_CH_BACK_CENTER) 228 #define AV_CH_LAYOUT_6POINT1_BACK \ 229 (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_BACK_CENTER) 230 #define AV_CH_LAYOUT_6POINT1_FRONT \ 231 (AV_CH_LAYOUT_6POINT0_FRONT | AV_CH_LOW_FREQUENCY) 232 #define AV_CH_LAYOUT_7POINT0 \ 233 (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT) 234 #define AV_CH_LAYOUT_7POINT0_FRONT \ 235 (AV_CH_LAYOUT_5POINT0 | AV_CH_FRONT_LEFT_OF_CENTER | \ 236 AV_CH_FRONT_RIGHT_OF_CENTER) 237 #define AV_CH_LAYOUT_7POINT1 \ 238 (AV_CH_LAYOUT_5POINT1 | AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT) 239 #define AV_CH_LAYOUT_7POINT1_WIDE \ 240 (AV_CH_LAYOUT_5POINT1 | AV_CH_FRONT_LEFT_OF_CENTER | \ 241 AV_CH_FRONT_RIGHT_OF_CENTER) 242 #define AV_CH_LAYOUT_7POINT1_WIDE_BACK \ 243 (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_FRONT_LEFT_OF_CENTER | \ 244 AV_CH_FRONT_RIGHT_OF_CENTER) 245 #define AV_CH_LAYOUT_5POINT1POINT2_BACK \ 246 (AV_CH_LAYOUT_5POINT1_BACK | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT) 247 #define AV_CH_LAYOUT_OCTAGONAL \ 248 (AV_CH_LAYOUT_5POINT0 | AV_CH_BACK_LEFT | AV_CH_BACK_CENTER | \ 249 AV_CH_BACK_RIGHT) 250 #define AV_CH_LAYOUT_CUBE \ 251 (AV_CH_LAYOUT_QUAD | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT | \ 252 AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT) 253 #define AV_CH_LAYOUT_5POINT1POINT4_BACK \ 254 (AV_CH_LAYOUT_5POINT1POINT2_BACK | AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT) 255 #define AV_CH_LAYOUT_7POINT1POINT2 \ 256 (AV_CH_LAYOUT_7POINT1 | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT) 257 #define AV_CH_LAYOUT_7POINT1POINT4_BACK \ 258 (AV_CH_LAYOUT_7POINT1POINT2 | AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT) 259 #define AV_CH_LAYOUT_7POINT2POINT3 \ 260 (AV_CH_LAYOUT_7POINT1POINT2 | AV_CH_TOP_BACK_CENTER | AV_CH_LOW_FREQUENCY_2) 261 #define AV_CH_LAYOUT_9POINT1POINT4_BACK \ 262 (AV_CH_LAYOUT_7POINT1POINT4_BACK | AV_CH_FRONT_LEFT_OF_CENTER | \ 263 AV_CH_FRONT_RIGHT_OF_CENTER) 264 #define AV_CH_LAYOUT_HEXADECAGONAL \ 265 (AV_CH_LAYOUT_OCTAGONAL | AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT | \ 266 AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT | AV_CH_TOP_BACK_CENTER | \ 267 AV_CH_TOP_FRONT_CENTER | AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT) 268 #define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT) 269 #define AV_CH_LAYOUT_22POINT2 \ 270 (AV_CH_LAYOUT_7POINT1POINT4_BACK | AV_CH_FRONT_LEFT_OF_CENTER | \ 271 AV_CH_FRONT_RIGHT_OF_CENTER | AV_CH_BACK_CENTER | AV_CH_LOW_FREQUENCY_2 | \ 272 AV_CH_TOP_FRONT_CENTER | AV_CH_TOP_CENTER | AV_CH_TOP_SIDE_LEFT | \ 273 AV_CH_TOP_SIDE_RIGHT | AV_CH_TOP_BACK_CENTER | AV_CH_BOTTOM_FRONT_CENTER | \ 274 AV_CH_BOTTOM_FRONT_LEFT | AV_CH_BOTTOM_FRONT_RIGHT) 275 276 #define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK 277 278 enum AVMatrixEncoding { 279 AV_MATRIX_ENCODING_NONE, 280 AV_MATRIX_ENCODING_DOLBY, 281 AV_MATRIX_ENCODING_DPLII, 282 AV_MATRIX_ENCODING_DPLIIX, 283 AV_MATRIX_ENCODING_DPLIIZ, 284 AV_MATRIX_ENCODING_DOLBYEX, 285 AV_MATRIX_ENCODING_DOLBYHEADPHONE, 286 AV_MATRIX_ENCODING_NB 287 }; 288 289 /** 290 * @} 291 */ 292 293 /** 294 * An AVChannelCustom defines a single channel within a custom order layout 295 * 296 * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the 297 * public ABI. 298 * 299 * No new fields may be added to it without a major version bump. 300 */ 301 typedef struct AVChannelCustom { 302 enum AVChannel id; 303 char name[16]; 304 void* opaque; 305 } AVChannelCustom; 306 307 /** 308 * An AVChannelLayout holds information about the channel layout of audio data. 309 * 310 * A channel layout here is defined as a set of channels ordered in a specific 311 * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an 312 * AVChannelLayout carries only the channel count). 313 * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by 314 * ignoring everything but the channel count, as long as 315 * av_channel_layout_check() considers they are valid. 316 * 317 * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the 318 * public ABI and may be used by the caller. E.g. it may be allocated on stack 319 * or embedded in caller-defined structs. 320 * 321 * AVChannelLayout can be initialized as follows: 322 * - default initialization with {0}, followed by setting all used fields 323 * correctly; 324 * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers; 325 * - with a constructor function, such as av_channel_layout_default(), 326 * av_channel_layout_from_mask() or av_channel_layout_from_string(). 327 * 328 * The channel layout must be unitialized with av_channel_layout_uninit() 329 * 330 * Copying an AVChannelLayout via assigning is forbidden, 331 * av_channel_layout_copy() must be used instead (and its return value should 332 * be checked) 333 * 334 * No new fields may be added to it without a major version bump, except for 335 * new elements of the union fitting in sizeof(uint64_t). 336 */ 337 typedef struct AVChannelLayout { 338 /** 339 * Channel order used in this layout. 340 * This is a mandatory field. 341 */ 342 enum AVChannelOrder order; 343 344 /** 345 * Number of channels in this layout. Mandatory field. 346 */ 347 int nb_channels; 348 349 /** 350 * Details about which channels are present in this layout. 351 * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be 352 * used. 353 */ 354 union { 355 /** 356 * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used 357 * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels. 358 * It is a bitmask, where the position of each set bit means that the 359 * AVChannel with the corresponding value is present. 360 * 361 * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO 362 * is present in the layout. Otherwise it is not present. 363 * 364 * @note when a channel layout using a bitmask is constructed or 365 * modified manually (i.e. not using any of the av_channel_layout_* 366 * functions), the code doing it must ensure that the number of set bits 367 * is equal to nb_channels. 368 */ 369 uint64_t mask; 370 /** 371 * This member must be used when the channel order is 372 * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each 373 * element signalling the presence of the AVChannel with the 374 * corresponding value in map[i].id. 375 * 376 * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the 377 * i-th channel in the audio data. 378 * 379 * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and 380 * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic 381 * component with ACN index (as defined above) 382 * n = map[i].id - AV_CHAN_AMBISONIC_BASE. 383 * 384 * map[i].name may be filled with a 0-terminated string, in which case 385 * it will be used for the purpose of identifying the channel with the 386 * convenience functions below. Otherise it must be zeroed. 387 */ 388 AVChannelCustom* map; 389 } u; 390 391 /** 392 * For some private data of the user. 393 */ 394 void* opaque; 395 } AVChannelLayout; 396 397 /** 398 * Macro to define native channel layouts 399 * 400 * @note This doesn't use designated initializers for compatibility with C++ 17 401 * and older. 402 */ 403 #define AV_CHANNEL_LAYOUT_MASK(nb, m) \ 404 { /* .order */ \ 405 AV_CHANNEL_ORDER_NATIVE, /* .nb_channels */ (nb), /* .u.mask */ {m}, \ 406 /* .opaque */ NULL \ 407 } 408 409 /** 410 * @name Common pre-defined channel layouts 411 * @{ 412 */ 413 #define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO) 414 #define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO) 415 #define AV_CHANNEL_LAYOUT_2POINT1 \ 416 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1) 417 #define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1) 418 #define AV_CHANNEL_LAYOUT_SURROUND \ 419 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND) 420 #define AV_CHANNEL_LAYOUT_3POINT1 \ 421 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1) 422 #define AV_CHANNEL_LAYOUT_4POINT0 \ 423 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0) 424 #define AV_CHANNEL_LAYOUT_4POINT1 \ 425 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1) 426 #define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2) 427 #define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD) 428 #define AV_CHANNEL_LAYOUT_5POINT0 \ 429 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0) 430 #define AV_CHANNEL_LAYOUT_5POINT1 \ 431 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1) 432 #define AV_CHANNEL_LAYOUT_5POINT0_BACK \ 433 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK) 434 #define AV_CHANNEL_LAYOUT_5POINT1_BACK \ 435 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK) 436 #define AV_CHANNEL_LAYOUT_6POINT0 \ 437 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0) 438 #define AV_CHANNEL_LAYOUT_6POINT0_FRONT \ 439 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT) 440 #define AV_CHANNEL_LAYOUT_3POINT1POINT2 \ 441 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2) 442 #define AV_CHANNEL_LAYOUT_HEXAGONAL \ 443 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL) 444 #define AV_CHANNEL_LAYOUT_6POINT1 \ 445 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1) 446 #define AV_CHANNEL_LAYOUT_6POINT1_BACK \ 447 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK) 448 #define AV_CHANNEL_LAYOUT_6POINT1_FRONT \ 449 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT) 450 #define AV_CHANNEL_LAYOUT_7POINT0 \ 451 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0) 452 #define AV_CHANNEL_LAYOUT_7POINT0_FRONT \ 453 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT) 454 #define AV_CHANNEL_LAYOUT_7POINT1 \ 455 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1) 456 #define AV_CHANNEL_LAYOUT_7POINT1_WIDE \ 457 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE) 458 #define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK \ 459 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK) 460 #define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK \ 461 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK) 462 #define AV_CHANNEL_LAYOUT_OCTAGONAL \ 463 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL) 464 #define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE) 465 #define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK \ 466 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK) 467 #define AV_CHANNEL_LAYOUT_7POINT1POINT2 \ 468 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2) 469 #define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK \ 470 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK) 471 #define AV_CHANNEL_LAYOUT_7POINT2POINT3 \ 472 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3) 473 #define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK \ 474 AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK) 475 #define AV_CHANNEL_LAYOUT_HEXADECAGONAL \ 476 AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL) 477 #define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX \ 478 AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX) 479 #define AV_CHANNEL_LAYOUT_22POINT2 \ 480 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2) 481 482 #define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK 483 484 #define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \ 485 { /* .order */ \ 486 AV_CHANNEL_ORDER_AMBISONIC, /* .nb_channels */ 4, /* .u.mask */ {0}, \ 487 /* .opaque */ NULL \ 488 } 489 /** @} */ 490 491 struct AVBPrint; 492 493 /** 494 * Get a human readable string in an abbreviated form describing a given 495 * channel. This is the inverse function of @ref av_channel_from_string(). 496 * 497 * @param buf pre-allocated buffer where to put the generated string 498 * @param buf_size size in bytes of the buffer. 499 * @param channel the AVChannel whose name to get 500 * @return amount of bytes needed to hold the output string, or a negative 501 * AVERROR on failure. If the returned value is bigger than buf_size, then the 502 * string was truncated. 503 */ 504 int av_channel_name(char* buf, size_t buf_size, enum AVChannel channel); 505 506 /** 507 * bprint variant of av_channel_name(). 508 * 509 * @note the string will be appended to the bprint buffer. 510 */ 511 void av_channel_name_bprint(struct AVBPrint* bp, enum AVChannel channel_id); 512 513 /** 514 * Get a human readable string describing a given channel. 515 * 516 * @param buf pre-allocated buffer where to put the generated string 517 * @param buf_size size in bytes of the buffer. 518 * @param channel the AVChannel whose description to get 519 * @return amount of bytes needed to hold the output string, or a negative 520 * AVERROR on failure. If the returned value is bigger than buf_size, then the 521 * string was truncated. 522 */ 523 int av_channel_description(char* buf, size_t buf_size, enum AVChannel channel); 524 525 /** 526 * bprint variant of av_channel_description(). 527 * 528 * @note the string will be appended to the bprint buffer. 529 */ 530 void av_channel_description_bprint(struct AVBPrint* bp, 531 enum AVChannel channel_id); 532 533 /** 534 * This is the inverse function of @ref av_channel_name(). 535 * 536 * @return the channel with the given name 537 * AV_CHAN_NONE when name does not identify a known channel 538 */ 539 enum AVChannel av_channel_from_string(const char* name); 540 541 /** 542 * Initialize a custom channel layout with the specified number of channels. 543 * The channel map will be allocated and the designation of all channels will 544 * be set to AV_CHAN_UNKNOWN. 545 * 546 * This is only a convenience helper function, a custom channel layout can also 547 * be constructed without using this. 548 * 549 * @param channel_layout the layout structure to be initialized 550 * @param nb_channels the number of channels 551 * 552 * @return 0 on success 553 * AVERROR(EINVAL) if the number of channels <= 0 554 * AVERROR(ENOMEM) if the channel map could not be allocated 555 */ 556 int av_channel_layout_custom_init(AVChannelLayout* channel_layout, 557 int nb_channels); 558 559 /** 560 * Initialize a native channel layout from a bitmask indicating which channels 561 * are present. 562 * 563 * @param channel_layout the layout structure to be initialized 564 * @param mask bitmask describing the channel layout 565 * 566 * @return 0 on success 567 * AVERROR(EINVAL) for invalid mask values 568 */ 569 int av_channel_layout_from_mask(AVChannelLayout* channel_layout, uint64_t mask); 570 571 /** 572 * Initialize a channel layout from a given string description. 573 * The input string can be represented by: 574 * - the formal channel layout name (returned by av_channel_layout_describe()) 575 * - single or multiple channel names (returned by av_channel_name(), eg. "FL", 576 * or concatenated with "+", each optionally containing a custom name after 577 * a "@", eg. "FL@Left+FR@Right+LFE") 578 * - a decimal or hexadecimal value of a native channel layout (eg. "4" or 579 * "0x4") 580 * - the number of channels with default layout (eg. "4c") 581 * - the number of unordered channels (eg. "4C" or "4 channels") 582 * - the ambisonic order followed by optional non-diegetic channels (eg. 583 * "ambisonic 2+stereo") 584 * On error, the channel layout will remain uninitialized, but not necessarily 585 * untouched. 586 * 587 * @param channel_layout uninitialized channel layout for the result 588 * @param str string describing the channel layout 589 * @return 0 on success parsing the channel layout 590 * AVERROR(EINVAL) if an invalid channel layout string was provided 591 * AVERROR(ENOMEM) if there was not enough memory 592 */ 593 int av_channel_layout_from_string(AVChannelLayout* channel_layout, 594 const char* str); 595 596 /** 597 * Get the default channel layout for a given number of channels. 598 * 599 * @param ch_layout the layout structure to be initialized 600 * @param nb_channels number of channels 601 */ 602 void av_channel_layout_default(AVChannelLayout* ch_layout, int nb_channels); 603 604 /** 605 * Iterate over all standard channel layouts. 606 * 607 * @param opaque a pointer where libavutil will store the iteration state. Must 608 * point to NULL to start the iteration. 609 * 610 * @return the standard channel layout or NULL when the iteration is 611 * finished 612 */ 613 const AVChannelLayout* av_channel_layout_standard(void** opaque); 614 615 /** 616 * Free any allocated data in the channel layout and reset the channel 617 * count to 0. 618 * 619 * @param channel_layout the layout structure to be uninitialized 620 */ 621 void av_channel_layout_uninit(AVChannelLayout* channel_layout); 622 623 /** 624 * Make a copy of a channel layout. This differs from just assigning src to dst 625 * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM. 626 * 627 * @note the destination channel_layout will be always uninitialized before 628 * copy. 629 * 630 * @param dst destination channel layout 631 * @param src source channel layout 632 * @return 0 on success, a negative AVERROR on error. 633 */ 634 int av_channel_layout_copy(AVChannelLayout* dst, const AVChannelLayout* src); 635 636 /** 637 * Get a human-readable string describing the channel layout properties. 638 * The string will be in the same format that is accepted by 639 * @ref av_channel_layout_from_string(), allowing to rebuild the same 640 * channel layout, except for opaque pointers. 641 * 642 * @param channel_layout channel layout to be described 643 * @param buf pre-allocated buffer where to put the generated string 644 * @param buf_size size in bytes of the buffer. 645 * @return amount of bytes needed to hold the output string, or a negative 646 * AVERROR on failure. If the returned value is bigger than buf_size, then the 647 * string was truncated. 648 */ 649 int av_channel_layout_describe(const AVChannelLayout* channel_layout, char* buf, 650 size_t buf_size); 651 652 /** 653 * bprint variant of av_channel_layout_describe(). 654 * 655 * @note the string will be appended to the bprint buffer. 656 * @return 0 on success, or a negative AVERROR value on failure. 657 */ 658 int av_channel_layout_describe_bprint(const AVChannelLayout* channel_layout, 659 struct AVBPrint* bp); 660 661 /** 662 * Get the channel with the given index in a channel layout. 663 * 664 * @param channel_layout input channel layout 665 * @param idx index of the channel 666 * @return channel with the index idx in channel_layout on success or 667 * AV_CHAN_NONE on failure (if idx is not valid or the channel order is 668 * unspecified) 669 */ 670 enum AVChannel av_channel_layout_channel_from_index( 671 const AVChannelLayout* channel_layout, unsigned int idx); 672 673 /** 674 * Get the index of a given channel in a channel layout. In case multiple 675 * channels are found, only the first match will be returned. 676 * 677 * @param channel_layout input channel layout 678 * @param channel the channel whose index to obtain 679 * @return index of channel in channel_layout on success or a negative number if 680 * channel is not present in channel_layout. 681 */ 682 int av_channel_layout_index_from_channel(const AVChannelLayout* channel_layout, 683 enum AVChannel channel); 684 685 /** 686 * Get the index in a channel layout of a channel described by the given string. 687 * In case multiple channels are found, only the first match will be returned. 688 * 689 * This function accepts channel names in the same format as 690 * @ref av_channel_from_string(). 691 * 692 * @param channel_layout input channel layout 693 * @param name string describing the channel whose index to obtain 694 * @return a channel index described by the given string, or a negative AVERROR 695 * value. 696 */ 697 int av_channel_layout_index_from_string(const AVChannelLayout* channel_layout, 698 const char* name); 699 700 /** 701 * Get a channel described by the given string. 702 * 703 * This function accepts channel names in the same format as 704 * @ref av_channel_from_string(). 705 * 706 * @param channel_layout input channel layout 707 * @param name string describing the channel to obtain 708 * @return a channel described by the given string in channel_layout on success 709 * or AV_CHAN_NONE on failure (if the string is not valid or the channel 710 * order is unspecified) 711 */ 712 enum AVChannel av_channel_layout_channel_from_string( 713 const AVChannelLayout* channel_layout, const char* name); 714 715 /** 716 * Find out what channels from a given set are present in a channel layout, 717 * without regard for their positions. 718 * 719 * @param channel_layout input channel layout 720 * @param mask a combination of AV_CH_* representing a set of channels 721 * @return a bitfield representing all the channels from mask that are present 722 * in channel_layout 723 */ 724 uint64_t av_channel_layout_subset(const AVChannelLayout* channel_layout, 725 uint64_t mask); 726 727 /** 728 * Check whether a channel layout is valid, i.e. can possibly describe audio 729 * data. 730 * 731 * @param channel_layout input channel layout 732 * @return 1 if channel_layout is valid, 0 otherwise. 733 */ 734 int av_channel_layout_check(const AVChannelLayout* channel_layout); 735 736 /** 737 * Check whether two channel layouts are semantically the same, i.e. the same 738 * channels are present on the same positions in both. 739 * 740 * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is 741 * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC, 742 * they are considered equal iff the channel counts are the same in both. 743 * 744 * @param chl input channel layout 745 * @param chl1 input channel layout 746 * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative 747 * AVERROR code if one or both are invalid. 748 */ 749 int av_channel_layout_compare(const AVChannelLayout* chl, 750 const AVChannelLayout* chl1); 751 752 /** 753 * The conversion must be lossless. 754 */ 755 #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0) 756 757 /** 758 * The specified retype target order is ignored and the simplest possible 759 * (canonical) order is used for which the input layout can be losslessy 760 * represented. 761 */ 762 #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1) 763 764 /** 765 * Change the AVChannelOrder of a channel layout. 766 * 767 * Change of AVChannelOrder can be either lossless or lossy. In case of a 768 * lossless conversion all the channel designations and the associated channel 769 * names (if any) are kept. On a lossy conversion the channel names and channel 770 * designations might be lost depending on the capabilities of the desired 771 * AVChannelOrder. Note that some conversions are simply not possible in which 772 * case this function returns AVERROR(ENOSYS). 773 * 774 * The following conversions are supported: 775 * 776 * Any -> Custom : Always possible, always lossless. 777 * Any -> Unspecified: Always possible, lossless if channel designations 778 * are all unknown and channel names are not used, lossy otherwise. 779 * Custom -> Ambisonic : Possible if it contains ambisonic channels with 780 * optional non-diegetic channels in the end. Lossy if the channels have 781 * custom names, lossless otherwise. 782 * Custom -> Native : Possible if it contains native channels in native 783 * order. Lossy if the channels have custom names, lossless otherwise. 784 * 785 * On error this function keeps the original channel layout untouched. 786 * 787 * @param channel_layout channel layout which will be changed 788 * @param order the desired channel layout order 789 * @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants 790 * @return 0 if the conversion was successful and lossless or if the channel 791 * layout was already in the desired order 792 * >0 if the conversion was successful but lossy 793 * AVERROR(ENOSYS) if the conversion was not possible (or would be 794 * lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified) 795 * AVERROR(EINVAL), AVERROR(ENOMEM) on error 796 */ 797 int av_channel_layout_retype(AVChannelLayout* channel_layout, 798 enum AVChannelOrder order, int flags); 799 800 /** 801 * @} 802 */ 803 804 #endif /* AVUTIL_CHANNEL_LAYOUT_H */