tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

GamepadHandle.h (2821B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 // This file defines a strongly-typed opaque gamepad handle
      8 //
      9 // The handle is designed to be copied around and passed over IPC. It keeps
     10 // track of which "provider" created the handle so it can ensure that
     11 // providers are never mixed. It also allows each provider to have its own
     12 // algorithm for generating gamepad IDs, since the VR and Platform services
     13 // do it differently.
     14 
     15 #ifndef mozilla_dom_gamepad_GamepadHandle_h
     16 #define mozilla_dom_gamepad_GamepadHandle_h
     17 
     18 #include <cinttypes>
     19 #include <type_traits>
     20 
     21 #include "PLDHashTable.h"
     22 
     23 namespace IPC {
     24 
     25 template <class>
     26 struct ParamTraits;
     27 
     28 }  // namespace IPC
     29 
     30 namespace mozilla::gfx {
     31 
     32 class VRDisplayClient;
     33 class VRManager;
     34 
     35 }  // namespace mozilla::gfx
     36 
     37 namespace mozilla::dom {
     38 
     39 class GamepadPlatformService;
     40 class GamepadServiceTest;
     41 class XRInputSource;
     42 
     43 // The "kind" of a gamepad handle is based on which provider created it
     44 enum class GamepadHandleKind : uint8_t {
     45  GamepadPlatformManager,
     46  VR,
     47 };
     48 
     49 class GamepadHandle {
     50 public:
     51  // Allow handle to be passed around as a simple object
     52  GamepadHandle() = default;
     53  GamepadHandle(const GamepadHandle&) = default;
     54  GamepadHandle& operator=(const GamepadHandle&) = default;
     55 
     56  // Helps code know which manager to send requests to
     57  GamepadHandleKind GetKind() const;
     58 
     59  // Define operators so the handle can compared and stored in maps
     60  friend bool operator==(const GamepadHandle& a, const GamepadHandle& b);
     61  friend bool operator!=(const GamepadHandle& a, const GamepadHandle& b);
     62  friend bool operator<(const GamepadHandle& a, const GamepadHandle& b);
     63 
     64  PLDHashNumber Hash() const;
     65 
     66 private:
     67  explicit GamepadHandle(uint32_t aValue, GamepadHandleKind aKind);
     68  uint32_t GetValue() const { return mValue; }
     69 
     70  uint32_t mValue{0};
     71  GamepadHandleKind mKind{GamepadHandleKind::GamepadPlatformManager};
     72 
     73  // These are the classes that are "gamepad managers". They are allowed to
     74  // create new handles and inspect their actual value
     75  friend class mozilla::dom::GamepadPlatformService;
     76  friend class mozilla::dom::GamepadServiceTest;
     77  friend class mozilla::dom::XRInputSource;
     78  friend class mozilla::gfx::VRDisplayClient;
     79  friend class mozilla::gfx::VRManager;
     80 
     81  // Allow IPDL to serialize us
     82  friend struct IPC::ParamTraits<mozilla::dom::GamepadHandle>;
     83 };
     84 
     85 static_assert(std::is_trivially_copyable<GamepadHandle>::value,
     86              "GamepadHandle must be trivially copyable");
     87 
     88 }  // namespace mozilla::dom
     89 
     90 #endif  // mozilla_dom_gamepad_GamepadHandle_h