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GamepadTouchState.h (1391B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef mozilla_dom_gamepad_GamepadTouchState_h_
      8 #define mozilla_dom_gamepad_GamepadTouchState_h_
      9 
     10 namespace mozilla::dom {
     11 
     12 struct GamepadTouchState {
     13  uint32_t touchId;
     14  uint32_t surfaceId;
     15  float position[2];
     16  uint32_t surfaceDimensions[2];
     17  bool isSurfaceDimensionsValid;
     18 
     19  GamepadTouchState()
     20      : touchId(0),
     21        surfaceId(0),
     22        position{0, 0},
     23        surfaceDimensions{0, 0},
     24        isSurfaceDimensionsValid(false) {}
     25 
     26  bool operator==(const GamepadTouchState& aTouch) const {
     27    return touchId == aTouch.touchId && surfaceId == aTouch.surfaceId &&
     28           position[0] == aTouch.position[0] &&
     29           position[1] == aTouch.position[1] &&
     30           surfaceDimensions[0] == aTouch.surfaceDimensions[0] &&
     31           surfaceDimensions[1] == aTouch.surfaceDimensions[1] &&
     32           isSurfaceDimensionsValid == aTouch.isSurfaceDimensionsValid;
     33  }
     34 
     35  bool operator!=(const GamepadTouchState& aTouch) const {
     36    return !(*this == aTouch);
     37  }
     38 };
     39 
     40 }  // namespace mozilla::dom
     41 
     42 #endif  // mozilla_dom_gamepad_GamepadTouchState_h_