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GamepadServiceTest.h (4640B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
      5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef mozilla_dom_GamepadServiceTest_h_
      8 #define mozilla_dom_GamepadServiceTest_h_
      9 
     10 #include "mozilla/DOMEventTargetHelper.h"
     11 #include "mozilla/WeakPtr.h"
     12 #include "mozilla/dom/GamepadBinding.h"
     13 #include "mozilla/dom/GamepadHandle.h"
     14 #include "mozilla/dom/TypedArray.h"
     15 
     16 namespace mozilla::dom {
     17 
     18 class GamepadChangeEvent;
     19 class GamepadManager;
     20 class GamepadTestChannelChild;
     21 class Promise;
     22 
     23 // Service for testing purposes
     24 class GamepadServiceTest final : public DOMEventTargetHelper,
     25                                 public SupportsWeakPtr {
     26 public:
     27  NS_DECL_ISUPPORTS_INHERITED
     28  NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(GamepadServiceTest,
     29                                           DOMEventTargetHelper)
     30 
     31  GamepadMappingType NoMapping() const { return GamepadMappingType::_empty; }
     32  GamepadMappingType StandardMapping() const {
     33    return GamepadMappingType::Standard;
     34  }
     35  GamepadHand NoHand() const { return GamepadHand::_empty; }
     36  GamepadHand LeftHand() const { return GamepadHand::Left; }
     37  GamepadHand RightHand() const { return GamepadHand::Right; }
     38 
     39  // IPC receiver
     40  void ReplyGamepadHandle(uint32_t aPromiseId, const GamepadHandle& aHandle);
     41 
     42  // Methods from GamepadServiceTest.webidl
     43  already_AddRefed<Promise> AddGamepad(
     44      const nsAString& aID, GamepadMappingType aMapping, GamepadHand aHand,
     45      uint32_t aNumButtons, uint32_t aNumAxes, uint32_t aNumHaptics,
     46      uint32_t aNumLightIndicator, uint32_t aNumTouchEvents, ErrorResult& aRv);
     47 
     48  already_AddRefed<Promise> RemoveGamepad(uint32_t aHandleSlot,
     49                                          ErrorResult& aRv);
     50 
     51  already_AddRefed<Promise> NewButtonEvent(uint32_t aHandleSlot,
     52                                           uint32_t aButton, bool aPressed,
     53                                           bool aTouched, ErrorResult& aRv);
     54 
     55  already_AddRefed<Promise> NewButtonValueEvent(uint32_t aHandleSlot,
     56                                                uint32_t aButton, bool aPressed,
     57                                                bool aTouched, double aValue,
     58                                                ErrorResult& aRv);
     59 
     60  already_AddRefed<Promise> NewAxisMoveEvent(uint32_t aHandleSlot,
     61                                             uint32_t aAxis, double aValue,
     62                                             ErrorResult& aRv);
     63 
     64  already_AddRefed<Promise> NewPoseMove(
     65      uint32_t aHandleSlot, const Nullable<Float32Array>& aOrient,
     66      const Nullable<Float32Array>& aPos,
     67      const Nullable<Float32Array>& aAngVelocity,
     68      const Nullable<Float32Array>& aAngAcceleration,
     69      const Nullable<Float32Array>& aLinVelocity,
     70      const Nullable<Float32Array>& aLinAcceleration, ErrorResult& aRv);
     71 
     72  already_AddRefed<Promise> NewTouch(uint32_t aHandleSlot,
     73                                     uint32_t aTouchArrayIndex,
     74                                     uint32_t aTouchId, uint8_t aSurfaceId,
     75                                     const Float32Array& aPos,
     76                                     const Nullable<Float32Array>& aSurfDim,
     77                                     ErrorResult& aRv);
     78 
     79  void Shutdown();
     80 
     81  static already_AddRefed<GamepadServiceTest> CreateTestService(
     82      nsPIDOMWindowInner* aWindow);
     83  nsPIDOMWindowInner* GetParentObject() const { return mWindow; }
     84  JSObject* WrapObject(JSContext* aCx,
     85                       JS::Handle<JSObject*> aGivenProto) override;
     86 
     87 private:
     88  // Hold a reference to the gamepad service so we don't have to worry about
     89  // execution order in tests.
     90  RefPtr<GamepadManager> mService;
     91  nsCOMPtr<nsPIDOMWindowInner> mWindow;
     92  uint32_t mEventNumber;
     93  bool mShuttingDown;
     94 
     95  // IPDL Channel for us to send test events to GamepadPlatformService, it
     96  // will only be used in this singleton class and deleted during the IPDL
     97  // shutdown chain
     98  RefPtr<GamepadTestChannelChild> mChild;
     99  nsTArray<GamepadHandle> mGamepadHandles;
    100 
    101  nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
    102 
    103  explicit GamepadServiceTest(nsPIDOMWindowInner* aWindow);
    104  ~GamepadServiceTest();
    105  void InitPBackgroundActor();
    106  void DestroyPBackgroundActor();
    107 
    108  uint32_t AddGamepadHandle(GamepadHandle aHandle);
    109  void RemoveGamepadHandle(uint32_t aHandleSlot);
    110  GamepadHandle GetHandleInSlot(uint32_t aHandleSlot) const;
    111 };
    112 
    113 }  // namespace mozilla::dom
    114 
    115 #endif