GamepadHapticActuator.h (1615B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 5 * You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #ifndef mozilla_dom_gamepad_GamepadHapticActuator_h 8 #define mozilla_dom_gamepad_GamepadHapticActuator_h 9 10 #include "mozilla/dom/Gamepad.h" 11 #include "mozilla/dom/GamepadHandle.h" 12 #include "mozilla/dom/GamepadHapticActuatorBinding.h" 13 #include "nsCOMPtr.h" 14 #include "nsWrapperCache.h" 15 16 namespace mozilla::dom { 17 class Promise; 18 19 class GamepadHapticActuator : public nsISupports, public nsWrapperCache { 20 public: 21 GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle, 22 uint32_t aIndex); 23 24 NS_DECL_CYCLE_COLLECTING_ISUPPORTS 25 NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadHapticActuator) 26 27 nsISupports* GetParentObject() const; 28 29 virtual JSObject* WrapObject(JSContext* aCx, 30 JS::Handle<JSObject*> aGivenProto) override; 31 32 already_AddRefed<Promise> Pulse(double aValue, double aDuration, 33 ErrorResult& aRv); 34 35 GamepadHapticActuatorType Type() const; 36 37 void Set(const GamepadHapticActuator* aOther); 38 39 private: 40 virtual ~GamepadHapticActuator() = default; 41 42 protected: 43 nsCOMPtr<nsISupports> mParent; 44 GamepadHandle mGamepadHandle; 45 GamepadHapticActuatorType mType; 46 uint32_t mIndex; 47 }; 48 49 } // namespace mozilla::dom 50 51 #endif // mozilla_dom_gamepad_GamepadHapticActuator_h